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Unlockable Content should be the supertrope at the least. Possibilities are T Ime To Unlock More True Potential, Full-Potential Upgrade, or Double Unlock.
Hmmm.
- Time to Unlock More True Potential is about outgrowing a teacher rather than how you find a new one.
- Full-Potential Upgrade is about combat power, not expanding possibilities.
- Double Unlock does happen frequently in "unfolding games", but it's still not about expanding play.
Guess this is a job for TLP.
If I'm reading this correctly, you're looking for "Content that can be unlocked or awarded via Emergent Gameplay". That sounds like The Dev Team Thinks of Everything.
My name is Freezer and my anti-drug is porn.There's some of that in Awaken Online, where the AI game engine can and does invade players' minds, but certainly not in unfolding games, which are tiny in order to keep the options manageable. And TDTTOE also isn't about the results of emergent play or thorough enough planning to seem emergent or precognitive, just about emergence or massive planning..... existing in the work.
But hey, that's another trope I needed to add to the AO page. XD
Edited by IsaacsLaughingIf what you're looking for is an intentional feature, that's The Dev Team Thinks of Everything. If the game devs didn't intend for X action to happen, that's Good Bad Bugs. Some actual game examples of what you mean might help narrow things down.
My name is Freezer and my anti-drug is porn.
Is there a trope for when players can unlock major features in a game through gameplay? For example:
What I'm looking for isn't Emergent Gameplay itself but a system that rewards EG.