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Rivux same old me from [a jump to the sky turns to a rider kick] Since: Aug, 2010
same old me
#7201: Jul 27th 2014 at 6:30:00 PM

...well. This is quite the thing to have been thrown into.

I flick the ring for fun and proceed on.

mario is red, i am green, i try my best, but everyone's mean
LordHerobrine THIS IS MY FINAL FORM from the Aether, on vacation. Since: Oct, 2013 Relationship Status: You cannot grasp the true form
THIS IS MY FINAL FORM
#7202: Jul 27th 2014 at 8:21:28 PM

> Ask the elf if he needs any assistance, in thanks for the night's stay. If so, or if not, either assist him if he does, or then ask where a life force shrine might be found. I've used them before to heal my essence, so another one would be welcome. I don't feel that comfortable going on with less-than-decent health all the time.

I am the once and future king.
bRaHiAn1 Maid of Time from Where Nothing Gathers Since: Jul, 2013 Relationship Status: He makes me feel like I have a heart
Maid of Time
#7203: Jul 27th 2014 at 9:24:37 PM

Well. Shit. I don't think I like this guy.

>Pull the arrow out and cast Cure on myself, while neglecting the other guy's wounds.

i think i mostly want to see what happens when this whole place breaks apart
Trip Since: Mar, 2012
#7204: Jul 28th 2014 at 12:59:36 AM

>Trip: "HOOF! Oi! Watch where you're going, punk!". Push NES off of me, and try to cast a basic heal spell on myself.

And then there was silence
Kayne MeeMdic from cp_well Since: Oct, 2013 Relationship Status: YOU'RE TEARING ME APART LISA
#7205: Jul 28th 2014 at 3:29:36 AM

Imarat, eh? I guess that nation sure likes symbolizing itself with rodents.

Very well. If you want to remove me you got to do a little better than activating an alarm!

> I take a good swing with my axe.

I aim specifically to hit the guard that comes closer to fly into into the other guard at the lever.

edited 28th Jul '14 2:47:34 PM by Kayne

Let's throw him in the fire said Thomas and Alfred.
NESgamer190 Hello! from a NES cartridge Since: Sep, 2012
Hello!
#7206: Jul 28th 2014 at 7:11:23 AM

Well, I've heard of crash landings, but that took the cake... ow...

Action: On my feet in a defensive position! There's no telling what the wizard'll do, let alone the others!

All in-character mind ya, though at this point, I'm wanting to doublecheck, but with the pact, I'm basically one of the enemy if I'm not mistaken?

"If you have any beefs with Santa, do remember to SETTLE IT IN SMASH!" Quote by Edveed
CathariSarad Since: Jan, 2014
#7207: Jul 28th 2014 at 12:16:47 PM

Kayne: Holy shit I did not notice that.

NE Sgamer 190: Not necessarily. You don't really have to side with the witch since she shoved her foot down your throat and humiliated you. Also, the witches aren't necessarily allied to each other. I haven't fully decided if I wanted to include this effect, but your dice rolls have the potential to be altered. However, that specific pact you made with that specific witch won't come into effect until late in the game. It'll basically make it impossible to do anything against her, when everyone has become strong enough to take down some of the stronger witches and other powerful NP Cs. If you want to have a chance in taking down that specific witch, you might want to find a way to remove the curse.

Philosopher The thing with the red gold crown. from Behind the Wall Since: Jan, 2011
The thing with the red gold crown.
#7208: Jul 28th 2014 at 1:06:39 PM

I apologize and offer to make amends by making more spears for her.

It comes. The corrupter comes. Don't let it touch the tower lest all reality crumble.
CathariSarad Since: Jan, 2014
#7209: Jul 29th 2014 at 2:50:35 PM

Turn 29

First time posts for this session require you to state a race and class of a Dnd/Fantasy RPG variety. This is an RTD with some continuity and I want to make sure you don't show up with space-themed stuff when that doesn't fit with the general theme. I also recommend reading through my previous posts to get a sense of how I run things and some of the things you don't want to do. You'll also get a sense of the stuff that's going on by doing so.


The Space Phantom: (4) You descend into the village up ahead. Upon a closer look, several plots for farming surround the central enclosure, where a large number of residences similar to those from the northern village lay. A single bird statue seems to stand in the village’s center. Just beyond the village, you see a large, circular structure of stone with a single entryway. You see a few torches lit outside each of the houses, but you can only see one villager roaming about, holding a torch as well. You approach her while on the bike, and she says, "What the hell are you doing with one of those elves? Never mind. If a priestess trusted you with a power like that, you must have reasons for being with one of them. You must be an envoy from the east. We’ve already evacuated most of our population and they’re heading towards Sfan. I’m just checking to see if we’ve left anyone behind. You’d best return to your village. I shall be leaving shortly. The skies over Srujjan shall soon be upon us."
Rivux: (4) You flick the ring. You hear a voice boom all around you, "What’s this? Oh right, you must be Hasuni’s new recruit. Do you have anything to report at the moment? If not, you really shouldn’t tap on that ring just because you feel like it. We get this loud alert on our side and we really don’t want to hear it unless you have something important. It’s a really annoying feature that we haven’t hammered out of the device. So seriously, don’t tap that thing just because you feel like it."

Meanwhile, you continue proceeding through the dark tunnel. After some distance, the path turns right. After walking some distance, you press your hands against the wall in front of you, and the tunnel gives way to the night sky. Just in front of you, you see a bush. Towards your right, you see a large forest, and there seems to be light and smoke coming from deep within it. Further out towards your left you see a small fortified encampment, lit with torches, sitting on a hill. Though some of the features are difficult to see from your distance, the fortress seems half complete. It is surrounded by a wooden palisade and ditch, but many of the walls look like they have been burned down. At other parts, you see stone walls currently under construction. At several points along the fortress, you see large blue banners depicting a hawk surrounded by seven golden stars. Many people seem to be wandering about this site, and a few wagons move to and fro.


Lord Herobrine: (4) You ask the elf if he’s in need of any assistance. He says, "Naw, I’m good over here." Despite not having encountered a life force shrine in this world, you ask him where you could potentially find one. He says, "I don’t reckon hearin’ of a place where you could find somethin’ like that. You could ask one a the village priestesses if you need healin’ or somethin’. Though, if yer lookin’ for somethin’ more grand, there is one place you might want to have a look at. Over to the east, past the mountains here, you’ll find a big-ol’ desert. Couple a years ago, I decided to venture into those parts. Nothin’ but sand for the most part, but you’ll find the occasional twig-tree and underground cavern. Place is crawlin’ with undead. You keep followin’ them till you see them every hundred yards, an’ you’ll eventually see a giant pyramid smack dab in the middle. You might find somethin’ there. The skeletons and zombies aren’t too much of a problem so long as you don’t attack them, but you’re gonna need to watch your supplies, ‘cause it’s a long journey."
B Ra Hi An 1: (2) You try healing yourself of your wounds with a simple cure spell. Unfortunately, you can’t seem to muster enough stamina to do so due to running extensively. Additionally, you’re still reeling in pain from the swordsman’s accidental blow. The bowman from the third cart says, "We would best get some rest for the night. I’m going to stay up and keep watch for those shadow people."

Tyrone says, "That would be best, but we’ve lost most of our supplies. We might need to forage tomorrow if we wish to reach the city."

The swordsman says, "Look, you decide to do whatever you want, I’m getting back our stuff from those shades."


Trip: (6) After making your statement, you shove the dwarf off you, though it looks like he was trying to get off you himself. Shortly after, he seems to regain his balance and he moves over to retrieve the hammer on the ground. You then take a moment to heal yourself. The spell channels a stream of white mist to your broken leg, mending it. However, it also seems to channel itself towards the kobold head laughing in the air, and then further towards the many corpse lying about. The abomination’s corpse along with those belonging to the two dead shrumen and the dead archer rise up into the air and begin orbiting around the head. The captain says, "By Lasca’s fury…"

One of the axemen says, "What in the world is going on?"

You see the three smaller bodies plunge themselves into the abomination’s stomach area. Additionally, you see the golden hammer rip itself out from the dwarf’s hands and strike his right ankle, causing him to fall over. The fused shrumen heads transform into an amorphous, fleshy blob and then morph into a smiling unicorn’s head. The stomach seals itself up and the monster’s arms reattach themselves as it floats in the air. Meanwhile, you see the captain to pick up one of the downed shrumen’s axes. As this happens, the golden hammer flies right into the bottom of the abomination, and then twists ninety degrees clockwise. Shortly after, the abomination’s entire torso becomes covered in overlapping golden plate armor. The unicorn says,    "Did you really think your silly banishing spell would hold me forever? Too bad. Now it’s time for some happy fun times with Chuckles. It’s time to party bitches! KYAHAHAHAHA!!! AHAHAHAHA!!!"   

You see the captain run up to the dwarf and try handing him one of the axes. He says, "Take this soldier. Everyone, let’s get out of here!" K.U.B.S. Abomination has appeared.


Kayne: (6) You charge in to the guard on your right, preparing your axe for a blunt swing. The guard simply stands his ground while holding his saber in front. You swing your axe, but the guard absorbs most of the blow with his shield. However, you keep moving forward, landing yourself into the point of the blade and charging into the guard. The guard moves with you but eventually falls to the ground, causing you to trip over him. You tumble over and then crash into the guard by the switch and slam against the side of the cave entrance. Rocks from above fall onto you. Although the pain isn’t too unbearable, the rubble seems to have rooted your legs into the ground temporarily. You hear many footsteps from deep within the cave.
NE Sgamer 190: (1) Cathari is lazy so stuff is repeated from Trip's section. The mage says, "HOOF! Oi! Watch where you're going, punk!" As you try to lift yourself away from the mage, ve shoves you. You quickly regain your balance and obtain your golden hammer. After this, you ready yourself in a defensive position. The mage doesn’t seem to be making any hostile actions towards you, but you see a stream of white mist flow from vis hands into vis left leg. At the same time, this aura flows upward towards Chuckles’s disembodied head. Should you turn around, you’ll notice that sometime after you landed, the monster’s guts seem to have been ripped out. However, you see the massive thing’s corpse rise up into the air along with two shrumen corpses and one belonging to a kobold. The stream flowing into Chuckles seems to have connected itself to these corpses. They begin circling around Chuckles. From your position, you can now see the creature’s hind legs seem to have been sliced in two. Additionally, there seems to be a tail composed of two shrumen torsos attached to each other with an eyeless bear’s head on the end. One of the kobold heavy soldiers says, "By Lasca’s fury…"

One of the axe-wielding shrumen says, "What in the world is going on?" At this moment, the smaller corpses begin plunging themselves into the open stomach of the greater abomination.

Although you have maintained a relatively defensive position, you feel your hammer rip itself out of your hands. It moves down low and strikes you right in your right ankle, bending your foot into an awkward position. Losing your balance, you fall to the ground. In the reflective surface of your hammer, you see the image of the blonde-haired witch cackling at your failure.

After this, the monster’s fused head transforms into some sort of visceral, fleshy mess, and then forms into a unicorn’s head. The thing’s stomach seals itself up and its arms move up to reattach themselves. Additionally, one of the heavy soldiers moves and picks up a large axe. Your hammer flies and seems to lodge itself right into the meeting point of the abomination’s legs, then makes a turn like a key. The unicorn-abomination’s entire torso becomes covered in overlapping golden plate armor.

The unicorn speaks,    "Did you really think your silly banishing spell would hold me forever? Too bad. Now it’s time for some happy fun times with Chuckles. It’s time to party bitches! KYAHAHAHAHA!!! AHAHAHAHA!!!"   

After this, the heavy soldier kobold runs up to you, handing you the axe and says, "Take this soldier. Everyone, let’s get out of here!" K.U.B.S Abomination has appeared.


Philosopher: (5) Marisa says, "Yay! We’re friends now! Now we can go over and make all them bad orksies into our slaves! Oh…" The witch disappears for a moment, then reappears in the same place as before, holding an ivory talisman. She says, "I found this downstairs, but I don’t want it. It’s just a bunch of boring orcs talking. No cool spells or anything." She hands it over to you. She says, "It might be faster if Marisa learns how to make spears herself with magic. Could you go to orc places and make them serve me?"

Stats

Name Race Class Location Relative Wealth Items
Trip Humen Wizerd Near Tal-Uras 1 
NE Sgamer 190 Dorf Fighter Near Tal-Uras 2 
The Space Phantom Human Cavalier/bicyclist Village 1 Flying Bike
B Ra Hi An 1 Human Mad Scientist Scribe Forest 4 
Rivux Centaur Rogue/thief Near tunnel 1 Black ring
Lord Herobrine Ghost Archer/healer Near mountain house 1 Silver necklace
Philosopher Human Soulsword Solar Temple 1 Tiger corpse, Gold coins, Obsidian scrap, Ivory talisman
Rhyme and Treason A muthafuckin bird Raven Pirate Sea near village 2.5 Fishing Boat
No1mustevarno Dwarf Battlemage Coastal shrine 1 
Kayne Zombie treant Barbarian Mountain cave 1 

Extra Abilities/Skills

  • B Ra Hi An 1: Lay on Hands/Cure light wounds, Exorcise
  • NE Sgamer 190: Combat Maneuvers I, Witch’s pact
  • Trip: Wizard’s Caution

LordHerobrine THIS IS MY FINAL FORM from the Aether, on vacation. Since: Oct, 2013 Relationship Status: You cannot grasp the true form
THIS IS MY FINAL FORM
#7210: Jul 29th 2014 at 3:02:17 PM

> I thank the Elf, ask where the Priestesses might be found and decide to go that way.

I am the once and future king.
Philosopher The thing with the red gold crown. from Behind the Wall Since: Jan, 2011
The thing with the red gold crown.
#7211: Jul 29th 2014 at 3:18:33 PM

I agree to make the orcs serve Marisa and try to convince her to go with me.

It comes. The corrupter comes. Don't let it touch the tower lest all reality crumble.
Rivux same old me from [a jump to the sky turns to a rider kick] Since: Aug, 2010
same old me
#7212: Jul 29th 2014 at 3:37:32 PM

...hm. That must be a base the kingdom's established. My instinct tells me that...

The bush is the most important thing here.

...nah. I decide to venture into the forest, stealthily, to find the camp in the forest. Because where there's fire, there has to be a camp.

mario is red, i am green, i try my best, but everyone's mean
Kayne MeeMdic from cp_well Since: Oct, 2013 Relationship Status: YOU'RE TEARING ME APART LISA
#7213: Jul 29th 2014 at 4:18:19 PM

I use the rubble that accosts me and throw it into the cave's mouth, and try with everything possible to cause a cave-in. That should keep whatever evil that comes to get me from reaching and i will maybe be free to walk again.

Let's throw him in the fire said Thomas and Alfred.
NESgamer190 Hello! from a NES cartridge Since: Sep, 2012
Hello!
#7214: Jul 29th 2014 at 5:40:54 PM

Kobold, your axe... it will not be used in vain. A shame I was doomed to not keep the hammer.

Action: Fall back once more, despite my distrust of kobolds after the previous skiff. An abearmination is no opponent to tangle with alone.

"If you have any beefs with Santa, do remember to SETTLE IT IN SMASH!" Quote by Edveed
Trip Since: Mar, 2012
#7215: Jul 29th 2014 at 5:54:07 PM

Trip: Why do I ruin everything. Cast a Physical Buff on NES (how high I roll depends on how powerful/duration of the buff), then fall back, and begin preparing combat spells.

And then there was silence
CathariSarad Since: Jan, 2014
#7216: Jul 30th 2014 at 8:49:35 PM

Turn 30

Well, I managed to get this post out early. For some reason I had an easier time making these responses than other ones, though I probably cut some corners in places. Fewer player inputs than normal also contributed.

First time posts for this session require you to state a race and class of a Dnd/Fantasy RPG variety. This is an RTD with some continuity and I want to make sure you don't show up with space-themed stuff when that doesn't fit with the general theme. I also recommend reading through my previous posts to get a sense of how I run things and some of the things you don't want to do. You'll also get a sense of the stuff that's going on by doing so.


Lord Herobrine: (2) You ask the elf where the priestesses might be found. He says, "Just go to any one a the villages an’ you’ll find one." You start to head off in some direction. Unfortunately, you can’t quite remember where the one village was in relation to the mountains. Additionally, the smoke seems to have gone away, so you can’t find your bearings with that or head towards it.
Philosopher: (3) You agree to the witch’s request and ask her to accompany you. She says, "Okay. Polly can watch over the palace." After this, you find that you somehow have appeared back outside the top of the temple. The sky has turned dark. Marisa appears beside you. "Okay. Um… Which way do we go?"
Rivux: (1) You think it might be a good idea to head over to the forest. However, you also think the bush might also serve some importance. You begin circling around it, trying to see whether you can find anything in it. From your examination, it seems to be an ordinary bush, but you’re still fairly convinced it must be hiding something important. After many minutes, you hear something step on the ground behind you. Should you turn to look, you’ll find a person clad in a set of armor comrpising of plates interlaced with chainmail. The warrior has two long, curving swords strapped to its left side, with one slightly shorter than the other. The person’s face is concealed with a mask. There are plates protecting the neck strapped to the main armor set. On the person’s back, you also see a crossbow. The humanoid pulls out its crossbow and speaks to you with a slightly raspy voice, “You don’t belong in these parts do you boy?"
Kayne: (3) You try picking up some of the nearby rubble and throw it at the ceiling. While the attack connects, the ceiling doesn’t look like it’s going to go down anytime soon. In the meantime, the two guards stand back up and ready their weapons. Further into the cave, you see three more shadow people with sabers and shields running up towards you. Additionally, you see one shade with only a saber. However, you see five yellowish-white pots dangling attached securely onto a belt.
NE Sgamer 190 (4); K.U.B.S. Abomination (6): Boss Music Time! You begin running away from the abomination. Off to the side, you see the many shrumen running as well, and the various soldiers follow your lead as well. Shortly after, the mage sprints after you. Far ahead of you, you see another forest in which you could potentially lose the flying abomination. However, a small stream lies before it, but you swiftly jump over it due to your own mobility. It only takes you a few seconds to hide yourself behind some of the trees for cover. Should you look back, you’ll find that K.U.B.S.’s claws have been replaced with mouth-like openings.

The unicorn speaks,    "Why do you run dwarf? Are you afraid of a little unicorn? Don’t you enjoy being our slave? You cannot run forever. And look at you, you stupid little mage. Even your friends are running away from you! You’re so ugly. Everyone wishes that you never have been born! But I care for you. Don’t you want to be my friend? Now, you silly fools, TASTE THE POWER OF MY FETUS CANNON!!! KYAHAHAHAHA!!! AHAHAHAHA!!!"   

You hear a loud explosion come from behind. Should you look back, you’ll find four bloody blobs flying from the arms and front legs of the abomination. Additionally, from this blast, the arms of the monster have ripped themselves in half due to the recoil. About three of the blasts land into the large group of mushroom people. You hear several of them scream as you see three of them covered in a bloody, burning pulp. The other projectile heads towards the human mage, but ve seems to dodge it by ducking. As ve tries to cross the stream, the blob seems to have attached itself to vis right leg. The kobold skirmisher moves back to assist the mage. Meanwhile, the two shrumen axemen begin chopping down some of the nearby foliage. They begin laying it down to potentially provide a defensive barrier. Further back where you came from, you see several iron golems moving out of the forest near the abomination. It’s a bit hard to tell, but they seem to be wielding crossbows.


Trip (3); K.U.B.S. Abomination (6): Boss Music Time! As you see the abomination continue floating in the air, you take time to cast a spell for buffing the dwarf. As the dwarf seems to be heading away for a retreat, you prepare a spell for improving one’s agility. Unfortunately, by the time you finish casting, the dwarf has sprinted outside the spell’s range, so you instead use it on yourself. You begin running after him. By this point, the kobold heavy soldiers, the two shrumen axemen, and the skirmisher start trailing behind the dwarf, and the townsfolk have started running as well. Up ahead, you see that everyone seems to be heading to cross a stream towards another forested area. Should you look behind you, you’ll find the abomination’s claws have morphed into mouth-like openings.

From behind you, you hear the unicorn speak,    "Why do you run dwarf? Are you afraid of a little unicorn? Don’t you enjoy being our slave? You cannot run forever. And look at you, you stupid little mage. Even your friends are running away from you! You’re so ugly. Everyone wishes that you never have been born! But I care for you. Don’t you want to be my friend? Now, you silly fools, TASTE THE POWER OF MY FETUS CANNON!!! KYAHAHAHAHA!!! AHAHAHAHA!!!"   

From the monster’s arms and front legs, you see bloody blobs shoot out from the mouths. The recoil causes both of the thing’s arms to rip off at the halfway point. Three of them launch into the crowd of civilians as they cross the stream. They strike three of the shrumen perfectly, and they scream as some sort of bloody ooze burns through their flesh until the rest of their bodies tumble into the stream. Additionally, some of the ooze seems to have spread onto one of the others. The other one seems to be headed towards you, just as you’re about to cross. You duck to avoid it, but it lands right into the water, and you see a deformed human fetus rapidly crawl towards you. As you try to wade across, the fetus bites hard on your right leg. Up ahead, the guards begin to approach the forest, though the skirmisher runs towards you and offers his hand. The axemen begin cutting down some trees to establish a makeshift barrier. Should you turn back you’ll also find several iron golems beginning to march out of the forest.


Stats

Name Race Class Location Relative Wealth Items
Trip Humen Wizerd Near Tal-Uras 1 
NE Sgamer 190 Dorf Fighter Near Tal-Uras 2 
The Space Phantom Human Cavalier/bicyclist Village 1 Flying Bike
B Ra Hi An 1 Human Mad Scientist Scribe Forest 4 
Rivux Centaur Rogue/thief Near tunnel 1 Black ring
Lord Herobrine Ghost Archer/healer Near mountain house 1 Silver necklace
Philosopher Human Soulsword Solar Temple 1 Tiger corpse, Gold coins, Obsidian scrap, Ivory talisman
Rhyme and Treason A muthafuckin bird Raven Pirate Sea near village 2.5 Fishing Boat
No1mustevarno Dwarf Battlemage Coastal shrine 1 
Kayne Zombie treant Barbarian Mountain cave 1 

Extra Abilities/Skills

  • B Ra Hi An 1: Lay on Hands/Cure light wounds, Exorcise
  • NE Sgamer 190: Combat Maneuvers I, Witch’s pact
  • Trip: Wizard’s Caution

edited 30th Jul '14 8:50:26 PM by CathariSarad

thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#7217: Jul 30th 2014 at 8:51:54 PM

>Like any dashing hero worth his salt, I kindly ask if she requires assistance!

UN JOUR JE SERAI DE RETOUR PRÈS DE TOI
Philosopher The thing with the red gold crown. from Behind the Wall Since: Jan, 2011
The thing with the red gold crown.
#7218: Jul 30th 2014 at 8:59:43 PM

I lead the way to the Orc village with the shaman.

It comes. The corrupter comes. Don't let it touch the tower lest all reality crumble.
NESgamer190 Hello! from a NES cartridge Since: Sep, 2012
Hello!
#7219: Jul 30th 2014 at 9:01:10 PM

"Wizard... I appreciate the thought... though for now, I must see it fit that I repay the thought."

Action: Go to flank the abearmination and get its attention away from the runners.

"If you have any beefs with Santa, do remember to SETTLE IT IN SMASH!" Quote by Edveed
LordHerobrine THIS IS MY FINAL FORM from the Aether, on vacation. Since: Oct, 2013 Relationship Status: You cannot grasp the true form
THIS IS MY FINAL FORM
#7220: Jul 30th 2014 at 9:39:37 PM

"Well this sucks..."

I scale one of the massive trees and look for the coastline. There was a village very close to that line, so if I can find it, I can make my way that-a-way.

I am the once and future king.
Kayne MeeMdic from cp_well Since: Oct, 2013 Relationship Status: YOU'RE TEARING ME APART LISA
#7221: Jul 31st 2014 at 5:00:55 AM

I pick up the two guards close to me with my axe and send them flying into the the other guards.

Then i make my way to the pots. I need to know whats in them to be sure.

Let's throw him in the fire said Thomas and Alfred.
CathariSarad Since: Jan, 2014
#7222: Jul 31st 2014 at 6:51:10 PM

Turn 31

First time posts for this session require you to state a race and class of a Dnd/Fantasy RPG variety. This is an RTD with some continuity and I want to make sure you don't show up with space-themed stuff when that doesn't fit with the general theme. I also recommend reading through my previous posts to get a sense of how I run things and some of the things you don't want to do. You'll also get a sense of the stuff that's going on by doing so.


The Space Phantom: (2) You ask the woman if she requires any assistance. She quickly responds, "That won’t be necessary. You would best try to catch up with the rest of the caravan."
Philosopher: (3) You begin heading your way towards the orc village with the shaman, starting by descending the giant staircase. After a few steps, you find yourself and the witch at the bottom of the giant stairway. The witch asks you for the general direction of the town you’re heading to, and you point off in the direction you think the town lies. Marisa nods, and after a quick wave of her knife, you find yourself atop the hill overlooking the village alongside her. The witch conjures a spark of light to float around her. From your current position, you begin backtracking your way towards the village. As Marisa seems to be teleporting the two of you constantly, your journey back has taken significantly less time than before. You return to the town before the stone walls and massive ditch. As you walk across the main bridge, you are confronted by two orc guards wielding wood/hide shields and spears. One of them says, "You two look like awfully strange folk. Especially you." He seems to be referring to the witch. "I don’t know much about your kinds of folk, but since when are people that young capable of shaman tricks? An your clothes look awfully funny."

The other guard says, "What are people like you doing outside this late anyway?" From within the settlement, you see a few orks looking outside, staring at the two of you.


NE Sgamer 190 (4); K.U.B.S. Abomination (1): Judging from the situation, you can’t really flank the abomination as it’s floating in the air and there’s nothing to flank it with. Still you run back towards it, hoping to distract it for long enough for the others to get away. When you leap over the stream, you see the mage still struggling with what appears to be a deformed fetus biting at vis leg. From behind you, you hear the heavy soldier, who seems to be the leader, say, "Get back here soldier! It’s too dangerous to engage that thing alone!"

The unicorn speaks,    "Do you really think you have a chance at escaping your ultimate doom? It is useless! We unicorns are immortal! What chance do you think you have against that? Once I have peeled your skin down to your very nerves, you shall return to your place as our slave! And then, all the histories of the world shall write of your scandalous relationship with Chuckles! KYAHAHAHA!"   

As you close in, you can now see the golems are carrying crossbows. They turn their heads to you as you run, but their weapons remain lowered. You jump up to one of the arm halves that had recently fallen off and use it to climb onto the monstrosity. You leap onto the main torso. Stationing yourself on one of the legs, you find a joint in the armor, strike your axe into it, and then pull your weapon out.

You hear a voice from behind you, "What is zis? Why have you been tampering with my experiments? Zat was my project to make ze ultimate Übermensch and you have contaminated it! I do not care if you are one of ze servants of Cathari, YOU MUST PAY FOR IMPEDING ZE PROGRESS OF ANZRICH SCIENCE!!!"

Should you look behind you, you’ll find a purple-haired elf woman wearing a lab coat with blood stains. Her hair is fashioned into a bob cut and she wairs a set of safety glasses on top of it. As she points towards the abomination, you see she has three pairs of arms, two of which remain in the lab coat. Additionally, you see a variety of tools strapped to a belt. The golems point their crossbows towards the abomination and begin firing. Towards the other direction, most of the civilians seem to have retreated into the forest. Only the skirmisher and the mage seem to have remained behind.


Lord Herobrine: (4) From your current position, you probably wouldn’t be able to catch a good glimpse of the coast even if you climbed one of the trees. Therefore, you head your way over to one of the nearby mountain, announcing your leave to the elf. Once there, you climb up on one of the trees higher up. Although your incorporeal body doesn’t have much experience with this sort of thing, you manage to do so. Towards the west, you manage to see the village from before, away from the main forest. You climb back down and walk your way over. Looking around the palisade, you find a gateway and pass through it. Once inside, you see a large number of wooden houses and one larger, circular hut standing near the center of the village. Many of the inhabitants seem to be a mix of humans and half-elves. Many of them stare at you as you enter. From out of the large hut, you see a fairly tall woman wearing a purple tunic and a purple mask walk toward you holding a cane. She says, "I sensed a disturbance. I am the guardian of this village. You are a spirit are you not? The signs on your hands spell foul omens. Why have you come here? I shall let you stay, but you would best not linger here for too long lest you bring tragedy upon the clan."
Kayne: (4) Your axe isn’t the ideal tool with which to toss the guards. The first shade backs away from you before you can reach and grab him. However, you manage to lift up the other one, briefly placing your axe to your side. You then throw him towards the small group of guards running towards you. He collides into two of the soldiers. As the pots are on the belt of one of the guards, you can’t really examine them at the moment. However, said guard picks up one of the small pots and tosses it towards you through the gap in the formation. You bum rush into the other guard, who slashes you on reflex, before the pot can hit. When the projectile collides with the side of the cave, it bursts into a large, continuous flame lining the walls and ground. The guard still standing continues towards you. Additionally, you see two more shades coming forth wielding pickaxes.

Stats

Name Race Class Location Relative Wealth Items
Trip Humen Wizerd Near Tal-Uras 1 
NE Sgamer 190 Dorf Fighter Near Tal-Uras 2 
The Space Phantom Human Cavalier/bicyclist Village 1 Flying Bike
B Ra Hi An 1 Human Mad Scientist Scribe Forest 4 
Rivux Centaur Rogue/thief Near tunnel 1 Black ring
Lord Herobrine Ghost Archer/healer Coastal village 1 Silver necklace
Philosopher Human Soulsword Orc town 1 Tiger corpse, Gold coins, Obsidian scrap, Ivory talisman
Rhyme and Treason A muthafuckin bird Raven Pirate Sea near village 2.5 Fishing Boat
No1mustevarno Dwarf Battlemage Coastal shrine 1 
Kayne Zombie treant Barbarian Mountain cave 1 

Extra Abilities/Skills

  • B Ra Hi An 1: Lay on Hands/Cure light wounds, Exorcise
  • NE Sgamer 190: Combat Maneuvers I, Witch’s pact
  • Trip: Wizard’s Caution

thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#7223: Jul 31st 2014 at 6:55:30 PM

>Oh, I see. I see how it iiiiiiis. Ah well. Time to sally boldly onwards!

UN JOUR JE SERAI DE RETOUR PRÈS DE TOI
LordHerobrine THIS IS MY FINAL FORM from the Aether, on vacation. Since: Oct, 2013 Relationship Status: You cannot grasp the true form
THIS IS MY FINAL FORM
#7224: Jul 31st 2014 at 9:34:30 PM

> "I have come here to heal and to seek understanding of these signs." Sits down and tells her of how I got them, and show her the Necklace.

I am the once and future king.
Rivux same old me from [a jump to the sky turns to a rider kick] Since: Aug, 2010
same old me
#7225: Jul 31st 2014 at 9:41:47 PM

A part of me wants to ask him if he meant to say "You're not from around these parts" instead. However... a dude fully decked out in armor and very intimidating weaponry, compared to my measly... nothing, kinda puts a damper on that.

Instead, I decide to be a smartass with a different question. If he shoots, I'll cry out like the injured horseman I am and improvise.

"Now, by 'don't belong', are you to say that I'm... trespassing?" I give him the most believable astonished face that I can.

mario is red, i am green, i try my best, but everyone's mean

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