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Exelixi Lesbarian from Alchemist's workshop Since: Sep, 2011 Relationship Status: Armed with the Power of Love
Lesbarian
#651: Mar 12th 2012 at 7:03:22 PM

Mah. The bigger the table, the more dramatic the impact.

Mura: -flips the bird to veterinary science with one hand and Euclidean geometry with the other-
TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#652: Mar 12th 2012 at 7:17:24 PM

Give me a big enough table and I'll move the campaign world!

BlueNinja0 The Mod with the Migraine from Taking a left at Albuquerque Since: Dec, 2010 Relationship Status: Showing feelings of an almost human nature
The Mod with the Migraine
#653: Mar 13th 2012 at 2:27:11 AM

[up] Do you need wheels on the table first? tongue

Our GM is pissed at the party, more specifically the necromancer. He threw a giant crocodile at us, we killed it, the necro animated it, and now Mike follows us around and turns our enemies (at least the low-level ones) into meaty chunks. Mostly, the GM is pissed because the Necro can, at-will, "inflict" negative energy damage, which heals undead, and the GM threw nearly everything at the crocodile and still didn't kill it. *

That’s the epitome of privilege right there, not considering armed nazis a threat to your life. - Silasw
ElRigo I'm freezing! Send help! from Baja Since: Nov, 2010 Relationship Status: Awaiting my mail-order bride
I'm freezing! Send help!
#654: Mar 13th 2012 at 9:38:21 AM

[up] What are you guys playing? Your GM sounds like he doesnt quite get the amount of power he has over the game.

Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#655: Mar 13th 2012 at 12:02:18 PM

Yeah, there are plenty of ways to counter stuff like that.

Politics is the skilled use of blunt objects.
UseYourDelusion Since: Feb, 2011
#656: Aug 6th 2012 at 12:17:59 AM

In a Dresden Files rpg campaign, I played a pure mortal FBI agent, who had to work together with a bunch of supernatural beings and wasn't particularly happy about it. He never refused to help, but he was somewhat reluctant. The DM didn't like this character, and started messing with his background story (like "your mentor who was turned into a red court vampire and whom you killed isn't really dead"). I tried to ignore it, but then we discovered that Red Court was bribing local FBI department to ignore tem. Of course, I wanted to take the motherfuckers down, but the DM was "no, there's literally nothing you can do here". Okay. Then, during our last session, he told me that now my character was an emissary of power - something I never agreed to in the first place. After the game he told me that I didn't play the character the way he expected and he did it deliberately (to punish me, I guess).

Kayeka Since: Dec, 2009
#657: Aug 6th 2012 at 12:24:32 AM

[up]Tell the GM that if he has a certain way he wants the characters to act, he should write a novel.

TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
UseYourDelusion Since: Feb, 2011
#659: Aug 6th 2012 at 12:51:50 AM

[up][up] as I understand, he didn't like the whole concept, as he expected my character to be really interested in dealing with supernaturals and gaining power and influence in their world. I, instead, played him as someone who deals with faeries and wizards and such because he has to, and bringing justice to the criminals and speaking for the victims was the most important thing. The DM didn't like that, and also said he won't allow me to play his character as a pure mortal nor will he allome to play any pure mortals in his games anymore.

Oh, the funny thing? Other players liked that character.

I'm not sure I'm going to talk to him in the next few weeks, if not months. I'm really pissed off at the guy right now.

IraTheSquire Since: Apr, 2010
#660: Aug 6th 2012 at 2:16:35 AM

[up] Well, to be fair, most games have a certain theme and sometimes some character types just do not fit.

But G Ms should discuss this with their players about it before starting the game. It is very rude not to do so, especially when he's railroading characters to that point.

UseYourDelusion Since: Feb, 2011
#661: Aug 6th 2012 at 2:31:13 AM

[up] we actually discussed the character and his aspects before the game, and he seemed okay with it. The game actually had a theme, but it was saving the world, and not "grab as much power as you can", and the character was actually useful.

IraTheSquire Since: Apr, 2010
#662: Aug 6th 2012 at 6:21:48 AM

The fact that he was ok with it then and possibly changed his mind now or just lied then makes it worse.

UseYourDelusion Since: Feb, 2011
#663: Aug 6th 2012 at 7:10:22 AM

[up] just had a talk with the DM. Apparently, he wanted my character to become someone like Marcone mafia boss from the books, and that was the reason he let me play as a pure mortal. He expected that from a character whose main aspect was called "We work for God", and, mind you, that was a character he greenlighted. He was also surprised that I didn't like my character's new powers, saying that I either will play him as an Emissary of power, or won't play this character at all. And I'll have to create some kind of a war machine on two legs, apparently, since I am "not able to play a social type of character".

Ugh... I just... Fuck this. All he had to do was to talk to me.

IraTheSquire Since: Apr, 2010
#664: Aug 6th 2012 at 3:52:20 PM

This is very facepalm worthy. How many people are there in the game? I would actually quit from the group if I were you.

UseYourDelusion Since: Feb, 2011
#665: Aug 6th 2012 at 4:02:53 PM

There's five of us, including the DM, but he only D Ms the Dresden Files campaign (and some other stuff I don't care about). For now, we're done with the Dresden Files and won't return to the game at least for a month, so I guess I just won't be playing with this particular guy as DM anymore

Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#666: Aug 8th 2012 at 4:57:03 AM

Your DM is the exact kind of person that groups shouldn't let run games.

Politics is the skilled use of blunt objects.
TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#667: Aug 8th 2012 at 8:39:13 AM

I'm dismayed. The type of game I'm most interested in running right now is

A.) Something I could never pull off effectively and

B.) something that really doesn't work with a group of players.

Bleeeeeeh.

Crinias from The Bleak Academy Since: Dec, 2009 Relationship Status: Mu
#668: Aug 8th 2012 at 9:15:44 AM

[up] Mind elaborating? That sounds interesting.

TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#669: Aug 8th 2012 at 9:41:40 AM

Well, I just finished watching Steins;Gate so I'm interested in settings where the PC/reader/whoever can't really trust their reality too much from one moment to the next.

But that's a real hassle, and if you expect it going in, it loses a lot of the kick-on the flip side, if you DON'T expect it going in, it's a "What the hell GM?" and then you find yourself in this here thread!

IraTheSquire Since: Apr, 2010
#670: Aug 8th 2012 at 2:53:07 PM

Foreshadowing is your friend.

TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#671: Aug 8th 2012 at 3:00:34 PM

I'm not very good at it~ The original idea I had involved the party being in a lame comically tropey generic Dn D setting, where they meet a bard who offers to "save their game" but they end up finding "glitched data" that causes them to black out and instantly time advance to the next day, with "memories" of what happened but not having the "experience" of it.

And then the players are supposed to load their game, effectively mentally traveling back in time.

But, I figured it probably wouldn't work out properly, so I'm doing something a little more conventional instead. That being a shonen manga-y 4th edition Dn D campaign. With pulp fiction elements.

Two words: Nazi Gnomes.

IraTheSquire Since: Apr, 2010
#672: Aug 8th 2012 at 3:08:09 PM

Well, if I were you before the P Cs see the bard I would have them overhearing a conversation from another group of adventurers who dealt with the same thing. Obviously, they won't know the whole story but at least that would given them a hint. And if you fear that they would figure out that is what is going to happen to them throw in more different weird adventures from other parties (because, you know, it's a tavern) as Red Herrings (or turn them into foreshadowings instead if you feel like using those ideas later on).

TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#673: Aug 8th 2012 at 4:22:14 PM

Oh, no, they're the only ones who can perceived the glitched reality or use save states. That's the entire point.

IraTheSquire Since: Apr, 2010
#674: Aug 8th 2012 at 4:36:23 PM

If that's the case then the other NP Cs can still go "There's this weird thing that happened to me on the other day..." or have them see the effects of "glitch" (little things like an NPC enter a room that the PC knows is empty, but two people exit) no one else can notice.

edited 8th Aug '12 4:39:00 PM by IraTheSquire

TheyCallMeTomu Since: Jan, 2001 Relationship Status: Anime is my true love
#675: Aug 8th 2012 at 4:50:20 PM

No, see, the glitch is a glitch in the system. The P Cs have memories of the time they were "unconscious" because they're programmed into them. The thing is, the P Cs are aware of the true time flow, rather than the perceived time flow-NP Cs wouldn't be aware of the true time flow, so they'd just have the memories of what was supposed to happen.

The point is that the P Cs are the only ones that can actually perceive that there's anything wrong, because they're the only "true" consciousnesses in the system.


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