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* ''VideoGame/DonkeyKongJungleBeat'' has many fun bosses.
** The Kong ones are ''always'' the best, though. They involve a GenreShift from platforming to a VideoGame/PunchOut-style ''fighting match'' where you have to time your attacks and blocks. One of these battles involves you taking on an OldMaster in an all-out [[EverybodyWasKungFuFighting kung-fu fight]] while ''on top of a floating log going down a raging river.'' Fucking '''epic'''. In the last one, you fight a sumo wrestler on ''a meteor as it plummets to Earth'', and you have to time your punches to deflect his own until you get into a arm lock and DK ''headbutts'' him and proceeds to pound the ever-living ''crap'' out of this loser a few feet above him. Holy ''crap!''
** The final battle with the Cactus King/Ghastly King. DK fights this twenty-foot tall ape/demon/tree/''thing'' by first deflecting its mount's fire and beating the tar out of that, then the real fun starts. This thing slowly and ominously wanders towards DK, viciously smashing him with powerful attacks if he gets near. DK must wall jump over him and grab the back of his head, whereupon he ''hurls'' this thing against the wall and proceeds to smash him. With so many ways to fight this thing and it proving a very dangerous foe, even if you know what you're doing, it is great fun all around.
* ''VideoGame/DonkeyKong64'':
** There's Mad Jack, the laser shooting, invisible turning hopping freak. In a box.
** The giant King K. Rool cutout. The only way to beat him is to jump into a cannon and ''launch yourself at him.'' The way he yells whenever you hit him is funny enough, but hit him enough times to make his limbs fall off? He whines and faints dramatically.
** For sheer epicness, we have the second round with Dogadon, the one that Chunky has to face. Forcing you to become giant for parts of the battle? Cool. Having one attack that's nearly unavoidable (but is only used once)[[note]]it ''can'' be dodged with a perfectly-timed backflip or clinging to the edge of the arena, but the former is absurdly difficult and the latter is a ViolationOfCommonSense that is more likely to kill you than dodge the attack, so realistically, you're going to be taking a hit[[/note]], forcing you to plan ahead? Ooh, tricky! Sending the entire stage sinking into the lava after you've reached a certain point, [[TimeLimitBoss forcing you to finish it off quickly]]? DAYUMN! What makes Chunky's fight with the Dodagon even ''more'' awesome is that instead of picking up barrels or some other item and throwing them at the boss to hurt him, when Chunky turns giant, he actually gets to ''punch the boss in the face!'' REPEATEDLY!
** The FinalBoss is by far the most memorable, though. A five-round boxing match with K. Rool, [[FinalExamBoss using each character and their special abilities in turn]], and a brilliant ending cutscene.
** Although it's not as epic as the examples aforementioned, the fight with the giant blowfish, Puftoss, is a very fast and funny fight, dodging the boss attacks while passing across the DK signs before the time expires.

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* ''VideoGame/DonkeyKongJungleBeat'' has many fun bosses.
** The
Donkey Kong ones are ''always'' the best, though. They involve a GenreShift from platforming to a VideoGame/PunchOut-style ''fighting match'' where you have to time your attacks and blocks. One (Sr., aka Cranky Kong) himself beat all of these battles involves you taking on an OldMaster guys out by at least a year in an all-out [[EverybodyWasKungFuFighting kung-fu fight]] while ''on ''VideoGame/DonkeyKong94''. So you've gone through almost 100 levels of [[LockAndKeyPuzzle Lock and Key Puzzles]], barrel throwing, and Donkey Kong Jr. and finally cornered him at the top of a floating log going down a raging river.'' Fucking '''epic'''. In tower. And you beat him, causing him to fall off. Time for the last one, you fight a sumo wrestler on ''a meteor as it plummets to Earth'', and you have to time your punches to deflect his own until you get into a arm lock and DK ''headbutts'' him and proceeds to pound the ever-living ''crap'' out of this loser a few feet above him. Holy ''crap!''
** The final battle with the Cactus King/Ghastly King. DK fights this twenty-foot tall ape/demon/tree/''thing'' by first deflecting its mount's fire and beating the tar out of that, then the real fun starts. This thing slowly and ominously wanders towards DK, viciously smashing him with powerful attacks if he gets near. DK must wall jump over him and grab the back of his head, whereupon he ''hurls'' this thing against the wall and proceeds to smash him. With so many ways to fight this thing and it proving a very dangerous foe, even if you know what you're doing, it is great fun all around.
* ''VideoGame/DonkeyKong64'':
**
ending right? Wrong. There's Mad Jack, one more level. From offscreen, DK hits the laser shooting, invisible turning hopping freak. In ground with enough force to alter the playfield, then you see a box.
**
bunch of mushrooms flying all over the place. Then you hear a familiar power up sound. Next thing you know, Donkey Kong is as big as the big ape that inspired him! And the [[https://www.youtube.com/watch?v=dxuUwaRuZ20 music]] is pure joy (though some would argue that the [[https://www.youtube.com/watch?v=GXaDv4B6EW8 previous]] fight's music has it beat).
*
The giant final fight against King K. Rool cutout. The only way to beat him is to jump into a cannon and ''launch yourself at him.'' The way he yells whenever you hit him is funny enough, but hit him enough times to make his limbs fall off? He whines and faints dramatically.
** For sheer epicness, we have
from the second round with Dogadon, original ''VideoGame/DonkeyKongCountry1''. With the one that Chunky has to face. Forcing you to become giant for parts of the battle? Cool. Having one attack that's nearly unavoidable (but is only used once)[[note]]it ''can'' be dodged with a perfectly-timed backflip or clinging to the edge of the arena, but the former is absurdly difficult [[SugarWiki/AwesomeMusic Gangplank Galleon]] theme music, and the latter is a ViolationOfCommonSense that is more likely to kill you than dodge the attack, so realistically, you're going to be taking a hit[[/note]], forcing you to plan ahead? Ooh, tricky! Sending the entire stage sinking into the lava after you've reached a certain point, [[TimeLimitBoss forcing you to finish it off quickly]]? DAYUMN! What makes Chunky's fight with the Dodagon even ''more'' awesome is that instead of picking up barrels or some other item and throwing them at the boss to hurt him, when Chunky turns giant, he actually gets to ''punch the boss in the face!'' REPEATEDLY!
** The FinalBoss is by far the most memorable, though. A five-round boxing match with K. Rool, [[FinalExamBoss using each character and their special abilities in turn]], and a brilliant ending cutscene.
** Although
fake [[BreakingTheFourthWall "Ending Kredits"]], it's not as epic as the examples aforementioned, the fight with the giant blowfish, Puftoss, is a very fast and funny fight, dodging the boss attacks while passing across the DK signs before the time expires.an awesome end to an awesome game.



** Kreepy Krow, the ghost of the very first boss. For starters, being a ghost, he fits with the haunted theme of Gloomy Gulch. And he doesn't feel like cheap PaletteSwap of Krow, but like a genuine rematch and a fresh boss. He is MUCH harder than he was in the first level, and he summons ghost mini-neckies to aid him in a fight (presumably mini-neckies player defeated before). This is a perfect example how to reuse the same boss and make the fight still feel completely fresh.



** Kreepy Krow, the ghost of the very first boss. For starters, being a ghost, he fits with the haunted theme of Gloomy Gulch. And he doesn't feel like cheap PaletteSwap of Krow, but like a genuine rematch and a fresh boss. He is MUCH harder than he was in the first level, and he summons ghost mini-neckies to aid him in a fight (presumably mini-neckies player defeated before). This is a perfect example how to reuse the same boss and make the fight still feel completely fresh.



* The final fight against King K. Rool from the original ''VideoGame/DonkeyKongCountry1''. With the [[SugarWiki/AwesomeMusic Gangplank Galleon]] theme music, and the fake [[BreakingTheFourthWall "Ending Kredits"]], it's an awesome end to an awesome game.

to:

* ''VideoGame/DonkeyKong64'':
** There's Mad Jack, the laser shooting, invisible turning hopping freak. In a box.
**
The final fight against giant King K. Rool from cutout. The only way to beat him is to jump into a cannon and ''launch yourself at him.'' The way he yells whenever you hit him is funny enough, but hit him enough times to make his limbs fall off? He whines and faints dramatically.
** For sheer epicness, we have
the original ''VideoGame/DonkeyKongCountry1''. With second round with Dogadon, the [[SugarWiki/AwesomeMusic Gangplank Galleon]] theme music, one that Chunky has to face. Forcing you to become giant for parts of the battle? Cool. Having one attack that's nearly unavoidable (but is only used once)[[note]]it ''can'' be dodged with a perfectly-timed backflip or clinging to the edge of the arena, but the former is absurdly difficult and the fake [[BreakingTheFourthWall "Ending Kredits"]], latter is a ViolationOfCommonSense that is more likely to kill you than dodge the attack, so realistically, you're going to be taking a hit[[/note]], forcing you to plan ahead? Ooh, tricky! Sending the entire stage sinking into the lava after you've reached a certain point, [[TimeLimitBoss forcing you to finish it off quickly]]? DAYUMN! What makes Chunky's fight with the Dodagon even ''more'' awesome is that instead of picking up barrels or some other item and throwing them at the boss to hurt him, when Chunky turns giant, he actually gets to ''punch the boss in the face!'' REPEATEDLY!
** The FinalBoss is by far the most memorable, though. A five-round boxing match with K. Rool, [[FinalExamBoss using each character and their special abilities in turn]], and a brilliant ending cutscene.
** Although
it's not as epic as the examples aforementioned, the fight with the giant blowfish, Puftoss, is a very fast and funny fight, dodging the boss attacks while passing across the DK signs before the time expires.
* ''VideoGame/DonkeyKongJungleBeat'' has many fun bosses.
** The Kong ones are ''always'' the best, though. They involve a GenreShift from platforming to a VideoGame/PunchOut-style ''fighting match'' where you have to time your attacks and blocks. One of these battles involves you taking on
an awesome end OldMaster in an all-out [[EverybodyWasKungFuFighting kung-fu fight]] while ''on top of a floating log going down a raging river.'' Fucking '''epic'''. In the last one, you fight a sumo wrestler on ''a meteor as it plummets to an awesome game.Earth'', and you have to time your punches to deflect his own until you get into a arm lock and DK ''headbutts'' him and proceeds to pound the ever-living ''crap'' out of this loser a few feet above him. Holy ''crap!''
** The final battle with the Cactus King/Ghastly King. DK fights this twenty-foot tall ape/demon/tree/''thing'' by first deflecting its mount's fire and beating the tar out of that, then the real fun starts. This thing slowly and ominously wanders towards DK, viciously smashing him with powerful attacks if he gets near. DK must wall jump over him and grab the back of his head, whereupon he ''hurls'' this thing against the wall and proceeds to smash him. With so many ways to fight this thing and it proving a very dangerous foe, even if you know what you're doing, it is great fun all around.



* Donkey Kong (Sr., aka Cranky Kong) himself beat all of these guys out by at least a year in ''VideoGame/DonkeyKong94''. So you've gone through almost 100 levels of [[LockAndKeyPuzzle Lock and Key Puzzles]], barrel throwing, and Donkey Kong Jr. and finally cornered him at the top of a tower. And you beat him, causing him to fall off. Time for the ending right? Wrong. There's one more level. From offscreen, DK hits the ground with enough force to alter the playfield, then you see a bunch of mushrooms flying all over the place. Then you hear a familiar power up sound. Next thing you know, Donkey Kong is as big as the big ape that inspired him! And the [[https://www.youtube.com/watch?v=dxuUwaRuZ20 music]] is pure joy (though some would argue that the [[https://www.youtube.com/watch?v=GXaDv4B6EW8 previous]] fight's music has it beat).
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* ''Donkey Kong Country 2'':

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* ''Donkey Kong Country 2'':''VideoGame/DonkeyKongCountry2DiddysKongQuest'':



* The fight with Bleak from ''VideoGame/DonkeyKongCountry 3'' is a snowball fight using the mechanics from the carnival ball-tossing minigame. [[https://www.youtube.com/watch?v=hU0s8aK2xIc The music only makes it better.]]
* The final fight against King K. Rool from the original ''VideoGame/DonkeyKongCountry''. With the [[SugarWiki/AwesomeMusic Gangplank Galleon]] theme music, and the fake [[BreakingTheFourthWall "Ending Kredits"]], it's an awesome end to an awesome game.

to:

* The fight with Bleak from ''VideoGame/DonkeyKongCountry 3'' ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' is a snowball fight using the mechanics from the carnival ball-tossing minigame. [[https://www.youtube.com/watch?v=hU0s8aK2xIc The music only makes it better.]]
* The final fight against King K. Rool from the original ''VideoGame/DonkeyKongCountry''.''VideoGame/DonkeyKongCountry1''. With the [[SugarWiki/AwesomeMusic Gangplank Galleon]] theme music, and the fake [[BreakingTheFourthWall "Ending Kredits"]], it's an awesome end to an awesome game.



** Colonel Pluck, a chicken who is also a MadScientist and fights you in its personal mecha. The fight has two stages, the latter of which has [[VideoGame/SonicTheHedgehog Dr. Eggman]] written all over it. The fact that Pluck's theme, [[https://www.youtube.com/watch?v=PehJpkjvJ2I Feather Fiend]], seems to be channelling [[VideoGame/CrashBandicoot Dr. Neo Cortex]] only enhances the fun of this fight.

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** Colonel Pluck, a chicken who is also a MadScientist and fights you in its personal mecha. The fight has two stages, the latter of which has [[VideoGame/SonicTheHedgehog [[Franchise/SonicTheHedgehog Dr. Eggman]] written all over it. The fact that Pluck's theme, [[https://www.youtube.com/watch?v=PehJpkjvJ2I Feather Fiend]], seems to be channelling [[VideoGame/CrashBandicoot Dr. Neo Cortex]] only enhances the fun of this fight.

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Removing positional Word Cruft, fixing indentation, and scaling back overuse of the word "perfect".


* The final boss battle in ''Donkey Kong Country 2'' with Kaptain K. Rool is one of the more awesome boss fights in the SNES ''VideoGame/DonkeyKongCountry'' trilogy. Kaptain K. Rool is as ruthless as a final boss should be, and has the awesome music [[SugarWiki/AwesomeMusic Crocodile Cacophony]] to really set the mood. You constantly have to be on your toes for his attacks — the spinning spiked balls, the clouds that cause {{interface screw}}s, and a tied-up Donkey Kong falling between each phase all make for one tough final boss. The last phase dials up the difficulty again as K. Rool turns invisible and teleports throughout the small boss area, where it can be easy to get sucked in by his gun's vacuum attack. After the last hit, he looks like he's about to get back up, but then Donkey Kong breaks free from his bondage and punches K. Rool right out of the Flying Kroc into the shark-infested water around Crocodile Isle. Any player will likely have a great sense of accomplishment after defeating such a difficult final boss.

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* The final boss battle in ''Donkey Kong Country 2'' 2'':
** The final boss battle
with Kaptain K. Rool is one of the more awesome boss fights in the SNES ''VideoGame/DonkeyKongCountry'' trilogy. Kaptain K. Rool is as ruthless as a final boss should be, and has the awesome music [[SugarWiki/AwesomeMusic Crocodile Cacophony]] to really set the mood. You constantly have to be on your toes for his attacks — the spinning spiked balls, the clouds that cause {{interface screw}}s, and a tied-up Donkey Kong falling between each phase all make for one tough final boss. The last phase dials up the difficulty again as K. Rool turns invisible and teleports throughout the small boss area, where it can be easy to get sucked in by his gun's vacuum attack. After the last hit, he looks like he's about to get back up, but then Donkey Kong breaks free from his bondage and punches K. Rool right out of the Flying Kroc into the shark-infested water around Crocodile Isle. Any player will likely have a great sense of accomplishment after defeating such a difficult final boss.



** Another awesome boss fight in 2 would be Kreepy Krow, the ghost of the very first boss. For starters, being a ghost, he fits perfectly with the haunted theme of Gloomy Gulch. And he doesn't feel like cheap PaletteSwap of Krow, but like a genuine rematch and a fresh boss. He is MUCH harder than he was in the first level, and he summons ghost mini-neckies to aid him in a fight (presumably mini-neckies player defeated before). This is a perfect example how to reuse the same boss and make the fight still feel completely fresh.

to:

** Another awesome boss fight in 2 would be Kreepy Krow, the ghost of the very first boss. For starters, being a ghost, he fits perfectly with the haunted theme of Gloomy Gulch. And he doesn't feel like cheap PaletteSwap of Krow, but like a genuine rematch and a fresh boss. He is MUCH harder than he was in the first level, and he summons ghost mini-neckies to aid him in a fight (presumably mini-neckies player defeated before). This is a perfect example how to reuse the same boss and make the fight still feel completely fresh.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Another awesome boss fight in 2 would be Kreepy Krow, the ghost of the very first boss. For starters, being a ghost, he fits perfectly with the haunted theme of Gloomy Gulch. And he doesn't feel like cheap PaletteSwap of Krow, but like a genuine rematch and a fresh boss. He is MUCH harder than he was in the first level, and he summons ghost mini-neckies to aid him in a fight (presumably mini-neckies player defeated before). This is a perfect example how to reuse the same boss and make the fight still feel completely fresh.
Is there an issue? Send a MessageReason:
Spoilers shouldn't be marked on Awesome subpages.


** The final battle with the Cactus King/[[spoiler:Ghastly King]]. DK fights this twenty-foot tall ape/demon/tree/''thing'' by first deflecting its mount's fire and beating the tar out of that, then the real fun starts. This thing slowly and ominously wanders towards DK, viciously smashing him with powerful attacks if he gets near. DK must wall jump over him and grab the back of his head, whereupon he ''hurls'' this thing against the wall and proceeds to smash him. With so many ways to fight this thing and it proving a very dangerous foe, even if you know what you're doing, it is great fun all around.

to:

** The final battle with the Cactus King/[[spoiler:Ghastly King]].King/Ghastly King. DK fights this twenty-foot tall ape/demon/tree/''thing'' by first deflecting its mount's fire and beating the tar out of that, then the real fun starts. This thing slowly and ominously wanders towards DK, viciously smashing him with powerful attacks if he gets near. DK must wall jump over him and grab the back of his head, whereupon he ''hurls'' this thing against the wall and proceeds to smash him. With so many ways to fight this thing and it proving a very dangerous foe, even if you know what you're doing, it is great fun all around.
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This is repetitive as written. "He also... he also..." Just say it all at once.


** The Game Boy Advance remake replaces a cutscene before the final boss with an additional boss, Kerozene. For starters, he looks amazing (he is a giant red Kremling). He also uses two Kleevers (Kleever was the second boss of the game) as his minions. He is also more challenging than any previous bosses in the game. Debatable whether SNES version or GBA version is better, but no doubt that Kerozene is one of the huge highlights in the GBA version.

to:

** The Game Boy Advance remake replaces a cutscene before the final boss with an additional boss, Kerozene. For starters, he looks amazing (he is a giant red Kremling). He also uses two Kleevers (Kleever was the second boss of the game) as his minions. He minions and is also more challenging than any previous bosses in the game. Debatable whether SNES version or GBA version is better, but no doubt that Kerozene is one of the huge highlights in the GBA version.
Is there an issue? Send a MessageReason:
None


** The GBA advance remake replaces a cutscene before the final boss with an additional boss, Kerozene. For starters, he looks amazing (he is a giant red Kremling). He also uses two Kleevers (Kleever was the second boss of the game) as his minions. He is also more challenging than any previous bosses in the game. Debatable whether SNES version or GBA version is better, but no doubt that Kerozene is one of the huge highlights in the GBA version.

to:

** The GBA advance Game Boy Advance remake replaces a cutscene before the final boss with an additional boss, Kerozene. For starters, he looks amazing (he is a giant red Kremling). He also uses two Kleevers (Kleever was the second boss of the game) as his minions. He is also more challenging than any previous bosses in the game. Debatable whether SNES version or GBA version is better, but no doubt that Kerozene is one of the huge highlights in the GBA version.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The GBA advance remake replaces a cutscene before the final boss with an additional boss, Kerozene. For starters, he looks amazing (he is a giant red Kremling). He also uses two Kleevers (Kleever was the second boss of the game) as his minions. He is also more challenging than any previous bosses in the game. Debatable whether SNES version or GBA version is better, but no doubt that Kerozene is one of the huge highlights in the GBA version.

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