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Sergey_Smirnov Trans Terminus Homo from Everywhere and Nowhere (With a german accent) Since: Aug, 2015 Relationship Status: Consider his love an honor
Trans Terminus Homo
#1: Feb 11th 2016 at 10:10:44 AM

Okay, first of all, I know the name isn't the best, if you got a better one by all means post it.

So yeah, since it seems there are enough interested ones here's the basic outline for now, this RP is a bit inspired from Etrian Odyssey, in that it will play in a town entirely build on and flourishing from the Dungeon and the Adventurers setting out to conquer it, only with Roles reversed, the players will play as the townsfolk, be it the priest, a random merchant or other such typical NPC things, focus will be on player interaction not so much on combat (I don't want to say there won't be any combat at all, its only that the focus will lie elsewhere.) I'm planning this as a Fantasy Kitchensink, probably allow most Races and stuff on the fly if so desired but I want to have a solid stock to choose from at the beginning.

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    World 
  • Countries
    • Avalon: Grandkindom of the Humans, Avalon sits in the middle of the continent
    • Living Forests: The Homeland of the Kaitan and Elves. The trees in this forest are said to possess their own soul. The lies to the east of Avalon.
    • Howling Mountains: These rugged mountains are the homeland of the Dwarfs. They lie east of Avalon, seperating the Living Forest in the north from the Orcish controlled wastelands in the south.
    • Plains: To the south of Avalon lie the great steppes which are the home of the Centaurs, by size this is the biggest land on the continent.
    • The Glorious Empire: The Orcish Empire sits south of the Howling Mountains and east of the Centaur steppes, though it also shares a small border with Avalon. To the east lie the Goblin caves.
    • Tinker Caves: The caves in which the Goblins can be found are south of the Dwarfen Mountains right at the eastern border of the Orcish Empire.
    • Daemonia: Land of the Fallen ones this volcanic wasteland lies in the north of the continent

    Pantheons WIP 

  • Humans:
    • Ywheia, Greater Goddess of Health:
      • Patron Goddess of the Temple of Restoration.
      • Female and represented by the sigil of life, Ywheia is the guarantor of a long and healthy life. Depicted as caring and generous, she is one of the most popular Greater Deities.
      • Salene, Aspect of the Child: One of the Aspects of Ywheia, Salene takes care of the ones still growing. Most basic curative spells used by healers come from Salene.
    • Awesis, Greater God of Strength
      • Male, and represented by the image of a fist. Awesis is the male counterpart of Ywheia, and his domains are both physical and mental strength and endurance. Popular among athletes, adventurers and soldiers. Not to be confused with the god of war.
    • Utia, Greater God of Light:
      • Male, no icon or sigil. A mysterious deity who's usually worshipped in one of his Aspects. He covers a myriad of domains, both physical and metaphysicals. Can not be contacted directly, even by his highest clerics.
      • Aspect of the Sun: A nameless, genderless and featureless deity who, like the sun in the sky, can not be observed directly. Gives a number of blessings and spells pertaining to sunlight, both harmful and protective, but this does not extend to weather-spells.
      • Matris, Aspect of the Moon: Goddess of the moon, her rituals change every day depending on the phase of the moon. Usually revered by those travel at night, her blessings can be very strong at the right time of the month.
    • Eight Deities of Craftsmen:
      • A collection of the individual protectors of various crafts and handiwork. Usually, a worker will offer their prayers to their specific patron deity, but when crafts combine in larger projects or marketplaces or similar, they are revered as a collective. The practise of joining the deities together like this is believed to have originated in a time of great religious debate over which of the deities were to receive prayers first. While the official number of deities is eight, it's never specified which deities these are, thus no deity is given precedence before the other.
      • Tanjun, Aspect of Hard Work: One of the general Aspects of the Eight Deities, Tanjun represents the cycle of hard work from dawn till dusk, and is generally observed at breaktimes to motivate the workers.
    • Ildir, God of War:
      • Generally only observed in times of war, sacrifices and ritual to Ildir directly are rare in peacetimes. However, certain aspects are revered also at peacetimes by certain military professions.
      • Agdar, Aspect of Guardsmen: While the ceremonies are rarely on public display, Agdar receives a great number of prayers from guardsmen as they while away the hours, patiently and attentively waiting for the end of their shift. He may grant boons and blessings related to attentiveness, stamina and perception.

    Races 
  • Name: Humans
    • Appearance: Honeslty, I won't describe them, I'm pretty sure you know how humans look and stuff (if not... well wtf are you even doing here XD)
    • History: Humans were always a prevalent race, since they're remarkably average in any aspect they tend to be the race others get compared to.
    • Culture: The human Government consists of a Monarchy, the Grandking governs the country from his Citadel deep in the Human mainland, most of the human population is concentrated in Free Cities, governed by a Baron appointed by the cities population, those cities are fairly independent.
    • Religion: They worship a big Pantheon of gods, where most things have their own god.
    • Other: The Academy of Magic and Alchemy which first send a official expedition lies deep in the human mainland in the Citadel-town of the Grandking. Humans can get to around 100 years.
  • Name: Dwarfs
    • Appearance: These mountain dwellers are quite short in stature and pale compared to other races
    • History: The dwarfes historically were used as heavy guards, they like to don heavy plate mail in battle
    • Culture: Dwarfes are pretty proud but also a bit greedy, though not nearly as greedy as some other races. Their humour is pretty practical and can be quite rough compared to other races, all in all a Dwarf probably will find a reason to laugh in most situation, just don't assume or even worse say in front of one that they're all alcoholics unless you want to to find out how a blow with a warhammer to the face feels like.
    • Religion: Dwarfes mostly worship Korn, God of Fortresses though there are some minor deities varying from Citadel to Citadel
    • Other: Dwarven Steel is widely regarded as the best material for weapons and armor due to its durability. Dwarves generally live longer than humans but not much, most getting to around 120.
  • Name: Elves
    • Appearance: Elves look like tall a bit skinny humans with pointed ears and pale hair.
    • History: The Elves traditionally were very secretive and only sledom left the bounds of their home forest. Since few went inot the forest most of the knowledge about Elves at first came from travelling Kaitan, now this has changed though and Elves have begun settling in other nations as well.
    • Culture: Elves normally live in the living trees of their forest and managed to build whole cities out of them.
    • Religion: Elves have a pretty naturalistic religion, they do not worship a god per se but instead all living things.
    • Other: Elves are the ones with the longest lifespan when only considering natural races (I.E. excluding Fallen Ones and Risen Ones.)
  • Name: Kaitan
    • Appearance: Also known as Catfolk Katain look mostly human with a varying degree of feline features, some may only have the feline ears and tail of a cat while others are completly covered in fur and possess paws instead of hand and feet.
    • History: From ancient times Kaitan where known as traders, some actually credit them as being the reason the land flourished so fast in the lasst decades since they were always a middleman between cultures and as such apart from being traders often acted as diplomats.
    • Culture: While many of them live and travel in big caravans there are enough who set up a permanent store or the like, while they do value gold in their culture iron and other solid metals are valued most.
    • Religion: Kaitan don't have any own deities and some don't worship any god at all, though many of them, especially diplomats residing in foreign countries start to worship the local deities.
    • Other: Kaitan generally live a bit shorter than humans generally getting to around 90 years, though certain much older exceptions are known.
  • Name: Centaurs
    • Appearance: Centaurs possess the lower body of a horse, everything from the hip upwards looks like a human.
    • History: Due to their natural speed and strength Centaurs historically were used both as heavy cavalery and for transport duties.
    • Culture: Centaurs are a Proud Warrior Race. While originally only living for honor their interactions with other races in the last few decades have certainly influenced their culture, while they may seem a bit uptight and conservative in the eyes of other races they are actually pretty open minded and receptive to new ideas initially those ideas may take a while to properly set food in their culture.
    • Religion: Centaurs originally were monotheistic, worshipping The Great Owl as a symbol of the hunt, though now they also worship the gods from other pantheons as minor deities.
    • Other: Centaurs who settled down generally live as long as humans (so 100 years), though those still living a more nomadic style in the steppes generally only become around 50 (though the number of those who still live so dwindle).
  • Name: Orcs
    • Appearance: The Orcs possess a Green leathery skin and stand a bit taller than a grown human.
    • History: The Orcs always had a highly organized and drilled military, their Government of the Orcs consists of a Triumphirat composed of the 3 best Generals. For Centuries the Orcs and Centaurs had a conflict raging, while the Orcs preferred to heavily fortify their bases the Centaurs used their natural speed and mobility to perform Blitz-raids on their enemies, though in recent years this has died down to small scale border disputes, rarely involving more than one regiment on either side.
    • Culture: If there was ever a warrior race roaming the planet, then it would have to be the Orcs. Though unlike the Centaurs who value honor most the Orcs life for their personal glory. Though it is not uncommon for an Orc to become a civilian either after he ends up wounded and not suitable for combat or on their own volition. Contrary to popular belief Orcs value those individuals no less than the soldiers, for they do realize that no army can be sustained without food or new weapons and armor. In recent years even the art saw a rise in the culture of the Orcs, Orcish art tends to be quite bloody or made of bones and hide of fallen enemies.
    • Religion: Orcs mostly worship Carnog, the God of Destruction
    • Other: With roughly 650 Regiments each averaging 2.000 soldiers the Orcs have by far the largest standing army on the continent. Orcs can live for around 150 years, and those living in other nations certainly do, but due to their militaristic nature dying before becoming 50 is common.
  • Name: Goblins
    • Appearance: While they have the same green leathery skin as Orcs that of the Goblins tends to go into a light blue tone, additionally to that Goblins mostly stand at only half the height of a grown Orc
    • History: Some speculate that Goblins and Orcs are related though this has yet to be proven, though the variety of shared traits appearance wise and the fact that that the Goblin Kingdom lies just South of the Orcish Empire lead to many assuming this to be triue. The Goblin Kingdom was always a place of science, hence many foreign scientists settled there.
    • Culture: If any race could be described as greedy then it would have to be the Goblins. Most Goblins probably would sell their own parents for the right price (although to be fair that price would be quite high), though they still are a respected race due to their natural affinity for science and machinery only rivaled by but still superior to the humans. Recently they discovered the enourmous potential coal has when powering their constructs effectively entering what can only be described as an Industrial Revolution, though this is still in its early state and gadgets powered by steam are still outnumbered by those powered by elaborate Clockwork mechanisms.
    • Religion: They worship two main deities, Auruma Mistress of Wealth and Fortune and The Great Tinkerer, god of machinery and science.
    • Other: Goblins generally get to around 70 years.
  • Name: Risen Ones
    • Appearance: Since the term Risen Ones summarizes all kinds of creatures and most tend to retain the basic anatomy of whatever race they originally belonged to there is no such thing as a general definition as to how a Risen One looks like.
    • History: Commonly reffered to as 'Undead' by most any being resurected from the grave, skeletons, zombies, ghouls, ghosts and the like is summarized under the general term Risen Ones, while there are those that indeed had their soul tainted by the resurection those are in most cases victims of a Necromancer spell.
    • Culture: As with appearance, there is no general culture of the Risen Ones
    • Religion: Naturally resurected Risen Ones indeed tend to become quite religious and valuing life after all they already saw death.
    • Other: While the Risen Ones are counted as their own race some argue that every indivudal technically still is of the race he or she was before death. Since Risen Ones obvioulsy were dead already they have no life-span per-se, should the magic keeping them alive or their will to live that resurected them in the first place fade away they will return to ashes, but other than that they can live forever, indeed the current Grand Magus of the Human Academy for Science and Alchemie is over 1200 years old.
  • Name: Fallen Ones (mostly known as Demons)
    • Appearance: Fallen Ones appear to be humanlike with some distinct features such as a slightly scaly skin on parts of their bodies. Their head dons horns of varying size and number. While there are exceptions the lsize of the longest horn tends to be an indicator of a Fallen Ones age, though there are exceptions.
    • Culture: Demons where always associated with being pure evil or the servants of whatever opposed the deities of the Pantheon, being it Satan, The Goddess of Death or other, though while many Fallen Ones indeed are evil by nature there are enough exceptions to this rule and Fallen Ones settling in Settlements of other species are by far not unheard of, especially the last two decades saw a rise in Fallen Ones settling in Human and Orc territory, in spite of that though popular belief still assumes that all of them are evil and have to be purged from this world. In their own lands the Fallen Ones are mostly organized in small independent villages and have no Government to speak of.
    • Religion: Unlike popular belief Fallen Ones do not worship a god at all.
    • Other: Fallen Ones being a highly magical race can age for hundreds or even thousands of years before dying.
  • Name: Nightwalkers
    • Appearance: They were created in a magical experiment, in an attempt to give men wings. In the process, they ended up with other birdlike features. Due to the population being small, they bred with other races, and the bird genes lost their potency, so most nightwalkers have nightvision, and small amounts of birdlike mannerisms and features, but no wings.
    • Culture: Nightwalkers are rare but can be found anywhere, as they are not bound to a particular race or country and due to their numbers prefer interbreeding.
    • Religion: WIP
    • Other: Purebreed Nightwalkers age a bit quicker than humans and can get to around 70 years, though those stemming from interbreeding tend to be able to live for mostly as long as their non-Nightwalker parent.
  • Name: Dragonkin
    • Appearance: As with their ancestors the Dragons Dragonkin have a scaly skin around their whole body acting as natural armor. They sport a lizard-like tail that they can separate from their body in an emergency.
    • Culture: They lived along with the Fallen Ones in the volcanic wasteland of Daemonia. And mostly tended to not getting involved with the rest of the world acting as silent observers. Some, particulary the younger ones now wander the world but for the most part they're still in their home country.
    • Religion: Dragonkin mostly worship their Dragon ancestors, not as Gods per se but at least as higher beings.
    • Other: Dragonkin technically can live forever like their non-humanoid ancenstors though such pure Dargonkin are rare, most Dragonkin seen today can age to around 200-300 years.

    City 
  • Location: Hirane is located between the borders of the Human Kingdom, the Centaur steppes and the Orcish Empire, it is considered an independent City by all three, bound to neither of their Governments.
  • Backstory: In the year 1743 After Ascencion (200 years prior to this RP) in the time of the 2nd Venegance war between the Orcs and the Centaurs a small Centaur force on the way to attack the nearby Orcish citadel 'Pogdush Gashnak' discovered the entry to a strange cavern. After the attack they returned to investigate it. After a short trip into it they deemed it too dangerous to investigate further and reported their findings to their home city which in turn notified the Human envoy. Roughly a week later an expedition from the Royal Academie of Magic and Alchemy was send to the cave. Shortly after they went in they got attacked by unknown enemies. There were no survivors. After it was clear in the Academy that no one of the original expedition survived a second expedition, this time guarded by the 317th Heavy Infantery Bataillon and the 265th Light Infantery Bataillon, was sendNote . They managed to come far into the caves under constant attack by all sorts of monster never heard of before. Yet no matter how far they came even after weeks of constant exploring they never found a definite end, though many a magical artifact and gold. In the end after the manpower had shrunk from the 1.000 from the beginning to under 400 the group had to return, from those 400 brave souls still alive around 30 were able to reach the surface again, after that exploring the cavern was deemed too dangerous. The Academy decreed that the entrance to the cavern should be sealed by a building and no official epedition was to set foot in the cave again. Instead they offered rewards for adventurers to explore the cave. This promted a big increase in adventurers setting out to conquer the Dungeon. Soon first merchants settled around the building and not long after that Hirane was founded. After heavy negotiations all three surrounding countries revoked their claims on some the lands around this new founded city and declared it a free city.
  • Looks: Most buildings are made of stone and wood though some Goblin build ones show the typical steam-y architecture of them. Since it was mostly founded by Humans it has a distincive Human feel to it altough the population is quite mixed.
  • Landmarks:
    • Monmoth: The big building that was build around the entrance to the gigantic cave system is the main feature of the town, one could say that the whole town was build around it, its here were countless Adventurers went into the depths, some of them returning with magical artifacts and great riches, others barely escaping and some not to see the sun ever again. The building is visible from nearly the entire town.
    • Royal Market: The main place in the town where merchants try to make a fortune and streetperfomers appease townsfolk and heroes alike.
    • Citadel: This is where the Lord resides. The Castle is protected by the 1st Royal Guard Regiment.
    • Temple District: The go-to place for pietus adventurers, nearly every major god has a dedicated temple here to allow his or her worship. From the Human god of water to the Orcish god of war to the Big Tinkerer of the Goblins.
    • Barracks: Hirane currently owns 4 Regiments worth of soldiers which are accommodated in the barracks. Currently Stationed units:
      • 1st Royal Guard 'Last Stand': Mixed race elite regiment tasked with protecting the city palace.
      • 2nd Royal Guard 'Eternal Vanguard': Mixed race elite regiment tasked with defending the city from all threats that arise from the Dungeon. Sometimes tasked with rescuing explorers from the higher (as in nearer to the surface) levels of the Dungeon.
      • 1st Heavy Guard 'City Foxes': Mixed race regiment tasked with Patroling the city area, they are what most would call the police force of Hirane
      • 2nd Heavy Guard 'Screaming Pidgeons': Mixed race regiment tasked with patrolling the borders of [[Cityname]]. Due to the peaceful times this is mostly done to show presence and scare of the occasional bandits on the long distance roads into the neighbouring countries.

edited 24th Mar '16 5:41:52 AM by Sergey_Smirnov

"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"
Savato from Dusk 'till Dawn Since: Jan, 2012 Relationship Status: Singularity
FergardStratoavis Lizard Metabolism from Ye Olde Worlde (Less Newbie) Relationship Status: Cast away
Lizard Metabolism
#3: Feb 11th 2016 at 11:35:51 AM

Consider me interested.

How do lizards fly?
watdakstomp Knight from A secret underground bunker Since: Nov, 2014
Knight
#4: Feb 11th 2016 at 12:47:46 PM

I'll either be a blacksmith or a crazy priest.

The man of a million outdated references
thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#5: Feb 11th 2016 at 1:32:27 PM

I'm interest. I already have an idea for a character - would an undead merchant be acceptable?

UN JOUR JE SERAI DE RETOUR PRÈS DE TOI
Sergey_Smirnov Trans Terminus Homo from Everywhere and Nowhere (With a german accent) Since: Aug, 2015 Relationship Status: Consider his love an honor
Trans Terminus Homo
#6: Feb 11th 2016 at 1:56:30 PM

Undead huh? Well seems fine, as long as you're able to play it well I'm fine with it (don't worry I'm not to strict with this 'play it out', this is only to counter guys who think they'll just play some totally strange character for the Lulz more or less ruining it for the rest, as long as this won't happen Undeads are totally fine with me.)

Out of curiosity, what kind of undead, skeleton, zombie, ghost? Also, what do you think, will your character be naturally resurected or a Necromancer's work? (If you didn't made specific plans don't worry, as said, only asked out of curiosity.)

Also you just gave me an idea for another race.

edited 11th Feb '16 1:56:50 PM by Sergey_Smirnov

"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"
Novis from To the Moon's song. Since: Mar, 2011 Relationship Status: I won't say I'm in love
#7: Feb 11th 2016 at 2:15:39 PM

Sounds fun. I could be a innkeeper or spell merchant maybe.

You say I am loved, when I don’t feel a thing. You say I am strong, when I think I am weak. You say I am held, when I am falling short.
thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#8: Feb 11th 2016 at 2:19:24 PM

My idea for him was this skull artificer-type guy, who can't really move around on his own, since he's just a skull, but has built a bunch of little clockwork dudes to help him move around + build bigger and more complex stuff. I don't know his backstory yet, but I'm leaning towards him just naturally coming back to life as a skeleton somehow.

UN JOUR JE SERAI DE RETOUR PRÈS DE TOI
Sergey_Smirnov Trans Terminus Homo from Everywhere and Nowhere (With a german accent) Since: Aug, 2015 Relationship Status: Consider his love an honor
Trans Terminus Homo
#9: Feb 11th 2016 at 2:30:05 PM

Hm seems fine though, only Goblins are really good at doing Clockwork stuff, if you could change it just a little bit in that he ordered his Clockwork devices from a Goblin instead of building them himself (or being a deceased Goblin himself) that would be great, sounds like a pretty good character nontheless.

edited 11th Feb '16 2:44:35 PM by Sergey_Smirnov

"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"
RegularDefender MAYONNAISE from Blighty Since: Nov, 2012 Relationship Status: Singularity
MAYONNAISE
#10: Feb 11th 2016 at 2:50:43 PM

I'd be interested in this.

Perhaps as the local con artist.

Elf conman who deals in 'magic' items.

Some of them might be magical, but he overstates or completely changes what the magic item does to make it seem more valuable.

Like- a rod of illumination is something he sells as a rod of turning the undead.

Or he says- that this magic sword will cut through anything, when it turns out that it can barely cut more than a regular sword.

Maybe overtime he starts to become a more legitimate merchant in magical items, but he's still kind of a pawn shop owner kind of guy.

1.5 imperial gallons of tea were consumed during the writing of this post
thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#11: Feb 11th 2016 at 2:53:16 PM

Thanks, I'm glad you like it! He'd probably be a goblin skull, in that case.

UN JOUR JE SERAI DE RETOUR PRÈS DE TOI
Sergey_Smirnov Trans Terminus Homo from Everywhere and Nowhere (With a german accent) Since: Aug, 2015 Relationship Status: Consider his love an honor
Trans Terminus Homo
#12: Feb 11th 2016 at 2:55:02 PM

[up][up]Cool seems fine, every town needs at least one shopkeeper who just trolls heroes doesn't it XD

[up]Cool, thanks, great.

Edit: [up]Thanks for giving me the idea, added the Undead as a race

edited 11th Feb '16 3:18:17 PM by Sergey_Smirnov

"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#13: Feb 11th 2016 at 3:50:09 PM

About to take a nap, but wanted to express interest and ask: How strict are you being on everyone being one of the listed races? I had an idea of an innkeeper character that's a disgraced and de-powered demonette disguised as a human.

You are reading this.
Sergey_Smirnov Trans Terminus Homo from Everywhere and Nowhere (With a german accent) Since: Aug, 2015 Relationship Status: Consider his love an honor
Trans Terminus Homo
#14: Feb 11th 2016 at 4:03:48 PM

Don't worry smile, as said above in the end I'm probably also gonna accepting races on the fly, those listed above are only a few to give you pointers. Also for now this is only a worldbuilding thread so feel free to add ideas for races.

To the original question: Not really strict as long as its within bounds, as I said above my main goal is for the players to have fun, so for example if you would want to play as a member of some psychic race whose culture consists of tormenting and Mind Rape'ing others just for the Lulz you can probably guess that I won't accept that. A demon seems fine though, as long as he's not vastly more powerful than members of other races (which from what you wrote here seems not to be the case and hence probably won't be a problem) and you don't play him as the stereotypical demon (read: harassing others) he'll has a fairly high chance of being accpeted. Also if you could give me a description of that race like the ones listed above that would be even better but that's by no means a requirement

edited 11th Feb '16 4:12:02 PM by Sergey_Smirnov

"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"
sgtpendulum Since: Dec, 2012 Relationship Status: Baby don't hurt me!
#15: Feb 11th 2016 at 6:41:17 PM

Count me in

http://www.last.fm/user/sgtpendulum Yo, check out what I'm listening, it'll be heat, brah :^)
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#16: Feb 11th 2016 at 7:49:43 PM

@Sergey_Smirnov: Demonette, she. tongue

Anyway, you're the GM so whatever you want to establish as canon for demons in this setting, but my idea was going with one of two possibilities.

In both: A couple hundred years ago, my character was a powerful servant to an evil demon lord/dark god, and was following a prophecy to wipe out one of the kingdoms unless stopped by some abstractly defined hero; which of course is exactly what happened. Upon losing to the hero in a climactic battle, her master declared her a disgrace and stripped away her magic powers, then left her to the whims of the hero; the hero decided to spare her, letting her live with the humiliation of having no magic powers as punishment for her evil deeds. Fast forward two hundred years and she's mellowed out the whole evil thing, and now runs an inn in the adventure town. She got a magic necklace that makes her appear human a hundred years ago and keeps it on because...

Possibility A: Demons are considered to be Always Chaotic Evil and exceptions such as herself are rare enough that she's concerned that revealing herself could get her killed by radical "purge the evil" types.

Possibility B: Good demons are common enough or are the norm that the above wouldn't be a problem, but she disguises as human because without magic she's like a cripple in demon society; and she'd rather be treated as a normal human than a demon cripple.

I personally was thinking of A, but it did occur to me that if anyone else also wanted to play a demon, then B would leave that open as an option.

You are reading this.
Sergey_Smirnov Trans Terminus Homo from Everywhere and Nowhere (With a german accent) Since: Aug, 2015 Relationship Status: Consider his love an honor
Trans Terminus Homo
#17: Feb 12th 2016 at 1:53:56 AM

[up]Ah right, overread that one tongue

Yes that is a good one, I think I'll make a slight Aversion of Always Chaotic Evil, in that most Demons are Chaotic Evil and mostly everyone else thinks that they are always that, though excpetions are fairly common. That would leave the thing open for others while giving you the chance to go for 'Possibility A'

edited 12th Feb '16 1:54:13 AM by Sergey_Smirnov

"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#18: Feb 12th 2016 at 2:01:53 AM

Alright, sounds good to me. smile

Also, gotta get going for the night so if there's anything else to ask me or whatever it'll be a while until I can respond.

You are reading this.
Sergey_Smirnov Trans Terminus Homo from Everywhere and Nowhere (With a german accent) Since: Aug, 2015 Relationship Status: Consider his love an honor
Trans Terminus Homo
#19: Feb 12th 2016 at 2:18:18 AM

Kay, also just added Demons to the race list

Edit: Added the countries to the 'World' folder

edited 12th Feb '16 4:53:19 AM by Sergey_Smirnov

"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"
watdakstomp Knight from A secret underground bunker Since: Nov, 2014
Knight
#20: Feb 12th 2016 at 8:52:30 AM

Can I be a Dwarf blacksmith?

The man of a million outdated references
Sergey_Smirnov Trans Terminus Homo from Everywhere and Nowhere (With a german accent) Since: Aug, 2015 Relationship Status: Consider his love an honor
Trans Terminus Homo
#21: Feb 12th 2016 at 9:21:41 AM

Sure, can't see a reason why not smile

"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"
whizzerd Transcender of Gender from Scotland Since: Oct, 2010 Relationship Status: I'm just high on the world
Transcender of Gender
#22: Feb 12th 2016 at 9:30:01 AM

Very interested in playing a guard (who says the same lines over and over to travelling heroes just to mess with them), or a super nice Black Magic salesman who puts on a creepy demeanour to boost sales. Or maybe both! I have a couple of questions regarding them:

How does magic work? Do some (or all) races have it innately? Would people purchase magic items, magic spells, or both/neither?

Also, since the 1st Royal Regiment protects the citadel, could it then mean that there are 2nd, 3rd, 4th etc. regiments tasked with protecting other parts of the city? I like the idea of playing your average patrol(wo)man.

they/them || "Forgive me, regent of queer amphibians" - Lt.BGob
Sergey_Smirnov Trans Terminus Homo from Everywhere and Nowhere (With a german accent) Since: Aug, 2015 Relationship Status: Consider his love an honor
Trans Terminus Homo
#23: Feb 12th 2016 at 9:50:38 AM

[up] Both seem like cool ideas (I really like the Troll-y part there XD)

All races do have innate talent in magic but some more (Fallen Ones/Elves) than others (Orcs/Kaitan) and some only in specific paths of magic (Goblins -> Enchantment), though in the end everyone could learn spells, it would only take much longer without a natural affinity. Yes some would purchase magic items or spells, though with spells it probably would be less like 'paying -> receiving a spell you can use' and more like paying a private teacher to give you a lesson (so your Black Magic merchant can put up many many 'rituals' 'neccessary' for the lesson to work and stuff.)

As for the military, the 2nd Royal Guard Regiment is tasked with protecting the Dungeon - or rather the town from whatever is in the Dungeon. Though so far nothing major tried to get out, whatever horrors lurk down there are contempt with sealing the fates of those foolish enough to come down to them. Other than those two the 1st and 2nd Heavy Guard Regiments are tasked with patroling the general city area and borders respectively. Though currently its a peaceful time, so the border patrol is more to show presence than anything else and the town patrol is what one would call police duty.

edited 12th Feb '16 9:52:24 AM by Sergey_Smirnov

"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"
Savato from Dusk 'till Dawn Since: Jan, 2012 Relationship Status: Singularity
#24: Feb 12th 2016 at 10:12:22 AM

I think I might play as an old questgiver who makes heroes get him Twenty Bear Asses just so they leave him alone for a while. wink

Sergey_Smirnov Trans Terminus Homo from Everywhere and Nowhere (With a german accent) Since: Aug, 2015 Relationship Status: Consider his love an honor
Trans Terminus Homo
#25: Feb 12th 2016 at 10:17:36 AM

Hell yeah, that will be funny

"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"

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