I'm hoping it includes the four-episode version of the original Doom and the extra episode from the Xbox Live version of Doom II. It'd be nice if it also came with Final Doom and/or Doom 64, but oh well.
Also the "Lost Mission" is supposed to have a new boss, which makes me happy.
Somehow you know that the time is right.I have yet to try Doom 3. What are some of the other Troper's verdicts on it?
edited 21st Dec '12 12:31:34 PM by HellmanSabian
Monster closet shooter.
Jonah FalconHorrific abomination against a hallowed franchise. (Still sorta good.)
Haven't played it, but I've heard mixed things. The biggest complaint I've heard is that it's really dark, and the weapons have no flashlight on them.
The 'weapon or flashlight feature' was mean to add tension, you can either see where your going or shot at enemies. Or club them with flashlight I guess. I believe there is a duct tape mod to add the flash light to the end of weapons.
Also doom 3 had an add on, Resurrection of Evil.
Personally I enjoyed doom 3, I think mars city was a great, detailed environment to play though, you did have the feeling it was a living working community before the whole thing went to hell (literally). I did however punish curiosity "Hey I wonder what's down this way? Arrgh! My face! It tore off my face!"
edited 30th May '12 4:15:40 PM by MCE
My latest Trope page: Shapeshifting FailureOnly being able to see enemies or shoot them certainly added tension, but more than that it added heaps of frustration. I installed a mod that lit up everything around me and I actually started having a bit of fun but then I got sick of listening to audio logs for keypad codes. That feature was so annoying Timesplitters made fun of it. Such a terrible gimmick. In the end though it just wasn't satisfying to shoot the monsters in Doom 3. The shotgun suffered from "candy pellet syndrome", the assault rifle doesn't have any kick, the BFG got neutered from its' screen-clearing roots and the monsters attack you one or two at a time then disintegrate when they die. In comparison, the original doom has an apocalyptic arsenal that includes the best shotgun of all time and the monsters are a relentless army that comes barreling after you at every turn. Doom 3 is an okay game, but it does everything wrong that the original doom(s) did right. Which absolutely baffles me.
Ah Doom 3. How I enjoy you, yet hate you at the same time. While I still think the graphics hold up today, and it is a very solid shooter, it simply isn't as amazing as the fanboys tend to make it out to be. Now the flashlight I don't have a problem with, as that caused you to think in a more strategic matter. However it still has flaws.
For one, all the guns are rather boring, as they all sound wimpy and don't really have any interesting attributes, due to them all being just generic point-and-shoot weapons, with the only difference being speed and power, like DMC 2's swords. Also, it isn't nearly as scary as everyone makes it out to be, as it relies on cheap monster-in-the-closet scares, that eventually become extremely predictable, and because the enemies are quite easy to take down, there isn't much tension. Compared to other games like F.E.A.R., Fatal Frame, and Amnesia, Doom 3 just feels like a low-budget Sci-Fi Channel horror flick. Also, because the game takes place in really small corridors, the BFG, one of the staples of the entire FPS genre, is rendered almost useless.
However, for all my complaints, I still enjoy playing it. It has a nice long campaign, and the shooting is solid, as is expected from id Software. I am looking forward to the re-release. But I can't help but wonder just how long id is going to continue to just use the same generic marine shooter to sell their games, with the only drawing point being graphics.
edited 30th May '12 6:59:12 PM by LDragon2
Of course, Doom and Doom II are my favorite shooters. That I find it worse than those two isn't saying all that much, since I find any other shooter worse. Of course, you have to accept that Doom 3 is quite different and one could say that it's not really a Doom game. Really, it feels more like something that's merely inspired by Doom (well, and steals a few terms from it).
Also, am I the only one who likes the flashlight thing?
But as nice as that Doom 3 re-release may be, I'd rather have a complete collection together with the first games (and maybe Final Doom).
People aren't as awful as the internet makes them out to be.According to the folks at id, the new version of Doom 3 will come with copies of Doom 1 and 2, so wish more-or-less granted.
Also, it's going to have support for virtual reality headsets, basically meaning they've finally come out with DOOM 3 FOR THE VIRTUAL BOY! I mean, the game's pallete is basically red and black anyway. But yeah, it is a pretty decent game, even though I didn't find it remotely scary at all. I found the game gave away most of it's jump scares before they even happened, and not in a good suspense-building way, but an "oh, that thing just climbed between those stairs, so it's going to jump out at me in a second" way. I didn't really mind not being able to have the flashlight and gun at the same time because it never really caused any problems or made the game much harder. So not it's not the greatest game of all time, but it's definately a decent way to kill a few afternoons if you're looking for a reasonably fun single-player campaign.
Not too sure I'll buy the new version, since I've already got it plus Ressurection of Evil on Steam and with some tweaking of the .cfg file, it works fine in 1920 x 1080, but they've said it's going to have 7 new levels, so it may be worth it depending on the price. Perhaps the new levels will somehow tie the game in with upcoming Doom 4?
edited 31st May '12 6:32:41 PM by cfive
I read an article somewhere which said that the new levels take place concurrently with Doom 3 and have you playing as a member of Bravo Team and will have a new boss.
Somehow you know that the time is right.So I was looking at the allegedly leaked Doom 4 images and I had a horrible thought.
If Doom 4 ends up having Regenerating Health, I want you tropers to promise me something. I want you to hunt me down, and I want you to shoot me. In the head. With a shotgun. Don't worry too much because it would count as a Mercy Kill.
Heh. That's sorta amusing; if Doom 1 took place in Mars and Hell, and Doom 2 took place on Earth and Hell... does that make this really just Doom 3 2?
月を見るたび思い出せYou know, among the many (Many, many, many...) things that bugged me about Doom 3 was that it was a reboot. Why not continue with the story? You know, we already had a demonic invasion of our planet, so how about a counterattack? Think about it...
Doom: Earth on Hell
Thing is, in Doom II, the Doomguy kills Satan and destroys Hell in the process.
Actually, Doom 64 apparently continues the story from there.
edited 17th Jun '12 3:54:46 PM by RocketDude
"Hipsters: the most dangerous gang in the US." - Pacific MackerelIt's not really established if the Doom II boss is Satan or not, there's two more of 'em in Final Doom as well.
Somehow you know that the time is right.Final Doom is two separate continuities, one where UAC gets disbanded and one where it gets reformed I believe.
But yeah, The Icon of Sin certainly isn't the be-all end-all of hell's hazards. It shouldn't be. There should be something bigger and meaner out there. and there should be something even bigger and meaner than that out there too.
Oh, and I was playing some of dat Psychophobia mod. Fun stuff. Neat mechanics. Plenty of new enemies. Somehow even Bloodier and Gorier and Darker and Edgier. Why are the marines trying to kill you along the zombies again? Also, why is it that my guy is only black when he looks in a mirror?
edited 17th Jun '12 11:36:00 PM by ShirowShirow
Doom 3 had a difficulty where you health degenerates, so why not a one when you regenerate? for the noobs
http://steamcommunity.com/id/Xan-Xan/Because it's just not classic.
Because it encourages the use of mechanics not because they fit, but because they're popular.
Because it makes it too easy.
Because it completely shifts how combat takes place, encouraging stop'n'pop over run'n'gun.
Because it opens plot holes.
Because it runs counter to the traditional level design.
Because said noobs won't be properly prepared for the next difficulty setting even after beating that one.
Because younger gamers need to be shown how it's done.
Because it comepletely ruins pacing.
Because many people will choose that difficulty setting just because it adds a familiar mechanic, cheating them out of the true gameplay experience.
Because it could adversely affect design choices elsewhere.
Because it encourages the already-rampant homogenization of the shooter genre.
edited 18th Jun '12 11:35:52 PM by ShirowShirow
I agree that it doesn't need regenerating health, but plot holes?
Somehow you know that the time is right.Gosh, really???, plotholes, explaining the young how its done???,
I still believe that regenating health is mandatory for lower difficulties IMO
edited 19th Jun '12 8:39:15 AM by LOEADITOOx
http://steamcommunity.com/id/Xan-Xan/That's incredibly stupid though. Do lower difficulty settings in Mario give you a gun? Does Galaga give you a playable battleship during the Mercy Mode? Does setting the game to easy in Final Fight turn it into an RTS?
Regenerating Health does not belong in Doom. Look at it at the most basic level. Gathering supplies to fight demons, including finding little secrets full of powerups, is a big part of the gameplay. Health is an extremely important resource. Give out free health, and you lose that aspect of the game. No more running into a medpack while you have a sliver of health so you can turn around and face that demon that's been chasing you.
And if you use full regenerating health instead of it just being slapped on in easymode, the entire way you play the game changes. You'll have total lower health to make up for it, so a lot of the classic doom enemies simply wouldn't work. The Baron Of Hell is dangerous because he does tons of damage. But if you die from two or three solid hits anyway, he just becomes even more of a damage sponge! So what's the point of even having him!?
I could make a page-long argument against that mechanic using any of the points I lined out up there. As well as Blackmoon's quaint addition. And yes, Plot Holes. It bugs me how the main character is the only one who can regenerate when everyone else's healthbar is static. Sue me.
edited 19th Jun '12 10:44:05 AM by ShirowShirow
Release date and price announced
- August 16 in North America
- August 19 in Europe
—-
- Console versions: $39.99
- PC version: $29.99
I figured that iD didn't want to make a Doom 3 in the style of the older games because of all the mods people were (and still are) creating for Doom, so they decided to try something new.
This BFG edition sounds interesting.