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* The ending. Not even losing a left arm would hinder 106, as they simply doesn't feel pain and keep on fighting.

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* The ending. [[spoiler: Not even losing a left arm hand would hinder 106, as they he simply doesn't feel pain pain, punches 107 and keep keeps on fighting.]]
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* Not only that, the player can now (optionally) DualWield all the guns in the demo. The stand-up examples being the aforementioned SPAS Shotguns and the Kriss Vector sub-machineguns being able to shred apart the standard enemies.

to:

* Not only that, the player can now (optionally) DualWield all the guns in the demo. The stand-up examples being the aforementioned SPAS Shotguns and the Kriss Vector sub-machineguns being able to shred apart the standard enemies.enemies.
* The ending. Not even losing a left arm would hinder 106, as they simply doesn't feel pain and keep on fighting.

Changed: 311

Removed: 298

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* The very last part of the campaign where the player has to hold off hordes of enemies before they're allowed to escape, with each horde becoming progressively stronger as the enemy team realizes that they just [[ImplacableMan can't take you down]]. It gets to the point of you hearing the EnemyChatter genuinely hesitating about [[MookHorrorShow going in to fight you.]]
** Oh, and when you clear them all off? They throw everything they got left at you, including a guy in a bomb suit who's really hard to take down, but feels incredibly satisfying to do so. It's the toughest fight of the game and a perfect send-off from the demo that makes you want to beg for more.

to:

* The very last part of the campaign introductory level where the player has to hold off hordes of enemies before they're allowed to escape, with each horde becoming progressively stronger as the enemy team realizes that they just [[ImplacableMan can't take you down]]. It gets to the point of you hearing the EnemyChatter genuinely hesitating about [[MookHorrorShow going in to fight you.]]
** Oh, and
]] And when you clear them all off? They throw everything they got left at you, including a guy in a bomb suit who's really hard to take down, but feels incredibly satisfying to do so. It's the toughest a tough fight of and, if you're playing the game and demo, a perfect send-off from the demo that makes leaves you want to beg begging for more.
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Not only that, the player can now (optionally) DualWield all the guns in the demo. The stand-up examples being the aforementioned SPAS Shotguns and the Kriss Vector sub-machineguns being able to shred apart the standard enemies.

to:

* Not only that, the player can now (optionally) DualWield all the guns in the demo. The stand-up examples being the aforementioned SPAS Shotguns and the Kriss Vector sub-machineguns being able to shred apart the standard enemies.
Is there an issue? Send a MessageReason:
None


* In the updated demo, enemies can now be turned into living grenades when grabbed. Enjoy the thrill of taking an enemy as a human shield, then chucking him into a gathering of his comrades and watching the subsequent eruption of gore.

to:

* In the updated demo, enemies can now be turned into living grenades when grabbed. Enjoy the thrill of taking an enemy as a human shield, then chucking him into a gathering of his comrades and watching the subsequent eruption of gore.gore.
Not only that, the player can now (optionally) DualWield all the guns in the demo. The stand-up examples being the aforementioned SPAS Shotguns and the Kriss Vector sub-machineguns being able to shred apart the standard enemies.
Is there an issue? Send a MessageReason:
None


* The very last part of the campaign where the player has to hold off hordes of enemies before they're allowed to escape, with each horde becoming progressively stronger as the enemy team realizes that they just [[ImplacableMan can't take you down]]. It gets to the point of you hearing the EnemyChatter genuinely hesitating about going in to fight you.

to:

* The very last part of the campaign where the player has to hold off hordes of enemies before they're allowed to escape, with each horde becoming progressively stronger as the enemy team realizes that they just [[ImplacableMan can't take you down]]. It gets to the point of you hearing the EnemyChatter genuinely hesitating about [[MookHorrorShow going in to fight you.]]
Is there an issue? Send a MessageReason:
None


** Oh, and when you clear them all off? They throw everything they got left at you, including a guy in a bomb suit who's really hard to take down, but feels incredibly satisfying to do so. It's the toughest fight of the game and a perfect send-off from the demo that makes you want to beg for more.

to:

** Oh, and when you clear them all off? They throw everything they got left at you, including a guy in a bomb suit who's really hard to take down, but feels incredibly satisfying to do so. It's the toughest fight of the game and a perfect send-off from the demo that makes you want to beg for more.more.
* The shotgun. Sweet lord, the shotgun. Enemies that get hit at close range by this instrument of death will be turned into bloody, unrecognizable chunks of meat. Combined with slow-mo, it's possible to enter a room, activate slow-mo, and quickly dispatch an entire squad of enemies in less than a second with rapid fire shotgun blasts, leaving a bloody mess of human remains behind.
* In the updated demo, enemies can now be turned into living grenades when grabbed. Enjoy the thrill of taking an enemy as a human shield, then chucking him into a gathering of his comrades and watching the subsequent eruption of gore.
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* The game itself is one giant CMOA since it's pretty much based on just being the most badass fucking soldier there is. More specifically, your abilities include going invisible for surprise attacks, triggering BulletTime, sliding on the floor hard enough to ''knock enemies off their feet like bowling pins and send them flying'', jumping and dropkicking enemies into the floor and more. In this game, '''you''' are the CMOA.
* The very last part of the campaign where the player has to hold off hordes of enemies before they're allowed to escape, with each horde becoming progressively stronger as the enemy team realizes that they just [[ImplacableMan can't take you down]]. It gets to the point of you hearing the EnemyChatter genuinely hesitating about going in to fight you.
** Oh, and when you clear them all off? They throw everything they got left at you, including a guy in a bomb suit who's really hard to take down, but feels incredibly satisfying to do so. It's the toughest fight of the game and a perfect send-off from the demo that makes you want to beg for more.

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