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* They start popping up starting with Chapter 11. Ochus, Tyrants, and Juggernauts all fit the bill well enough, but the absolute perfect examples are the Adamantoise and relatives. If you attack one of them as soon as you get to Chapter 11, it will [[TotalPartyKill step on you]]. Thankfully, they're quite docile and easy enough to avoid.
* King Behemoth. They're rather common in Pulse, often seen prowling around and sometimes fighting other enemies. What makes them so hard? They have a TON of hp, and they also take quite a while to stagger. Get him down to half health, and he instantly heals up to full health and stands on his hind legs. He's even harder to stagger now, and does a brutal physical attack that will kill anyone but a guarding Sentinel, as well as casting an AreaOfEffect lightning effect that will probably kill your Medic or Ravager. He's possible to kill in Chapter 11, but only barely, and you need a lot of patience.

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* They start popping up starting with Chapter 11. Ochus, Tyrants, and Juggernauts all fit the bill well enough, but the absolute perfect examples are the Adamantoise and relatives. If you attack one of them as soon as you get to Chapter 11, it will [[TotalPartyKill step on you]]. Thankfully, they're quite docile and easy enough to avoid.
* King Behemoth. They're rather common in Pulse, often seen prowling around and sometimes fighting other enemies. What makes them so hard? They have a TON of hp, health, and they also take quite a while to stagger. Get him down to half health, and he instantly heals up to full health and stands on his hind legs. He's even harder to stagger now, and does a brutal physical attack that will kill anyone but a guarding Sentinel, as well as casting an AreaOfEffect lightning effect that will probably kill your Medic or Ravager. He's possible to kill in Chapter 11, but only barely, and you need a lot of patience.
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** Red Dragons count too, especially in DS version, where they fight you alone but have 50,000 HP. They also have Thermal Rays attack that hits entire party for 1,000-2,000 damage and are quite speedy, so if they decide to spam it you might as well restart.
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* The Elementals (and their stronger versions, the Entites) can count since they're usually of a much higher level then the players in areas they are found in, and will aggressively attack the player if they so much as whiffed even a scent of magic in their area. Even White Magic will cause them to go Aggro. They also are immune to all elements, except their own, [[ElementalRockPaperScissors which they of course absorb]]. They also take around 1/2 damage from physical attacks. Though they are vulnerable to their opposing element.

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* The Elementals (and their stronger versions, the Entites) can count since they're usually of a much higher level then the players in areas they are found in, and will aggressively attack the player if they so much as whiffed even a scent of magic in their area. Even White Magic will cause them to go Aggro. They also are immune to all elements, except their own, [[ElementalRockPaperScissors which own (which they of course absorb]].absorb) and their element's opposite (which they're vulnerable to). They also take around 1/2 damage from physical attacks. Though they are vulnerable to their opposing element.
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Bonus Boss was renamed by TRS


* The Ghost Ships in the Junon Reactor. They know an attack which removes a member of your party from the battle and have a ton of HP. They also have to be morphed into items if you want to stand a chance against one of the {{Bonus Boss}}es without using any exploits.

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* The Ghost Ships in the Junon Reactor. They know an attack which removes a member of your party from the battle and have a ton of HP. They also have to be morphed into items if you want to stand a chance against one of the {{Bonus Boss}}es {{Superboss}}es without using any exploits.

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