Follow TV Tropes

Following

History AdaptationalBadass / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
None


* In the ''WesternAnimation/KungFuPanda'' movie, Po was a total noob when it came to martial arts and only began to make progress when Master Shifu brought him to the Pool of Sacred Tears. In the original ''Franchise/KungFuPanda'' video game, Po demonstrates some skill well before that point, going toe to toe with various {{Mooks}} from the [[FullBoarAction Black Hoof Boar Clan]], the [[KillerGorilla Gorilla Army]], the [[NeverSmileAtACrocodile Imperial Golden Croc Gang]] and the [[SavageWolves Lang Shadow Army.]]

to:

* In the ''WesternAnimation/KungFuPanda'' ''WesternAnimation/KungFuPanda1'' movie, Po was a total noob when it came to martial arts and only began to make progress when Master Shifu brought him to the Pool of Sacred Tears. In the original ''Franchise/KungFuPanda'' video game, Po demonstrates some skill well before that point, going toe to toe with various {{Mooks}} from the [[FullBoarAction Black Hoof Boar Clan]], the [[KillerGorilla Gorilla Army]], the [[NeverSmileAtACrocodile Imperial Golden Croc Gang]] and the [[SavageWolves Lang Shadow Army.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the ''WesternAnimation/KungFuPanda'' movie, Po was a total noob when it came to martial arts and only began to make progress when Master Shifu brought him to the Pool of Sacred Tears. In the original ''Franchise/KungFuPanda'' video game, Po demonstrates some skill well before that point, going toe to toe with various {{Mooks}} from the [[FullBoarAction Black Hoof Boar Clan]], the [[KillerGorilla Gorilla Army]], the [[NeverSmileAtACrocodile Imperial Golden Croc Gang]] and the [[SavageWolves Lang Shadow Army.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In most of his appearances since ''VideoGame/FinalFantasyV'', Gilgamesh has been a loveable dimension-hopping goofball whose appearances always entailed comedic shenanigans. His appearance in ''VideoGame/FinalFantasyXV'' as the boss of the DLC chapter "Episode Gladiolus", in stark contrast, is a stoic, stone-cold badass who is regarded across Eos as the WorldsBestWarrior, who killed almost every warrior who crossed blades with him, save for one: the man who [[AnArmAndALeg took his arm]] (and even after, [[HandicappedBadass he can easily match Gladiolus with just one arm]]).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/LeifengPagoda'' is a sorta-continuation of the the Chinese literary classic, ''[[https://en.wikipedia.org/wiki/Legend_of_the_White_Snake Lady Whitesnake]]'', with players assuming the role of Xu Meng-jiao, but instead of a scholar like in the novels Meng-jiao's video game counterpart is re-imagined as a sword-wielding HunterOfMonsters who slays gigantic demons and takes plenty of names throughout.
Is there an issue? Send a MessageReason:
Suiko Enbu/Outlaws of the Lost Dynasty example added.

Added DiffLines:

* ''VideoGame/SuikoEnbu'' (AKA ''Outlaws of the Lost Dynasty''): Chao Gai from the Chinese classic novel ''Literature/WaterMargin'' was a skilled military tactician, but also an ordinary human being without exceptional abilities. Here in this game, he becomes an undead fighter capable of KiManipulation and can also power up into a [[Manga/DragonBall Super Saiyan-esque]] [[OneWingedAngel super form]] in the event an opponent proves to be more difficult than he expected.
Is there an issue? Send a MessageReason:
None


* Slash of ''[[WesternAnimation/TeenageMutantNinjaTurtles1987 Teenage Mutant Ninja Turtles]]'' was depicted as a meek lackey of Bebop and Rocksteady in the cartoon, only helping them because he was being withheld a toy palm tree from them. In the UsefulNotes/SuperNintendo version ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'', he is easily ThatOneBoss in the Prehistoric Turtlesaurus level, plowing through most of your turtles with spinning attacks, a sword with a long reach, and the ability to block which [[TheComputerIsACheatingBastard you do not possess]].

to:

* Slash of ''[[WesternAnimation/TeenageMutantNinjaTurtles1987 Teenage Mutant Ninja Turtles]]'' was depicted as a meek lackey of Bebop and Rocksteady in the cartoon, only helping them because he was being withheld a toy palm tree from them. In the UsefulNotes/SuperNintendo Platform/SuperNintendo version ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'', he is easily ThatOneBoss in the Prehistoric Turtlesaurus level, plowing through most of your turtles with spinning attacks, a sword with a long reach, and the ability to block which [[TheComputerIsACheatingBastard you do not possess]].

Added: 477

Changed: 47

Is there an issue? Send a MessageReason:
Added Bikke from Final Fantasy and Stranger of Paradise


*** The only reason Guard Scorpion is remembered in the original is because of the memetic TutorialFailure as a combination of [[BlindIdiotTranslation bad translation]] and [[CueCardPause an unfortunately broken-up set of instructions]] making new players eat his CounterAttack. In ''Remake'', it serves as a WakeUpCallBoss for players that haven't got used to the combat system. The damn thing goes absolutely ''ballistic'', tears up the entire reactor room while bombarding Cloud and Barret with [[MacrossMissileMassacre bullets and missiles]], has a [[DeflectorShields barrier system]], can discharge an [=EMP=] field, and just when you think it's finally about to kick the bucket, ''it has an [[RegeneratingHealth auto-regenerative emergency mode]]'' that forces players to chop it down to size fast.

to:

*** The only reason the Guard Scorpion is remembered in the original is because of the memetic TutorialFailure as a combination of [[BlindIdiotTranslation bad translation]] and [[CueCardPause an unfortunately broken-up set of instructions]] making new players eat his CounterAttack. In ''Remake'', ''Remake'' (where it's renamed the Scorpion Sentinel), it serves as a WakeUpCallBoss for players that haven't got used to the combat system. The damn thing goes absolutely ''ballistic'', tears up the entire reactor room while bombarding Cloud and Barret with [[MacrossMissileMassacre bullets and missiles]], has a [[DeflectorShields barrier system]], can discharge an [=EMP=] field, and just when you think it's finally about to kick the bucket, ''it has an [[RegeneratingHealth auto-regenerative emergency mode]]'' that forces players to chop it down to size fast.


Added DiffLines:

** In ''VideoGame/FinalFantasyI'', Bikke and his pirate crew have to be chased out of the town of Pravoka before your party can do any business there. You don't fight Bikke himself, and his pirates are as easily defeated as normal enemies. In ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'', where you get to fight Bikke head-on, he comes armed with a large two-handed axe and a box full of {{molotov cocktail}}s and takes a good deal of damage before you can take him down.
Is there an issue? Send a MessageReason:
None


** ''Acid splash'' in the tabletop game is often regarded as one of the weaker offensive cantrips in 5e, using d6s for damage instead of eight- or ten-siders like most other damage-dealing cantrips, in return for with the ability to potentially hit two enemies if they're next to each other. While it keeps the weak damage dice in ''BG3'', it's been changed so that it now hits all targets in a 10' radius, making it actually a fairly good crowd-control effect against weak enemies when you don't want to waste a spell slot to cast ''shatter'' or ''fireball''.

to:

** ''Acid splash'' in the tabletop game is often regarded as one of the weaker offensive cantrips in 5e, using d6s for damage instead of eight- or ten-siders like most other damage-dealing cantrips, in return for with the ability to potentially hit two enemies if they're next to each other. While it keeps the weak damage dice in ''BG3'', ''[=BG3=]'', it's been changed so that it now hits all targets in a 10' radius, making it actually a fairly good crowd-control effect against weak enemies when you don't want to waste a spell slot to cast ''shatter'' or ''fireball''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BaldursGateIII'':
** Cambions as presented in the 5th Edition ''Monster Manual'' are generally low-level soldiers and attendants for greater fiendish powers; dangerous for a level 1-4 party, certainly, but still very much grunts. The cambions in this game, Raphael and Mizora, are beings whose powers far outstrip those of the player characters, with the former casually teleporting the party to his domain to offer a solution to their tadpole problem, and the latter possessing enough power to act as a warlock patron for Wyll. However, cambions are listed as a source for an infernal patron in the Player's Handbook, with Lorcan, the patron for Farideh from the novel Brimstone Angels, listed as an example due to his collection of warlocks.
*** Raphael is justified that he's both the son of Mephistopheles and is old enough that he watched the literal fall of the Netherese Empire. Mizora is harder to justify, but given her status and position, she may simply be acting as a "broker" of sorts for Zariel, who is ''easily'' strong enough to serve as a warlock's patron.
** A minor case with ''mage hand'' cantrip. In the tabletop game itself, ''mage hand'' is a useful non-combat spell for manipulating objects from a safe distance, such as disarming traps or retrieving objects, but that's really the extent of its main uses, and one of the first limits specified in the ruleset as written is that it cannot attack. Also to use it during a combat encounter, it requires using your action to do so. In this game, the ''mage hand'' acts as its own entity (even taking its own initiative so as to not rob you of your action), and can attack and shove enemies, even taking opportunity attacks. The hand does have only 3 hit points, but its function is more akin to a summoned familiar than the ''mage hand'' proper. The only downside of its adaptation to the game is that you can now only use the cantrip once per short rest, rather than at will like every other cantrip. The exception is an Arcane Trickster rogue, whose ''mage hand'' practically becomes a {{Familiar}}: lasting more or less forever unless dismissed or destroyed, able to pick locks and disarm traps, enable your Sneak Attacks, and summonable whenever you want instead of once per short rest.
** Almost every class has had some added ability or functionality from the tabletop. Paladins for example get a new "Channel Oath" ability from their oath atop their usual oath feature and oath spells. Oath of the Ancients paladins can use it as a AOE heal over time, Devotion paladins get automatic radiant damage to enemies who hit them, and Vengeance paladins can make theirs or an ally's weapon deal radiant damage and inflict the dazed condition. Casters who prepare spells can swap their prepared spells out of combat without resting. This leads to every class being more powerful than their tabletop counterparts.
** In the tabletop version, elder brains are completely immobile, living inside liquid tanks that sustains them and the colony's tadpoles. They are sometimes depicted as hovering just above said pool. Their size varies from the size of a large car to that of a pool. Their only physical ability is to use tendrils to grapple and choke threats, depending on their awesome psionics and spells for protection. In the game the Absolute, having evolved into a Netherbrain, is gigantic, big enough for the entire party to have a fight with a dragon on top of it. It also does not require its tank, being fully mobile. This is apparently the result of possessing the Crown of Karsus, which is the source of its tadpoles' enhanced abilities.
** In tabletop play, ''speak with animals'' only affects creatures with the ''beast'' type. Meaning it has no effect on owlbears or displacer beasts (who fall under the ''monstrosity'' creature type) or familiars (who, while they look like animals, are ''celestial'', ''fey'', or ''fiend'' spirits taking on animal form). The game employs a much broader definition of beasts, greatly expanding the spell's use and allowing its users to make contact and potentially ally with a lot of creatures.
** In the first two games Boo is an inventory item for Minsc and any ass-kicking done by him is offscreen and may be the work of Minsc's imagination. Here Boo is a summonable pet with a whopping 20 HP and hits comparable to a long sword. He has better stats than a starting PC fighter. To the point where there's several videos online of Boo delivering the killing blow to various act 3 villains.
** ''Lightning bolt'' does potent damage, but has to share spell slots with the vaunted ''fireball''. In 5e it's not common to take it outside of RP reasons because the narrow blast corridor makes it hard to use in comparison, but here the corridor is about twice as wide as it should be, making it much easier to compete with ''fireball''.
** In tabletop, mind flayers are restricted in their choices for hosts for ceremorphosis to humans, elves, drow, githyanki, githzerai, grimlocks, gnolls, human-sized goblinoids, and orcs — creatures outside the average height range for those races cause the tadpole's evolution to proceed either too fast or too slowly, with both resulting in both the host and the tadpole's death. As a result, races such as the duergar, dwarves, and halflings are considered nonviable for ceremorphosis. Gnomes are also uniquely unsuitable, as while they are more likely to survive the process, the resulting ceremorph is smaller, weaker, more likely to be free-willed, and may also suffer from an imperfect transformation which limits their intelligence and reduces their power even further. In the game, succumbing to ceremorphosis will result in a healthy, full-sized mind flayer regardless of the character's race, even if playing as one of the usually unacceptable hosts. Presumably the tadpoles created by the Absolute allow them to bypass at least some of their usual limitations.
** ''Acid splash'' in the tabletop game is often regarded as one of the weaker offensive cantrips in 5e, using d6s for damage instead of eight- or ten-siders like most other damage-dealing cantrips, in return for with the ability to potentially hit two enemies if they're next to each other. While it keeps the weak damage dice in ''BG3'', it's been changed so that it now hits all targets in a 10' radius, making it actually a fairly good crowd-control effect against weak enemies when you don't want to waste a spell slot to cast ''shatter'' or ''fireball''.
** In tabletop, the ''disguise self'' spell is an illusion, essentially a hologram you place over yourself that can't stand up to physical scrutiny, nor can it account for changes in height or number of limbs. In this game, it's treated as a polymorph, i.e. a physical transformation, meaning it allows you to do things like turn into a gnome in order to fit through a small hole, or use equipment that is locked to a specific race, and is much harder to detect. The only downside is that it now can't be used to imitate a specific person, instead being limited to a certain number of preset appearances.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Unlike in the original ''VideoGame/{{Gradius}}'', Xaerous Brain is ''not'' a ZeroEffortBoss in the fan game ''[[https://www.esc-j.net/stg/stgdu/upload.php?id=0000598 Universe]]'', but has plasma cannons and a regenerating barrier.
Is there an issue? Send a MessageReason:
None


** Lin, the TokenMiniMoe {{Kawaiiko}} in the series as an adult has the same weapon usage as Mamiya. But what differentiates her from Mamiya is that she can ''[[DropTheHammer pick up a steel girder as a weapon as the playable men can do and Mamiya can't]]''. Damn...

to:

** Lin, the TokenMiniMoe {{Kawaiiko}} in the series as an adult has the same weapon usage as Mamiya. But what differentiates her from Mamiya is that she can ''[[DropTheHammer ''[[CarryABigStick pick up a steel girder as a weapon as the playable men can do and Mamiya can't]]''. Damn...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Season 3 of ''VideoGame/CrashTeamRumble'' brings in [[VideoGame/Spyro2RiptosRage Elora]] as a Hero. She goes from being almost entirely reliant on Spyro and supporting him on the sidelines, to fully capable of kicking Ripto's (as well as everyone else's) ass with kicks and tornadoes, and has a complimentary healing power to boot.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/CreedRiseToGlory'' takes some liberties with various characters Donnie fought (or didn't fight, or who didn't even exist) in the film ''Film/{{Creed}}''. Every opponent except Conlan is hyped up to be much more dangerous and important than they were in the movie -- including an unnamed bouncer from the club where Donnie punched out a performer.

to:

* ''VideoGame/CreedRiseToGlory'' takes some liberties with various characters Donnie fought (or didn't fight, or who didn't even exist) in the film ''Film/{{Creed}}''.''Film/{{Creed|2015}}''. Every opponent except Conlan is hyped up to be much more dangerous and important than they were in the movie -- including an unnamed bouncer from the club where Donnie punched out a performer.

Top