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A Game of Gods Season 3: Renaissance

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The Malone Report of 21600 confirmed the suspicions of many.

For all of known history, there have been legends of heroes and villains, men and monsters who came to this world from others. At first people theorized they were legends of beings beyond the stars, but as civilisation expanded across the final frontier, we learned we were alone in the universe.

As more incursions came to light, we realized that although we were alone in the universe, our universe wasn’t alone.

We were a playground of the gods, those with enough power to travel across the void, to punch holes in the fabric of reality. No hole was the same, though: some were ragged wounds, left carelessly open. Others were dainty incisions, sealed as soon as their creator’s business was done.

Over time, we learned to peer through these holes. Although we could not travel, we could observe. We learned much, copied some. Some worlds were primitive, some advanced, some filled with awesome technology, some powered by magic, and some a mix of all four.

Then one day, a universe turned black. Here one minute, gone the other. No threat to the universe was observed, no reason for it to suddenly stop existing. As we watch, more and more universes died.

The first, and most prevalent theory, was entropy. From what was observed, a universe’s energy did bleed through open holes in it’s fabric. Some of the disappearances conformed to all the hallmarks of a universe that simply ran out of easily accessible energy.

But some did not.

The Malone Report was a product of nearly a decade’s research. It took into account all recorded cases of a universe disappearing of our collective radar, cross-referenced all the data, and came to a conclusion.

Holes in the fabric of reality didn’t only threaten a universe with entropy. It threatened them with instability. Enough instability that a universe could simply cease to exist at any moment.

There was panic. Riots. Revolution.

But with a threat so huge, it would have been irresponsible for the Malone Report to not provide a solution.

Under seemingly random conditions, a hole could self-seal. Although it was rare, a universe could have the punctures in it’s reality sealed, and become stable once more. If a way could be found to seal the wounds, our universe would be saved.

On the 19th of October, 21606, we found our solution.

Through one of our observation posts, we spotted a figure entering another universe. Whatever means she used sealed the hole behind her. That began the years of research on this figure.

Her name is Rook. She’s a woman, or the female of whatever species she is. According to legend, a being of enormous power stole her away from her own world, and set her a series of challenges. She overcome everything thrown her way, and at the end of it all, she refused the reward offered. Over the course of her trials, she had grown to love the lonely god, and the god her.

The god gave her technology out of the enormous cache they had accumulated, and let her wander the multiverse. And although it is supposed to be impossible to find the home of the god, Rook would always know the way.

This woman has the power to seal the holes in our reality. But we’re on a race against time. Our universe grows more unstable by the day. Through observation of Rook, we’ve developed a way of temporarily reopening the holes she makes as she passes. But it can only be done once. Any team we sent would be on a suicide mission, never to return home.

Because even if they found Rook, even if she sealed the holes for us from the other side, our universe has grown so unstable that we can only afford one more hole, however temporary, before the next one destroys us completely.

But there are more universes out there. Through our observation, we have discovered people of great powers and abilities. Although their universes are unstable, they’re more stable than ours. If we can open Rook’s holes to those universes at the right times, we can gather a team. A team to hunt Rook down.

The problem is, once we’ve reopened those holes, we can’t do it a second time. They have to find Rook or never return home.

We here at the Center for Universal Survival took a vote. Unanimously, we decided this plan was completely unethical.

Unanimously, we decided there was no other way.


Hello, and welcome to A Game of Gods: Renaissance, a third-generation AGOG game. Despite my long-winded spiel up there, the premise is simple: a dying civilization has dragged your characters together to hunt down a woman named Rook, who holds the key to saving their universe.

The catch? Our heroes (or villains, or neutrals) have been chosen because their universes are unstable too. And if their universes collapse, they too will cease to exist.

But what does “unstable” really mean? What it means is that the universe is changed, liable to outside forces. Effectively, a “stable” universe is a canon universe.

And thus, to be played in this game, any character must be an Alternate Universe version of a canon character.

What counts as an alternate universe version of a character? Any change to the canon. Perhaps they were born the opposite gender, and this affected how society viewed them. Perhaps their lineage was different, and thus they were born with different abilities. Perhaps the entirety of their society has changed.

Or maybe, just maybe, the big change is that they’ve been a part of the game of gods before.

What we want from our players is creativity. Think long and hard about the change you’re making to the character. How does it affect their story? Do they even go on the journey they do in canon? Does the change affect their status in society? Would different treatment as a result of this change affect their personality? Would the change hamper or help the development of their abilities?

Please also remember that if you giveth, you should also taketh away. A Spider-Man who kept the power-enhancing black suit would have major changes to his personality, and infact may be more monstrous than the one we know and love.

We’re asking you to take the dominoes canon sets up, and knock them down in a new and strange way. Maybe even keep them standing.

With the help of a Handler feeding information into their ears, and a mobile base of operations/portal generator, our Alternates will track down Rook and save their own lives, as well as those of billions of innocent people.

And if that’s not enough motivation, legend has it that Rook knows the way to a cache of godlike technology. Technology that their Handler is all too willing to give as payment.

Despite this being a sequel to two previous sets of games, you don’t have to be an AGOG Veteran to join in on the fun, and inexperienced players are completely welcome. The plot connection between this game and previous games is extremely loose.

So, your mission, if you choose to accept it…
Signup Sheet:
  • Name:
  • Age:
  • Appearance: Links are fine.
  • Universe: The work of media they come from.
  • Personality:
  • Backstory:
    • You don’t need to go into extraneous details and tell us everything in a seventeen page story, just the essential backstory of your character. Help us get to know him/her/them/it.
  • Powers/Abilities/Equipment: Any racial traits beyond normal human should go here too.
    • If you feel they’re too powerful for the game as-is, feel free to tell us here what you’re taking away. Also include any moral compunctions against killing or anything else that would limit the effectiveness of the characters’ abilities, such as cowardice or instability.
    • Any nerfs added by the G Ms prior to acceptance should be edited into here too.
  • Differences From Canon:
    • Now, you’ve probably detailed the differences in Personality, Backstory, and Powers/Abilities/Equipment, but for those who don’t know how your character is like in canon, we’d appreciate it if you detailed exactly what’s different in this version of the character.
    • Canon Characters are allowed with GM permission

Signups Accepted:
  1. Lady - Devil May Cry AU - played by Meanken
  2. Jack-O' - Guilty Gear AU - played by Latverian Badger
  3. Specimen 11/Susan Person/Xilonecho - Spooky's House of Jump Scares AU - played by wikkit
  4. Nega Scott Pilgrim - Scott Pilgrim vs. The World AU - played by alleydodger
  5. Lavernius Tucker - Red Vs Blue AU - played by Geek Code Red
  6. Carmilla and Sypha - Castlevania AU - played by Game Guru GG
  7. Lucina - Fire Emblem: Awakening AU - played by Little Mako
  8. Ragna The Bloodedge - BlazBlue AU - played by Latverian Badger
  9. Kurumi Tokiaki aka Codename: Nightmare aka Polly Pastries - Date A Live AU - played by Katarsus
  10. Astolfo aka Rider of Black - Fate Apocrypha - played by Makaioh
  11. Captain Teletha "Tessa" Testarossa aka ARX-7 Arbalest - Full Metal Panic AU - played by nman
  12. Ranma Saotome - Ranma ½ - played by Makaioh
  13. Velvet Crowe - Tales Of Beseria AU - played by Meanken
  14. Santa Claus aka Rider aka Arturia Pendragon aka Santa Alter - Fate/Grand Order - played by wikkit
  15. Noire - Neptunia / Persona4 AU - played by Boomer 75
  16. Magilou aka Mazhigigika Miludin do Din Nolurun Dou - Tales Of Beseria / Tales of Zestiria AU - played by Boomer 75
  17. Lady Maria - Bloodborne AU - played Fergard Stratoavis
  18. Elesis - Elsword - played by Katarsus
  19. YoRHa No.9 Type S aka 9S - NieR: Automata AU - played by tvtropesnoob
  20. Armani Dove - Broken Bow - played by tvtropesnoob
  21. Amaterasu-no-Ōkami aka Ammy aka Snowy aka Furball - Ōkami AU - played by darksidevoid
  22. Android 21 - Dragonball Fighter Z AU - played by Makaioh
  23. Elpeo Puru aka Puru-Six - Mobile Suit Gundam ZZ AU - played by Oni-Lord
  24. Mordred Pendragon aka Saber - Nasuverse AU - played by Azure
  25. Morrigan Aensland - Darkstalkers AU - played by Fallen Legend
  26. Mary Bromfield aka Mary Marvel - DC Comics AU - played by Fallen Legend
  27. Galacta Knight - Kirby AU - played by kagescorpionakki
  28. Priscilla the Crossbreed - Dark Souls AU - played by Hilarity Ensues
  29. Tiki the Divine Dragon - Fire Emblem / Highlander AU - played by nman
  30. Sgt. Alicia Melchiott - Valkyria Chronicles AU - played by Little Mako
  31. Azura - Fire Emblem Fates Conquest AU - played by Katarsus
  32. Harleen Francis Quinzel aka Harley Quinn - DC Comics - played by Fallen Legend
  33. Tira - Soulcalibur - played by Meanken
  34. Flowey The Flower aka Asriel Dreemurr - Undertale - played by Alecoene
  35. Tenko Chabashira - New Danganronpa V3 - played by Alecoene
  36. Corrin - Fire Emblem Warriors / Fire Emblem Fates Revelations AU - played by Makaioh
  37. Azura (Yes, another one) - Fire Emblem Heroes / Fire Emblem Fates - played by Fallen Legend
  38. Rachel - Animorphs - played by Chabal 2
  39. Amuro Ray aka RX-93-v-2 Hi Nu Gundam - Mobile Suit Gundam: Char's Counterattack AU - played by Bcom
  40. Kawakaze - Azur Lane AU - played by Imca
  41. Doopliss - Paper Mario: The Thousand-Year Door AU - played by Hilarity Ensues
  42. Gwenpool aka Gwen Poole - The Unbelievable Gwenpool - played by Geek Code Red
  43. Tetra - The Legend of Zelda: The Wind Waker AU - played by Bored_Man
  44. Neptuneman - Kinnikuman AU - played by josh6243
  45. Elizabeth Bathory aka Alter - Fate Series AU - played by Alleydodger
  46. Lancelot aka Saber - Fate/Zero AU - played by Bcom
  47. Nero Claudius Caesar Augustus Germanicus aka Caster - Fate/Grand Order - played by Fergard Stratoavis
  48. Cell aka Android 10 - Dragon Ball Z AU - played by Fergard Stratoavis
  49. Guinevere Librom - Soul Sacrifice Delta AU - played by Oni-Lord
  50. Frankenstein aka Frankie - Fate/stay night AU - played by nman
  51. Hat Adult aka Hat Kid aka Some Girl - A Hat in Time AU - played by Boomer 75

Reserved:

  1. Dizzy - Guilty Gear AU - played by Latverian Badger


Rules:

Signup Rules:

Characters must be A Us of canon characters. These A Us may be created by you, inspired by other people’s takes on the character, be a “canon” AU (for example, House of M, Marvel 1602, Flashpoint, or that one universe where everyone is evil and Spock has a goatee), or simply be a character who has been in an AGOG game before and remembers the experience.

One character per player. Any more than that will be taken on case-by-case basis, but if we believe that you’re able to handle it, we’ll allow it. Try and stick with two maximum to start with, though, even if we believe you could handle three or four.

Duos are allowed, but we’ll taking it on a case-by-case basis. In the past, “duo” has meant characters such as Jak and Daxter, where only one is combat-effective and the other just serves as someone to bounce off of, personality-wise. If you feel like your character’s personality works best when they have their constant partner around, but both are combat-capable (for example, Grif and Simmons from Red Vs Blue work best as a double act), send the pair at us and we’ll discuss it.

We’d also like to keep powerlevels at a reasonable standard, but anything can be nerfed. Even if you think your character is too powerful, send them our way and we’ll discuss it. Rule of thumb, though: if your character can cause or fix natural disasters single-handedly in a short length of time, expect some nerfs.

Gameplay Rules:

No real specific rules, but keep to general R Ping etiquette. No ghosting (simply ignoring any attacks sent your character’s way); no autohitting (whether your character’s attack lands is up to the other player, not you); no taking control of other people’s characters, etc. Of course, this being etiquette and not laws, you can make breaches if they’re discussed with the other player beforehand.

The only real rule is that GM rulings are final, and must be obeyed, though if you have objections these rulings can be politely discussed.

And of course, please obey all Forum Rules, especially those relating specifically to the RP Forums.
Once you’re done here, head on over to the Discussion Thread (Don’t try and read it all, we prefer our players alive) and the actual game thread.

Your G Ms (Makaioh, Meanken, wikkit and Katarsus) hope you enjoy your time playing in A Game of Gods: Renaissance.

Edited by GeekCodeRed on Oct 15th 2018 at 9:38:44 AM

ANGRY_DEMON_NOISES [HELLISH DUBSTEP INTENCIFIES] from The dark continent Since: Apr, 2018 Relationship Status: You cannot grasp the true form
[HELLISH DUBSTEP INTENCIFIES]
#476: Jun 10th 2018 at 8:51:32 PM

Forget the Berserker part, I have this idea about playing a alter Karna that is weaker because he's the reincarnation of an Asura, no armor of invincibility or sun spear of bullshit, stats at B to C with the Lancer luck(TM).

edited 10th Jun '18 9:05:18 PM by ANGRY_DEMON_NOISES

There is a point where we needed to stop and we have clearly passed it...but let's keep going and see what happens
Makaioh Since: Jan, 2015
#477: Jun 10th 2018 at 10:42:18 PM

I highly suggest you pick something else then since fanon Fate Servants would be rather harder to manage.

ANGRY_DEMON_NOISES [HELLISH DUBSTEP INTENCIFIES] from The dark continent Since: Apr, 2018 Relationship Status: You cannot grasp the true form
[HELLISH DUBSTEP INTENCIFIES]
#478: Jun 11th 2018 at 5:06:54 AM

Would a Saint Geroge that participated in the Apocrypha Grail war be good?

Edit: Forget it, I don't know how to make an AU.

edited 11th Jun '18 5:46:37 AM by ANGRY_DEMON_NOISES

There is a point where we needed to stop and we have clearly passed it...but let's keep going and see what happens
ANGRY_DEMON_NOISES [HELLISH DUBSTEP INTENCIFIES] from The dark continent Since: Apr, 2018 Relationship Status: You cannot grasp the true form
[HELLISH DUBSTEP INTENCIFIES]
#479: Jun 11th 2018 at 2:41:38 PM

  • Name: Kishin Asura
  • Age: 1000
  • Appearance: Not the punchy guy.
  • Universe: Soul Eater.

  • Personality: Asura is a cowardly and paranoid individual, Wrapping himself with a scarf and wearing five or six layers of clothes, Asura never opened his heart up to anyone nor did he ever trust anyone, the only friend he really made is the happy go lucky Vajra. However, while in a fight his attitude takes a turn where he enters a frenzy where he will relentlessly attack his enemies, then hide because he's afraid they'll come back as zombies.

  • Backstory: Asura is a fragment of the soul of Great Old One known as Death, being his fear manifest, as in his feelings of fear, not fear as in his worst nightmare and stuff, who removed him in an attempt to become a god of absolute order. Asura's incredible power made him rise up the ranks of his father's army, to the disbelief of many, he eventually bonded with Vajra, an incredibly powerful Demon Weapon, someone who can turn into a weapon, becoming a Meister. Before his father could introduce him in his General's ranks he was brought here.

  • Powers/Abilities/Equipment:

    • Great Old One Physiology: Asura is a Great Old One, this makes his body leagues above that of a human, he is capable of deflecting bullets, breaking steel with his bare hands and regenerate at a rapid rate, however his most powerful ability is his:

    • Madness Wavelength: Asura is the Great Old One that embodies madness trough fear. He has the power to extend his aura over an area of 50 meters where the madness within humans is incited, this manifests as a vivid nightmarishly illusions. Once a day he can focus all that fear into a sphere that flattens everything in its way. However, his madness powers don't work on those who can't feel fear and those with a strong will can outright ignore its effects, and the sphere is fairly easy to dodge.

    • Soul Perception: The ability to "feel" the soul of others, Asura's paranoia made him particularly potent in this area, allowing him to feel the presence of others unless they are very very sneaky.

Differences From Canon:''' In this AU Asura never decided to turn evil and eat his weapon/friend, instead just being an overall chicken while going on merry adventures fighting abominations with his bestie.

There is a point where we needed to stop and we have clearly passed it...but let's keep going and see what happens
ANGRY_DEMON_NOISES [HELLISH DUBSTEP INTENCIFIES] from The dark continent Since: Apr, 2018 Relationship Status: You cannot grasp the true form
[HELLISH DUBSTEP INTENCIFIES]
#480: Jun 11th 2018 at 2:42:47 PM

Hey, I decided to play as Asura(from Soul Eater, not the game), should I nerf or elaborate on anything?

Edit: SHIT, sorry for the doublepost

edited 11th Jun '18 2:48:49 PM by ANGRY_DEMON_NOISES

There is a point where we needed to stop and we have clearly passed it...but let's keep going and see what happens
Makaioh Since: Jan, 2015
#481: Jun 11th 2018 at 2:58:24 PM

No, Kishin won't work out at all, stop wasting mine and your time. If you try and pull a stunt of trying to app for inherently broken characters designed to screw over anything and everything like this one more time, you're preemptively banned from all of the games.

biomechtraveler Since: Apr, 2011
#482: Jun 29th 2018 at 11:38:39 PM

Is this accepting new sign ups?

Bored_Man Since: Jun, 2015 Relationship Status: Abstaining
#484: Jun 30th 2018 at 3:29:11 PM

I looked this over and would be interested in joining. Do I post my character sheet first, or do I need to do another step before I do that?

Proud member of the AGOG community.
Oceanstuck Dark Sun, what choices have I...? from see handle Since: Feb, 2017 Relationship Status: watch?v=dQw4w9WgXcQ
Dark Sun, what choices have I...?
#485: Jun 30th 2018 at 4:02:10 PM

Just dump a sheet and cut anything glaringly op is all.

i guess you can watch me shitpost i guess
Bored_Man Since: Jun, 2015 Relationship Status: Abstaining
#486: Jun 30th 2018 at 5:38:05 PM

Name: Tetra

Age: 16

Appearance: Imagine this, but a little taller and more filled out

NOTE: In addition to this, Tetra also has a secondary sword (a more traditional one as opposed to a cutlass) as well as a shield on her back most of the time.

Universe: The Legend of Zelda - The Wind Waker

Personality: Tetra comes across as more than a little blunt and bossy, and has a short fuse to go with it; it comes with the territory, given her occupation and being practically raised by her crew. However, once someone earns her respect, they have made a loyal and fierce friend who won't hesitate to get her hands dirty if it means helping them out of a jam. When not in a fight, Tetra can often be found looking for a meal or a drink, or rarely, quietly meditating and soul searching.

Backstory: As the leader of a crew of pirates at a young age, Tetra has sailed the seas for as long as she can remember; when her mother and previous captain passed the mantle to her, she took to it like a fish to water, and her crew has stuck by her ever since. Despite the piracy label, they more often than not served as mercenaries and demolition experts, so they still had quite a reputation.

Their routine fell apart one day when a massive and monstrous bird attacked the ship and absconded with Tetra, carrying her off in its talons. Giving chase, the pirate crew finally managed to nail it with a cannonball, forcing it to drop their captain in the forest of a simple island village. And as Tetra came to and met a young boy clad in green, fate began to spin its tale, but with a twist...

Powers/Abilities/Equipment: Born and raised among a crew of fighters, Tetra picked up the arts of gunplay and cutlass usage at a young age, and despite her age, she can tangle with the fiercest of beasts and hold her own. If she needs to fight more defensively, Tetra can switch to a sword and shield, and use the training she received from her friend and partner. Finally, if her own power just won't cut it, she can enhance her attacks with sacred Hylian magic, to add that extra bit of oomph she needs to take down a particularly stubborn foe.

However, Tetra is not without her flaws. Even at her age, she is still on the small side, and her fighting style is more at home in a bar fight than in a duel, so someone with more experience and training can put her on the ropes given time and opportunity. Her temper is also a double-edged sword for her; while it can provide her with adrenaline to fight harder and longer, it can just as easily blind her judgment and lead her to provoke or continue fights she cannot reasonably win.

Differences From Canon: When the last King of Hyrule revealed to Tetra that she was, in fact, the Princess Zelda, he attempted to leave her behind in the depths of Hyrule Castle, as a means to hide her from the searching eyes of Ganondorf. However, Zelda was not keen on being left in the dark and said as much, and in a surprise move, Link agreed with her. After much arguing, the King finally relented, and allowed the newly revealed princess to accompany Link in his quest to re-awaken the Master Sword.

Having seen how Link fought, and realizing that she needed to improve her own skill set if she did not want to get left in his dust, Tetra began to learn the art of swordplay from Link ('learned' in quotes, as besides instructions from Orca, Link primarily taught himself). In addition, she also managed to learn about and experiment with her potential as the latest Zelda, resulting in Tetra better coming to terms with her alternate self, rather than suppressing it as in canon. One skill she notably did NOT acquire, however, was archery; Tetra vastly preferred her flintlock pistol, and the few times she did attempt to use the bow, she failed miserably at it, much to Link's amusement and her own frustration.

This additional training came to a head during the inevitable showdown with Ganondorf, driven to murderous rage after being denied his prize. Link, battered and bruised before the battle even began, knew that he was in no shape to confront the King of Evil head-on, so in a bold move, he passed on the Master Sword to Zelda, taking on the role of Light Arrow archer for himself. Lacking the honed prowess Link possessed but driven by the urge to carve out her own fate, Zelda fought with all her heart, until finally, after a well timed blast from Link, Zelda planted the Master Sword straight into Ganondorf's skull.

With their story concluded and Hyrule left to rest in the depths of the ocean, Tetra and Link set off for parts unknown, their own destiny fresh for the taking...

Edited by Bored_Man on Jul 5th 2018 at 1:06:10 PM

Proud member of the AGOG community.
biomechtraveler Since: Apr, 2011
#488: Jul 1st 2018 at 6:47:05 AM

Sign up: Sayaka Miki from Madoka Magica

  • Name: Sayaka Miki
  • Universe: Madoka Magica & AGOG: Infinities
  • Age, gender and species: A 30 year old Magical girl (human)
  • Appearance: Normal and Transformed and old.
  • Personality: Once the very definition of bold, brash and stupid, the years have mellowed her out. Now merely stubborn, Sayaka prides herself in how far she's come from her early years of emotional instability. With her years of wandering have also come the consequential layers of gray morality- the world is more complicated for her now, and she's learned to live with that; it's a maturity thing.
  • Backstory:Sayaka the Magical girl was born from a contract between Miki Sayaka and the Incubator Kyubey. In order that her crush regain the use of his limbs, Sayaka agreed to become a magical girl and join the fight against witches.
    • Deviation from canon: Shortly after her contract was formed, Sayaka was pulled into the multiversal war against OMEGA. Arriving in the crystal city, Sayaka found herself falling in with the other champions, making acquaintances of such beings as Fluttershy the unicorn and Samus Aran from Metroid. After the war, Sayaka was left to wander the multiverse with a strange rendition of the eleventh Doctor. It's been five years since she retired from the Doctor's adventures across time and space, and she's living in a Mitakihara that had lost its Sayaka; sure she had to hide the body of the original, but it was a small price to pay for a relatively normal life.
  • Powers and stuff:
    • Sword magic- Sayaka can pull swords out of her cape like rabbits from a hat. However, unlike the rabbits, her swords don't run out.
    • Regeneration- it's closer to time reversal, and it's linked with Sayaka's wish. Since she wished for someone's healing, Kyuubey granted Sayaka incredible healing powers, not only is she able to mend her own woulds in minutes, she could patch others up too should the need ever arise. However, she won't be able to regrow limbs or organs.
    • Super human strength, speed and agility- With magic running through her veins, Sayaka can punch far and above the weight of girls her size. Being already athletically inclined, she will now be able to run faster, jump higher, and walk longer than any human should. For practical purposes, I'd say that Sayaka would be able to lift a pickup truck and stop one in its tracks if she has to.
    • Soul Gem- Sayaka possess a soul gem, which lives up to its name and holds her soul inside its sapphire depths. This is the container of all her magic, and as any normal container goes, its contents can be used up if not replenished in time. The soul gem converts the 'light' of her soul into magic for Sayaka to use. As the light drains, the darker Sayaka's soul gets, and the more depressed Sayaka becomes. The more depressed Sayaka becomes, the quicker the light is drained; you get the idea. However, since her soul has left her body, the state of her body is no longer a factor for life. As long as the soul gem remains intact, Sayaka will live on, even if her body is reduced to cinders. If Sayaka's soul gem is removed from the vicinity of her body (limit is 100m), the body will return to being a corpse.

  • Current worldly possessions: A smartphone with almost no battery; a powerbank on half health; a school bag containing lunch money, one textbook, a small i-pad, and some earphones. She is wearing casual wear, which means Daft punk T-shirt, ripped jeans and Nike sneakers.

Edited by biomechtraveler on Jul 2nd 2018 at 1:48:41 AM

Makaioh Since: Jan, 2015
#490: Jul 4th 2018 at 8:41:26 PM

Also I believe it is time to temporarily close the signups for now given we have over fifty characters running around at the moment.

nman Since: Mar, 2010
#491: Jul 8th 2018 at 1:10:42 AM

I've lost the knack for Agnes, I'd like to drop her and have Delta pop back in.

Boomer75 Since: Aug, 2017
#493: Jul 9th 2018 at 3:09:53 PM

I haven't really used Pit all that much, so I'm going to take him out of Ren to bring back Avenger, touching up her sheet and tweaking a few things. Most notably:

  • Her backstory had a few errors ironed out, so now it is much closer to her actual one, rather than the weird hodgepodge from when I didn't really understand it.
  • Dragon Witch was tweaked, now it has a more competent (though not "impossible feats level") riding skill not involving mounts, in exchange for getting rid of the ability to outright control dragons and the boost to dragon-realated people (as the former would either be too situational or break the RP, and the latter was too gamey).
  • La Groud... Her flag no longer holds the ability to nulify blows and direct it right back at them, but can use it's magic somewhat more casually (more akin to how it's used within the game itself).

Would this be okay?

Edited by Boomer75 on Jul 9th 2018 at 6:11:58 AM

Darkomega245 Since: May, 2012
#495: Sep 4th 2018 at 9:21:12 AM

So. id rather not copy and paste the signup again, but I wish to drop back in as Foxtrot 813 and The Point Man. Hopefully its alright if you dont mind, Grey.

Makaioh Since: Jan, 2015
josh6243 Akuma Shogun from Dragon Shrine Since: Apr, 2009 Relationship Status: Anime is my true love
Akuma Shogun
#497: Sep 6th 2018 at 8:01:24 AM

  • Name: Neptuneman (Alias: The Samurai, Hell Missionary #1, Quarrelman)
  • Age: 24-25 in canon
  • Appearance: Imagine Hulk Hogan wearing a green spiked vest and a mask. That's Neptuneman in a nutshell.
  • Personality: At this point in the Kinnikuman storyline, Neptuneman's a man who loves a good fight. However, the fight must be fair to both combatants. They also must follow the rules agreed upon by the the two combatants to the letter. Neptuneman will frown upon cheaters and those who break the rules. Since his defeat by Kinnikuman in the Dream Tag Tournament, Neptuneman believes in the power of friendship and will help anyone out if given the chance.
  • Universe: Kinnikuman, post Scramble for the Throne
  • Backstory:
    • Neptuneman was once known as the English wrestler Quarrelman. He was so good in Chojin wrestling, he easily curbstomped anyone he came across. Even Quarrelman thought the eventual Chojin representative of England, Robin Mask, was too weak for him. The impossibility of never finding a perfect opponent drove Quarrelman to madness. Thus, he attempted to end his life by jumping into the River Thames. He ran across Big the Budo (Neptune King under a disguise), who saved his life.
    • Like Quarrelman, Big the Budo was tired of Chojin wrestling becoming stale and boring. Big the Budo was nostalgic for the good old days of Chojin wrestling being glorified deathmatches. Quarrelman found that intriguing and agreed with him. And so Quarrelman was reborn as Neptuneman, donning the powerful Neptune Mask to cover up his old identity. The newly-christened Neptuneman would join the Perfect Chojin under Big the Budo.
    • To achieve their goals, Neptuneman and Big the Budo plan to defeat famous Chojin and steal their masks in combat, so they can give them to their 1,000 followers, who will invade the Earth after they win. In order to do this, they entered the Universal Chojin Tag Tournament. To take out some of the competitors, they ordered the Killer Game Combo (Screw Kid and Kendaman) to interrupt a match between two of the tag teams: 20 Million Powers (Mongolman & Buffaloman) and Most Dangerous Combo (Wolfman & Brocken Jr.). Despite trouncing the Most Dangerous Combo, the Killer Game Combo were beaten with one of the 20 Million Powers's tag techniques, the Long Horn Train. For Killer Game Combo's failure, Neptuneman and Big the Budo punished the Killer Game Combo by killing them in cold blood.
    • Neptuneman and Big the Budo first showed the world what they could do by beating the Chojin Master/Student Combo (a tag-team between Robin Mask & Warsman) and the 20 Million Powers in the tournament. Despite this, they were beaten by the Machineguns (Kinnikuman & Terryman) in the final match of the tournament. This happened because the Machineguns sealed the Hell Missionaries' access to their powers at the climax of their match. At this climax, Neptuneman realized that Big the Budo was a huge hypocrite and turned on him, leading to a spectacular Muscle Docking. After the match, Neptuneman and Big the Budo's followers started their invasion, but Neptuneman sacrificed his life to stop the invasion.
    • Neptuneman's pieces were found by his followers, who restored him back to normal. However, Omegaman Dexia found out about the illegal revival and sought to bring him back to the Underworld. In an attempt to redeem himself, Neptuneman would join Kinnikuman's team (as The Samurai) during their match against Kinnikuman Super Phoenix's team in the Survivor Match for the Kinniku Throne tournament. The Samurai would join Robin Mask & Kinnikuman in a three-on-three tag team match against Dexia, Mammothman, & Kinnikuman Super Phoenix. During the match, Robin Mask & Neptuneman (after losing his The Samurai disguise) sacrificed their lives, leaving Kinnikuman to fight against Kinnikuman Super Phoenix. Kinnikuman defeated Kinnikuman Super Phoenix with the Muscle Spark, ending the Survivor Match for the Kinniku Throne tournament once and for all.
  • Abilities:
    • Diamond Arm: Neptuneman can turn his arm as hard as diamonds. He uses this when doing his Quarrel Bomber technique.
    • Chojin Wrestling: As mentioned before in his biography, Neptuneman is a wrestling expert. He knows the ins and out of various techniques and will use them in the right situation. As a result, he knows techniques for one-on-one matches and tag-team matches. His wrestling style is obviously based on Hulk Hogan's style since he's Kinnikuman's take on Hulk Hogan. His signature wrestling techniques are the Quarrel Bomber, the Quarrel Special, and the Double Leg Suplex.
    • Neptune Mask: The source of all of Neptuneman's electromagnetic powers. It channels the power of the earth and turns it into magnetic energy. If this mask were struck in combat by a physical attack, it drains his opponent's energy. However, this mask has its limits. Damage can build up and cause the mask to shatter. If this were to happen, Neptuneman would lose access to Magnet Power abilities.
      • Shadow Sweat: As Neptuneman's opponent gets worn down in combat, Neptuneman can create a lifeless metal doll with the opponent's blood and sweat. This doll can be manipulated with Neptuneman's Magnet Power. However, Neptuneman's opponent must be around the size of a human. He can't make dolls out of gigantic monsters, you know. Also, Neptuneman can only make one doll at a time.
      • Thunder Saber: By channeling the power of the Neptuneman Mask, Neptuneman can create thunderbolts. He can chuck them at his opponent or impale them with it.
      • Magnetic Storm Driver: A powerbomb move that uses Magnet Power to force his opponent towards the canvas.
      • Magnetic Storm Crash: Neptuneman grabs his opponent and does a piledriver. While doing this, Neptuneman fires a burst of Magnet Power at the Earth, causing Neptuneman and his opponent to fall much faster. His tag partner grabs another opponent with a bear hug and collides this opponent with the other one head-first.
      • Mask the End: Neptuneman and his tag partner divekick at their opponent's head and spin around rapidly with Neptuneman's Magnet Power. The force of this is so strong, it can peel a mask off like an apple.
    • Judgement Lockup: Neptuneman grapples with his opponent in order to gauge their combat strength. This ability must be used on human-sized opponents. Anything much bigger than Neptuneman can't be judged.
  • Differences from Canon:
    • Neptuneman takes more references from Hulk Hogan, to the point of using modified versions of his catchphrases and quotes. In fact, this Neptuneman's real name is Terry Bollea.
    • This Neptuneman can do Hulk Hogan's Running Leg Drop finisher. It starts with Neptuneman kicking his opponent hard in the face, knocking them down. He leaps into the air and does a mighty butt stomp.
    • The Machineguns beat the Hell Missionaries without sealing the special lock near the tournament mountain. This Neptuneman would use the full force of the Neptune Mask during the Survivor Match for the Kinniku Throne tournament. Despite this, Neptuneman and Robin Mask would still sacrifice their lives to ensure Kinnikuman would win over Kinnikuman Super Phoenix.
    • At some point in his life, Neptuneman became a celebrity. Basically, he took on all of Hulk Hogan's roles in films. Which means he met Christopher Walken and Sylvester Stallone. He also ran a successful Italian restaurant chain with a British twist to it.

Edited by josh6243 on Sep 6th 2018 at 8:09:11 AM

Makaioh Since: Jan, 2015
#498: Sep 6th 2018 at 10:32:28 AM

I'll be opening up signups temporarily to allow in three new character slots since the game has calmed down a fair bit from earlier. Neptune Man is accepted so there's two more slots atm.

Edited by Makaioh on Sep 9th 2018 at 8:25:14 AM

Alleydodger Since: Jan, 2012
#499: Sep 6th 2018 at 9:50:40 PM

Sheet is complete and ready to be reviewed.

  • Name: Elizabeth Bathory (Alter)

  • Age: Technically several hundred years old, but physically in her mid to late 20s

  • Appearance: The Blood Demoness

  • Universe: Fate

  • Personality:
    • Elizabeth Alter retains a few of the key characteristics of her 'younger' self to varying degrees, though they have been tempered by time, responsibility, maturity and her new lease on life. That said, she has still kept her ego to a decent degree, and while not cruel, can easily become self-absorbed and selfish. Though she is apologetic and embarrassed if called out.

    • Usually coming off as a mature and composed, Elizabeth is prone to falling back into her old exciteable idol-like personality when something catches her by surprise or really catches her interest. She still has a temper at times, and her brattiness can show occasionally as well. But all in all, she is a fairly well-adjusted woman. At least, for a Servant and who she used to be. She does, however, still carry her sadistic tendencies, and interest in pretty younger women, which makes itself known in a fairly flirtatious way.

  • Backstory:
    • Elizabeth is the infamous countess of Hungary that became known for her actions in the torture and murder of hundreds of people over her adult life, primarily young women. Many of which she used to allow her to bathe in their blood, in hopes of preserving her beauty. A product of her lifestyle and time period, she was born into a family full of insane and cruel individuals that saw her grow up with a very skewed view of humanity and her role as a powerful noble.

    • Created through an unconventional wish with a Holy Grail by a selfless Master, Elizabeth was granted a second chance to escape her previously set fate. Becoming the monster history would remember her as. Because of this wish going against what already existed, this Elizabeth was changed and became an Alter, a counterpart to the infamous Carmilla and the woman's 'happy ending'.

  • Powers/Abilities/Equipment:
    • Heroic Spirit
As a heroic spirit, Elizabeth's existence is different to those of an ordinary mortal. Unable to truly die, and with a body that never ages and possess capabilities far beyond those of an ordinary person's, she is impervious to damage by most anything besides powerful magical weapons or abilities, or supernatural/conceptual ones. Her strength, speed, agility, durability, ect, are all superhuman. Though for a Servant she is mostly average, besides her Mana and Luck.

Like any servant, she is able to enter a spirit form. Doing this hides her presence from most, save for other heroic spirits and those with powerful magical abilities, and allows her to move around unseen. But, she never makes use of it, as she wants to always be seen by others.

  • Battle Continuation B
A Skill that a Heroic Spirit can possess that allows them to survive injuries that would otherwise be mortal, even to a Servant, and continue to fight. Given enough time and mana, and no further serious injury taken, these wounds will even heal and disappear entirely.

  • Magic Resistance A
A Skill that negates magic used against a Heroic Spirit that possess it, making them immune to effects caused by it and cancelling out spells being cast at them. Elizabeth possess one of the highest ranks of it to exist, on par with that of King Arthur herself, thanks to her dragon-blood. It is a hidden skill, one that Elizabeth herself isn't even truly aware of, and physically manifests itself as a reverse scale situated just above her coccyx.

  • Charisma C/Sadistic Charisma A
A Skill that represents a person's charm and/or their talent in commanding or unifying an army or country. It also increases the abilities of those who go into battle under her command. Thanks to a special modifier, caused by her history, her charisma is greatly increased when aimed towards women specifically.

  • Alluring Nightingale C
A mesmerizing-kind of Skill possessed by those with a natural constitution of having a beautiful voice; it is also a declaration of the exercise of power by the royalty. It works as a fascination magecraft-like effect towards females, but evasion is possible with a Magic Resistance Skill. Even without Magic Resistance, one can abate it to some extent so long as she maintains a will to resist

  • Innocent Monster A
An attribute that is possessed by Servants whose true history and past was replaced or distorted by monstrous reputations and other stories that came into being throughout their life and beyond it. When this occurs, a Servant's appearance and abilities become in-line with those of their legend.

For Elizabeth, her possession of this skill is unique and unusual. While the tale of Elizabeth Bathory, the Blood Countess is well-known, the large amount of those stories became part of her true 'adult' aspect, Carmilla. But because of her connection to her history Elizabeth was still affected by this perception. Thanks to her draconian descent, and her family crest, Elizabeth was instead given the attributes of a dragon; Such as claws, fangs, wings, a tail and dragon breath. However, as she is not a true dragon, the power of her draconian attributes is fairly low.

  • Breath of the Dragon D
A Skill granted to Elizabeth by the Innocent Monster attribute, giving her a dragon breath weapon with a super-sonic element; Albeit a very low rank one. Essentially, her lungs have turned into a 'spirit world' and given her an impossible lung capacity and the ability to scream a torrent of ultrasonic waves.

  • Bathory Erzsebet: All Of Life Is A Stage
Elizabeth Alter's Noble Phantasm was changed when she became an Alter, making peace with her past and moving on meaning that she was no longer connected to it. Because of that, she was granted a new NP by the World. Using it, Elizabeth reveals her wings as a disembodied spotlight falls upon her, dropping the surrounding area into shadow. Spinning in place, she strikes several cute poses before winking and blowing a kiss at any girls in the area.

Her NP grants her an anti-female boost, increasing her general ability and damage against female opponents. As well as giving her a bonus where every strike and bit of damage against a female within that area increases how fast and more powerful she can chain her attacks together.

  • Sarkany Csont Landzsa
Elizabeth's Dragon Lance, or microphone/spear hybrid. She uses it more often as a microphone than any real weapon, and after becoming a proper idol and singer even that is rare, and since it's not really connected to her legend it doesn’t have any real special abilities beyond that. That said, it is a Heroic Spirit's weapon, and so it still a decently powerful and dangerous magical item regardless of how impractical it looks; Being incredibly durable, sharp and able to be summoned or dismissed by Elizabeth at will.

  • Differences From Canon:
    • An Alter Ego of Elizabeth Bathory, created in a similar way to Jeanne Alter through a wish with a Holy Grail.
    • Physically older, and has left behind the issues that the original Elizabeth had; Such as her inability to see people as people and the guilt of what she had done in her life.
    • Survived a Holy Grail war and successfully pursued her dream of becoming an idol/singer, dedicating her life to that pursuit from then on.

Edited by Alleydodger on Sep 8th 2018 at 4:34:36 AM


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