Unfortunately, the commercial failures of ''Mankind Divided'', ''Dishonored 2'', and ''Prey'', followed by the closure/rebranding of Irrational, Eidos' apparent abandonment of ''Deus Ex'', and Arkane wrapping up the "Kaldwin era" arc of ''Dishonored'', mean that the second wave is essentially over in 2017, with only [=OtherSide=] still actively working on new entries in the genre, ''VideoGame/UnderworldAscendant'' and ''System Shock 3''. The good news, however, is that while this specific genre has once more failed to root itself in the mainstream, the much broader notion of [[https://www.youtube.com/watch?v=SnpAAX9CkIc systemic gameplay]] appears to be on the rise across multiple genres.
This distinction explains many of the difficulties historically faced by the genre. Because the stew only comes together as something delicious after all of its ingredients have been cut and mixed, producing an immersive sim takes a lot of time, during which no real assessment of the final product's quality can be made. This tends to discourage both (new) developers and the money-givers, who can neither focus-test, nor market the game until well into production. Marketing is also not helped any by the fact that immersive sims tend to hit too many bases genre-wise by design, confusing the target audiences as to what gameplay exactly they should expect from it. Last but not least, the emergent nature of the simulation requires a different type of thinking than what has been drilled into gamers by mechanically focused games of the past decades: in the article, Spector recalls how utterly stumped ''Deus Ex'' playtesters were by the game expecting them to co-author their own experience.
Speaking of genre, the stew approach can also be observed in how many core [[Literature/MechanicsDynamicsAesthetics gameplay aesthetics]] (unique combinations of which define most genres)[[note]]Interesting trivia bit: Marc [=LeBlanc=], who came up with the original "8 types of fun", a.k.a. gameplay aesthetics, worked on most of the seminal Looking Glass titles before that[[/note]] the immersive sims target at once:
This distinction explains many of the difficulties historically faced by the genre. Because the stew only comes together as something delicious after
Speaking of genre, the stew approach can also be observed in how many core [[Literature/MechanicsDynamicsAesthetics
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