The Legend Of Zelda Majoras Mask season review by
Neo Yi
Whimsical and Heartwarming
I know many
Ocarina Of Time fans are going to beat me to a pulp, but I always preferred
"Majora's Mask" over it. As much as the series itself is enjoyable, it really does amount to the same
Save The Princess and the
world from
Big Bad Ganon(dorf). Though
Majora's Mask's plot is yet another variation of the latter plot, its unique presentation keeps it fresh and entertaining.
The new time system takes great advantage of the three days you have. You have to truly think and use it wisely to get the best result or you'll end up starting over. Luckily the game is kind to input in certain songs and save points to lessen the frustration. The graphics are detailed and despite the N64's fuzziness, was nothing short of unique eye candy. The overall gameplay may have been smaller then
"Ocarina Of Time", but the sidequests expanded and that there lies the heart of this game.
Each character, big or small, have their own little stories. Most of whom you'll be helping. Outside of making you
warm and fuzzy inside for helping them, the game does a marvelous job working their lives 'round the clock. You
feel for these people, you want to risk life and limb to help them, and if you fail, you feel like a failure; a punch-in-the-gut failure. Why I love MM is that these characters have
characters. They're ridiculously charming and their reactions to their lives and the impending moon slowly colliding to Earth is one big
Tear Jerker moment. It's just like Nintendo to create charismatic characters that you give a damn about.
It is highly appropriate that the theme of this game is friendship. The overall story is big on this and the tale of Skull Kid and his actions mark clear of the
good Samaritan you do throughout the game. By the time you get all 24 masks and complete the game in whole, the sense of achievement is no less satisfying. You made these people happy.
While I still prefer "Ocarina of Time" to this game, I'm not gonna beat you to a pulp; I agree with much of what you've said. "Majora's Mask" was great.
24.216.177.148
21st Sep 09
Guest Of Dishonour
21st Sep 09
(edited by: Guest Of Dishonour)
I know it sounds weird, but the game has a lot of charm to deserve the "whimsical", Tingle or not.
Neo Yi
21st Sep 09
Komodin
22nd Sep 09
"Whimsical" may mean a different meaning to both of us as I see that word as associated with charming, unique, and something altogether different, but wonderfully engaging. Which MM was to me.
Neo Yi
22nd Sep 09
201.248.71.19
6th Oct 09
24.216.177.148
6th Oct 09
It's not Fan Dumb, it's that Nintendo is rarely intimidated by detractors who bash its most daring works; they developed Majora's Mask, The Wind Waker and Four Swords Adventures, in a row, despite the skepticism of fans who were awaiting for a game like Ocarina (and not caring for whether that game would take or not the series in the most unique direction possible). Same happended with Retro Studios, who made three excellent Metroid games regardless of the traditional fans' opposition. Point two: I know that none of the Zelda games are terribly different from each other, and I'm not interested on awaiting for another Zelda II: The Adventure of Link, but each title contributed with gameplay ideas and mechanics to keep the main experience fresh (traveling to the future, time-based systems, sailing, multiplayer mode, mask-induced shapeshifting, GCN-GBA connection, linking two games, side-scrolling mode, Dark World, and so on). Just tell me what offered Twilight Princess in that sense. Shapeshifting into a wolf? The idea was based on those of Majora's Mask. Twilight Realm? Simpsons and A Link to the Past did it already. Learning new Skills? Zelda II and The Minish Cap did it first. The only possible innovation coming from the game (and this only applies to the Wii version) was the control scheme, but it was tacked-on because it's actually a GCN game whose means of gameplay were based in the traditional controls of a past-gen console. I repeat, I'm not just bitching about the game. Nintendo tried different things with previous Zelda titles, but fans are unpleasable, began to beg, beg and beg for a mature and adult title (clearly they skipped MM), a "non-experimental" and "non-odball" title, and Nintendo had no choice to make TP. A coward act.
190.202.150.188
7th Oct 09
Oh sorry. Typo. I meant "...had no choice but to make TP. A coward act".
190.202.150.188
7th Oct 09
24.216.177.148
10th Oct 09
TheNerdyNinja
12th Oct 09
You're not alone. I felt that Majora's Mask gigantic encompassing world where you could observe characters and see what they're really like, on top of the fact that Majora itself.. well freaked me out.
And it was a breath of fresh air as opposed to "Find sword, kill Ganon(dorf), save princess.) would have been.
Dutchtica
29th Oct 09