This is discussion archived from a time before the current discussion method was installed.
Working Title: Presudo Difficulty: From YKTTW
"his sometimes runs into the issue that it doesn't actually make the game any harder; for example if enemies have more health, they might just take longer to kill."
Muninn: Regarding the above sentence, wouldn't that be making the game harder? If increasing the damage an enemy deals means it can kill you in fewer hits, wouldn't that require a higher difficulty of skill?