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Within the second level through the magic portal, there are a series of paintings showing a normal-looking woman drinking from a well and turning into the swamp monster. This shows that the toddler has some idea that the monster is created from drinking something, so the well represents the alcohol. Teddy also reads part of a book in the beginning that mentions thirsty animals upon a hill digging a well to find water before they die of thirst. This could represent the mother's desperation for alcohol or the mother's need to sober up before it destroys her completely as drinking water can help counter the effects of alcohol.

to:

Within the second level through the magic portal, there are a series of paintings showing a normal-looking woman drinking from a well and turning into the swamp monster. This shows that the toddler has some idea understanding that the monster is created from drinking something, so the well represents the alcohol. Teddy also reads part of a book in the beginning that mentions thirsty animals upon a hill digging a well to find water before they die of thirst. This could represent the mother's desperation for alcohol or the mother's need to sober up before it destroys her completely as drinking water can help counter the effects of alcohol.
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** The figure is shown wearing a coat and boots along with holding an umbrella, indicating that the figure is going out somewhere, such as

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** The figure is shown wearing a coat and boots along with holding an umbrella, indicating that the figure is going out somewhere, such as to buy liquer.
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The toddler is shown exiting the closet twice: once after they are shown entering it, a second time after they are not. The first time the toddler enters the closet with Teddy, there are trenchcoats freaking everywhere. As previously mentioned, the father is linked to trenchcoats, and is a positive figure, but here, they're portrayed as ominous and fearful, reinforcing the child's fear of their father taking them away from their mother. Alternatively, they could be used as symbols of safety just like the father; when the mother opens the closet, she specifically notes "you need to stop hiding from mommy", implying that this is where they hide when she's drunk, which is often. This comes into play at the end, because whatever the hell happened the night before, it ended with mommy crying and drunk on the floor with teddy in one hand, and the toddler hiding in their closet.

to:

The toddler is shown exiting the closet twice: once after they are shown entering it, a second time after they are not. The first time the toddler enters the closet with Teddy, there are trenchcoats freaking everywhere. As previously mentioned, the father mother in her hangover is linked to trenchcoats, and is a positive figure, but here, they're portrayed as making them ominous and fearful, reinforcing the child's fear of their father taking them away from their mother. Alternatively, they could be used as symbols of safety just like the father; safety; when the mother opens the closet, she specifically notes "you need to stop hiding from mommy", implying that this is where they hide when she's drunk, which is often. This comes into play at the end, because whatever the hell happened the night before, it ended with mommy crying and drunk on the floor with teddy in one hand, and the toddler hiding in their closet.

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A lot of this analysis is invalidated by the DLC content which clarifies the symbolism of the story. I'm not fully familiar with analysis pages so I hope this is alright.


''Among The Sleep'' is a game highly notable for having a drastic case of TheEndingChangesEverything: what initially appeared to be a straightforward horror game is revealed to be a story of an alcoholic mother and her toddler who is trying to make sense of their surroundings. While the rest of the game appears to be [[MindScrew ridiculous nonsense]] beforehand, one can swiftly discover how much [[RuleOfSymbolism symbolism]] and [[FridgeBrilliance brilliance]] is hidden behind it all. This page will be dedicated to explaining the symbols and psychology of the toddler's mind. Feel free to add what you can.

to:

''Among The Sleep'' is a game highly notable for having a drastic case of TheEndingChangesEverything: what initially appeared to be a straightforward horror game is revealed to be a story of an alcoholic mother and her toddler who is trying to make sense of their surroundings. While the rest of the game appears to be [[MindScrew ridiculous nonsense]] beforehand, one can swiftly discover how much [[RuleOfSymbolism symbolism]] and [[FridgeBrilliance brilliance]] is hidden behind it all. This page will be dedicated to explaining the symbols and psychology of the toddler's mind.mind, with some of the symbolism taken from developer commentary in the game's Enhanced Edition. Feel free to add what you can.



Throughout the game, the toddler is chased by two monsters: a frizzy-haired swamp beast and a trenchcoat with eyes on the inside. Each of these respective monsters is a representation of how the toddler views their parents.

* '''The Swamp Monster (Mother):''' The swamp monster is a representation of how the toddler views their mother- or rather, their mother when she's drunk.

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Throughout the game, the toddler is chased by two encounters three monsters: The first is a frizzy-haired shadowy creature with an umbrella, who provides a jumpscare in the home. The next is a frizzy-haired swamp beast that can catch the toddler, and the last is a trenchcoat with eyes on the inside. Each of these respective monsters is a representation of how the toddler views their parents.

mother in her stages of alcoholism.

* '''The Shadow Monster (Harald):''' The shadow monster is a representation of the mother going out to purchase alcohol.
** The figure is seen only shortly after a lightning bolt strikes, and is a complete silhouette, indicating that the child only sees the monster at night when there's not a lot of light to see by.
** The figure is shown wearing a coat and boots along with holding an umbrella, indicating that the figure is going out somewhere, such as
** Harald is the only monster to not attack the child; as she would be going out to buy alcohol, presumably the mother isn't drunk yet.
* '''The Swamp Monster (Mother):''' (Hyda):''' The swamp monster is a representation of how the toddler views their mother- or rather, their mother when she's drunk.



** The appearance of the monster is also bizarre, in that it wears a tank top, shorts, and has frizzy hair; this is possibly the state of the mother after she awakens from a hangover, and as such is the most common time for when mommy may get angry. Additionally, at the end of the game, the mother is drunk, yet the interface is completely normal until she strikes them because she isn't dressed like the monster, and as such the toddler isn't aware that she's angry.

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** The appearance of the monster is also bizarre, in that it wears a tank top, shorts, and has frizzy hair; this is possibly the state of the mother after she awakens from a hangover, while drunk and upset, and as such is the most common time for when mommy may get angry. Additionally, at the end of the game, the mother is drunk, yet the interface is completely normal until she strikes them because she isn't dressed like the monster, and as such the toddler isn't aware that she's angry.



* '''The Trenchcoat Monster (Father):''' The trenchcoat monster is a representation of how the toddler views their father.
** The appearance is likely inspired by the big, long trenchcoat the father might wear. It's possible the father wears this coat the majority of the time, as there are dozens of them in varying areas of the game, meaning that the toddler not only thinks that he owns a ton of trenchcoats, but shows up in a different one each time. Judging by the sheer number of coats, he probably shows up a lot.
** Unlike the swamp monster, the trenchcoat monster seems to actively look for the child, reflecting how often the father comes by to try and take them from the mother. This is also reflected when the monster tries holding up the toddler when they fall down the hole: ''he's trying to save their life''. Despite this, the toddler runs away like normal, meaning they may have a desire to stay with their mother.
** Unlike the Swamp Monster, the Trenchcoat Monster is completely featureless outside of the namesake clothing, not even having a head as the eyes are seen only from out of the neck hole. This suggests that the toddler actually sees their father so rarely they do not even recognize him without the trenchcoat, or that the toddler associates the trenchcoat to times when the father is most active in trying to take custody of the Toddler.
** Another differing factor from the swamp monster is the game over scene. The Trenchcoat Monster only reaches for you and takes you away, not with any apparent violence behind it. This is likely representing the father taking his child away from their mother.
** There's also the fact that the Trenchcoat Monster will immediately move toward any place he hears a glass bottle break, likely worried about the Toddler getting hurt. This suggests that the father is constantly worried about the toddler's safety whenever they're with their mother (since a shattered bottle can be a sign the mother's been drinking), or may be worried about his child even when the mother isn't around (glass shards can be plenty harmful to a two-year-old after all), and is very quick to take action to stop even the slightest chance of his child getting hurt.

to:

* '''The Trenchcoat Monster (Father):''' (Heap):''' The trenchcoat monster is a another representation of how the toddler views their father.
mother while trying to recover from a hangover.
** The appearance is likely inspired by the big, long trenchcoat the father mother might wear. It's possible the father wears this coat the majority of the time, as wear while trying to avoid bright lights or loud sounds. The fact that there are dozens a lot of them trenchcoats during Heap's level may point to this being the time when the child is hiding from their mother in varying areas the closet as they do in the beginning of the game, meaning that the toddler not only thinks that he owns a ton of trenchcoats, but shows up in a different one each time. Judging by the sheer number of coats, he probably shows up a lot.
level.
** Unlike The trenchcoat monster, unlike the swamp monster, the trenchcoat monster seems to will actively look for seek the child, reflecting how often the father comes by to try and take them from the mother. This is also reflected child out, particularly when the monster tries holding up child breaks bottles. This reflects how the toddler when they fall down the hole: ''he's mother, while hung over, is bothered by loud noises such as bottles shattering and is trying to save find the child to make them stop. It also reflects how the child is actively hiding from their life''. Despite this, mother in the toddler runs away like normal, meaning they closet, and the mother may have a desire wish to stay with their mother.
find the child.
** Unlike the Swamp Monster, the Trenchcoat Monster Hyda, Heap is completely featureless outside of the namesake clothing, not even having a head as the eyes are seen only from out of the neck hole. This suggests that the toddler actually sees their father so rarely they do does not even recognize him without the trenchcoat, or that the toddler associates the trenchcoat to times when the father is most active in trying to take custody of the Toddler.
figure as their mother because she had muffled herself up inside a trench coat.
** Another differing factor from the swamp monster is the game over scene. The Trenchcoat Monster only reaches for you and takes you away, not with any apparent violence behind it. This is likely representing the father taking his child away from their mother.
** There's also the fact
that the Trenchcoat Monster mother, while angry, is in more control of her faculties and will immediately move toward any place he hears a glass bottle break, likely worried about not try to actively hurt her child.
** Another connection between Heap and
the Toddler getting hurt. This mother is the bear; at the end of Heap's level, the toddler dangles over an abyss, holding onto the arm of the bear, only for the bear's arm to break off and leave the toddler to fall. Once the toddler wakes up, they find their mother holding onto the teddy bear without an arm; this suggests that the father is constantly worried about the toddler's safety whenever they're with their mother (since sequence was a shattered bottle can be a sign the mother's been drinking), or may be worried about his child even when stylistic imagining of the mother isn't around (glass shards can be plenty harmful to a two-year-old after all), and is very quick to take action to stop even forcibly taking the slightest chance of his teddy bear away from her child getting hurt.
during the night.



Near the start of the game, you are introduced to Teddy, a talking stuffed bear who accompanies you throughout your journey. It's commonly believed that he represents your father in some ways, since they are shown to share the same voice. When you enter the closet at the start, he says "I hope there are no monsters in here," which can reinforce the idea that the toddler hid in the closet whenever the mother got drunk, with the monsters being the mother and possibly the father. He also says that "if you ever feel scared in a dark place like this, you can hug me tightly. You might feel a little bit safer!" If you interpret the "dark place" as being one of their mom's drunk nights, then this could possibly mean that they wish their father would come get them during these times. This interpretation is implying that the father wasn't abusive as well, however.

to:

Near the start of the game, you are introduced to Teddy, a talking stuffed bear who accompanies you throughout your journey. It's commonly believed that he represents your father in some ways, since they are shown to share the same voice. When you enter the closet at the start, he says "I hope there are no monsters in here," which can reinforce the idea that the toddler hid in the closet whenever the mother got drunk, with the monsters being other versions of the mother and possibly the father.mother. He also says that "if you ever feel scared in a dark place like this, you can hug me tightly. You might feel a little bit safer!" If you interpret the "dark place" as being one of their mom's drunk nights, then this could possibly mean that they wish their father would come get them during these times. This interpretation is implying that the father wasn't abusive as well, however.
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''Among The Sleep'' is a game highly notable for having a drastic case of TheEndingChangesEverything: what initially appeared to be a straightforward horror game is revealed to be a story of an alcoholic mother and her toddler son who is trying to make sense of his surroundings. While the rest of the game appears to be [[MindScrew ridiculous nonsense]] beforehand, one can swiftly discover how much [[RuleOfSymbolism symbolism]] and [[FridgeBrilliance brilliance]] is hidden behind it all. This page will be dedicated to explaining the symbols and psychology of the toddler's mind. Feel free to add what you can.

to:

''Among The Sleep'' is a game highly notable for having a drastic case of TheEndingChangesEverything: what initially appeared to be a straightforward horror game is revealed to be a story of an alcoholic mother and her toddler son who is trying to make sense of his their surroundings. While the rest of the game appears to be [[MindScrew ridiculous nonsense]] beforehand, one can swiftly discover how much [[RuleOfSymbolism symbolism]] and [[FridgeBrilliance brilliance]] is hidden behind it all. This page will be dedicated to explaining the symbols and psychology of the toddler's mind. Feel free to add what you can.



Throughout the game, the toddler is chased by two monsters: a frizzy haired swamp beast and a trenchcoat with eyes on the inside. Each of these respective monsters is a representation of how the toddler views his parents.

* '''The Swamp Monster (Mother):''' The swamp monster is a representation of how the toddler views his mother- or rather, his mother when she's drunk.
** An InterfaceScrew occurs at least three times throughout the game: once at the start, when his mother leaves the room and he hears her getting angry, again when he looks at the swamp monster, and one final time at the end when the mother lashes out against her child. The screw never occurs when the mother is content, implying that the child believes that his mother becomes a monster when she gets angry. This fact is reinforced by the [[NightmareFuelColoringBook drawings]] found throughout the game: the mother and monster are shown as separate entities.
** The appearance of the monster is also bizarre, in that it wears a tank top, shorts, and has frizzy hair; this is possibly the state of the mother after she awakens from a hangover, and as such is the most common time for when mommy may get angry. Additionally, at the end of the game, the mother is drunk, yet the interface is completely normal until she strikes him because she isn't dressed like the monster, and as such the toddler isn't aware that she's angry.
** Notably, the monster chases the toddler on sight, but never outright looks for him; it's the mother trying to get him to piss off.
** A major hint to the nature of this monster's true life equivalent is the animation sequence for a game over. The swamp monster, picks the toddler up and shakes him around violently and screams at him. This is likely representative of the mother drunkenly abusing her son.
* '''The Trenchcoat Monster (Father):''' The trenchcoat monster is a representation of how the toddler views his father.

to:

Throughout the game, the toddler is chased by two monsters: a frizzy haired frizzy-haired swamp beast and a trenchcoat with eyes on the inside. Each of these respective monsters is a representation of how the toddler views his their parents.

* '''The Swamp Monster (Mother):''' The swamp monster is a representation of how the toddler views his their mother- or rather, his their mother when she's drunk.
** An InterfaceScrew occurs at least three times throughout the game: once at the start, when his their mother leaves the room and he hears they hear her getting angry, again when he looks they look at the swamp monster, and one final time at the end when the mother lashes out against her child. The screw never occurs when the mother is content, implying that the child believes that his their mother becomes a monster when she gets angry. This fact is reinforced by the [[NightmareFuelColoringBook drawings]] found throughout the game: the mother and monster are shown as separate entities.
** The appearance of the monster is also bizarre, in that it wears a tank top, shorts, and has frizzy hair; this is possibly the state of the mother after she awakens from a hangover, and as such is the most common time for when mommy may get angry. Additionally, at the end of the game, the mother is drunk, yet the interface is completely normal until she strikes him them because she isn't dressed like the monster, and as such the toddler isn't aware that she's angry.
** Notably, the monster chases the toddler on sight, but never outright looks for him; them; it's the mother trying to get him them to piss off.
** A major hint to the nature of this monster's true life equivalent is the animation sequence for a game over. The swamp monster, monster picks the toddler up and shakes him them around violently and screams at him. them. This is likely representative of the mother drunkenly abusing her son.child.
* '''The Trenchcoat Monster (Father):''' The trenchcoat monster is a representation of how the toddler views his their father.



** Unlike the swamp monster, the trenchcoat monster seems to actively look for the child, reflecting how often the father comes by to try and take him from the mother. This is also reflected when the monster tries holding up the toddler when he falls down the hole: ''he's trying to save his life''. Despite this, the toddler runs away like normal, meaning he may have a desire to stay with his mother.
** Unlike the Swamp Monster, the Trenchcoat Monster is completely featureless outside of the namesake clothing, not even having a head as the eyes are seen only from out of the neck hole. This suggests that the toddler actually sees his father so rarely he does not even recognize him without the trenchcoat, or that the toddler associates the trenchcoat to times when the father is most active in trying to take custody of the Toddler.
** Another differing factor from the swamp monster is the game over scene. The Trenchcoat Monster only reaches for you and takes you away, not with any apparent violence behind it. This is likely representing the father taking his son away from his mother.
** There's also the fact that the Trenchcoat Monster will immediately move toward any place he hears a glass bottle break, likely worried about the Toddler getting hurt. This suggests that the father is constantly worried about the toddler's safety whenever he's with his mother (since a shattered bottle can be a sign the mother's been drinking), or may be worried about his son even when the mother isn't around (glass shards can be plenty harmful to a two-year-old after all), and is very quick to take action to stop even the slightest chance of his son getting hurt.

to:

** Unlike the swamp monster, the trenchcoat monster seems to actively look for the child, reflecting how often the father comes by to try and take him them from the mother. This is also reflected when the monster tries holding up the toddler when he falls they fall down the hole: ''he's trying to save his their life''. Despite this, the toddler runs away like normal, meaning he they may have a desire to stay with his their mother.
** Unlike the Swamp Monster, the Trenchcoat Monster is completely featureless outside of the namesake clothing, not even having a head as the eyes are seen only from out of the neck hole. This suggests that the toddler actually sees his their father so rarely he does they do not even recognize him without the trenchcoat, or that the toddler associates the trenchcoat to times when the father is most active in trying to take custody of the Toddler.
** Another differing factor from the swamp monster is the game over scene. The Trenchcoat Monster only reaches for you and takes you away, not with any apparent violence behind it. This is likely representing the father taking his son child away from his their mother.
** There's also the fact that the Trenchcoat Monster will immediately move toward any place he hears a glass bottle break, likely worried about the Toddler getting hurt. This suggests that the father is constantly worried about the toddler's safety whenever he's they're with his their mother (since a shattered bottle can be a sign the mother's been drinking), or may be worried about his son child even when the mother isn't around (glass shards can be plenty harmful to a two-year-old after all), and is very quick to take action to stop even the slightest chance of his son child getting hurt.



The toddler is shown exiting the closet twice: once after he shown entering it, a second time after he is not. The first time the toddler enters the closet with Teddy, there are trenchcoats freaking everywhere. As previously mentioned, the father is linked to trenchcoats, and is a positive figure, but here, they're portrayed as ominous and fearful, reinforcing the child's fear of his father taking him away from his mother. Alternatively, they could be used as symbols of safety just like the father; when the mother opens the closet, she specifically notes "you need to stop hiding from mommy", implying that this is where he hides when she's drunk, which is often. This comes into play at the end, because whatever the hell happened the night before, it ended with mommy crying and drunk on the floor with teddy in one hand, and the toddler hiding in his closet.

to:

The toddler is shown exiting the closet twice: once after he they are shown entering it, a second time after he is they are not. The first time the toddler enters the closet with Teddy, there are trenchcoats freaking everywhere. As previously mentioned, the father is linked to trenchcoats, and is a positive figure, but here, they're portrayed as ominous and fearful, reinforcing the child's fear of his their father taking him them away from his their mother. Alternatively, they could be used as symbols of safety just like the father; when the mother opens the closet, she specifically notes "you need to stop hiding from mommy", implying that this is where he hides they hide when she's drunk, which is often. This comes into play at the end, because whatever the hell happened the night before, it ended with mommy crying and drunk on the floor with teddy in one hand, and the toddler hiding in his their closet.



Near the start of the game, you are introduced to Teddy, a talking stuffed bear who accompanies you throughout your journey. It's commonly believed that he represents your father in some ways, since they are shown to share the same voice. When you enter the closet at the start, he says "I hope there are no monsters in here," which can reinforce the idea that the toddler hid in the closet whenever the mother got drunk, with the monsters being the mother and possibly the father. He also says that "if you ever feel scared in a dark place like this, you can hug me tightly. You might feel a little bit safer!" If you interpret the "dark place" as being one of his mom's drunk nights, then this could possibly mean that he wishes his father would come get him during these times. This interpretation is implying that the father wasn't abusive as well, however.

to:

Near the start of the game, you are introduced to Teddy, a talking stuffed bear who accompanies you throughout your journey. It's commonly believed that he represents your father in some ways, since they are shown to share the same voice. When you enter the closet at the start, he says "I hope there are no monsters in here," which can reinforce the idea that the toddler hid in the closet whenever the mother got drunk, with the monsters being the mother and possibly the father. He also says that "if you ever feel scared in a dark place like this, you can hug me tightly. You might feel a little bit safer!" If you interpret the "dark place" as being one of his their mom's drunk nights, then this could possibly mean that he wishes his they wish their father would come get him them during these times. This interpretation is implying that the father wasn't abusive as well, however.



To progress in the game, you have to place memories in a machine. All of these memories involve the mother happy and treating the toddler kindly, and to reach the end of the game where he leaves with his father, he has to get rid of them. This implies that to cope with his mother's alcoholism and abuse, and having to leave her to live with his father despite still caring for her, he is abandoning the memories of happy times he spent with her so he won't feel conflicted.

to:

To progress in the game, you have to place memories in a machine. All of these memories involve the mother happy and treating the toddler kindly, and to reach the end of the game where he leaves they leave with his their father, he has they have to get rid of them. This implies that to cope with his their mother's alcoholism and abuse, and having to leave her to live with his their father despite still caring for her, he is they are abandoning the memories of happy times he they spent with her so he they won't feel conflicted.
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** There's also the fact that the Trenchcoat Monster will immediately move toward any place he hears a glass bottle break, likely worried about the Toddler getting hurt. This suggests that the father is constantly worried about the toddler's safety whenever he's with his mother, or may be worried about his son even when the mother isn't around, and is very quick to take action to stop even the slightest chance of his son getting hurt.

to:

** There's also the fact that the Trenchcoat Monster will immediately move toward any place he hears a glass bottle break, likely worried about the Toddler getting hurt. This suggests that the father is constantly worried about the toddler's safety whenever he's with his mother, mother (since a shattered bottle can be a sign the mother's been drinking), or may be worried about his son even when the mother isn't around, around (glass shards can be plenty harmful to a two-year-old after all), and is very quick to take action to stop even the slightest chance of his son getting hurt.
hurt.
Is there an issue? Send a MessageReason:
None



to:

** There's also the fact that the Trenchcoat Monster will immediately move toward any place he hears a glass bottle break, likely worried about the Toddler getting hurt. This suggests that the father is constantly worried about the toddler's safety whenever he's with his mother, or may be worried about his son even when the mother isn't around, and is very quick to take action to stop even the slightest chance of his son getting hurt.

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None


** A major hint to the nature of this monster's true life equivalent is the animation sequence for a game over. The swamp monster, picks the toddler up and shakes him around violently and screams at him. This is likely representative of the mother drunkenly abusing her son.




to:

** Another differing factor from the swamp monster is the game over scene. The Trenchcoat Monster only reaches for you and takes you away, not with any apparent violence behind it. This is likely representing the father taking his son away from his mother.
Is there an issue? Send a MessageReason:
None

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!!The Memory Machine

To progress in the game, you have to place memories in a machine. All of these memories involve the mother happy and treating the toddler kindly, and to reach the end of the game where he leaves with his father, he has to get rid of them. This implies that to cope with his mother's alcoholism and abuse, and having to leave her to live with his father despite still caring for her, he is abandoning the memories of happy times he spent with her so he won't feel conflicted.
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I wanted to add something about teddy. Sorry if my grammar isn\'t very good!

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!!Teddy

Near the start of the game, you are introduced to Teddy, a talking stuffed bear who accompanies you throughout your journey. It's commonly believed that he represents your father in some ways, since they are shown to share the same voice. When you enter the closet at the start, he says "I hope there are no monsters in here," which can reinforce the idea that the toddler hid in the closet whenever the mother got drunk, with the monsters being the mother and possibly the father. He also says that "if you ever feel scared in a dark place like this, you can hug me tightly. You might feel a little bit safer!" If you interpret the "dark place" as being one of his mom's drunk nights, then this could possibly mean that he wishes his father would come get him during these times. This interpretation is implying that the father wasn't abusive as well, however.
Is there an issue? Send a MessageReason:
None



to:

** Unlike the Swamp Monster, the Trenchcoat Monster is completely featureless outside of the namesake clothing, not even having a head as the eyes are seen only from out of the neck hole. This suggests that the toddler actually sees his father so rarely he does not even recognize him without the trenchcoat, or that the toddler associates the trenchcoat to times when the father is most active in trying to take custody of the Toddler.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


!!The Well

Within the second level through the magic portal, there are a series of paintings showing a normal-looking woman drinking from a well and turning into the swamp monster. This shows that the toddler has some idea that the monster is created from drinking something, so the well represents the alcohol. Teddy also reads part of a book in the beginning that mentions thirsty animals upon a hill digging a well to find water before they die of thirst. This could represent the mother's desperation for alcohol or the mother's need to sober up before it destroys her completely as drinking water can help counter the effects of alcohol.
Is there an issue? Send a MessageReason:
None


The toddler is shown exiting the closet twice: once after he shown entering it, a second time after he is not. The first time the toddler enters the closet with Teddy, there are trenchcoats freaking everywhere. As previously mentioned, the father is linked to trenchcoats, and is a positive figure, but here, they're portrayed as ominous and fearful, reinforcing the child's fear of his father taking him away from his mother. Alternatively, they could be used as symbols of safety just like the father; when the mother opens the closet, she specifically notes "you need to stop hiding from mommy", implying that this is where he hides when she's drunk, which is often. This comes into play at the end, because whatever the hell happened the night before, it ended with mommy crying and drunk on the floor with teddy in one hand, and the toddler hiding in his closet.

to:

The toddler is shown exiting the closet twice: once after he shown entering it, a second time after he is not. The first time the toddler enters the closet with Teddy, there are trenchcoats freaking everywhere. As previously mentioned, the father is linked to trenchcoats, and is a positive figure, but here, they're portrayed as ominous and fearful, reinforcing the child's fear of his father taking him away from his mother. Alternatively, they could be used as symbols of safety just like the father; when the mother opens the closet, she specifically notes "you need to stop hiding from mommy", implying that this is where he hides when she's drunk, which is often. This comes into play at the end, because whatever the hell happened the night before, it ended with mommy crying and drunk on the floor with teddy in one hand, and the toddler hiding in his closet.closet.
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'''Warning:''' This page will assume that you have seen the game all the through to the end. If you have not, please do so or read at your own risk.

''Among The Sleep'' is a game highly notable for having a drastic case of TheEndingChangesEverything: what initially appeared to be a straightforward horror game is revealed to be a story of an alcoholic mother and her toddler son who is trying to make sense of his surroundings. While the rest of the game appears to be [[MindScrew ridiculous nonsense]] beforehand, one can swiftly discover how much [[RuleOfSymbolism symbolism]] and [[FridgeBrilliance brilliance]] is hidden behind it all. This page will be dedicated to explaining the symbols and psychology of the toddler's mind. Feel free to add what you can.

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!!The Monsters

Throughout the game, the toddler is chased by two monsters: a frizzy haired swamp beast and a trenchcoat with eyes on the inside. Each of these respective monsters is a representation of how the toddler views his parents.

* '''The Swamp Monster (Mother):''' The swamp monster is a representation of how the toddler views his mother- or rather, his mother when she's drunk.
** An InterfaceScrew occurs at least three times throughout the game: once at the start, when his mother leaves the room and he hears her getting angry, again when he looks at the swamp monster, and one final time at the end when the mother lashes out against her child. The screw never occurs when the mother is content, implying that the child believes that his mother becomes a monster when she gets angry. This fact is reinforced by the [[NightmareFuelColoringBook drawings]] found throughout the game: the mother and monster are shown as separate entities.
** The appearance of the monster is also bizarre, in that it wears a tank top, shorts, and has frizzy hair; this is possibly the state of the mother after she awakens from a hangover, and as such is the most common time for when mommy may get angry. Additionally, at the end of the game, the mother is drunk, yet the interface is completely normal until she strikes him because she isn't dressed like the monster, and as such the toddler isn't aware that she's angry.
** Notably, the monster chases the toddler on sight, but never outright looks for him; it's the mother trying to get him to piss off.
* '''The Trenchcoat Monster (Father):''' The trenchcoat monster is a representation of how the toddler views his father.
** The appearance is likely inspired by the big, long trenchcoat the father might wear. It's possible the father wears this coat the majority of the time, as there are dozens of them in varying areas of the game, meaning that the toddler not only thinks that he owns a ton of trenchcoats, but shows up in a different one each time. Judging by the sheer number of coats, he probably shows up a lot.
** Unlike the swamp monster, the trenchcoat monster seems to actively look for the child, reflecting how often the father comes by to try and take him from the mother. This is also reflected when the monster tries holding up the toddler when he falls down the hole: ''he's trying to save his life''. Despite this, the toddler runs away like normal, meaning he may have a desire to stay with his mother.

!!The Closet

The toddler is shown exiting the closet twice: once after he shown entering it, a second time after he is not. The first time the toddler enters the closet with Teddy, there are trenchcoats freaking everywhere. As previously mentioned, the father is linked to trenchcoats, and is a positive figure, but here, they're portrayed as ominous and fearful, reinforcing the child's fear of his father taking him away from his mother. Alternatively, they could be used as symbols of safety just like the father; when the mother opens the closet, she specifically notes "you need to stop hiding from mommy", implying that this is where he hides when she's drunk, which is often. This comes into play at the end, because whatever the hell happened the night before, it ended with mommy crying and drunk on the floor with teddy in one hand, and the toddler hiding in his closet.

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