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Because Kinkajou told me to.

So yeah, anything about Final Fantasy! I guess this would make a good starting point: Which are your favorite games in the series and why?

My two all-time favorites are tied between Final Fantasy V and Final Fantasy IX. They're both very fun games that don't take themselves too seriously while still being legitimately emotional. On top of that, Zidane is my favorite Final Fantasy lead in the entire series. He's light-hearted, fun, and a generally nice guy to be around. FFV also has the advantage of having one of, if not the best, Job System in an FF game. Both FFV and FFIX make characters customizable while keeping them all unique in their own way. I'm also very fond of Final Fantasy I; it hasn't aged well, but it's classic, and like FFV, I played it tons as a kid.

I assume we'll drift around to various other FF-related discussions as the topic grows, right?

edited 3rd Nov '09 4:22:18 AM by Stark Maximum

PolarPhantom Since: Jun, 2012
#26426: Jul 11th 2014 at 8:40:42 AM

If anyone wants to play Asuras Wrath, please take my advice and play it on hard. It's far more rewarding when it comes to actual combat.

I must say, that Cyber Connect guy is pretty ballsy for saying "I wanna remake the most successful JRPG of all time." That takes guts, son.

Personally, I don't know if CC would be a good fit. Their work looks great, but from a gameplay perspective it can be lacking. And I love Asuras Wrath, but I won't be touching it again for a few years, I'd say. And, really, that Jo Jo game, while stylistically brilliant, looks boring as hell to play. And it's a fighting game, meaning that it hurts its replayability even more. It just isn't for me, I guess. I haven't played .hack, though, which I'm sure is awesome. I just want Square to develop a potential remake in house, with as many of the original staff as possible to make sure it's still VII, but not too much as to spoil the new blood.

So, when will they follow up on Dirge of Cerberus' secret ending? Or is that just being ignored now?

Actually, my dream project would be a loose character action game adaptation of VII created by the Never Fucking Failing Platinum Games. Developer of the decade.

lu127 Paper Master from 異界 Since: Sep, 2011 Relationship Status: Crazy Cat Lady
#26427: Jul 11th 2014 at 9:04:37 AM

Considering how awfully repetitive .hack was, I have serious doubts about CC's capacity with JRP Gs.

"If you aren't him, then you apparently got your brain from the same discount retailer, so..." - Fighteer
StephanReiken Since: May, 2010
#26428: Jul 11th 2014 at 9:07:51 AM

When I was younger I played through the first dothack game like 5 times, the second twice, and the third once. never beat the last.

My ability to keep interest in repetitive games has fallen over time.

Good animes though.

I don't know how this topic came up since its the wrong thread for it but continuing on tangents..

[up][up][up] That video is too.. clean. The super sharp cleanness of the graphics detracts from the animation. Its perhaps the pet peeve I have with 3d-ized japanese animation.

and... I'm pretty sure the anime came before the video or the game.

edited 11th Jul '14 9:13:19 AM by StephanReiken

Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
Face me now, Bitch!
#26429: Jul 11th 2014 at 9:17:47 AM

The anime and the original R1 Quadrilogy came out at around the same time, I think.

Plus Dot Hack is a multimeda franchise as well, so i9t can be hard to keep track on what came out first.

edited 11th Jul '14 9:18:03 AM by Demongodofchaos2

Watch Symphogear
StephanReiken Since: May, 2010
#26430: Jul 11th 2014 at 9:31:47 AM

I'm almost certain Sign was the spark to everything, before the rest of the franchise.

Ah, technically it was but the games came out while it was airing. With Development Times involved, they must have been made in tandem.

[down] I would speak of the Japanese release. :P

edited 11th Jul '14 10:14:04 AM by StephanReiken

nomuru2d Gamer-turning-maker from Port Saint Lucie, FL Since: Jan, 2001 Relationship Status: Longing for Dulcinea
Gamer-turning-maker
#26431: Jul 11th 2014 at 10:11:18 AM

SIGN only came out shortly after the release of .hack part 1, didn't it?

Long live Cinematech. FC:0259-0435-4987
Customer Since: Sep, 2009
#26432: Jul 11th 2014 at 10:39:57 AM

SIGN did indeed premier before the R1 games were released, at least in Japan, but they were worked on at the same time, as the entire series was created to be a multimedia project from the start. I believe SIGN's earlier showing was meant to mimic the time-frame that it takes place in, with the games being released around the time SIGN was close to finishing its story (which was why the later R1 games allowed you to meet the SIGN players in-game), but I could be wrong and that could have just happened by coincidence.

I don't know how this topic came up since its the wrong thread for it but continuing on tangents..
A link last page led to an article about someone from Cyber Connect talking about remaking Final Fantasy VII, followed by someone here wondering who Cyber Connect was, followed by a list of games they made, followed by the current topic of discussing Cyber Connect's previous work.

It's an interesting idea, but I doubt it'll happen. If CC gets its hands on any of the FF 7 Compilation to remake, I'd rather they do it to Dirge of Cerberus or something.

KSonik Since: Jan, 2015
LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
#26434: Jul 12th 2014 at 11:32:08 AM

It'll be at Gamescom and TGS.

FOFD Since: Apr, 2013 Relationship Status: Wishing you were here
#26435: Jul 12th 2014 at 7:59:53 PM

Personally, I don't know if CC would be a good fit. Their work looks great, but from a gameplay perspective it can be lacking. I haven't played .hack, though, which I'm sure is awesome. I just want Square to develop a potential remake in house, with as many of the original staff as possible to make sure it's still VII, but not too much as to spoil the new blood.

I played most of Asura's Wrath and loved it, but yeah, it's a "one and done" affair. You don't even have to "play it" really, compared to even the likes of Heavy Rain, which is a series of QTE's.

I was able to find a cheap copy of dotHack Infection on Amazon (Good god those games are in the hundreds now, I remember when I could rent it at a Blockbuster for 7 bucks). I stopped playing it, mainly because my PS 2 is so old and dusty. What little of it I did play didn't feel repetitive, just old-gen. With the purpose of mimicking an online rpg, it was well-crafted for its time.

Anyway, a FFVII remake doesn't need to be complicated. Wish I was a game developer with connections like that. Nothing about 7 needs to be altered, other than some of the broken items that serve no purpose in the game - maybe add in a few new minigames in the arcade - other then that, I'd just renovate the graphics.

But see, Halo Anniversary did something brilliant. It gave you the option to switch over between "classic" graphics and "remake" Halo. I think that was smart. If ever there were a remake, I'd want that option. Nostalgia is a factor, some fans liked the blocky style that 7 had, whereas 8 and 9 made the character models more human.

Voice-acting seems inevitable, but I'd also add an option to either "turn on voices" or to have all scenes narrated. Though, that's probably be a logistical/technical clusterfuck... still, if we have games that can have certain characters speak in Japanese/French/English in any cutscene, having narration/no narration doesn't sound far-fetched.

CC 2 could make 7 look beautiful, make the Mako creatures, JENOVA, Sephiroth - everything would look so badass. I'd love a revamp of the Fort Condor minigame, and of the battle between Barret and Dyne, and of the mission to save Coral. Man, imagine, having the battle screen show the other characters on the sidelines, or watching the characters move with their attacks, taking cover, blocking. The Midgar Zolom?

If they did remake it, I hope they leave it as is, and just give it a facelift. The hardest thing I can imagine would be re-using old music tracks, or having to recreate them. Or maybe, the FF 7 remake would just be like FFX HD Edition... ugh, I hope not. That tech demo teaser from a couple of years ago was just evil.

edited 12th Jul '14 8:01:52 PM by FOFD

Akira Toriyama (April 5 1955 - March 1, 2024).
ekimmak Since: Nov, 2010 Relationship Status: Above such petty unnecessities
#26436: Jul 13th 2014 at 1:08:04 AM

[up]Considering that they decided to keep the Chocobo Catcher games as broken as they already were in the FFX remastered edition, I'll have to disagree. They need to recognize what wasn't fun and change it. (And yes, I am aware that someone else remastered FFX. Not the point.)

If everyone were normal, the world would be a dull place. Like reality television.
EvaUnit01 Fandom Heretic Since: Mar, 2011 Relationship Status: Complex: I'm real, they are imaginary
Fandom Heretic
#26437: Jul 13th 2014 at 10:57:46 AM

8 and 9 made the character models more human.
Which, along with the music, is part of why those are my favorite FF games. Then again, I guess I'm just a sucker for late 90s PSX graphics...

MarkIV Alchemist from Lancashire best shire Since: Apr, 2009 Relationship Status: Not war
Alchemist
#26438: Jul 13th 2014 at 1:24:19 PM

Do you know what would have been really cool in XII? If you could dual wield one-handed weapons. Trade blocking for some heavy offence, Skyrim style.

Life is more fun with infinite MP.
GavsEvans123 HAAAA! from the Amazon with my mom where she was researching (Plucky Ensign) Relationship Status: Snooping as usual
HAAAA!
#26439: Jul 13th 2014 at 1:26:29 PM

I thought you could do that? Maybe I'm not remembering correctly...

Cortex should take a 12-step plan off a 10-step pier
doctrainAUM White Hindu from New Jersey Since: Aug, 2010
White Hindu
#26440: Jul 13th 2014 at 1:34:55 PM

The Final Fantasy Wiki doesn't list FFXII among the games the Two-Handed ability was in.

"What's out there? What's waiting for me?"
TheAirman Brightness from The vicinity of an area adjacent to a location Since: Feb, 2011 Relationship Status: Historians will say we were good friends.
Brightness
#26441: Jul 13th 2014 at 2:58:46 PM

You can trade your shield for a two-handed weapon, or for ammunition to use ranged weapons, but no Dual Wielding.

PSN ID: FateSeraph | Switch friendcode: SW-0145-8835-0610 Congratulations! She/They
PolarPhantom Since: Jun, 2012
#26442: Jul 14th 2014 at 4:19:47 AM

@FOFD

I agree with pretty much everything you say. The only thing is the Original to Remake switch a la Halo Anniversary. I imagine that'd be a nightmare to put in, even though I'd love it. And I think Halo did that partly as a means to allow players to see just how improved the visuals are. Wouldn't that be hilarious for SE to show off how much better a Current or Next Gen game looks compared to a game from three gens back?

I think they should go the FFIV DS route. Keep the game's basic structure, but alter just enough to throw off veterans. Or, hell, that Game Cube Resident Evil R Emake, which somehow managed to change almost all the game and still satisfy most of the fanbase enough that it is still considered one of the greatest remakes of all time. But for an RPG that dozens of hours to beat, that's probably not logically possible to change so much without screwing something up badly.

They should totally make fun of people who think that there's a way to bring Aeris back into the party. Make a massive sidequest, and then it turns out the questgiver was lying and you don't get anything. Not even an achievement. I'd love that.

LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
TheAirman Brightness from The vicinity of an area adjacent to a location Since: Feb, 2011 Relationship Status: Historians will say we were good friends.
Brightness
#26444: Jul 17th 2014 at 9:43:02 AM

Damn, it seems like Bryce Papenbrook is showing up everywhere these days.

edited 17th Jul '14 9:43:34 AM by TheAirman

PSN ID: FateSeraph | Switch friendcode: SW-0145-8835-0610 Congratulations! She/They
lu127 Paper Master from 異界 Since: Sep, 2011 Relationship Status: Crazy Cat Lady
#26445: Jul 17th 2014 at 9:51:42 AM

Oh man. I can't imagine Bryce Papenbrook playing a jerk like Machina. Especially since Kamiya used his ultra asshole voice for the role.

Disappointed Kurasame isn't Steve Burton. The VA joke must be preserved!

edited 17th Jul '14 9:52:41 AM by lu127

"If you aren't him, then you apparently got your brain from the same discount retailer, so..." - Fighteer
GameSpazzer The Beta Male from Against! The! Wall! Since: Jun, 2010
The Beta Male
#26446: Jul 17th 2014 at 10:24:44 AM

If they did remake it, I hope they leave it as is, and just give it a facelift.

That would be best (though I wouldn't mind if they fixed some of the wonky translation so people don't have to play it twice to figure out what the hell Disc 2 was about), but they won't. They'll retcon the poor thing to death to fit in with Genesis and his merry band of badly-named Dirge villains. Not to mention, it wouldn't really sit well with audiences these days now that Crisis Core exists. You see a bunch of people just sitting there scratching their heads wondering why something that's paraded around as readily as "Aeris dies" is being concealed, not aware that it was originally a plot twist, and that's not something you can really undo.

Question, though: why does nobody seem to care about IX? I'm not too far in, true, but so far I'm absolutely loving it. It's a tonne of fun, the settings are really neat and creative, the characters are all interesting, and while the plot is a little barebones and the gameplay a little too rigid for my tastes, the good has been enough to overshadow that so far. If anything deserves a remake and has the best chance of it being really good, it's this one. But you don't even get people going on and on about how godawful it is like you do with VIII or Dirge or XIII. They just kind of forgot it. Please don't tell me it has a copout ME 3-esque ending or something.

edited 17th Jul '14 10:26:58 AM by GameSpazzer

MY SOUL IS DARK BUT MY HAIR IS COLORFUL — Brahian Pokémon Alchemist
Null ... from ... Since: Apr, 2009
...
#26447: Jul 17th 2014 at 10:34:44 AM

IX is one of the most well-regarded entries in the series, even if it took until a decade after it was released to get to that point. I rather liked it, though I found it really frustrating to play before the battle speed patch.

...
GameSpazzer The Beta Male from Against! The! Wall! Since: Jun, 2010
The Beta Male
#26448: Jul 17th 2014 at 10:44:41 AM

I can usually excuse a lot of gameplay flaws if the story/characters/setting/music and other assorted bells and whistles are good, and vice-versa. Case in point, Mass Effect. Playing it through with my fidgety, non-gamer mother made me realise just how slowly-paced it was, even when they trashed the terrible inventory system from the first one. But we both still keep playing it because god damn, how can you not love this game?

I always figured the slowdown was just me, though. I'm playing this on a secondhand PS 2 after my PS 1 died that, according to the previous owner, "might've been dropped down the stairs a couple times". I can only imagine what it'll be like when I finally unlock Eidolons.

I don't think many people remember III, either (probably owing to the fact that it didn't really have any characters), but that still got a DS remake.

MY SOUL IS DARK BUT MY HAIR IS COLORFUL — Brahian Pokémon Alchemist
GavsEvans123 HAAAA! from the Amazon with my mom where she was researching (Plucky Ensign) Relationship Status: Snooping as usual
HAAAA!
#26449: Jul 17th 2014 at 11:05:55 AM

IX was one of the last big games for PS One, and it got overshadowed by the PS 2 as a consequence. IX is my favourite too.

Cortex should take a 12-step plan off a 10-step pier
doctrainAUM White Hindu from New Jersey Since: Aug, 2010
White Hindu
#26450: Jul 17th 2014 at 11:36:58 AM

While IX wasn't difficult for me, I still found it frustrating, like I was always on the cusp of dying horribly. I know I was always on the cusp of running out of MP, at least, especially since tents didn't heal you to full, and because I got into a fight every three steps or so. It was also annoying how you only got EXP if you participated in battle. Or that the characters seemed to always take looong pauses throughout battle (hard to explain).

Other than that, it was a pretty good game. Certainly more deserving of a PC release than FFVIII.

"What's out there? What's waiting for me?"

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