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occono from Ireland. Since: Apr, 2009
#76: Aug 19th 2010 at 12:24:21 PM

I agree I preferred the placeholder voice. I don't think Stephen Merchant isn't trying though.

Dumbo
Brickman Gentleman Adventurer! from wherever adventure takes me Since: Jan, 2001 Relationship Status: My own grandpa
Gentleman Adventurer!
#77: Aug 19th 2010 at 5:29:36 PM

I say we petition Valve to get the placeholder to do the real thing. He was way funnier.

Your funny quote here! (Maybe)
JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#78: Aug 19th 2010 at 5:37:26 PM

Petitions suck. I wrote a reasoned letter to Gabe Newell and told him that Merchant's performance was flat and unfunny and he'd better step it up.

Jonah Falcon
Brickman Gentleman Adventurer! from wherever adventure takes me Since: Jan, 2001 Relationship Status: My own grandpa
Gentleman Adventurer!
#79: Aug 19th 2010 at 10:33:32 PM

It's not really that there's something wrong with Merchant in my opinion. It's just that the first guy was better. He was that role.

Your funny quote here! (Maybe)
JackMackerel from SOME OBSCURE MEDIA Since: Jul, 2010
RhymeBeat Bird mom from Eastern Standard Since: Aug, 2009 Relationship Status: In Lesbians with you
Bird mom
#81: Aug 20th 2010 at 7:32:33 AM

If you hated the original Portals jokes why are you even posting on this thread?

The Crystal Caverns A bird's gotta sing.
Ponicalica from facing Buttercup Since: May, 2010
#82: Aug 20th 2010 at 8:28:34 AM

To remind us how superior he is to all of us because he didn't like Portal.

the future we had hoped for
WUE Since: Dec, 1969
#83: Aug 20th 2010 at 8:30:06 AM

I preferred the placeholder voice but Merchant is fine. What's more interesting to me is that it looks like this time we will get a fleshed out game, and this pleases me greatly.

JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#84: Aug 20th 2010 at 9:22:58 AM

How was the first Portal not fleshed out?

Jonah Falcon
WUE Since: Dec, 1969
#85: Aug 20th 2010 at 9:30:38 AM

It really lacked a sense of variation. I mean, on its credit, it was a very short game, but at the end I didn't really feel a sense of accomplishment. It was a fun experience, but I would have been much more critical of it if it wasn't free.

Brickman Gentleman Adventurer! from wherever adventure takes me Since: Jan, 2001 Relationship Status: My own grandpa
Gentleman Adventurer!
#86: Aug 20th 2010 at 10:00:05 AM

I have to agree. The game was a blast, but its shortness isn't just a matter of how many of my hours it could consume before running out. It was always introducing something, then introducing something else, then introducing something else. It wasn't until, like, the very last level before Glados (you know the one with the really tall room full of turrets and the claws that drop turrets in your path) that they were able to spend some time milking what they already had for its full potential, and that wasn't long enough. They showed off everything the engine was good for, but didn't really have time to capitalize on it, to really play out any part of it.

Portal 2, from that demo, looks like it probably will.

Your funny quote here! (Maybe)
Reflextion from a post-sanity world (Time Abyss) Relationship Status: What's love got to do with it?
#87: Aug 20th 2010 at 10:10:31 AM

^ Pretty much that. The first Portal was fun and all, but IMO, it felt more like a tech demo than a finished game.

Brickman Gentleman Adventurer! from wherever adventure takes me Since: Jan, 2001 Relationship Status: My own grandpa
Gentleman Adventurer!
#88: Aug 20th 2010 at 11:25:03 AM

Think of it this way: There were two rocket turrets. In the entire game. I don't think anyone is going to deny that the rocket turret had more potential than that. They just didn't have time to use it fully.

Your funny quote here! (Maybe)
Roundy210 Since: Apr, 2009
DaeBrayk PI Since: Aug, 2009
PI
#90: Aug 20th 2010 at 11:57:21 AM

I like the non-placeholder voice. The placeholder's accent is pretty fake. (Cue me feeling like an idiot when it turns out it's not fake.)

Anyway the non-placeholder just seems...better. Doesn't feel like he's trying too hard or overacting, but that's a good thing.

Still, I don't think petitioning valve could do any harm. It might encourage them to give their placeholder voice actor a real role in later games.

occono from Ireland. Since: Apr, 2009
#91: Aug 20th 2010 at 12:29:20 PM

But the bad accent and overacting were awesome.

Dumbo
JackMackerel from SOME OBSCURE MEDIA Since: Jul, 2010
#92: Aug 20th 2010 at 3:20:33 PM

If you hated the original Portals jokes why are you even posting on this thread?

Because Portal itself is an okay puzzler?

Anyway, wonder what they'll do with co-op.

Half-Life: Dual Nature, a crossover story of reasonably sized proportions.
RhymeBeat Bird mom from Eastern Standard Since: Aug, 2009 Relationship Status: In Lesbians with you
Bird mom
#93: Aug 20th 2010 at 3:26:20 PM

Yes, I heard there is a co-op mode using Chell, a personality core, and a turret].

On second though maybe those were just rumors.

The Crystal Caverns A bird's gotta sing.
LizardBite Shameless Self-Promoter from Two Galaxies Over Since: Jan, 2001
#94: Aug 20th 2010 at 3:29:37 PM

but IMO, it felt more like a tech demo than a finished game.

I'm pretty sure that that's because it was. I remember reading an interview somewhere about how the original was so short because they were just testing the waters for this idea... and when the idea met with overwhelming success they decided to make a full game out of it.

JackMackerel from SOME OBSCURE MEDIA Since: Jul, 2010
#95: Aug 20th 2010 at 4:19:41 PM

Actually, it's just a modified turret and a Personality Core that fell off.

Half-Life: Dual Nature, a crossover story of reasonably sized proportions.
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
ShadowScythe from Australia Since: Dec, 2009
#97: Aug 21st 2010 at 9:13:10 PM

could they have given us a shorter teaser?

The character designs are pretty cool though, does co-op have a storyline to it as well?

JackMackerel from SOME OBSCURE MEDIA Since: Jul, 2010
Thnikkafan ? from Faroe Islands (not really) Since: Jan, 2001 Relationship Status: I made a point to burn all of the photographs
?
#99: Sep 2nd 2010 at 10:16:02 AM

Do you know what I'd like to see? Portal: Deathmatch.

Nothing but a bunch of people, another bunch of portal guns, a stage laden with hazards and deathtraps, and a score count.

As long as there's no real guns and it gets creative in the ways where you can kill people (Portal Cut? Goomba Stomp? A headbutt or something if you're going fast enough? And, of course, loads of deathtraps and turrets.) and that would be insanely fun.

Anyone who assigns themselves loads of character tropes is someone to be worried about.
JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#100: Sep 2nd 2010 at 10:31:17 AM

Valve says they considered it, and said it was fun for 10 seconds, then got annoying and dull.

Jonah Falcon

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