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* The early access release date of ''VisualNovel/TheCursedHeart'', Book 2 being moved up to November 2023 means that the "full VIP era" (in which ''every'' book will be released on early access first, even sequels). Some are disappointed that Pixelberry went back on their word about not starting it until 2024, while others point out that it's actually a good thing because the ReleaseDateChange means that the book will be released for everyone by the end of 2023 (as opposed to having to wait until around February 2024 for the early access release and even longer for the general release).

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* The early access release date of ''VisualNovel/TheCursedHeart'', Book 2 being moved up to November 2023 means that the "full VIP era" (in which ''every'' book will be released on early access first, even sequels).sequels) will begin earlier than Pixelberry had promised. Some are disappointed that Pixelberry went back on their word about not starting it until 2024, while others point out that it's actually a good thing because the ReleaseDateChange means that the book will be released for everyone by the end of 2023 (as opposed to having to wait until around February 2024 for the early access release and even longer for the general release).
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* Having only one LoveInterest in some stories. Many dislike not having options, and feel that there should be an alternate love interest for those who don't find the LoveInterest appealing (or, in some cases, simply not choosing the love interest at all). It doesn't help that all of them are customizable and have very little to no dialogue variations so far, rendering them underdeveloped in many cases. Others feel that focusing on a single romance route will allow the writers to develop it better and more fully, and will allow the stories to avoid the common flaw of [[DevelopersDesiredDate promoting one specific love interest]] while [[OutOfFocus sidelining others]].

to:

* Having only one LoveInterest in some stories. Many dislike not having options, and feel that there should be an alternate love interest for those who don't find the LoveInterest appealing (or, in some cases, simply not choosing the love interest at all). It doesn't help that all of them are customizable and have very little to no dialogue variations so far, rendering them underdeveloped in many cases. Others feel that focusing on a single romance route will allow the writers to develop it better and more fully, and will allow the stories to avoid the common flaw of [[DevelopersDesiredDate promoting one specific love interest]] while [[OutOfFocus sidelining others]].others]].
* Pixelberry's decision to uncancel ''VisualNovel/ImmortalDesires'' and give it a second book after previously declaring it to be a standalone has split the fanbase. One group is delighted at the book getting a sequel and even have hopes for other cancelled series getting more books after this decision. Another group is less enthusiastic, due to them considering the book not ''bad'', per se, but not great enough to warrant Pixelberry doing something they've never done before with any other series (including more deserving ones like ''VisualNovel/ItLives'', ''VisualNovel/{{Nightbound}}'', and ''VisualNovel/TheElementalists'').
* The early access release date of ''VisualNovel/TheCursedHeart'', Book 2 being moved up to November 2023 means that the "full VIP era" (in which ''every'' book will be released on early access first, even sequels). Some are disappointed that Pixelberry went back on their word about not starting it until 2024, while others point out that it's actually a good thing because the ReleaseDateChange means that the book will be released for everyone by the end of 2023 (as opposed to having to wait until around February 2024 for the early access release and even longer for the general release).
Is there an issue? Send a MessageReason:
None


* Having only one LoveInterest in some stories. Many dislike not having options, and feel that there should be an alternate love interest for those who don't find the LoveInterest appealing. It doesn't help that all of them are customizable and have very little to no dialogue variations so far, rendering them underdeveloped in many cases. Others feel that focusing on a single romance route will allow the writers to develop it better and more fully, and will allow the stories to avoid the common flaw of [[DevelopersDesiredDate promoting one specific love interest]] while [[OutOfFocus sidelining others]].

to:

* Having only one LoveInterest in some stories. Many dislike not having options, and feel that there should be an alternate love interest for those who don't find the LoveInterest appealing.appealing (or, in some cases, simply not choosing the love interest at all). It doesn't help that all of them are customizable and have very little to no dialogue variations so far, rendering them underdeveloped in many cases. Others feel that focusing on a single romance route will allow the writers to develop it better and more fully, and will allow the stories to avoid the common flaw of [[DevelopersDesiredDate promoting one specific love interest]] while [[OutOfFocus sidelining others]].
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* The redemption of certain villains or merely mean characters sometimes sparks debates on where the line should be drawn. Should it be used on many (but not all) of them as a means of giving CharacterDevelopment and depth? Or is it overdone in some ways that it doesn't work on certain evil or mean-spirited characters? It doesn't help that some arcs are better written and received (e.g. Violet) than others (e.g. Aunt Mallory), and there are players who are more forgiving of white and/or male characters over others regardless of how well their arcs are done, raising concerns of racism and misogyny among the fandom. This also extends to love interests who started out rude or antagonistic towards protagonists (e.g. Becca), with supporters seeing it as an example that love interests aren't supposed to be unambiguously good people since the beginning, and detractors refusing to date such characters for the same reason.

to:

* The redemption of certain villains or merely mean characters sometimes sparks debates on where the line should be drawn. Should it be used on many (but not all) of them as a means of giving CharacterDevelopment and depth? Or is it overdone in some ways that it doesn't work on certain evil or mean-spirited characters? It doesn't help that some arcs are better written and received (e.g. Violet) than others (e.g. Aunt Mallory), and To complicate matters, there are players who are more forgiving of white and/or male characters over others regardless of how well their arcs are done, raising concerns of racism and misogyny among the fandom. This also extends to love interests who started out rude or antagonistic towards protagonists (e.g. Becca), with supporters seeing it as an example that love interests aren't supposed to be unambiguously good people since the beginning, and detractors refusing to date such characters for the same reason.

Changed: 34

Removed: 775

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Discussing Developers Desired Date as Broken Base is pointless.


* The issue of certain popular characters [[PromotedToLoveInterest becoming love interests]] when seemingly not initially intended to be so is a point of contention. While many players applaud this because of the ShipTease between these characters and the protagonists (e.g. Becca Davenport), others decry it as a form of PanderingToTheBase that ruins said characters (e.g. Thomas Hunt) and encourages players to feel entitled to pressure Pixelberry to cater to their whims, even if doing so may ruin the story.

to:

* The issue of certain popular characters [[PromotedToLoveInterest becoming love interests]] when seemingly not initially intended to be so is a point of contention. While many players applaud this because of the ShipTease between these characters and the protagonists (e.g. Becca Davenport), others decry it as a form of PanderingToTheBase that ruins said characters (e.g. Thomas Hunt) and encourages players to feel entitled to pressure Pixelberry to cater to their whims, even if doing so may ruin the story.story and characters.



* Pixelberry's favoritism towards certain love interests has sparked some debate. There are several instances in which a love interest, usually a white male (e.g. Sawyer Oakley and Beckett Harrington), receives much more screen time than other love interests, with one of them, usually female (e.g. Asha Roanhorse and Aster D'Yew), often getting sidelined. There are some people, mostly those who like those love interests, who justify it as proof that the app's target demographic will always be straight white girls or women. On the other hand, there are others who have grown to hate those characters for being [[CreatorsPet creator's pets]] who take up too much screen time at the cost of other love interests, especially if they aren't dating said forced love interests.



* The option to choose the gender and race of certain love interests. Some players like it because it provides them more love interest options that match their preferences. Other players dislike it because the lack of dialogue variations renders the love interests underdeveloped and therefore superficial representation. It doesn't help that in some stories with gender-customizable love interests (e.g. ''Platinum''), the protagonist is genderlocked, resulting in accusations that Pixelberry is mismanaging their time, resources, and effort that could've gone to providing gender options for the protagonists. Players become more opposed to this feature when WordOfGod said that love interests that would've been white males are now customizable, which many see as confirmation that said love interests are the favored ones and an excuse for the writers to not provide nuance for their love interests' race and gender.
* Having only one LoveInterest in some stories. Many dislike not having options, and feel that there should be an alternate love interest for those who don't find the LoveInterest appealing. It doesn't help that all of them are customizable and have very little to no dialogue variations so far, rendering them underdeveloped. Others feel that focusing on a single romance route will allow the writers to develop it better and more fully, and will allow the stories to avoid the common flaw of [[DevelopersDesiredDate promoting one specific love interest]] while [[OutOfFocus sidelining others]].

to:

* The option to choose the gender and race of certain love interests. Some players like it because it provides them with more love interest options that match their preferences. Other players dislike it because the lack of dialogue variations renders the love interests underdeveloped and therefore superficial representation. It doesn't help that in some stories with gender-customizable love interests (e.g. ''Platinum''), the protagonist is genderlocked, resulting in accusations that Pixelberry is mismanaging their time, resources, and effort that could've gone to providing gender options for the protagonists. Players become more opposed to this feature when WordOfGod said that love interests that would've been white males are now customizable, which many see as confirmation that said love interests are the favored ones and an excuse for the writers to not provide nuance for their love interests' race and gender.
* Having only one LoveInterest in some stories. Many dislike not having options, and feel that there should be an alternate love interest for those who don't find the LoveInterest appealing. It doesn't help that all of them are customizable and have very little to no dialogue variations so far, rendering them underdeveloped.underdeveloped in many cases. Others feel that focusing on a single romance route will allow the writers to develop it better and more fully, and will allow the stories to avoid the common flaw of [[DevelopersDesiredDate promoting one specific love interest]] while [[OutOfFocus sidelining others]].
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* While players in general accept that it's reasonable for some content to require diamonds to access, it's widely debated where exactly the line should be drawn. Those who choose to spend diamonds on the game want the diamond choices to count for something since they want to get their money's worth, while those who do not like spending diamonds feel it's unfair to get a lesser experience.
* There are two main groups of readers: the romance genre fans, and the non-romance fans, who constantly debate one another over which should be the focus of the app. Romance fans complain that the mystery and action books focus too little on character relationships. Non-romance fans complain that the excessive focus on romance in some books comes across as StrangledByTheRedString distractions from the actual plot and character development, and that the non-romance stories ironically have better romance than the romance stories. Not helping matters is that stories with stronger romance that's integrated into the plot are more likely to make more money and spawn sequels because many Choices ads put more emphasis on romance than other aspects. Romance fans take it as a sign that Pixelberry is being pragmatic on knowing its target audience. Non-romance fans take it as a sign of the declining quality of stories over time and Pixelberry's mismanagement of their time, resources, and effort.

to:

* While players in general generally accept that it's reasonable for some content to require diamonds to access, it's widely debated where exactly the line should be drawn. Those who choose to spend diamonds on the game want the diamond choices to count for something since they want to get their money's worth, while those who do not like spending diamonds feel it's unfair to get a lesser experience.
* There are two main groups of readers: the romance genre fans, and the non-romance fans, who constantly debate one another over which should be the focus of the app. Romance fans complain that the mystery and action books focus too little on character relationships. Non-romance fans complain that the excessive focus on romance in some books comes across as StrangledByTheRedString distractions from the actual plot and character development, and that the non-romance stories ironically have better romance than the romance stories. Not helping matters is that stories with stronger more focus on romance that's integrated into the plot are more likely to make more money and spawn sequels because many Choices ads put more emphasis on the app targets romance fans more than those of other aspects. genres. Romance fans take it as a sign that Pixelberry is being pragmatic on in knowing its target audience. Non-romance fans take it as a sign of the declining quality of stories over time and Pixelberry's mismanagement of their time, resources, and effort.



* Having only one LoveInterest in some stories. Many dislike not having options, and feel that there should be an alternate love interest for those who don't find the LoveInterest appealing. It doesn't help that all of them are customizable and have very little to no dialogue variations so far, rendering them underdeveloped. Others feel that focusing on a single romance route will allow the writers to develop it better and more fully, and will allow the stories to avoid the common flaw of [[StoryBranchFavoritism promoting one specific love interest]] while [[OutOfFocus sidelining others]].

to:

* Having only one LoveInterest in some stories. Many dislike not having options, and feel that there should be an alternate love interest for those who don't find the LoveInterest appealing. It doesn't help that all of them are customizable and have very little to no dialogue variations so far, rendering them underdeveloped. Others feel that focusing on a single romance route will allow the writers to develop it better and more fully, and will allow the stories to avoid the common flaw of [[StoryBranchFavoritism [[DevelopersDesiredDate promoting one specific love interest]] while [[OutOfFocus sidelining others]].
Is there an issue? Send a MessageReason:
None


* The option to play as both male and female main characters. Should it always be available for every book, or is it okay for some books to require you to play as a female? This also sparks a debate on which kinds of books are better: those with gender options or not. Some players prefer stories without gender options because they think the protagonists and their relationships with other characters, experiences based on gender, and intimate scenes with love interests are more developed, it allows the love interests to have canon sexual preferences rather than being "playersexual", the stories with gender options neutralize the narrative, and there are already so many video games with only male protagonists that it's only fair to have games with female protagonists and told from female perspectives for a change. Other players prefer stories with gender options because the ability to pick one's gender expands the story's target demographic, there's the perception that these stories tend to have better plots, characters, and settings, many genderlocked stories could be easily adapted to work with a male lead, and the genderlocked stories have a tendency to be too {{Anvilicious}} on women facing discrimination that they ruin their purposes as escapism outlets in the process. There are also players who don't mind having gender-locked protagonists if it wasn't for the fact that these characters are always female, and there are no stories with mandatory male protagonists (aside from the ones which rotate viewpoints among multiple characters such as ''VisualNovel/MostWanted'' and ''VisualNovel/TheCrownAndTheFlame'').

to:

* The option to play as both male and female main characters. Should it always be available for every book, or is it okay for some books to require you to play as a female? This also sparks a debate on which kinds of books are better: those with gender options or not. Some players prefer stories without gender options because they think the protagonists and their relationships with other characters, experiences based on gender, and intimate scenes with love interests are more developed, it allows the love interests to have canon sexual preferences rather than being "playersexual", the stories with gender options neutralize the narrative, and there are already so many video games with only male protagonists and told from male perspectives that it's only fair to have games with female protagonists and told from female perspectives for a change. Other players prefer stories with gender options because the ability to pick one's gender expands the story's target demographic, there's the perception that these stories tend to have better plots, characters, and settings, many genderlocked stories could be easily adapted to work with a male lead, and the genderlocked stories have a tendency to be too {{Anvilicious}} on women facing discrimination that they ruin their purposes as escapism outlets in the process. There are also players who don't mind having gender-locked protagonists if it wasn't for the fact that these characters are always female, and there are no stories with mandatory male protagonists (aside from the ones which rotate viewpoints among multiple characters such as ''VisualNovel/MostWanted'' and ''VisualNovel/TheCrownAndTheFlame'').
Is there an issue? Send a MessageReason:
None


* The option to choose the gender and race of certain love interests. Some players like it because it provides them more love interest options that match their preferences. Other players dislike it because the lack of dialogue variations renders the love interests underdeveloped and therefore superficial representation. It doesn't help that in some stories with gender-customizable love interests (e.g. ''Platinum''), the protagonist is genderlocked, resulting in accusations that Pixelberry is mismanaging their time, resources, and effort that could've gone to providing gender options for the protagonists. Players become more opposed to this feature when WordOfGod said that love interests that would've been white males are now customizable, which many see as confirmation that said love interests are the canon ones and an excuse for the writers to not provide nuance for their love interests' race and gender.
* Having only one LoveInterest in some stories. Many dislike not having options, and feel that there should be an alternate love interest for those who don't find the LoveInterest appealing. It doesn't help that all of them are customizable so far, which renders them underdeveloped to many players. Others feel that focusing on a single romance route will allow the writers to develop it better and more fully, and will allow the stories to avoid the common flaw of [[StoryBranchFavoritism promoting one specific love interest]] while [[OutOfFocus sidelining others]].

to:

* The option to choose the gender and race of certain love interests. Some players like it because it provides them more love interest options that match their preferences. Other players dislike it because the lack of dialogue variations renders the love interests underdeveloped and therefore superficial representation. It doesn't help that in some stories with gender-customizable love interests (e.g. ''Platinum''), the protagonist is genderlocked, resulting in accusations that Pixelberry is mismanaging their time, resources, and effort that could've gone to providing gender options for the protagonists. Players become more opposed to this feature when WordOfGod said that love interests that would've been white males are now customizable, which many see as confirmation that said love interests are the canon favored ones and an excuse for the writers to not provide nuance for their love interests' race and gender.
* Having only one LoveInterest in some stories. Many dislike not having options, and feel that there should be an alternate love interest for those who don't find the LoveInterest appealing. It doesn't help that all of them are customizable and have very little to no dialogue variations so far, which renders rendering them underdeveloped to many players.underdeveloped. Others feel that focusing on a single romance route will allow the writers to develop it better and more fully, and will allow the stories to avoid the common flaw of [[StoryBranchFavoritism promoting one specific love interest]] while [[OutOfFocus sidelining others]].
Is there an issue? Send a MessageReason:
None


* The option to play as both male and female main characters. Should it always be available for every book, or is it okay for some books to require you to play as a female? This also sparks a debate on which kinds of books are better: those with gender options or not. Some players prefer stories without gender options because they think the protagonists and their relationships with other characters, experiences based on gender, and intimate scenes with love interests are more developed, it allows the love interests to have canon sexual preferences rather than being "playersexual", the stories with gender options neutralize the narrative, and there are already so many video games with only male protagonists that it's only fair to have games with female protagonists and things only women experience for a change. Other players prefer stories with gender options because the ability to pick one's gender expands the story's target demographic, there's the perception that these stories tend to have better plots, characters, and settings, many genderlocked stories could be easily adapted to work with a male lead, and the genderlocked stories have a tendency to be too {{Anvilicious}} on women facing discrimination that they ruin their purposes as escapism outlets in the process. There are also players who don't mind having gender-locked protagonists if it wasn't for the fact that these characters are always female, and there are no stories with mandatory male protagonists (aside from the ones which rotate viewpoints among multiple characters such as ''VisualNovel/MostWanted'' and ''VisualNovel/TheCrownAndTheFlame'').

to:

* The option to play as both male and female main characters. Should it always be available for every book, or is it okay for some books to require you to play as a female? This also sparks a debate on which kinds of books are better: those with gender options or not. Some players prefer stories without gender options because they think the protagonists and their relationships with other characters, experiences based on gender, and intimate scenes with love interests are more developed, it allows the love interests to have canon sexual preferences rather than being "playersexual", the stories with gender options neutralize the narrative, and there are already so many video games with only male protagonists that it's only fair to have games with female protagonists and things only women experience told from female perspectives for a change. Other players prefer stories with gender options because the ability to pick one's gender expands the story's target demographic, there's the perception that these stories tend to have better plots, characters, and settings, many genderlocked stories could be easily adapted to work with a male lead, and the genderlocked stories have a tendency to be too {{Anvilicious}} on women facing discrimination that they ruin their purposes as escapism outlets in the process. There are also players who don't mind having gender-locked protagonists if it wasn't for the fact that these characters are always female, and there are no stories with mandatory male protagonists (aside from the ones which rotate viewpoints among multiple characters such as ''VisualNovel/MostWanted'' and ''VisualNovel/TheCrownAndTheFlame'').
Is there an issue? Send a MessageReason:
None


* The option to choose the gender and race of certain love interests. Some players like it because it provides them more love interest options that match their preferences. Other players dislike it because the lack of dialogue variations renders the love interests underdeveloped and therefore superficial representation. It doesn't help that in some stories with gender-customizable love interests (e.g. ''Platinum''), the protagonist is genderlocked, resulting in accusations that Pixelberry is mismanaging their time, resources, and effort that could've gone to providing gender options for the protagonists. Players become more opposed to this feature when WordOfGod said that love interests that would've been white males are now customizable, which many see as confirmation that said love interests are the canon ones and an excuse for the writers to not provide nuance for their love interests' race and gender.

to:

* The option to choose the gender and race of certain love interests. Some players like it because it provides them more love interest options that match their preferences. Other players dislike it because the lack of dialogue variations renders the love interests underdeveloped and therefore superficial representation. It doesn't help that in some stories with gender-customizable love interests (e.g. ''Platinum''), the protagonist is genderlocked, resulting in accusations that Pixelberry is mismanaging their time, resources, and effort that could've gone to providing gender options for the protagonists. Players become more opposed to this feature when WordOfGod said that love interests that would've been white males are now customizable, which many see as confirmation that said love interests are the canon ones and an excuse for the writers to not provide nuance for their love interests' race and gender.gender.
* Having only one LoveInterest in some stories. Many dislike not having options, and feel that there should be an alternate love interest for those who don't find the LoveInterest appealing. It doesn't help that all of them are customizable so far, which renders them underdeveloped to many players. Others feel that focusing on a single romance route will allow the writers to develop it better and more fully, and will allow the stories to avoid the common flaw of [[StoryBranchFavoritism promoting one specific love interest]] while [[OutOfFocus sidelining others]].
Is there an issue? Send a MessageReason:
None


* The option to choose the gender and race of certain love interests. Some players like it because it provides them more love interest options that match their preferences. Other players dislike it because the lack of dialogue variations renders the love interests underdeveloped. It doesn't help that in some stories with gender-customizable love interests (e.g. ''Platinum''), the protagonist is genderlocked, resulting in accusations that Pixelberry is mismanaging their time, resources, and effort that could've gone to making stories with gender options for the protagonists.

to:

* The option to choose the gender and race of certain love interests. Some players like it because it provides them more love interest options that match their preferences. Other players dislike it because the lack of dialogue variations renders the love interests underdeveloped.underdeveloped and therefore superficial representation. It doesn't help that in some stories with gender-customizable love interests (e.g. ''Platinum''), the protagonist is genderlocked, resulting in accusations that Pixelberry is mismanaging their time, resources, and effort that could've gone to making stories with providing gender options for the protagonists.protagonists. Players become more opposed to this feature when WordOfGod said that love interests that would've been white males are now customizable, which many see as confirmation that said love interests are the canon ones and an excuse for the writers to not provide nuance for their love interests' race and gender.
Is there an issue? Send a MessageReason:
None


* Pixelberry's favoritism towards certain love interests has sparked some debate. There are several instances in which a love interest, usually a white male (e.g. Sawyer Oakley and Beckett Harrington), receives much more screen time than other love interests, with one of them, usually female (e.g. Asha Roanhorse and Aster D'Yew), often getting sidelined. There are some people, mostly those who like those love interests, who justify it as proof that the app's target demographic will always be straight girls or women. On the other hand, there are others who have grown to hate those characters for being [[CreatorsPet creator's pets]] who take up too much screen time at the cost of other love interests, especially if they aren't dating said forced love interests.

to:

* Pixelberry's favoritism towards certain love interests has sparked some debate. There are several instances in which a love interest, usually a white male (e.g. Sawyer Oakley and Beckett Harrington), receives much more screen time than other love interests, with one of them, usually female (e.g. Asha Roanhorse and Aster D'Yew), often getting sidelined. There are some people, mostly those who like those love interests, who justify it as proof that the app's target demographic will always be straight white girls or women. On the other hand, there are others who have grown to hate those characters for being [[CreatorsPet creator's pets]] who take up too much screen time at the cost of other love interests, especially if they aren't dating said forced love interests.

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