You get what you pay for.
Adventure Quest is probably worth the $20 fee that it costs to play it properly. Good console games cost $50-60, after all. Adventure Quest starts out as a time trial demo of sorts, although Atrix Entertainment conveniently forgets to remind newcomers about the 'time trial' aspect when starting to play—which is fair... maybe.
The game itself is entertaining... at times. Having managed to reach up to level 95 with a fairly optimized mage-type character before getting bored, I can vouch that 95% of Adventure Quest is essentially just grinding for new levels and gold, which while obviously not fun, is a staple characteristic in nearly all online games anyway, so it's difficult to complain in that respect. However, if the equivalent of raising a Pokemon
to level 1000 to gain the first 60 (and easiest) levels is a put off to anyone, don't play AQ. The battle system itself is also extremely one-dimensional. Click a button to attack, and you attack. Repeat for about 20 turns. It's Better than it sounds
, but not by much.
The game has a somewhat severe case of GuideDangIt
, and any first-time player will inevitably mess up in allotting stats and buying useless weapons. This is somewhat infuriating, because stats and weapons cost gold, which is pretty much the game's lifeblood when it comes down to it. For anyone interested in playing this game, be sure to look up character optimization strategies on the player forums. It will save you worlds of grief.
Aside from AE's arguably justified obsession with advertising, upon playing the game, one thing becomes extremely obvious: The AE staff are dorks—and I mean, irredeemable Nerds
in every sense of the word. The amount of IncrediblyLamePuns
in particular is cringe inducing and about 25% of the in-game monsters are JokeCharacters
. Think, space invading salt shaker at that trope's peak. The next 35% of enemies is made up of Killer Rabbits
of all sorts: little flower fuzz balls, cute weapon wielding bunnies, transforming bambi deer, you name it. The rest somewhat more faithfully follow the game's cyberfantasy theme type.
Basically, AQ is more or less worth paying just the initial $20 fee. You won't really regret it, but you won't exactly want more either. It's entertaining for a while, but otherwise, it isn't especially noteworthy.