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Let's Play Super Mario 64!:
Fractally longSorry for being slow to get back. Watched them all. I like your live commentary best! You seem more comfortable and relaxed. I was going to recommend after your first few videos that you spend less time talking about what we can see on screen (ex. and then I went through the door) and more on how you feel, or your previous experiences with a level, or that kind of thing. But the live commentary loosened you up a bit. Are you going for 120 stars?
Fractally longAs for Pilotwings, it's almost ready. I have to work through some technical stuff (using new recording / editing programs), but I may have the first video done by tomorrow.
Hey!Thank you for your feedback! I am not really planning on collecting 120 stars; The highest I have ever gotten was 93, (which you can see on file A at the beginning of the first video, I've had that file since 2001, if I remember correctly...) but I have been entertaining the idea of recording myself as I get the remaining stars on that file when I complete the main Let's Play series.
I will do more live commentaries, the problem with that, however, is that for higher paced parts of the game (such as the penguin race), I tend to lose my concentration. I may have to keep quiet for those parts, but it shouldn't be too bad I guess.
I enjoyed your SMK and SMK: Pro Edition Let's Play videos! They really inspired me to improve my racing skills!
I will probably start recording episode 7 right now. I have been procrastinating a bit, but I think it's time to get my butt in gear and continue, especially since one of the reasons I started the LP was to see if I can curb my procrastination (which is a problem I have in general).
Anyway, Thank you for watching (and also being my first Youtube friend!)
Good luck on your Pilotwings series!
edited 2nd Dec '10 11:11:52 PM by Fuzy2K
Hey!Here it is, the seventh episode!
ValaraukaKeep it coming, I really enjoy what you're doing here. Lots of nostalgia, plus some things I never even knew about - had to share the console with my brother, and he refused to share some things about the game with me. Such as the red stars in that little hidden room.
For Thanksgiving we had two kids over who were born in 2000, and had never even heard of the Nintendo 64. Quite a bizarre experience introducing them to the older systems largely through the Mario games, since they picked up the controls for them the most easily. The boy's priceless reaction to the original Super Mario Brothers: "It looks a little rough." Try to tap the button just once about every second, right after Mario ends his little breaststroke move. Just rapidly tapping it like you're audibly doing here will just result in useless half strokes, and I'm actually surprised it didn't happen more often. That eel still kind of freaks me out. Why did they have to put in two stars that require getting right next to it?
Hey!The eighth episode.
This one unfortunately didn't turn out as good as I would have hoped. I hope that the ninth video will be better. Oh well.
That bit with you getting Mario to jump-skip across the lava was amusing. I remember when that Bowser fight gave me so much trouble. It's amazing how easy he becomes on subsequent playthroughs.
Welcome to Purgatory!I must agree with Cliche, dood; getting across with only one hit left (since fire hurts pretty hard), with Mario screaming all the way, is a rare and hilarious sight. By the way, dood, I just realized something. All the stars are being done in order...at least, in each stage, even though the stage order's a bit wonky. But if you decide to collect all of the stars in the first snowy area, you're gonna have to break that rule. After all, if my memory's correct, what you need for Star #5 can't be gotten until the other five stars are collected. Would this be a problem, and if so, would you consider collect other stage's stars in mixed orders if it meant fitting more content per video? Just asking, dood.
That would be the one where you have to lead the snowman body to the head, and the body appears when you pick that star. Though it's also the only star in the game that seems to be bugged; I've gotten it several times and failed many more times, and I swear there's no consistency to what will make the body connect with the head. You just have to slide down, wait by the head, and pray.
edited 8th Dec '10 7:25:17 PM by Eegah
Fractally longI totally saw it coming when you got hit by that sliver of lava at the beginning of the stage. It always happens with me. I'm impatient, I start running, and I fail to account for it. Exciting stuff. Keep it up!
This is my first 28 minute long video! Whoo! Anyway I hope you enjoy it because it took a loooong time to upload
edited 10th Dec '10 2:53:43 AM by Fuzy2K
In the future, if you have a long pause in the game such as the one at 18 minutes in, you should probably edit them out.
Hee, get a longer time allowance and immediately eat up several minutes with a complete Epic Fail. It's interesting; most L Pers are IMO at their funniest when they get really angry and start cursing up a storm (see The Spoony One for perhaps the best at this) but the whole That Makes Me Feel Angry thing really works for you.
edited 10th Dec '10 9:33:50 AM by Eegah
Fractally longThe That Makes Me Feel Angry was really funny. I was wondering when you'd figure out the backflip.
edited 10th Dec '10 10:11:57 AM by Longfellow
Hey!@English Ivy: True, but that would've screwed up the sync between the commentary track and the video. (which is what the calibration at the beginning is for.) A better way would be to just not record videos so late at night. (my dad was going to knock on my door to say good night.)
Also, Depth Perception Fail at 22:20
edited 10th Dec '10 1:23:58 PM by Fuzy2K
Welcome to Purgatory!The rest of Hazy Maze Cave (technically), AND collecting stars out of order? I must say, dood, I feel flattered. I know it's probably just a coincidence that what you covered in this latest vid corresponds to things I've asked about in the past, but I'm happy nonetheless. Congrats for earning the longer time frame, and best of luck in the next installment! ...Oh, and I hope you don't mind if I ask, but will you be showing off a little of Stage 8 next time? I assume you'll get around to it eventually, since you eventually showed off the first underwater level, but it's probably safe to do it before you get too sidetracked with the tougher stages.
It's really bizarre that technically you're not supposed to jump into the painting right in front of you when you head upstairs, as Snowman's Land is level 10 while Wet Dry World is 11. No idea what's up with that design. Plus, I have to assume they just ran out of level ideas with the two snow levels; at least Snowman's Land is very different and a good deal more challenging than Cool, Cool Mountain.
edited 10th Dec '10 7:56:05 PM by Eegah
Hey!^ Ah. That reminds me of an earlier thought I had about the numberless doors in the castle's 3 floors.
In some of my videos, I mentioned that I didn't know why a door in the basement and the top floor didn't have a star number (identical to the Bob-Omb battlefield door), despite me (and other players) getting enough stars to open the 1-star doors.
I now believe that they are blank to signify that those doors lead to the first course in those areas. (Bob-Omb Battlefield, Hazy Maze Cave and Snowman's Land) This is consistent with your comment about Wet-Dry World and Snowman's Land.
^^ In a video that I scrapped, I tried to go through course 8 (Shifting Sand Land) but I had some trouble with it. I will get to that stage though, don't worry.
edited 10th Dec '10 8:26:37 PM by Fuzy2K
Fractally long^ That's an interesting theory. I never thought of it that way.
But Tiny Huge Island is also behind an unmarked star door.
Hey!Huh. Yes it does... Hmmm.... Well....... Uhh...
No answer for that!
The system doesn't know you right now, so no post button for you.
You need to Get Known to get one of those.
Total posts: 48
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