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** Quite a few Japanese players don't take well to Global units making their way back into JP. Part of this is Global players complaining that what made their side of the game special is not unique to them anymore, part of this is caused by how these units were treated by Alim over time, often being far inferior to their Global counterparts[[labelnote:A resume of these units]]Reberta and Xon came to Japan, being limited units and far weaker than their Global counterparts; Aloha Lasswell and Summer Nichol were quite inferior to the units Global got; Elena had half her kit gutted on her way to JP; Sakura & Ayaka and Sieghard & Ignacio as Gumi released them on Global as limited units with underwhelming performance, and Alim released the same units days later as [=UoC-able=] units with absurd utility, one of which ''still at the top of the healer meta to this day''; the JP version of Illusionist Nichol and Grim Lord Sakura failed to make waves due to their underwhelming performance, but at least unlike Global they are not limited units; the arrival of Starlight Elena and Yoshikiri, who had their kits largely unchanged from GL, made them already very inferior to the then-current meta that was nearing the end of S3 in JP, and like the previous version, Elena is still hybrid, a damage class Alim tends to largely ignore; Louise had her kit completely kneecapped in JP, losing her 90% SPR break and being nothing more than a cookie cutter Light Mage LB finisher in the style of Knight of Grandshelt, not helped by the fact that Alim has taken hostile attitudes to the Light element in recent trials (such as making bosses ''500% resistant to Light''); Ling is a support/healer unit who can't do anything better than other support, healer or mage (which her Role Shift is) units (compare this to Poppy's NVA, which arrived on the same banner and updated her to the standards of JP's modern Support units); Ibara released to better reception but her kit still caused her to heavily lag behind other modern mage units, particularly the [[GameBreaker then-overpowered evokers]] at the time such as Neo Terra and Draconian Princess Fina[[/labelnote]]. There are players who are perfectly fine with this, however, but most of those are also Global players.

to:

** Quite a few Japanese players don't take well to Global units making their way back into JP. Part of this is Global players complaining that what made their side of the game special is not unique to them anymore, part of this is caused by how these units were treated by Alim over time, often being far inferior to their Global counterparts[[labelnote:A resume of these units]]Reberta and Xon came to Japan, being limited units and far weaker than their Global counterparts; Aloha Lasswell and Summer Nichol were quite inferior to the units Global got; Elena had half her kit gutted on her way to JP; Sakura & Ayaka and Sieghard & Ignacio as Gumi released them on Global as limited units with underwhelming performance, and Alim released the same units days later as [=UoC-able=] units with absurd utility, one of which ''still at the top of the healer meta to this day''; the JP version of Illusionist Nichol and Grim Lord Sakura failed to make waves due to their underwhelming performance, but at least unlike Global they are not limited units; the arrival of Starlight Elena and Yoshikiri, who had their kits largely unchanged from GL, made them already very inferior to the then-current meta that was nearing the end of S3 in JP, and like the previous version, Elena is still hybrid, a damage class Alim tends to largely ignore; Ibara released to better reception but her kit still caused her to heavily lag behind other modern mage units (which back then ''still'' lagged behind physical units due to its lack of flexibility and access to extra damage calculations), particularly the [[GameBreaker then-overpowered evokers]] at the time such as Neo Terra and Draconian Princess Fina; Louise had her kit completely kneecapped in JP, losing her 90% SPR break and being nothing more than a cookie cutter Light Mage LB finisher in the style of Knight of Grandshelt, not helped by the fact that Alim has taken hostile attitudes to the Light element in recent trials (such as making bosses ''500% resistant to Light''); Ling is a support/healer unit who can't do anything better than other support, healer or mage (which her Role Shift is) units (compare this to Poppy's NVA, which arrived on the same banner and updated her to the standards of JP's modern Support units); Ibara released to better reception but her kit still caused her to heavily lag behind other modern mage the only units so far that completely averted backlash in JP are the Valentine units, particularly the [[GameBreaker then-overpowered evokers]] at the who got reviled as poor limited units in GL but revered as [=UoC=]-able game breakers of their time such as Neo Terra and Draconian Princess Fina[[/labelnote]].in JP, with Sakura & Ayaka in particular holding to this day the title of best healer unit in the game[[/labelnote]]. There are players who are perfectly fine with this, however, but most of those are also Global players.



** The release of NV units with Super Limit Burst (Or Limit Shift as the game started to refer to recently) draws another controversy. Some have no problem with it because Alim hasn't been really creative with designing roles and active skills for their units as of late (the biggest offender being Avalanche Tifa and Legendary Hero Sephiroth, who both innately only have four selectable moves including Limit Burst in battle, in both forms, like a Franchise/{{Pokemon}}), a way to update NVA's LB since the majority of the NVA units' base form LB modifiers aren't tuned at all to fit the meta, and [[ArsonMurderAndJaywalking people get tired of seeing the form shifting animation]], while others deride the new mechanic as a padding system for their kits that makes their usefulness far inferior to units with the standard Brave Shift (now called Role and Trance Shifts in JP), and many see it as a lazy way for Alim to both not spend extra resources for designing two unit animation and kit packs in one unit, and force players to whale for units as their actual potential and rotation is not achieved until said unit is at EX+3, making the new mechanic a sign of Alim not thinking the Neo Visions concept properly in the first place.

to:

** The release of NV units with Super Limit Burst (Or Limit Shift as the game started to refer to recently) draws another controversy. Some have no problem with it because Alim hasn't been really creative with designing roles and active skills for their units as of late (the biggest offender being Avalanche Tifa and Legendary Hero Sephiroth, who both innately only have four selectable moves including Limit Burst in battle, in both forms, like a Franchise/{{Pokemon}}), a way to update NVA's LB since the majority of the NVA units' base form LB modifiers aren't tuned at all to fit the meta, and [[ArsonMurderAndJaywalking people get tired of seeing the form shifting animation]], while others deride the new mechanic as a padding system for their kits that makes their usefulness far inferior to units with the standard Brave Shift (now called Role and Trance Shifts in JP), and many see it as a lazy way for Alim to both not spend extra resources for designing two unit animation and kit packs in one unit, and force players to whale for units as their actual potential and rotation is not achieved until said unit is at EX+3, making the new mechanic a sign of Alim not thinking the Neo Visions concept properly in the first place. While units with better [=SLBs=] and resources alternative to these (Rabanastre Youth Vaan is a good example) were released and reception to the mechanic mellowed down a bit, the mechanic is still seen in a negative light, especially when compared to Shift-based powerhouses like Rookie Guardian Tidus.
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** Quite a few Japanese players don't take well to Global units making their way back into JP. Part of this is Global players complaining that what made their side of the game special is not unique to them anymore, part of this is caused by how these units were treated by Alim over time, often being far inferior to their Global counterparts[[labelnote:A resume of these units]]Reberta and Xon came to Japan, being limited units and far weaker than their Global counterparts; Aloha Lasswell and Summer Nichol were quite inferior to the units Global got; Elena had half her kit gutted on her way to JP; Sakura & Ayaka and Sieghard & Ignacio as Gumi released them on Global as limited units with underwhelming performance, and Alim released the same units days later as [=UoC-able=] units with absurd utility, one of which ''still at the top of the healer meta to this day''; the JP version of Illusionist Nichol and Grim Lord Sakura failed to make waves due to their underwhelming performance, but at least unlike Global they are not limited units; the arrival of Starlight Elena and Yoshikiri, who had their kits largely unchanged from GL, made them already very inferior to the then-current meta that was nearing the end of S3 in JP, and like the previous version, Elena is still hybrid, a damage class Alim tends to largely ignore; Louise had her kit completely kneecapped in JP, losing her 90% SPR break and being nothing more than a cookie cutter Light Mage LB finisher in the style of Knight of Grandshelt, not helped by the fact that Alim has taken hostie attitudes to the Light element in recent trials (such as making bosses ''500% resistant to Light''); Ling is a support/healer unit who can't do anything better than other support, healer or mage (which her Role Shift is) units (compare this to Poppy's NVA, which arrived on the same banner and updated her to the standards of JP's modern Support units); Ibara released to better reception but her kit still caused her to heavily lag behind other modern mage units, particularly the [[GameBreaker then-overpowered evokers]] at the time such as Neo Terra and Draconian Princess Fina[[/labelnote]]. There are players who are perfectly fine with this, however, but most of those are also Global players.

to:

** Quite a few Japanese players don't take well to Global units making their way back into JP. Part of this is Global players complaining that what made their side of the game special is not unique to them anymore, part of this is caused by how these units were treated by Alim over time, often being far inferior to their Global counterparts[[labelnote:A resume of these units]]Reberta and Xon came to Japan, being limited units and far weaker than their Global counterparts; Aloha Lasswell and Summer Nichol were quite inferior to the units Global got; Elena had half her kit gutted on her way to JP; Sakura & Ayaka and Sieghard & Ignacio as Gumi released them on Global as limited units with underwhelming performance, and Alim released the same units days later as [=UoC-able=] units with absurd utility, one of which ''still at the top of the healer meta to this day''; the JP version of Illusionist Nichol and Grim Lord Sakura failed to make waves due to their underwhelming performance, but at least unlike Global they are not limited units; the arrival of Starlight Elena and Yoshikiri, who had their kits largely unchanged from GL, made them already very inferior to the then-current meta that was nearing the end of S3 in JP, and like the previous version, Elena is still hybrid, a damage class Alim tends to largely ignore; Louise had her kit completely kneecapped in JP, losing her 90% SPR break and being nothing more than a cookie cutter Light Mage LB finisher in the style of Knight of Grandshelt, not helped by the fact that Alim has taken hostie hostile attitudes to the Light element in recent trials (such as making bosses ''500% resistant to Light''); Ling is a support/healer unit who can't do anything better than other support, healer or mage (which her Role Shift is) units (compare this to Poppy's NVA, which arrived on the same banner and updated her to the standards of JP's modern Support units); Ibara released to better reception but her kit still caused her to heavily lag behind other modern mage units, particularly the [[GameBreaker then-overpowered evokers]] at the time such as Neo Terra and Draconian Princess Fina[[/labelnote]]. There are players who are perfectly fine with this, however, but most of those are also Global players.
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** The event having similar vibes to Dark Visions already attracts differing opinions. Detractors say that having two competitive events back-to-back is draining and not [=F2P=] friendly, the scoring system that utilizes EX level is a blatant way to cater whales while limiting use of useful 7* units like Sylvie and Avalanche Jessie in order to achieve high rank, and the scoring criteria which includes number of chains and turn limit is a pain to an already difficult event. Meanwhile, others embraced the refreshing difficulty since DV has become a mind-numbingly easy DPS race, the trial-like difficulty makes use of nearly neglected roles like tanks and healers, and the rewards for completing the challenge up to Le
** The morale gauge mechanics and units with morale-related skills. Some say this is classic "Creating problems and selling the solution" tactic (something the JP community also complains about when it comes to Dark Visions and the most recent trials) and locking units' full potential in one event type. Meanwhile, some others say that those units are still usable outside [=CoW=] and they are still more complex than JP's Dark Vision units.

to:

** The event having similar vibes to Dark Visions already attracts differing opinions. Detractors say that having two competitive events back-to-back is draining and not [=F2P=] friendly, the scoring system that utilizes EX level is a blatant way to cater whales while limiting use of useful 7* units like Sylvie and Avalanche Jessie in order to achieve high rank, and the scoring criteria which includes number of chains and turn limit is a pain to an already difficult event. Meanwhile, others embraced the refreshing difficulty since DV has become a mind-numbingly easy DPS race, the trial-like difficulty makes use of nearly neglected roles like tanks and healers, and the rewards for completing the challenge up to Le
the highest difficulty are relatively better, although Lapis prize in DV's ranked reward may put this into another debate.
** The morale gauge mechanics and units with morale-related skills. Some say this is classic "Creating problems and selling the solution" tactic (something the JP community also complains about when it comes to Dark Visions and the most recent trials) and locking units' full potential in one event type. Meanwhile, some others say that those units are still usable outside [=CoW=] and they are still more complex complex/variative than JP's Dark Vision units.
Is there an issue? Send a MessageReason:
None


** Quite a few Japanese players don't take well to Global units making their way back into JP. Part of this is Global players complaining that what made their side of the game special is not unique to them anymore, part of this is caused by how these units were treated by Alim over time, often being far inferior to their Global counterparts[[labelnote:A resume of these units]]Reberta and Xon came to Japan, being limited units and far weaker than their Global counterparts; Aloha Lasswell and Summer Nichol were quite inferior to the units Global got; Elena had half her kit gutted on her way to JP; Sakura & Ayaka and Sieghard & Ignacio as Gumi released them on Global as limited units with underwhelming performance, and Alim released the same units days later as [=UoC-able=] units with absurd utility, one of which ''still at the top of the healer meta to this day''; the JP version of Illusionist Nichol and Grim Lord Sakura failed to make waves due to their underwhelming performance, but at least unlike Global they are not limited units; the arrival of Starlight Elena and Yoshikiri, who had their kits largely unchanged from GL, made them already very inferior to the then-current meta that was nearing the end of S3 in JP, and like the previous version, Elena is still hybrid, a damage class Alim tends to largely ignore; Louise had her kit completely kneecapped in JP, losing her 90% SPR break and being nothing more than a cookie cutter Light Mage LB finisher in the style of Knight of Grandshelt; Ling is a support/healer unit who can't do anything better than other support, healer or mage (which her Role Shift is) units (compare this to Poppy's NVA, which arrived on the same banner and updated her to the standards of JP's modern Support units); Ibara released to better reception but her kit still caused her to heavily lag behind other modern mage units, particularly the [[GameBreaker then-overpowered evokers]] at the time such as Neo Terra and Draconian Princess Fina[[/labelnote]]. There are players who are perfectly fine with this, however, but most of those are also Global players.

to:

** Quite a few Japanese players don't take well to Global units making their way back into JP. Part of this is Global players complaining that what made their side of the game special is not unique to them anymore, part of this is caused by how these units were treated by Alim over time, often being far inferior to their Global counterparts[[labelnote:A resume of these units]]Reberta and Xon came to Japan, being limited units and far weaker than their Global counterparts; Aloha Lasswell and Summer Nichol were quite inferior to the units Global got; Elena had half her kit gutted on her way to JP; Sakura & Ayaka and Sieghard & Ignacio as Gumi released them on Global as limited units with underwhelming performance, and Alim released the same units days later as [=UoC-able=] units with absurd utility, one of which ''still at the top of the healer meta to this day''; the JP version of Illusionist Nichol and Grim Lord Sakura failed to make waves due to their underwhelming performance, but at least unlike Global they are not limited units; the arrival of Starlight Elena and Yoshikiri, who had their kits largely unchanged from GL, made them already very inferior to the then-current meta that was nearing the end of S3 in JP, and like the previous version, Elena is still hybrid, a damage class Alim tends to largely ignore; Louise had her kit completely kneecapped in JP, losing her 90% SPR break and being nothing more than a cookie cutter Light Mage LB finisher in the style of Knight of Grandshelt; Grandshelt, not helped by the fact that Alim has taken hostie attitudes to the Light element in recent trials (such as making bosses ''500% resistant to Light''); Ling is a support/healer unit who can't do anything better than other support, healer or mage (which her Role Shift is) units (compare this to Poppy's NVA, which arrived on the same banner and updated her to the standards of JP's modern Support units); Ibara released to better reception but her kit still caused her to heavily lag behind other modern mage units, particularly the [[GameBreaker then-overpowered evokers]] at the time such as Neo Terra and Draconian Princess Fina[[/labelnote]]. There are players who are perfectly fine with this, however, but most of those are also Global players.

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