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* ''VideoGame/GryphonKnightEpic'': [[PirateGirl Lorraine Learn]] has an attack where she throws several at once.

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* In the 90's art program ''Kid Pix'', the bomb icon could be used to completely erase your artwork.


* ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]''
** Thrown by Knuckles into a building that Sonic is occupying at the time in Launch Base Zone.

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* ''Franchise/SonicTheHedgehog'':
** In
''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]''
** Thrown by
3]]'', Knuckles throws one of these into a building that Sonic is occupying at the time in Launch Base Zone.Zone.
** Used by Tails in ''VideoGame/TailsAdventure'', in several different varieties. There are regular bombs that explode on impact, remote bombs that go off when the action button is pressed, triple bombs for triple the firepower, and large bombs that can [[SmartBomb destroy all onscreen enemies]] and break stronger walls.



** Used by Tails in [[VideoGame/TailsAdventure his Game Gear game]].

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** Used In ''VideoGame/SonicAdventure'', the Kiki enemy throws these kind of bombs. They can be picked up and thrown, but they explode rather quickly, so you'll have to throw them fast. Kiki's action figure (which comes with the original ''Sonic Adventure'' release of Dr. Eggman's action figure by Tails in [[VideoGame/TailsAdventure his Game Gear game]].Toy Island) also comes with this kind of bomb.


* The TNT Boxes in the Japanese version of the ''Franchise/CrashBandicoot'' series have a cartoon bomb on it instead of "TNT".

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* The TNT Boxes in the Japanese version of the ''Franchise/CrashBandicoot'' ''VideoGame/CrashBandicoot'' series have a cartoon bomb on it instead of "TNT".


* ''VideoGame/{{Civilization}} 4'': Used by Grenadiers.

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* In ''VideoGame/{{Civilization}} 4'': Used by Grenadiers.4'' the Grenadiers (a late Renaissance/early Industrial Age gunpowder unit) throw these at the enemy. A case of ShownTheirWork and TruthInTelevision, grenades at the time really looked like that.


** ''VideoGame/SuperMarioBros2'' also has a non-living kind of bomb, which players can pull out of the ground to destroy brakable walls. These bombs are thrown by Mouser, the boss of World 1 and 3. In this game, you pull items out of the ground indicated by a tuft of grass (''not'' limited to vegetables). Many a CartoonBomb is found this way (though some Mouser encounters have no such mercy; you must catch the bombs he's throwing at you and send 'em right back before boom time!). There is at least one instance of a Bob-Omb being pull-out-able this way, but its fuse is much shorter than the ones you normally run across, so [[PoisonMushroom it's more of a trap]]; better think fast and throw it away quick!

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** ''VideoGame/SuperMarioBros2'' also has a non-living kind of bomb, which players can pull out of the ground to destroy brakable breakable walls. These bombs are thrown by Mouser, the boss of World 1 and 3. In this game, you pull items out of the ground indicated by a tuft of grass (''not'' limited to vegetables). Many a CartoonBomb is found this way (though some Mouser encounters have no such mercy; you must catch the bombs he's throwing at you and send 'em right back before boom time!). There is at least one instance of a Bob-Omb being pull-out-able this way, but its fuse is much shorter than the ones you normally run across, so [[PoisonMushroom it's more of a trap]]; better think fast and throw it away quick!



* ''Oxyd'' has cartoon bombs that can be set off with dynamite to produce large chain reactions.

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* ''Oxyd'' ''{{VideoGame/Oxyd}}'' has cartoon bombs that can be set off with dynamite to produce large chain reactions.reactions.
* ''Videogame/BombChicken'' lays bombs that look exactly like you'd expect.



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* ''Oxyd'' has cartoon bombs that can be set off with dynamite to produce large chain reactions.


** In both ''VideoGame/LuigisMansion'' and ''VideoGame/LuigisMansionDarkMoon'', non-living round bombs sre present. In the former game, they're dropped by a kind of ghost enemy that taunts Luigi before teleporting to another part of the current room or area (their HP is 0, so they can be captured instantly). In the latter, a smaller version is thrown in large numbers by the Poltergeists, as well as the third boss.

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** In both ''VideoGame/LuigisMansion'' and ''VideoGame/LuigisMansionDarkMoon'', non-living round bombs sre are present. In the former game, they're dropped by a kind of ghost enemy that taunts Luigi before teleporting to another part of the current room or area (their HP is 0, so they can be captured instantly).instantly); on rare occasions, one such bomb can also be found unintentionally every time Luigi is looking for a Boo. In the latter, a smaller version is thrown in large numbers by the Poltergeists, as well as the third boss.


** In both ''VideoGame/LuigisMansion'' and ''VideoGame/LuigisMansionDarkMoon'', non-living round bombs sre present. In the former game, they're dropped by a kind of ghost enemy that taunts Luigi before teleporting to another part of the current room or area (their HP is 0, so they can be captured instantly). In the latter, a smaller version is thrown in large numbers by the Poltergeists, as well as the third boss.



* Zorne of ''VideoGame/{{Rosenkreuzstilette}}'' uses these kinds of bombs, and the Zornesbombe weapon lets Spiritia use these as well. Not to mention, the bombs are references to VideoGame/{{Bomberman}} as well.

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* Zorne of ''VideoGame/{{Rosenkreuzstilette}}'' uses these kinds of bombs, and the Zornesbombe weapon lets Spiritia use these as well. Not to mention, the The bombs are references to VideoGame/{{Bomberman}} as well.


* One of the LoadsAndLoadsOfCharacters available for ''VideoGame/{{Mugen}}'' is [[WebAnimation/TheDementedCartoonMovie Zeeky H. Bomb]].

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* One of the LoadsAndLoadsOfCharacters available for ''VideoGame/{{Mugen}}'' ''VideoGame/{{MUGEN}}'' is [[WebAnimation/TheDementedCartoonMovie Zeeky H. Bomb]].



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* One of the LoadsAndLoadsOfCharacters available for ''VideoGame/{{Mugen}}'' is [[WebAnimation/TheDementedCartoonMovie Zeeky H. Bomb]].

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* The eponymous hero of ''VideoGame/{{Bomberman}}'' uses these.
* ''Franchise/SuperMarioBros'':
** Bob-Ombs are a [[WaddlingHead slightly]] [[ActionBomb anthropomorphised]] version, making their debut in ''VideoGame/SuperMarioBros2'' and having appeared in nearly every game since. In ''VideoGame/SuperMario64'', a red-colored subspecies is introduced, but they're friendly characters who give Mario (and the other playable characters in the DS remake) valuable tips as they aim to confront King Bob-Omb, a KingMook. Bob-Ombs become an obtainable weapon in the ''VideoGame/MarioKart'' series from ''Double Dash!!'' onwards.
** ''VideoGame/SuperMarioBros2'' also has a non-living kind of bomb, which players can pull out of the ground to destroy brakable walls. These bombs are thrown by Mouser, the boss of World 1 and 3. In this game, you pull items out of the ground indicated by a tuft of grass (''not'' limited to vegetables). Many a CartoonBomb is found this way (though some Mouser encounters have no such mercy; you must catch the bombs he's throwing at you and send 'em right back before boom time!). There is at least one instance of a Bob-Omb being pull-out-able this way, but its fuse is much shorter than the ones you normally run across, so [[PoisonMushroom it's more of a trap]]; better think fast and throw it away quick!
** The Bob-Ombs in ''VideoGame/SuperMarioSunshine'' look like a diagonally bisected Bob-Omb with an LED counter in the centre. Players can use the Bob-Ombs by freezing them and then throwing.
** The Bomb Boos in ''VideoGame/SuperMarioGalaxy'' are a ghostly version of this. Mario and Luigi can use them as an explosive flail after grabbing their tongues.
** In ''VideoGame/MarioPaint'', some screens have a cartoon bomb on the exit button. The bomb button lives in the lower-left corner. Also, the "O" on the title screen becomes a bomb when you click it.
* The bombs in ''VideoGame/JumpUltimateStars'' look like this, but purple.
* ''VideoGame/SeriousSam'': Sam's logo is a pissed-off face in the middle of these bombs. From ''Second Encounter'' onward, he can use that bomb to [[ThereIsNoKillLikeOverkill blow up everything in sight]].
* ''VideoGame/TeamFortress2'':
** Initially, the class emblem on the Demoman's shirt was one of these. It was changed to a representation of the game's sticky bombs when they wanted to sell [[TheMerch car decals]] of all of the class emblems; presumably a car with a picture of a bomb on it, even a cartoon one, would be cause for alarm. The full-color icon representing Demomen in the scoreboard and non-melee Robot Demomen in Mann vs. Machine mode, however, is unchanged (he's not the only class with such a mismatch; the Heavy has a chain of bullets in the scoreboard and a fist on his shirt, and has been this way since the beginning). He then gets an unlockable grenade launcher (the [[JustForPun Loose Cannon]]) that fires miniature cartoon bombs.
** The Bombinomicon also clenches its teeth around one of these. As the name implies, badges made in its likeness are MadeOfExplodium.
* ''Franchise/TheLegendOfZelda'':
** The bombs in ''VideoGame/TheLegendOfZeldaI'' work like this, only due to NES colour restrictions and tradition, respectively, they're deep blue rather than black.
** Link uses smaller, hand-grenade sized bombs of a similar style in the ''VideoGame/SuperSmashBros'' series. Unlike the main ''Zelda'' games, they're small enough to be carried in one hand, though [[HyperspaceArsenal where he pulls them from]] remains a mystery.
** The Bombchu, first appearing in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', are mouselike explosives. There are enemy versions called Real Bombchu (apparently what the regular bombchu are based on, though they only appear in ''Majora's Mask'') whose tails end in cartoon bombs; they can walk up walls just like the bombchu item. You want to ''not'' get their attention in close quarters. And in ''Twilight Princess'', ''bombfish'' make an appearance, looking like fish with cartoon bombs in their mouths (the advantage is that they can be used underwater unlike normal bombs).
** A common plant in the franchise is the "Bomb Flower", which is indeed just that: it's a Cartoon Bomb-shaped flower that explodes. It's heavily implied in several games (and pretty explicit in ''VideoGame/TheLegendOfZeldaSkywardSword'') that the Cartoon Bombs Link uses are made from Bomb Flowers. Furthermore, they're harvested by Gorons; it's their 'special fruit' that only grows in the caverns they live in. Bombs are a common buyable item; the Gorons have a pretty sweet business going in a world that apparently has a ''lot'' of demolition being done by casual citizens.
* In ''VideoGame/TheCavernsOfHammerfest'', the protagonist's means of offense are [[ItMakesSenseInContext spitting]] and kicking snow cartoon bombs that freeze the enemies within their explosion radius. One power-up plays this much more straight, transforming them in the actual, black and bowlingball-sized bombs we all are familiar with.
* ''Franchise/MegaMan'':
** This is Bomb Man's WeaponOfChoice from ''VideoGame/MegaMan1'', as well as the player after defeating him.
** The Black Bomb chips in the ''VideoGame/MegaManBattleNetwork'' series are of this nature. The fuse doesn't come lit, however, meaning they need to be hit with fire or tossed at a fire element enemy to get them to explode. And in the sixth game, the same bombs appear to impede you in Dustman's garbage recycling minigame, occasionally flying his way along with the garbage he needs to vacuum up. This gets the simple HandWave that in the [[WretchedHive Undernet]], it's typical for the navis to keep dangerous objects like that on their person.
* The bombs thrown by the Peek-a-boom enemies, used against Large Fry and found lying around in various levels in ''VideoGame/WarioLand Shake It'' are this kind, and look almost exactly like the page image.
** Likewise, [[VideoGame/WarioLandSuperMarioLand3 the first game]] has bombs with ''wings'' that try to latch onto your head.
* The UsefulNotes/{{Atari 2600}} game ''Kaboom''.
* Prinnies in the ''Franchise/{{Disgaea}}'' series use these bombs during various special moves.
* Many puzzles in ''VideoGame/{{Alundra 2}}'' featured these. For some reason, they are also ''pink''.
* Bombs in ''VideoGame/{{Spelunky}}''.
* {{Smart Bomb}}s in ''VideoGame/CrystalQuest''.
* VideoGame/{{Kirby}}'s recurring 'Bomb' copy ability, as well as most of the enemies that hold this ability (notably the Poppy Bros).
* The upgraded Worker from ''VideoGame/FatPrincess'' throws them.
* ''VideoGame/{{Civilization}} 4'': Used by Grenadiers.
* The cover of ''[=TrouBalls=]'' depicts a glasses-clad guy holding a lit Cartoon Bomb.
* ''VideoGame/WorldOfWarcraft'' has several mobs that are large cartoon bombs being carried by little robots with big goggles that run up and explode at you. Engineers can also make a pet version of it that follows them around and doesn't explode.
* They're one of your main weapons in ''CJ's Elephant Antics''.
* ''VideoGame/MuramasaTheDemonBlade'': Used frequently by enemy ninjas, especially on mountains or in caves.
* Zorne of ''VideoGame/{{Rosenkreuzstilette}}'' uses these kinds of bombs, and the Zornesbombe weapon lets Spiritia use these as well. Not to mention, the bombs are references to VideoGame/{{Bomberman}} as well.
* ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]''
** Thrown by Knuckles into a building that Sonic is occupying at the time in Launch Base Zone.
** Also used by Bean the Dynamite, a green duck who appeared in ''VideoGame/SonicTheFighters'' and ''VideoGame/FightersMegamix'' but got ChuckCunninghamSyndrome.
** Used by Tails in [[VideoGame/TailsAdventure his Game Gear game]].
** In ''VideoGame/SonicMania'', [[spoiler:Heavy Magician uses these in her fight when she is disguised as Bean]].
* In ''VideoGame/DynamiteDux'', one of the weapons used by the duck protagonists Bin and Pin ([[PaletteSwap blue and red respectively]]) is this. Bean was based off of these two, although such bombs are the only weapon he's been seen using, at least in the game-verse.
* One of the first, if not ''the'' first, video arcade game to use this imagery was the [[UsefulNotes/TheGoldenAgeOfVideoGames Golden Age]] arcade game ''VideoGame/KickMan''. You had to catch falling balloons on your head, but you had to avoid the similar-looking falling bombs. (During development, the dropped-things-to-avoid were [[AnvilOnHead anvils]], but the game's designers didn't think the average player would recognize anvils.)
* Peacock in ''VideoGame/{{Skullgirls}}'' uses many of these, decorated like billiards 8-balls. [[ActionBomb They walk, drive cars and fly planes]], and one of her super moves involves a bomb large enough to blow both her and her opponent clear across the screen if they get caught in the blast.
* In ''VideoGame/ThiefIITheMetalAge'', the Mechanists' steampunk robots and cannons fire this kind of bomb. What's strange is that in gameplay, the bombs tend to hit the player character with full force and then ''rebound off you'' in the other direction, and ''then'' explode a few seconds later. The initial impact tends to kill you before it even explodes. It's at once terrifying and hilarious.
* ''VideoGame/BeachSpikers'' had a mode called "Countdown" where the ball was replaced by a cartoon bomb. When the players hit the ball, it caused a "timer" to count down; whichever side had the ball/bomb when it exploded lost.
* In ''VideoGame/{{Okami}}'', one of the brush techniques creates a 'Cherry Bomb' for the orb and stem shape of these things. It's meant to be a firework, rather than just a bomb, but it looks almost the same.
* ''VideoGame/BombJack'' and ''Mighty Bomb Jack'' had plenty of such bombs to be collected. They could light up, but would never explode.
* In the ''VideoGame/WarioWare'' series, the timer for each microgame is represented by a cartoon bomb (in games since ''Touched'', one with Wario's face on it).
* In ''VideoGame/FruitNinja'', you actually have to slice as many fruit thrown at you while simultaneously avoiding these type of bombs that were mixed among said fruit. Slicing apart the bombs will result in an instant GameOver.
* ''VideoGame/WreckingCrew'' has this kind of bomb as a stage feature, though the manual calls it "dynamite".
* The black bird in ''VideoGame/AngryBirds'' is shaped like a bomb and [[ActionBomb acts like one too]]. He was later given the name [[MeaningfulName Bomb]] to emphasize this.
* One of the last treasures players can get in ''VideoGame/Pikmin2'' is the "Comedy Bomb." [[spoiler:Subverted in that the titan dweevil uses it to poison your pikmin, not blow them up.]]
* The TNT Boxes in the Japanese version of the ''Franchise/CrashBandicoot'' series have a cartoon bomb on it instead of "TNT".
* This is what you get if you summon a BOMB in ''VideoGame/{{Scribblenauts}}''. The fuse doesn't light when you interact with it; it simply flashes for a couple of seconds before exploding. Any contact with fire causes it to detonate instantly.
* In ''VideoGame/BattleChess'', King takes Knight with one.
* In ''VideoGame/LuigisMansionDarkMoon'':
** Bombs take a form similar to Bob-Ombs but look more like traditional cartoon bombs with arms and legs. When Luigi activates them with his flashlight, they typically chase after him until they explode.
** Standard cartoon bombs show up as well; they are used by some ghosts to try to attack Luigi; Luigi may find them in barrels or other objects; and at one point, he even rides a sled that fires cartoon bombs from a cannon.
* ''VideoGame/TwistedMetal'' has the [[HyperDestructiveBouncingBall Ricochet Bombs]], which in some installments look like large cartoon bombs with a (useless) burning fuse on them.
* The bombs in ''VideoGame/{{Dweep}}'' look like this.
* ''VideoGame/LeagueOfLegends'' has Ziggs, the Hexplosives Expert, who throws these about by the handful. His basic attacks are small but round bombs, while his abilities are a big, bouncing bomb, a minefield of small round bombs, and a GIGANTIC one that he can throw from across the map for his ultimate. Only one of his abilities features a different kind of bomb, and that's a Satchel Charge.
* ''VideoGame/RockinKats'' has a PowerUp that makes Willy's gun shoot cartoon-style bombs.
* In ''VideoGame/ShiningWisdom'', cartoon-style bombs frequently appear in the labyrinths. They're throwable but non-equippable, and are often found obstructing passageways.
* In ''VideoGame/SidAndAlsIncredibleToons'', this style of bomb is known as the Ball Bomb. It won't detonate unless its fuse is lit, unlike the World War II Bombshell (whose explosion can also set it off).
* ''VideoGame/ConkersBadFurDay'' features a level where you have to deliver a live bomb to a certain location before it blows up on you. Many more bombs of this kind (as well as a grey-colored variant) appear in multiplayer.
* Brigand Vvulf, one of the toughest bosses from ''VideoGame/DarkestDungeon'', makes use of these. The trope is played like modeling clay: it's justified given the early Modern Age period of the game, and subverted in that the bombs' effects are ''anything'' but cartoony each bomb can deal up to '''45 points of damage''' in a game where the flimsier classes struggle to be above 40 at their strongest.
* A variation in ''VideoGame/ReVolt'' -- when the [[PoisonMushroom bomb powerup]] is collected, the entire car turns black, becoming the body of the bomb. The aerial becomes the fuse. The bomb can be passed off to another driver by bumping into them.
* In ''VideoGame/{{Paladins}}'', Bomb King and his bombs resemble cartoon bombs, with cute little faces to boot.

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