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This is discussion archived from a time before the current discussion method was installed.


Working Title: Presudo Difficulty: From YKTTW

"his sometimes runs into the issue that it doesn't actually make the game any harder; for example if enemies have more health, they might just take longer to kill."

Muninn: Regarding the above sentence, wouldn't that be making the game harder? If increasing the damage an enemy deals means it can kill you in fewer hits, wouldn't that require a higher difficulty of skill?

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