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The Pokédex - Extended Fanon Edition:
You complete me.And I the Litwick line?
Second in CommandI wanted the Litwick Line, but sure, you can call Dibs. Just make sure you only call three at a time.
It's Mallow, not shallow.
The WandererI plan to actually write up the Vanillite article tommorow.
Hugging a Vanilluxe will give you frostbite. It's typed rmctagg09.
(Feebas still evolves by beauty; the stat still exists, it is just hidden, and a transfered Feebas with high Beauty WILL evolve). Going again with PokémonSpecial, the change of trainer seemed to work quite fast; in just a day the Pokémon were acting as if they had always belonged to the new Trainer. Of course, Trade Evolutions are there to force you to interact with other players, so explaining that may prove hard.
Radiation from the other person's pokedex? I don't know. That's my guess since each dex might emmit a different type of radiation.
Brrr.Rough draft of Sigilyph article: Sigilyph
Morphs [Oak Catalog #]
Physical DescriptionSigilyph is a Psychic-Flying Pokémon. It is, even with the most polite description possible, extremely odd. It is 1.4 meters high, and weighs 14 kilograms. It has a spherical body, with a large black ring around the center of the sphere. In this ring, there are located a pair of light blue-green eyes. A small black rod protruding out of Sigilyph’s head bears a third eye, this eye does not “See, ” per se, rather emits a constant psychic wave to gather the thoughts of anything nearby. Sigilyph has two vestigial black arms, neither of which are of any use for holding things, and seem to serve merely as stabilizers. Sigilyph has a large, fork-shaped tail, presumably for use as a rudder during strong winds, and two large pseudo-wings. These wings are in fact long tendrils, each with four additional tendrils protruding from them at regular intervals. They are not used for flight: rather, Sigilyph propels itself along with psychic waves. Any part of Sigilyph not specifically mentioned as black is covered in colorful bands of blue, light red, yellow, and, on the sphere-body, white, black, and green. Sigilyph’s skin is extremely hard, resembling ceramic. It uses psychic energy to prevent itself from shattering. Sigilyph have a vague resemblance to the Pokémon Unown. This has been researched closely by scientists, but despite their shared type, and the fact that they both seem to defend ancient ruins, there is very little evidence supporting any connection between the two. Sigilyph have, on extremely rare occasions, been observed with a black, beige, and brown main body, and fiery red, orange, and yellow wingtips. The difference, however, seems to be merely aesthetic.
Notable BiologyAside from its bizarre color scheme, there are two especially notable aspects of Sigilyph. First are its psychic abilities. Sigilyph will use psychic abilities for three things. First, they use them to fly. Second, Sigilyph will constantly release waves of psychic energy, scanning the thoughts of anything in the vicinity. People who have felt this describe it as feeling like something soft, but decidedly alien, is trailing over their brain. For this reason, Sigilyph that are not battling are required to be kept in their Poke balls at all times when in public areas, and Trainers wandering in the Resort Desert are advised to bring along a Dark Pokémon, who can neutralize the psychic scan. Finally, and perhaps most dangerous, Sigilyph are capable of firing devastating psychic blasts when angered. Fortunately, this does not happen often (See “Hazards, ” section for examples of when this does happen). The second is the reading gotten when an Alakazam attempted a psychic scan of a captured Sigilyph. All the Alakazam found was what is already known about Sigilyph through ancient texts: That they are a guardian of an ancient city. However, the Alakazam performing the scan reported that the message was “Pre-recorded, like it was put there by someone else in case anyone attempted to read Sigilyph’s mind.” As such, information on the actual mind (if it exists: several people have put forth theories that Sigilyph is only an automaton controlled remotely by a psychic presence) of Sigilyph is still a mystery.
HabitatAll wild Sigilyph are found in the Resort Desert, by or in the Relic Castle. Many people believe that this is the ancient city that Sigilyph are protectors of, and this is corroborated by their behavior toward it (See Hazards). Sigilyph fly in ordered patterns, patrolling the border of the Relic Castle at all times. Sigilyph are generally rare, although there are reports of large masses of them gathering by the Relic Castle on certain occasions. During these occasions, Trainers that were nearby at the time have described Sigilyph escaping from their Poke balls and joining the swarms, returning to their Trainer after the mass of Sigilyph has dispersed. One recent mass was preceded by the arrival of a Team Plasma official known as Ghetsis at the Castle.
DietSigilyph do not eat, at least not in the way humans and other Pokémon do. Trainers feeding their Sigilyph Berries have reported a green energy flowing from the Berry directly into the feeding Sigilyph, and Pokémon researchers have theorized that Sigilyph are absorbing energy directly from the Berry.
HazardsSigilyph are largely calm Pokémon, who do not seem to object to being captured. At most times, the most dangerous thing they can do is fire off strong winds that have mixed with solid particles in the air, forming sharp blades which Trainers have dubbed “Air Cutters.” However, when the Relic Castle is threatened, any nearby Sigilyph will viciously attack the intruder with combined psychic blasts of a level far beyond what is seen in battles. Scientists theorize that Sigilyph do not exert their full psychic strength in battles, preferring to save it for when their home is threatened. One well-known account of a Sigilyph attack details a treasure hunter who attempted to steal a jewel from the Relic Castle. Several Sigilyph psychically dragged him into the lower level of the Castle, keeping him there for the night. The man was found the next day outside of the Castle, unmoving and unresponsive. Psychic scans revealed that almost all his mental functions had been completely scrubbed by whatever the Sigilyph had done to him. He died in the hospital, after refusing to drink for a week. Several people have since made requests to have Sigilyph banned in minor tournaments, although their petition has been largely ignored, as Sigilyph show no sign of being dangerous except in the event of an attack on the Relic Castle.
Courting and ChildrearingLike eating, Sigilyph have not been seen to reproduce in the traditional sense, and if they have any mating rituals, they are unknown. From time to time, a pair of Sigilyph will retreat into the Relic Castle, before emerging with an egg, which they will place by the entrance to the Relic Castle, and guard with the same fervor until it hatches, approximately a month later. Sigilyph eggs are very large, as Sigilyph are born full-size. They are born already with fairly strong psychic abilities, and are not taken care of by their parents. Nobody is sure how exactly the Sigilyph breed, and even in captivity, a Sigilyph pair will fly to the Relic Castle before returning with the egg, suggesting that there is a reason it must be done in the Relic Castle. Many people (The same ones who believe that Sigilyph are automatons) believe that Sigilyph eggs are made out of special clay, which is not found anywhere but in the depths of the Castle. Sigilyph occasionally "Breed" with Pokemon of different species. Information gleaned from psychic scans reveal that the Sigilyph forms a psychic link with the other Pokemon, "Downloads, " certain bits of information, and somehow transfers it into the new egg.
Social StructureSigilyph have little observed social structure, outside of their constant patrol of the Relic Castle. — Sigilyph unnerve me...
edited 24th Mar '11 2:44:53 PM by memyselfandI2
Ice to meet you.
insert title hereWhile I like the article form a thematic standpoint, there's two issues with it. First, unless you wanna ignore the game entirely, they do, infact, breed in captivity. That being said, I do like the idea of them not breeding in the traditional sense. Perhaps there's some way to reconcile these two things? second, you say they hatch full size, and that they're 1.4 meters tall. Doesn't that make for some damn big eggs?
Brrr.Perhaps I should add something about Day Care managed Sigilyph flying off to the Castle before returning with an egg? And yes. About the size of an ostrich egg, if not a little bigger. Or maybe Sigilyph "Grow, " by adding clay to themselves?
edited 24th Mar '11 2:13:39 PM by memyselfandI2
Ice to meet you.
insert title hereI was actually thinking the same thing myself. Like they "steal" a bit of the other mons genetic material before doing just that. and as for the size thing, that totally works. Like every X period of time, the'll retreat to the relic castle and "grow" a certain amount, till the reach their full size after Y time.
edited 24th Mar '11 2:14:53 PM by Blissey1
Brrr.What do you mean?
Ice to meet you.
insert title hereI'm still figuring that part out...
Brrr.Well, I altered the Sigilyph article to mention the Day Care, and the size of Sigilyph eggs.
Ice to meet you.
Just look at the TIME!@ Trades: In the Timburr article I just wrote I mentioned that, for that line at least, that it's a rare genetic mutation normally but can be stimulated with the energy produced by trading procedures.
Vegetables live in oppression, served on our tables each night. This killing of veggies is madness; I say we take up the fight.
insert title herewhen I mentioned the stealing genetic material bit, I was thinking along the lines of Sigilyph breeding with other, non-Sigilyph pokemon.
edited 24th Mar '11 2:21:01 PM by Blissey1
Brrr.Ah. That sounds interesting, although I would think that the theft might be psychic instead of physical. Edit:Altered the article to include this.
edited 24th Mar '11 2:46:09 PM by memyselfandI2
Ice to meet you.
excellentI wrote in a short section for the Powers part of the Ghost Pokemon article (page 163, IIRC). Thanks to everyone in the chatroom for your excellent ideas, they were the basis for much of what I wrote here. Critique away as usual. I've also written up more details on the other sections; the Morphology section is now three times as long. I'll get to editing in the rest when I get home today.
edited 24th Mar '11 3:35:16 PM by Thrombin
I just had a brainwave (pardon me if this has already been brought up) But maybe the various stats for attack and defence indicate how well versed a given mon is in those aspects? for instence, Glaceon would have an SP attack on par or even better then at least two legendaries so it can use special attacks expertly... or something to that effect.
Second in CommandStats don't exist in this project. It's like reading in an encyclopedia that Beavers have an HP of 150.
It's Mallow, not shallow.
The Republic LivesSilly Jane, Beavers have 130 HP. You should know that! But yeah, how would one 'learn' HP?
Ah. Oh well. Sometimes i get half baked ideas like that. lol
Outer CloysterTests could in theory be conducted to analyse some aspects - for example, raising a collection of fighting-types equally and then measuring their punch strength in terms of pressure or something (I hope you have strong pressure plates). But these tests would take a long time and be overly specific. They certainly wouldn't be able to generate a specific Attack stat, for example, though tests like this would probably be common enough to fill a journal. What would easily be possible is to qualitatively observe these stats, although separating HP from the defences would be difficult. So if you wanted to mention it you could say that Glaceon (continuing with the example) has surprisingly tough fur that can turn aside physical blows and can use the handful of energy attacks it can be taught with a great deal of strength (Def 110, Sp Atk 130). The Rhyhorn article mentions that while the line can be taught many energy attacks, it can't use any of them well (Sp Atk is low in all cases). I'd only mention it for exceptional stats, though. It would be the case that the stats probably do dictate how strong they are in given fields (a Ninjask would have sharper reflexes than an Arcanine or Dragonite, even if in terms of flavour both can move faster overland or whatnot). But analysing them quantitatively would be difficult so things should only be mentioned in vague terms.
edited 24th Mar '11 7:58:08 PM by Smiggins
Well, one can interpret stats as different traits; HP being ability to cope with damage; attacks being strength of each kind of attack, defenses being resistance to damage, and speed being, well speed. You can say that Shuckle doesn't take much damage from attacks, but cannot cope well with being actually damaged, for example.
insert title herethe thing with, say speed, is that there's multiple ways of interpreting it. Is speed actually top speed? or maybe reflexes?
Reaction to commands? Or just movement?
Outer CloysterSince you get Pokemon such as Slaking which have a high Speed but obviously don't move very far or fast, or at least for particularly long (There is probably no way a Slaking would ever beat an Arcanine, Dodrio, Rapidash, Staraptor or what have you in a race even if it was properly motivated), I'd be inclined to say reflexes and things like it are the primary role in determining the Speed stat.
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