Poke of interest.
Consider me interested.
How do lizards fly?I'll either be a blacksmith or a crazy priest.
The man of a million outdated referencesI'm interest. I already have an idea for a character - would an undead merchant be acceptable?
UN JOUR JE SERAI DE RETOUR PRÈS DE TOIUndead huh? Well seems fine, as long as you're able to play it well I'm fine with it (don't worry I'm not to strict with this 'play it out', this is only to counter guys who think they'll just play some totally strange character for the Lulz more or less ruining it for the rest, as long as this won't happen Undeads are totally fine with me.)
Out of curiosity, what kind of undead, skeleton, zombie, ghost? Also, what do you think, will your character be naturally resurected or a Necromancer's work? (If you didn't made specific plans don't worry, as said, only asked out of curiosity.)
Also you just gave me an idea for another race.
edited 11th Feb '16 1:56:50 PM by Sergey_Smirnov
"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"Sounds fun. I could be a innkeeper or spell merchant maybe.
You say I am loved, when I don’t feel a thing. You say I am strong, when I think I am weak. You say I am held, when I am falling short.My idea for him was this skull artificer-type guy, who can't really move around on his own, since he's just a skull, but has built a bunch of little clockwork dudes to help him move around + build bigger and more complex stuff. I don't know his backstory yet, but I'm leaning towards him just naturally coming back to life as a skeleton somehow.
UN JOUR JE SERAI DE RETOUR PRÈS DE TOIHm seems fine though, only Goblins are really good at doing Clockwork stuff, if you could change it just a little bit in that he ordered his Clockwork devices from a Goblin instead of building them himself (or being a deceased Goblin himself) that would be great, sounds like a pretty good character nontheless.
edited 11th Feb '16 2:44:35 PM by Sergey_Smirnov
"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"I'd be interested in this.
Perhaps as the local con artist.
Elf conman who deals in 'magic' items.
Some of them might be magical, but he overstates or completely changes what the magic item does to make it seem more valuable.
Like- a rod of illumination is something he sells as a rod of turning the undead.
Or he says- that this magic sword will cut through anything, when it turns out that it can barely cut more than a regular sword.
Maybe overtime he starts to become a more legitimate merchant in magical items, but he's still kind of a pawn shop owner kind of guy.
1.5 imperial gallons of tea were consumed during the writing of this postThanks, I'm glad you like it! He'd probably be a goblin skull, in that case.
UN JOUR JE SERAI DE RETOUR PRÈS DE TOICool seems fine, every town needs at least one shopkeeper who just trolls heroes doesn't it XD
Cool, thanks, great.
Edit: Thanks for giving me the idea, added the Undead as a race
edited 11th Feb '16 3:18:17 PM by Sergey_Smirnov
"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"About to take a nap, but wanted to express interest and ask: How strict are you being on everyone being one of the listed races? I had an idea of an innkeeper character that's a disgraced and de-powered demonette disguised as a human.
You are reading this.Don't worry , as said above in the end I'm probably also gonna accepting races on the fly, those listed above are only a few to give you pointers. Also for now this is only a worldbuilding thread so feel free to add ideas for races.
To the original question: Not really strict as long as its within bounds, as I said above my main goal is for the players to have fun, so for example if you would want to play as a member of some psychic race whose culture consists of tormenting and Mind Rape'ing others just for the Lulz you can probably guess that I won't accept that. A demon seems fine though, as long as he's not vastly more powerful than members of other races (which from what you wrote here seems not to be the case and hence probably won't be a problem) and you don't play him as the stereotypical demon (read: harassing others) he'll has a fairly high chance of being accpeted. Also if you could give me a description of that race like the ones listed above that would be even better but that's by no means a requirement
edited 11th Feb '16 4:12:02 PM by Sergey_Smirnov
"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"Count me in
http://www.last.fm/user/sgtpendulum Yo, check out what I'm listening, it'll be heat, brah :^)@Sergey_Smirnov: Demonette, she.
Anyway, you're the GM so whatever you want to establish as canon for demons in this setting, but my idea was going with one of two possibilities.
In both: A couple hundred years ago, my character was a powerful servant to an evil demon lord/dark god, and was following a prophecy to wipe out one of the kingdoms unless stopped by some abstractly defined hero; which of course is exactly what happened. Upon losing to the hero in a climactic battle, her master declared her a disgrace and stripped away her magic powers, then left her to the whims of the hero; the hero decided to spare her, letting her live with the humiliation of having no magic powers as punishment for her evil deeds. Fast forward two hundred years and she's mellowed out the whole evil thing, and now runs an inn in the adventure town. She got a magic necklace that makes her appear human a hundred years ago and keeps it on because...
Possibility A: Demons are considered to be Always Chaotic Evil and exceptions such as herself are rare enough that she's concerned that revealing herself could get her killed by radical "purge the evil" types.
Possibility B: Good demons are common enough or are the norm that the above wouldn't be a problem, but she disguises as human because without magic she's like a cripple in demon society; and she'd rather be treated as a normal human than a demon cripple.
I personally was thinking of A, but it did occur to me that if anyone else also wanted to play a demon, then B would leave that open as an option.
You are reading this.Ah right, overread that one
Yes that is a good one, I think I'll make a slight Aversion of Always Chaotic Evil, in that most Demons are Chaotic Evil and mostly everyone else thinks that they are always that, though excpetions are fairly common. That would leave the thing open for others while giving you the chance to go for 'Possibility A'
edited 12th Feb '16 1:54:13 AM by Sergey_Smirnov
"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"Alright, sounds good to me.
Also, gotta get going for the night so if there's anything else to ask me or whatever it'll be a while until I can respond.
You are reading this.Kay, also just added Demons to the race list
Edit: Added the countries to the 'World' folder
edited 12th Feb '16 4:53:19 AM by Sergey_Smirnov
"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"Can I be a Dwarf blacksmith?
The man of a million outdated referencesSure, can't see a reason why not
"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"Very interested in playing a guard (who says the same lines over and over to travelling heroes just to mess with them), or a super nice Black Magic salesman who puts on a creepy demeanour to boost sales. Or maybe both! I have a couple of questions regarding them:
How does magic work? Do some (or all) races have it innately? Would people purchase magic items, magic spells, or both/neither?
Also, since the 1st Royal Regiment protects the citadel, could it then mean that there are 2nd, 3rd, 4th etc. regiments tasked with protecting other parts of the city? I like the idea of playing your average patrol(wo)man.
they/them || "Forgive me, regent of queer amphibians" - Lt.BGobBoth seem like cool ideas (I really like the Troll-y part there XD)
All races do have innate talent in magic but some more (Fallen Ones/Elves) than others (Orcs/Kaitan) and some only in specific paths of magic (Goblins -> Enchantment), though in the end everyone could learn spells, it would only take much longer without a natural affinity. Yes some would purchase magic items or spells, though with spells it probably would be less like 'paying -> receiving a spell you can use' and more like paying a private teacher to give you a lesson (so your Black Magic merchant can put up many many 'rituals' 'neccessary' for the lesson to work and stuff.)
As for the military, the 2nd Royal Guard Regiment is tasked with protecting the Dungeon - or rather the town from whatever is in the Dungeon. Though so far nothing major tried to get out, whatever horrors lurk down there are contempt with sealing the fates of those foolish enough to come down to them. Other than those two the 1st and 2nd Heavy Guard Regiments are tasked with patroling the general city area and borders respectively. Though currently its a peaceful time, so the border patrol is more to show presence than anything else and the town patrol is what one would call police duty.
edited 12th Feb '16 9:52:24 AM by Sergey_Smirnov
"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"I think I might play as an old questgiver who makes heroes get him Twenty Bear Asses just so they leave him alone for a while.
Hell yeah, that will be funny
"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"
Okay, first of all, I know the name isn't the best, if you got a better one by all means post it.
So yeah, since it seems there are enough interested ones here's the basic outline for now, this RP is a bit inspired from Etrian Odyssey, in that it will play in a town entirely build on and flourishing from the Dungeon and the Adventurers setting out to conquer it, only with Roles reversed, the players will play as the townsfolk, be it the priest, a random merchant or other such typical NPC things, focus will be on player interaction not so much on combat (I don't want to say there won't be any combat at all, its only that the focus will lie elsewhere.) I'm planning this as a Fantasy Kitchensink, probably allow most Races and stuff on the fly if so desired but I want to have a solid stock to choose from at the beginning.
edited 24th Mar '16 5:41:52 AM by Sergey_Smirnov
"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"