How could something so obscure be so overrated?
Before I start, I'd like to say that Okami
is not a bad game. It is competently made, there are no serious bugs, the gameplay is decent and the Celestial Brush is fun to use. Yet at the end of the day I found Okami to be simply average, not terrible, but not really amazing.
However if you listened to Okami's fanbase they'd say that it's an underappreciated masterpiece and one of the best games ever made.
Are we talking about the same Okami here?
The gameplay works well, but apart from a few fun puzzles 'works well' is the best it ever gets. The story, aside from a few awesome/heartwarming moments (mostly near the end), is just your incredibly generic "good guys vs evil villains" plot with equally generic characters, with a few Shinto terms sprinkled over to keep things 'fresh'.
About the characters, all of the more noteworthy ones feel almost completely identical, especially aggravating is how dull the female cast is. Sakuya, Kushi, Otohime, Fuse, Himiko, any of them could say anything and, unless it was referring to a specific object, it could easily come from any other's mouth. When the Heroic Mime
has more personailty than they do, you know you have a problem. Waka, Oki, Ammy and that paperslip-thing are probably the only characters in the whole game that feel unique, including the bad guys. Not to mention Issun's lechery started to feel really degrading after a while.
The art style is certainly colourful, unique and pretty, but it is nowhere near the best graphics seen in videogaming. I'd say Rayman 3
probably looks better than this (although R3's graphics were pretty good back then, so I'm not insulting it).
I'll say it again: Okami
is not a bad game, it is certainly not horribly broken or highly offensive, I had no problem with the environmentalist message, and there's fun to be had here. But after playing it I feel like maybe there's a very good reason this game wasn't a gigantic hit. Put simply, I found Okami
to be the very definition of So Okay Its Average
. I probably had more fun with Twilight Princess
(despite it adding nothing new to its franchise), and Shinto mythology has been handled and incorporated a lot better in other games/books/anime.
Speaking of Shintoism, why is Tsukuyomi a friggin' sword in this game?!
I think you missed the part where you should have realized that the game isn't taking itself seriously, and you aren't supposed to either. And in a genre dominated by Zelda - which, aside from Midna and Majora's Mask, utterly fails to deliver decent characters and plots - Okami does feel refreshing.
Penguin 4 Senate
26th Sep 09
Guest Of Dishonour
26th Sep 09
(edited by: Guest Of Dishonour)
I haven't played the game (So I can't really comment on the review proper) but isn't "obscure" misused here? Okami may not have been a smashing commercial success, but it won a lot of awards and has a dedicated fanbase. Metamorphic Force is obscure. GI. Joe Extreme is obscure. Okami sure as hell isn't obscure.
27th Sep 09
5th Feb 10
Honestly, I played Okami without any background, references, biases, ect. I found it to be most likely my #1 game. Sure, the art wasn't the best. But it was supposed to look that way. The whole game looked like it was a pop-up storybook, but it was meant to look like that and they pulled it off miraculously. The music is just too amazing to describe in words, I'm not kidding you. You CAN'T say Reset (Thank You) wasn't super tear-jerking. Also, the characters weren't as one-sided as many video-games tend to do. When you think of a hero, you think of a strong, brave person who stands up and always does what's right, with a sword made of the finest material. Susano... not so much. You certainly don't think of a lazy bum that loves to drink sake and has a sword made of wood. This really gives the characters dimension, and makes you wonder, "What if heroes really were like this? Would they be able to come off as awesome in the end?" Tobi ("that paperslip-thing", as you described it) had to be my favorite character, and he only got a few minutes of playtime. That's admirable, don't you think?
7th Mar 10
18th May 10
Graah! I can't believe one could classify a game so unconventionally awesome as Okami as nothing more than "simply average"? You've attacked the graphics, gameplay, mythology, and characters of Okami, and conveniently avoided the music and the storyline; only these TWO elements make the game more interesting than Twilight Princess, but many people feel Okami surpassed TP in every aspect. Your supporting examples were weak and you never even designated whom you were referring to in you ONE trope. I'm not one to frequent internet sites, and you won't find any links to trope webpages, but this review was as offensive in content as it was in execution. Okami was a marvelous game, and it hasn't gotten the recognition it deserves because people such as yourself can't appreciate, nor even express a solid opinion about an amazing video game.
After reading your review, I asked myself the same question you asked in your introduction: are you playing a different Okami? Because you reference all of the same characters and droolingly overzealous fanbase, you have played the same game. But another question comes to mind...did you actually play Okami? Based on your shallow, vague analysis of the game from general to specific, I'd say not. Your approach relies heavily on references and comparisons to other games that appear to be much more familiar to you than the game you're supposedly reviewing. Beyond that, you list off random characters and say, "Waddayaknow, they're random!" Then you rail about the "generic plot" of the game and mumble out "Shinto Mythology" without ever actually giving any examples. I'm completely inclined this review is based on a few game reviews off Youtube and a quick scan of Okami Wiki
for character names. I wouldn't be surprised if half of this review was ripped from another, possibly BETTER, negative review you found on Google.
Jumping into the meat of your paper, you first insult the gameplay of Okami, saying that other than a few puzzles it feels generic. Okami is one of the least generic games of this era, particularly because A) You play as a wolf. Before yo say "Twilight Pricess blah blah blah" I should point out that TP came out AFTER Okami; in fact, a large portion of TP can be directly attributed to Okami (Clover Studios was dissolved after Okami was made, so the Legend of Zelda crew never got sued). B) The game is based almost entirely off an enormous array of Shinto legends and stories. The only time I've ever seen so many fairy-tales incorporated into a single body of work is "Witches Abroad," a book by Terry Pratchett (who is credited with many of the tropes found throughout this website). The sheer volume of mythology that was connected in Okami is only highlighted by the fact that Shintoism is one of the least organized systems of belief (and is therefor harder to put together). C)Okami is the only game to ingrain such a long, flowing storyline into the action and emotion of the game. The game itself can take up to 60 hours of innovative and continually interesting storyline. Compared side by side with any Zelda Game Okami can be twice as long; Okami has more weapons; Okami has more attacks; Okami has a bigger overworld; and Okami has a balanced experience system. Okami has - overall - a greater gameplay value than most unoriginal ("canonical") Zelda Games. The Good Guy/Evil Villain plot that you say predominates the game is completely altered or upset by characters like Tobi and Susano, who redefine and give new depth to Evil and Good. In fact, because many people consider Shiranui evil, the complexity of who and what are Good or Evil is tenfold the typical Good vs. Evil plot of typical adventure games.
Getting back to Characters, you say that "Sakuya, Kushi, Otohime, Fuse, Himiko, any of them," represent a dull female cast. All of these characters are different, and only one of them plays the stereotypical "Damsel" that saturates the video game industry. As a matter of fact, all of these women are strong and upright in the face of Evil and Danger. Kushi willingly goes to the Moon Cave to fight Orochi IN PLACE OF Susano. Sakuya brings you back to life, initiating the entire game. Both Sakuya and Queen Himiko sacrifice themselves in order to defeat evil. In fact, THE MAIN CHARACTER OF THE GAME IS FEMALE! Okami Amaterasu was a female sun goddess who actively participates in the destruction of evil (that means the PC: you). As for the "Heroic Mime" having a greater personality than the other characters, no shit! In the Legend of Zelda, Link serves the same purpose, and Ammy has more personality than him! As for Ammy's annoying sidekick, Issun insults everyone; he spends more game time talking about how Susano is a lazy slob or Waka is a half-baked twink (both of which are proven untrue) than he does goggling any female character or even making dirty comments about them. How much of this game did you play again?
You're criticism of the graphics is also twisted and blown out of proportion. Rayman 3 had a graphic style no different than that of any other pathetic platformer anywhere on the N64 or PS 2
; it looks no better than Banjo-Kazooie (which I have enjoyed more than any game in the Rayman series). Okami surpassed them both by transforming simple graphics from a 2Gen engine into works of art. Simply stopping to look at the scenery in Okami is more fun than hopping around bashing in the lums (lol Captain Hammer) of a game that over-Lampshades itself! Not only were Okami's graphics more artistic, they reflected the overall theme of the game. The Celestial brush involves painting (in case you didn't see this in any of the Review Videos you must've watched) and the graphics for the game LOOK PAINTED. This continuity has yet to be outdone (although the vigor and color of Skyward Sword could very well take this title...fingers crossed...). I'd like to point out that the amazing music in Okami is also yet-to-be-surpassed. The number of emotional, exciting songs in Okami have me playing the game just for the music (sound test woot)! In fact, the cheapest price for the Okami Soundtrack is more than $70, more than twice the cost of the game! Both the audio and visual delivery of Okami far surpass anything else in the gaming world.
There's a line in your conlclusion (I think that's what it is...it's hard to tell in such a sloppy review) where you say, "I'll say it again: Okami is not a bad game, it is certainly not horribly broken or highly offensive, I had no problem with the environmentalist message, and there's fun to be had here." NO PROBLEM with the ENVIRONMENTALIST MESSAGE? What are you come kind of demoniacal planet-hater? Do you not care for the environment? Was it hard for you to play this game after throwing that pop bottle out on the side of the road? How can you say those words without feeling some kind of sour taste in your mouth? 'Oh, no the games alright, but that environmentally conscientious feeling gets kinda gross after a while.' You make me so sick I want to pick up other people's litter on the side of the road.
"But after playing it I feel like maybe there's a very good reason this game wasn't a gigantic hit. Put simply, I found Okami to be the very definition of So Okay Its Average." " For starters, you shouldn't say anything so generally negative after not supporting any of your opinions. Heck, I'm not saying your review is bad, I'm stating why I think it's bad and exactly why, where, and how, as well as countering all of your arguments with descriptive-detail supported arguments. I hate people who hate for no [supported] reason (by the way, my reason is that you've unreasonably insulted my favorite game in the ONLY review on an equally amazing website. Screw you).
"I probably had more fun with Twilight Princess (despite it adding nothing new to its franchise), and Shinto mythology has been handled and incorporated a lot better in other games/books/anime." As a closing statement, just mumbling out some gobbledygook about Twilight Princes and Shintoism is pathetic, especially when you're talking about Okami, a game steeped in Shinto Mythology that later became the Go To source for Lo Z
:TP. How can you end a review by skipping the TOPIC and pointing at other examples!? Your entire review of this game was BS. If you did actually play through Okami in its entirety then how could you be so shallow as to discount it as every other "OK so its Average" game out there? I hope you read this, because your review SUCKS in complete contrast to Okami (which is still the best game in the World...post Inception).
PS: By the way, there aren't any swords in Okami named Tsukuyomi. Tsukuyomi is a moon god in Shinto belief. The sword you're thinking of is Tsumugari, also known as Kusanagi-no-Tsurugi: the blade wielded by none other than Nagi from the Stable Time Warp (trope) who seals Orochi away 100 years in the past. The legend holds that his sword is given to Amaterasu by Susanoo after he slays Orochi, hence why you get the blade after truly killing Orochi in the present. Know your mythology before you bring Shintoism into a discussion about Okami!
19th Oct 10
It's rated high probably because lots of other games these days suck in comparison.
20th Oct 10
25th Oct 10
(edited by: TeraChimera)
27th Jan 11
(edited by: KlarkKentThe3rd)
Finding faults is the line between being a fan and being a fanatic.
28th Jan 11
3rd May 11
3rd May 11
16th Aug 11
16th Aug 11
(edited by: GigaHand)
9th Oct 11
11th Nov 11
(edited by: Alucard)
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