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"The Imperium of Man comes to Gensokyo" Discussion thread.

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Oni-Lord Since: May, 2010
Tuj Waking Nightmare from her own little world. Since: Oct, 2010
Waking Nightmare
#15527: Dec 21st 2010 at 7:34:36 PM

Question!

I imagine some of you have already kind of decided how you think Rumia will work, or how/where/when she should be introduced.

I'd like to know some of the finer details about the plan, so I can think about how it works with my own.

Eliminate the opposition and triumph by any means necessary; Fighting fair is only for those who can afford to lose.
Chabal2 Since: Jan, 2010
#15528: Dec 21st 2010 at 9:19:26 PM

Why so it does. One of these day I might actually read before making a comment. But they still wear power armor, so they're harder to kill, at least.

l3wt from Land of Hills and Fjords Since: Oct, 2009 Relationship Status: Get out of here, STALKER
#15529: Dec 22nd 2010 at 4:13:46 AM

^^^ Correct. They can probably defend themselves if necessary, but they are by no means to be considered a fighting force.

And I'm back, btw. Was off playing Fable III yesterday. So much fun.

When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout.
Chabal2 Since: Jan, 2010
#15530: Dec 22nd 2010 at 4:15:45 AM

And havingseen their color scheme, I realize my Crimson Crosses chapter idea will no longer work.

Chabal2 Since: Jan, 2010
#15531: Dec 22nd 2010 at 6:16:32 AM

Chaorks, parts one and two.


-A report on the alarming mutation of the Ork race-

Ordo Xenos

Magos Biologis Kester Aiquilon

-To be transmitted to all Imperial Guard, Astartes and Ecclesiarchy command-

Some time after the discovery, battle for and subsequent acceptance of Gensokyo Primaris into the Imperium, troubling reports appeared across multiple worlds concerning new and unknown types of Ork. Further examination suggested that these Orks were in some way associated with the Ruinous Powers, but to a degree never before seen. Through observation, interrogation and capture of both tainted and untainted Ork specimens, the following points have been established by the Ordo Xenos:

  1. A fusion between the Ork race and the Forces of Chaos has taken place hereafter refferred to as "Chaorks", in spite of accumulated evidence suggesting Orks were unaffected by the energies that threaten Astartes and human alike;
  2. This mutation actually makes the ork far less dangerous than their uncorrupted brethren, save certain exceptions;
  3. These mutations, so spectacular in humans are far less noticeable in the orkoid race, save certain specimens referred to as "choozed boyz" by Ork prisoners, these are highly dangerous;
  4. The chaotic mutation affects a small percentage of the Orkish population, and a smaller one still become "choozed";
  5. Orks have no love for their Chaork brethren, and will kill or shun them if they do not correspond to the twisted ideal of racial purity they call "orkiness";
  6. These mutations are associated with the four principal Ruinous Powers, they will be listed hereafter.

Orks of Khorne "Skullboyz, Emorks"

Khorne is the most rightly feared of the false gods of the Warp, and it would be natural to assume that the bloodthirsty Orks would all fall under his sway. Astoundingly, however, investigation reveals that the majority of Orks devoted to Khorne are listless, sullen creatures that will only fight if cornered. They are no less resistant to damage than their untainted kin, if not more so by the unholy blessing of their idol.

These orks, derisively known as "emorkz" by their brethren, have a very peculiar way of giving praise to their god: They are seen to grab their choppas and slash at their skin ceaselessly, cutting themselves until their blood flows, all the while chanting "Bludd fer da bludd god!". The tough constitution of the Ork allows it to carry on this ritual without fear of dying.

The best tactic against this variant is to kill them last, as they are often seen loafing about even as their comrades are shredded by bolter fire, and save ammunition for more dangerous foes.

The "choozed of Korn" are known as Skullboyz, and they embody the worst aspects of both their race and their foul deity. Standing as tall as an Astartes, these green monstrosities have developped a thick, spiky skin that can deflect lasgun shots and shred tank armor, samples suggest a resilience close to that of the adamantium plating of a Land Raider. These juggernauts eschew guns completely, throwing themselves into the thickest of the fight where their unnatural strength and toughness almost always ensures victory. They have been observed to function on a warped "code of conduct", they will often ignore heavy weapons squads raining fire on them to grapple with Ogryns and and vehicles, leaving the smallest opponents for last.

Their overreliance on melee seems to be the only weakness of these orks, the best way to deal with them is to lay down an unceasing hail of solid-projectile fire on them until their bodies are disintegrated into mist, as orks are known to recuperate from the most grievous injuries including decapitation.


More later.

MadeOfAxes Not Literally Me Since: Feb, 2010
Not Literally Me
#15532: Dec 22nd 2010 at 6:24:33 AM

Cool!

At some point one of the characters has to attack an Emork, thinking they'll get a quick kill, only for the blood pouring outof it's wounds to animate and start attacking them.

"One thing, though- apparently the eldest goat is the bastard child of Muhammad Ali and the Hulk." ~ Exelixi, on The Three Billy Goats Gruff.
Chabal2 Since: Jan, 2010
#15533: Dec 22nd 2010 at 6:26:21 AM

Uhh... Mind if that only happens in the presence of a Kraftyboy? Seeing as we don't have ((that) many) powers for them.

MadeOfAxes Not Literally Me Since: Feb, 2010
Not Literally Me
#15534: Dec 22nd 2010 at 6:32:07 AM

Kraftyboyz: Totally useless schemers until you get them near another type of Chaork, and then they can get to their sorcerous work with cackling, hand-rubbing glee, greatly boosting their partner?

"One thing, though- apparently the eldest goat is the bastard child of Muhammad Ali and the Hulk." ~ Exelixi, on The Three Billy Goats Gruff.
Chabal2 Since: Jan, 2010
#15535: Dec 22nd 2010 at 6:38:28 AM

That'll work.

I see it as Chaorks ain't worth zog in any situation, it's only the choosed of kaos that have any real loyalty to the patron god (so skullboyz will hate Tzeenchians, an emork won't care).

In fact, I now see squads of emorks led by a kraftyboy as reactive Meat Shields: the kraftyboy hides in the gaggle while the enemy closes in and tries to cut up the emorks (more than they already are, in any case), when suddenly they drown in their enemies' blood.

MadeOfAxes Not Literally Me Since: Feb, 2010
Not Literally Me
#15536: Dec 22nd 2010 at 6:44:44 AM

What would their effects be with regards to Sikkboyz and Prettyboyz?

"One thing, though- apparently the eldest goat is the bastard child of Muhammad Ali and the Hulk." ~ Exelixi, on The Three Billy Goats Gruff.
Chabal2 Since: Jan, 2010
#15537: Dec 22nd 2010 at 6:53:36 AM

Prettyboyz: Squick out the enemy with graphic demonstrations of what the exact benefits of joining Slaneesh are, with helpful floating 3D illustrations provided by the kraftyboyz (instead of lounging around staring into mirrors), the enemy will then blind themselves or line up to be executed by the Commissar. Gurlz will become unresistably attractive to those members of the enemy with an weakness for Brawn Hilda types (Tchaikovsky's Romeo And Juliet will of course play). Switch Prettyboy and Gurl according to enemy's gender (or, y'know, proclivities).

Sikkboyz: Moon the enemy, and let out a great cloud of gas, shaped by the kraftyboy to hit the greatest amount of enemies, then set on fire (alternately, fire farts that hit like a heavy flamer). The choozed Sikkboyz, being opposed to Tzeentch, will have little to do with them, though they may boost their powers with one.

MadeOfAxes Not Literally Me Since: Feb, 2010
Not Literally Me
#15538: Dec 22nd 2010 at 6:58:38 AM

[up] The Sikkboyz one seems interesting, but I can't see the Prettyboyz one being used much, if only because there is no work-safe (or brain-safe) way of doing it.

I've got some wonderful Spawn ideas for the Chaorkz.

"One thing, though- apparently the eldest goat is the bastard child of Muhammad Ali and the Hulk." ~ Exelixi, on The Three Billy Goats Gruff.
Chabal2 Since: Jan, 2010
#15539: Dec 22nd 2010 at 7:00:46 AM

Noodle Sutra style plus Head-Tiltingly Kinky plus Noodle Implements should suffice.

So, what're the spawn going to be like?

MadeOfAxes Not Literally Me Since: Feb, 2010
Not Literally Me
#15540: Dec 22nd 2010 at 7:06:57 AM

Well, one is a Nurglite one composed of a Mad Dok stitching a horde of Sikkboyz and Zomborkz together. There's another one which is a massive squig with hundreds of mouths, and another is a Emork trapped within a massive, vaguely-humanoid animate blood golem which causes acid burns to those it touches.

"One thing, though- apparently the eldest goat is the bastard child of Muhammad Ali and the Hulk." ~ Exelixi, on The Three Billy Goats Gruff.
Chabal2 Since: Jan, 2010
l3wt from Land of Hills and Fjords Since: Oct, 2009 Relationship Status: Get out of here, STALKER
#15542: Dec 22nd 2010 at 8:15:54 AM

FFFFFFFF- That's got to be like the seventh time I failed to beat Remilia in Touhou #06. Muh. I'll go play #07 again instead, that one's a teensy bit easier...

When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout.
Chabal2 Since: Jan, 2010
MadeOfAxes Not Literally Me Since: Feb, 2010
Not Literally Me
#15544: Dec 22nd 2010 at 8:17:20 AM

How do you even get your hands on Tou Hou anyway?

"One thing, though- apparently the eldest goat is the bastard child of Muhammad Ali and the Hulk." ~ Exelixi, on The Three Billy Goats Gruff.
l3wt from Land of Hills and Fjords Since: Oct, 2009 Relationship Status: Get out of here, STALKER
#15545: Dec 22nd 2010 at 8:26:57 AM

Easy. Google is your friend. Grab yerself a torrent, if you have no moral scruples with piracy. I know I'm technically an asshole for saying it, but it is far easier than purchasing it.

edited 22nd Dec '10 8:28:51 AM by l3wt

When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout.
Colonial1.1 Since: Apr, 2010
#15546: Dec 22nd 2010 at 8:28:59 AM

And if you have great reflexes and an even better control of the panic impulse.

Chabal2 Since: Jan, 2010
#15547: Dec 22nd 2010 at 8:31:49 AM

^^ Defending torrents and downloading? On the internet?

l3wt from Land of Hills and Fjords Since: Oct, 2009 Relationship Status: Get out of here, STALKER
#15548: Dec 22nd 2010 at 9:05:01 AM

Quite. By the way, a small note on ships: the rule of DO NOT EXPLORE THE HOLDS generally only holds true for the older ships, large ones in particular. These are the several kilometer long battleships or huge freighters which have been in service for thousands and thousands of years, small civilizations and pinnacles of technology in their own right. The larger and older the vessel, the more powerful they are, and the more dangerous they are to explore. Deep down in the dark, forgotten corners of such vessels, nestled in maintenance shafts and unknown holds and crevices there often dwells things best left undiscovered. So a light cruiser tonnage vessel, one that is recently constructed no less, probably doesn't carry the same kind of... Baggage their older kin do.

When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout.
MadeOfAxes Not Literally Me Since: Feb, 2010
Not Literally Me
#15549: Dec 22nd 2010 at 9:06:03 AM

Do I smell a mission somewhere in there? Maybe something aboard the Ius Caecus?

"One thing, though- apparently the eldest goat is the bastard child of Muhammad Ali and the Hulk." ~ Exelixi, on The Three Billy Goats Gruff.
Chabal2 Since: Jan, 2010
#15550: Dec 22nd 2010 at 9:08:58 AM

^^ Aww...

Well, we weren't going to use the ship as anything other than transport, right?

... You know, that should make for some very interesting trips if they do a WH 40 K MMO.


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