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FinalStarman Since: Nov, 2011
11/28/2014 18:30:28 •••

A fun but underwhelming anniversary (3DS version review)

Sonic's old character design returns alongside his modern counterpart for Sonic's 20th anniversary, and thus Sonic returns to the two gameplay styles format from Sonic Unleashed. The difference here is that the gameplay styles are more similar and relevant to each other. The game's story is conveyed through embarrassingly minimalistic cutscenes—animated 3D models slide around and speak with almost no voice acting, as if the game only made half the transition from DS. Thankfully the levels, on the other hand, are beautiful and perfectly capture the look of the originals. The soundtrack is compiled from some of the best music of Sonic's anthology.

Classic Sonic's gameplay is a faithful reproduction of the Genesis games, with almost the exact same physics and the first three of his levels being facsimiles of the originals, and Modern Sonic's gameplay is more similar to the Sonic Rush Series and Sonic Colors (including the 2D sections of the Wii version). I enjoyed Modern Sonic's boosting and ring-jumping even more than Classic Sonic's spin dashing and rolling. There are seven bosses, three of which are races against three of the four other hedgehogs, and they're all executed well, despite Shadow and Silver's warping and attacking.

The gameplay is fun overall, so what's the problem? The problem is that there isn't enough of it. There are only seven levels, each with a Classic act, a Modern act, and a very easy Special Stage like the ones in Sonic Heroes but polished. All levels are quite short—never the length of some of the more complex levels in Sonic 3 And Knuckles. The game tries to make up for it with missions, which unlock music tracks, 3D models, and artwork when cleared, but these are bland and reusing the same content. Particularly noteworthy are the missions where you must clear a level without losing a life or under a lenient time limit, which is already pretty much mandatory to earn an S rank on a level, a task that is more fun and easier than several missions. Earlier Sonic games remedy the problem of only having fourteen levels by adding other characters, making the levels longer, and adding interesting alternate objectives, but this game has quality and little quantity. As a result it just feels incomplete.

Mahboi Since: Mar, 2013
11/28/2014 00:00:00

I agree. The 3DS version was very fun but could have been more (I heard it was rushed out in 6 months). I think Dimps is capable of making a great Sonic game on the 3DS- Lost World on the same console was actually a huge improvement over Generations 3DS in almost every way, from 3D levels to Super Sonic to sheer amount of content. That game's problem was its gameplay.


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