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* Even though it's not real and only inside Drew's VR simulation, the Hardys (that is, Frank, Joe, Fenton, and Laura) teaming up as a BadassFamily to defeat Drew and stop her plans, with Fenton taking out the pilot; Laura pulling a PretendToBeBrainwashed while the boys confront Drew, only to turn the tables and knock her out; and Frank and Joe disarming her device.

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* Even though it's not real and only inside Drew's VR simulation, the Hardys (that is, Frank, Joe, Fenton, and Laura) teaming up as a BadassFamily to defeat Drew and stop her plans, with Fenton and Laura taking out the pilot; pilot with teamwork; Laura pulling a PretendToBeBrainwashed while the boys confront Drew, only to turn the tables and knock her out; and Frank and Joe disarming her device.the Core with Joe's help.
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* Callie successfully charms Hurd Sparewell--a private, reclusive billionaire well-known for refusing to do interviews, give internships, or take pitches--into giving her a bit of his time just by exuding confidence and asking him an intriguing question--how he deals with loneliness--in a way that shows genuine empathy, such that he pushes back his lunch plans to talk to her more (although it's just a trick so she and Drew can get what they need from his office when he steps out for a moment, and they're gone by the time he comes back). It's even more impressive in hindsight since he knows his daughter Drew is evil and Callie is introduced as a "friend" of hers, so he probably wasn't exactly positively inclined toward her to begin with. An impressed Drew even notes that she's never seen anyone put her father "on his heels" like that.
* Even though it's not real and only inside Drew's VR simulation, the Hardys (that is, Frank, Joe, Fenton, and Laura) teaming up as a BadassFamily to defeat Drew and stop her plans, with Fenton taking out the pilot; Laura pulling a PretendToBeBrainwashed while the boys confront Drew, only to turn the tables and knock her out; and Frank and Joe disarming her device.
* Joe, after figuring out that something's wrong with the world around him in thanks to AGlitchInTheMatrix, immediately realizes he's going to need evidence for Frank to believe him. So he figures out a way forcibly cause another glitch and create irrefutable proof for both of them: lying to Frank about the contents of a hidden section in his drawer, and checking whether they see what's really there or what Joe told them to see. Sure enough, it works and his brother sees the fake items, and when Joe reveals the deception, they glitch into the real ones and cause glitches to the whole room around them, which gets Frank to believe him right away so they can start working together to escape.
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* After being outed, George tries to kill Joe first by shooting him, then stabbing/beheading him with the sword, then strangling him. Joe shows off some awesome CombatParkour to somersault underneath the gun as he fires, rolling and leaping to dodge the sword strikes, and hits George in the head with a nearby object to break his {{Choke Hold|s}}, smacks him ''again'' in the face, and gets to where his friends are waiting as backup.

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* After being outed, George tries to kill Joe first by shooting him, then stabbing/beheading stabbing him with the sword, then strangling him. Joe shows off some awesome CombatParkour to somersault underneath the gun as he fires, rolling and leaping to dodge the sword strikes, and hits George in the head with a nearby object to break his {{Choke Hold|s}}, smacks him ''again'' in the face, and gets to where his friends are waiting as backup.



** The crowner has to be Chet. George saves his analysis of him for last, but Chet actually turns it around on George and mocks ''him'' for never having had a true friendship in his entire life. This actually ''does'' seem to hit a nerve for George, as his PsychoticSmirk fades and the muscles in his throat tense up.

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** The crowner has to be Chet. George saves his analysis of him for last, but Chet actually turns it around on George and mocks ''him'' for never having had a true friendship in his entire whole life. This actually ''does'' seem to hit a nerve for George, as his PsychoticSmirk fades and the muscles in his throat tense up.
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* Combined with [[Heartwarming/TheHardyBoys2020 Heartwarming]], Frank furiously rakes both JB and Gloria over the coals after the former steals the piece of the Eye from the boys at the latter's behest. Despite needing to get Gloria to trust him for TheInfiltration to work, he can't help but call her out on stealing from her own grandsons and hiring a man who previously kidnapped one of them to do it. And when Frank scathingly rips into JB for betraying Joe, the "one person on Earth who both liked and trusted" him, it actually does leave enough impact that he gives evidence against Gloria and later leaves Joe an apology note promising him a favor in the future.

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* Combined with [[Heartwarming/TheHardyBoys2020 Heartwarming]], Frank furiously rakes both JB and Gloria over the coals after the former steals the piece of the Eye from the boys at the latter's behest. Despite needing to get Gloria to trust him for TheInfiltration to work, he can't help but call her out on stealing from her own grandsons and hiring a man who previously kidnapped one of them to do it. And when Frank scathingly rips into JB for betraying Joe, the "one person on Earth who both liked and trusted" him, it actually does leave enough impact on JB that he gives evidence against Gloria and later leaves Joe an apology note promising him a favor in the future.



* The boys don't have the piece of the Eye that Stacy's demanding as ransom for Callie. They're successfully able to use a fake to trick her CoDragons long enough to rescue her before they catch on.

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* The boys don't have the piece of the Eye that Stacy's demanding as ransom for Callie. They're successfully able to use a fake to trick her Stacy's CoDragons long enough to rescue her Callie before they catch on.
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* JB winning his fight with the Tall Man. He's mostly a NonActionGuy who avoids physical confrontation whenever possible, but when he realizes the man is planning to attack [[MoralityPet Joe]], doesn't hesitate to follow him there and [[BigBrotherInstinct put himself in danger to protect the kid]]. And even though the entire fight is completely one-sided in the Tall Man's favor, JB is able to use his own resourcefulness to win by grabbing a nearby electrical cord and [[CombatPragmatist electrocuting him with it]].

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* JB winning his fight with the Tall Man. He's The latter is a trained and very experienced killer, while the former's mostly a NonActionGuy who avoids physical confrontation whenever possible, but when he realizes the man is planning to attack [[MoralityPet Joe]], doesn't hesitate to follow him there and [[BigBrotherInstinct put himself in danger to protect the kid]]. And even though the entire fight is completely one-sided in the Tall Man's favor, JB is able to use his own resourcefulness to win by grabbing a nearby electrical cord and [[CombatPragmatist electrocuting him with it]].
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-->'''Jessie''': Everyone at the station is actually...kind of impressed with how the kids handled this.

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-->'''Jessie''': -->'''Jesse''': Everyone at the station is actually...kind of impressed with how the kids handled this.



** Jessie bravely tries to disarm the bomb while sending the kids present away for their own safety, telling them to get everyone out of the area. And when she realizes it's about to explode, manages to take cover behind the counter just in time, leaving her critically injured but alive.

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** Jessie Jesse bravely tries to disarm the bomb while sending the kids present away for their own safety, telling them to get everyone out of the area. And when she realizes it's about to explode, manages to take cover behind the counter just in time, leaving her critically injured but alive.
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* After the gang finds the bug in the Hardy attic, Callie is able to use a trick with her radio involving feedback loops to determine that there aren't any more bugs hidden. She also teaches Joe how to swap two wires to kill signal on a radio, and Joe breaks into Angela's hotel room later and does this with her receiver so she can't keep eavesdropping on them.

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* After the gang finds the bug in the Hardy attic, Callie is able to use a trick with her radio involving feedback loops to determine that there aren't any more bugs hidden. She also teaches Joe how to swap two wires to kill signal on a radio, and Joe breaks into Angela's hotel motel room later and does this with her receiver so she can't keep eavesdropping on them.
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** Trudy actively helps by confronting Vanessa and chasing after her when she flees. And Biff is the one to stop her by tackling her to the ground, complete with an IronicEcho of Vanessa's rude words to her earlier.

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** Trudy actively helps by confronting Vanessa and chasing after her when she flees. And Biff is the one to stop her by tackling her to the ground, with a tackle, complete with an IronicEcho of Vanessa's rude words to her earlier.



** From there, Phil is able to use his nautical maps to find the location of these coordinates, determining that it's Gloria's house. He's also able to do the necessary math in his head without needing a calculator.

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** From there, Phil is able to use his nautical maps to find the location of these coordinates, determining that it's Gloria's house. He's also able to do the necessary math in his head without needing a calculator.
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* Trudy proves that Hardy badassery is InTheBlood when she figures out, via SpottingTheThread, that Olivia's one of the villains and is lying with what she's said about Fenton, and now she and her nephews are in the car with her. Trudy goes full MamaBear by hinting for the boys to put their seatbelts on, then decks Olivia and crashes the car so the three of them can escape. She encourages Frank and Joe to take the bus to Dixon City to continue their investigation, while she'll hot-wire a car to get home.
-->'''Joe''': You can hot-wire a car?\\
'''Trudy''': ''(grins)'' I'm a Hardy too, y'know. I had a life before I was your aunt.
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** And then later, after George has escaped, Quill pays the boys a visit, and offers Laura (or at least information about her) in exchange for the map (which they no longer have), Joe pretends to agree to stick with his offer to George and work with him to get the map back. However, Joe knows it's pretty unlikely he'll actually follow through on returning Frank's body once he has what he wants, and George has already told him where Frank is and how to get him back, so Joe doesn't give George the chance to turn on them and knocks him unconscious so they can force him back into the Crystal without needing to work with him and get Frank back instead. His friends are quite relieved.

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** And then later, after George has escaped, Quill pays the boys a visit, and offers Laura (or at least information about her) in exchange for the map (which they no longer have), Joe pretends to agree to stick with his offer to George and work with him to get the map back. However, Joe knows it's pretty unlikely he'll actually follow through on returning Frank's body once he has what he wants, and George has already told him where Frank is and how what he needs to get him back, know about Frank, so Joe doesn't give George the chance to turn on them and knocks him unconscious so they can force him back into the Crystal without needing to work with him and get Frank back instead. His friends are quite relieved.

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** And then later, after George has escaped, Quill pays the boys a visit, and offers Laura (or at least information about her) in exchange for the map (which they no longer have), Joe pretends to agree to team up with George to get the map back. However, Joe knows it's pretty unlikely he'll actually follow through on returning Frank's body once he has what he wants, and George has already told him where Frank is and how to get him back, so Joe doesn't give George the chance to turn on them and knocks him unconscious so they can force him back into the Crystal without needing to work with him and get Frank back instead.

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** And then later, after George has escaped, Quill pays the boys a visit, and offers Laura (or at least information about her) in exchange for the map (which they no longer have), Joe pretends to agree to team up stick with his offer to George and work with him to get the map back. However, Joe knows it's pretty unlikely he'll actually follow through on returning Frank's body once he has what he wants, and George has already told him where Frank is and how to get him back, so Joe doesn't give George the chance to turn on them and knocks him unconscious so they can force him back into the Crystal without needing to work with him and get Frank back instead. His friends are quite relieved.
--->'''Phil''': Oh, thank goodness!\\
'''Joe''': You really thought I was gonna make a deal with that guy?

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* After being outed, George attempts to give {{Breaking Speech}}es to all the other kids, most of whom give him some level of ShutUpHannibal in response:

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* After being outed, George tries to kill Joe first by shooting him, then stabbing/beheading him with the sword, then strangling him. Joe shows off some awesome CombatParkour to somersault underneath the gun as he fires, rolling and leaping to dodge the sword strikes, and hits George in the head with a nearby object to break his {{Choke Hold|s}}, smacks him ''again'' in the face, and gets to where his friends are waiting as backup.
* George's
attempts to give {{Breaking Speech}}es to all the other kids, most of whom give him some level of ShutUpHannibal in response:


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** George also mocks Callie for caring and says her relationship with Frank was nothing more than a "fleeting teenage romance." She quickly disabuses him of the notion that she's ''only'' doing this because she's broken-hearted over a boy, calling him out for how many lives he ruined with Project Midnight. George doesn't have a response to this and just tells her she'll fail, and she responds by taping his mouth shut again, much tighter this time.


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** And then later, after George has escaped, Quill pays the boys a visit, and offers Laura (or at least information about her) in exchange for the map (which they no longer have), Joe pretends to agree to team up with George to get the map back. However, Joe knows it's pretty unlikely he'll actually follow through on returning Frank's body once he has what he wants, and George has already told him where Frank is and how to get him back, so Joe doesn't give George the chance to turn on them and knocks him unconscious so they can force him back into the Crystal without needing to work with him and get Frank back instead.
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* How the boys flawlessly beat George at his own game in the Crystal realm. They take turns [[DrawAggro drawing aggro]] to lure George into his SecretRoom, and now that they're the ones with the power of the Eye, [[RealityWarper they're in control of the realm, shaping it to fit their needs]], starting with Frank getting out of the room behind George when it otherwise would've been impossible and locking him in. And when he tries to escape through the trap door, he finds the boys have walled off the escape route, turning it into just a hole in the ground.

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* How the boys flawlessly beat George at his own game in the Crystal realm. They take turns [[DrawAggro drawing aggro]] to lure George him into his SecretRoom, and now that they're the ones with the power of the Eye, [[RealityWarper they're in control of the realm, shaping it to fit their needs]], starting with Frank getting out of the room behind George when it otherwise would've been impossible and locking him in. And when he tries to escape through the trap door, he finds the boys have walled off the escape route, turning it into just a hole in the ground.
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* How the boys flawlessly beat George at his own game in the Crystal realm. They take turns [[DrawAggro drawing aggro]] to lure George into his SecretRoom, and now that they're the ones with the power of the Eye, [[RealityWarper they in control of the realm, shaping it to fit their needs]], starting with Frank getting out of the room behind George when it otherwise would've been impossible and locking him in. And when he tries to escape through the trap door, he finds the boys have walled off the escape route, turning it into just a hole in the ground.

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* How the boys flawlessly beat George at his own game in the Crystal realm. They take turns [[DrawAggro drawing aggro]] to lure George into his SecretRoom, and now that they're the ones with the power of the Eye, [[RealityWarper they they're in control of the realm, shaping it to fit their needs]], starting with Frank getting out of the room behind George when it otherwise would've been impossible and locking him in. And when he tries to escape through the trap door, he finds the boys have walled off the escape route, turning it into just a hole in the ground.
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* How the boys flawlessly beat George at his own game in the Crystal realm. They take turns [[DrawAggro drawing aggro]] to lure George into his SecretRoom, and now that they're the ones with the power of the Eye, [[RealityWarper they in control of the realm, shaping it to fit their needs, starting with Frank getting out of the room behind George when it otherwise would've been impossible and locking him in. And when he tries to escape through the trap door, he finds the boys have walled off the escape route, turning it into just a hole in the ground.

to:

* How the boys flawlessly beat George at his own game in the Crystal realm. They take turns [[DrawAggro drawing aggro]] to lure George into his SecretRoom, and now that they're the ones with the power of the Eye, [[RealityWarper they in control of the realm, shaping it to fit their needs, needs]], starting with Frank getting out of the room behind George when it otherwise would've been impossible and locking him in. And when he tries to escape through the trap door, he finds the boys have walled off the escape route, turning it into just a hole in the ground.

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