Oh hey Quiet appeared.
I actually love the reaction.
At least it wasn't radioactive
Say to the others who did not follow through You're still our brothers, and we will fight for youNo but it's nuCLEAR!!! IT'S WIIIIIIIILD!
I tried doing this when I started Breath of the Wild — as soon as I exited that cave and saw the obvious path forward, I did what I always do and turned 180° around to search for treats. I climbed over a small hill, and, rather than the blue rupee and artificial boundary I was expecting, was met with a sweeping meadow and forest in all directions, with nothing to prevent me from just fricking off into a random direction before even starting the game proper. At this point, I realized the magnitude of what this game was going to do (and is still doing) to my brain.
Haha, seems she's finally discovering the wide, wide, open world that is Breath of the Wild. I wish her good fortune in her travels.
Long Runner Nuke-Robot Tech Doth Move On
(Someone could probably easily cook up a trope page entry for that, actually, if anyone cares to)
Note: Units Not to Scale.
"And as long as a sack of shit is not a good thing to be, chivalry will never die."Do we have a page for Prequel Escalation? It's definitely a thing that happens.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.It's the problem inherent in prequels. It comes before, so technology and society should likewise be older, but it is still technically a sequel, so Sequel Escalation is in full effect. Games and other media that have less to do with speculative fiction and future tech handle it better, I think.
edited 8th May '17 3:15:52 PM by danime91
There's also cost effect and miniaturization. Plainly put, while Sahelanthropus looks great, it sucks, hard. It's overbuilt, has a improper center of gravity, it's profile makes it easy to be shot down, it can be taken down by a minigun with enough boolets, and it's control system is horrible.
Meanwhile the TX-55 actually was better defended, could fire more than one shot, march anywhere, and had numerous defense points and didn't need as many complicated controls or even specialized training.
I thought the whole bit behind Sahelanthropus's name and design was pretty cool, though.
Where's the name come from?
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.From an ancient species of hominid that was believed to have been one of the transitional stages from the quadrupedal apes to the bipedal humans.
Sahelanthropus is either a species of human ancestor, or a specific fossil of that species (I can't remember which) that is (or was at the time) the earliest known example of a human ancestor that walked upright. Originally, Sahelanthropus (the Metal Gear) was meant to be piloted by an AI, but the AI didn't pan out. It had to be retrofitted to be piloted by a human, which meant that the head had to be bigger, which meant the the hunched position it walked in couldn't support the added weight of the bigger head.
The designer made the same change to the Metal Gear that evolution did to the human ancestor to accommodate their growing brains: make them walk upright to better bear the weight of the head.
edited 9th May '17 3:22:02 PM by shigmiya64
We're also looking at this from a "Aesthetics of Tech" standpoint, technically speaking. The TX-55 is far more advanced than Saha.
Seriously Katie, what the hell XD
The cooking failure item "Dubious Food" DOES heal you. I've had a Dubious Food that offered three hearts of healing. This can be worth doing.
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.Teeth are nothing, he can cook ores and gemstones and get health from that.
I mean, it's only worth doing if you're completely out of reasonable things to cook. Which I pretty much never was.
True. I use most of my ingredients making five-item combos that I then sell for profit to buy stuff. Right now, I'm still early game, so a thing that heals 14 hearts or some shit is way overkill, and I certainly have no use to be lugging around 30 4-heart healing items either. So most of it just gets churned into rupees.
I think that three-heart Dubious Food went for like 50 rupees too. I was trying to make an elixir. How valuable the food item is seems thoroughly divorced from what kind of food item it is.
Enemies seem to come in only two variants - cherry tap and Instant Kill - so early-game healing items are of dubious value anyways.
edited 13th May '17 10:50:31 PM by TobiasDrake
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.Most of my cooking went "Hearty something + anything edible that doesn't have another effect = a full heal and extra". Breaks the game wide open once you're able to carry around 10 or 20 get out of jail free cards.
Hearty meals are one of my biggest problems with BotW, balance-wise, because they render every other healing item moot. They should have made it so that they have no healing effect at all (unless combined with a normal healing ingredient, of course), and just give you temporary hearts. You then lose the temporary hearts first, like in The Binding of Isaac or Dungeons & Dragons.
Though once you get Mipha's Grace, even Hearty meals are of fairly limited utility.
Which, yeah, is kind of the problem with the cooking system. It's an interesting system that gets mostly irrelevant once you get past early game.
Until very, very late into the game, I still tended to find myself losing large amounts of health whenever I messed up, so I treated Mipha's Grace as an automatic extra hearty meal with a long cooldown.
Though even with Mipha's Grace and a bag full of nutritional foods, there were still some dudes that would utterly wreck me grumble grumble Thunderblight Ganon...
Saving scorpions.
edited 11th Apr '17 8:12:08 AM by Enderspy