Character List
(None so far, but you can fix that!)
I've flirted with the idea of mostly non-combat character for a while now. If combat's not going to be the focus here, how does a bureaucrat/middle manager type char sounds?
"The literal meaning of life is whatever you're doing that prevents you from killing yourself." Albert CamusThat could work, to an extent. Bear in mind though, the Wardens are described as an order of warriors against the darkspawn. Also combat won't be the focus in the sense that we aren't going to spend a lot of time elaborating on every detail of a fight, but you'll still have to deal with traveling the deep roads, fighting bandits or other assorted roughnecks, and wild animals. So even though I'll try to avoid having us get stuck in combat sections, character abilities are what let you progress further. For example, the better you guys are at certain combat skills, the deeper you can push into an expedition in the deep roads, the more you can shine when trying to convince a noble you're better than a regular mercenary band, and you can camp in increasingly unsafer areas of the overland.
So to be a Warden a character has to be able to defend themselves, which means at the very least you would have to choose a class and have basic combat proficiency. But if you want to, you can forego choosing any skill tree abilities, and put those points into personal skills instead. If we say that great/good/okay correspond to 3/2/1 ability points, then you could start with an extra great skill, and then either have another okay skill or bump up the proficiency of an existing good/okay skill.
edited 15th Sep '15 12:45:19 PM by nman
I am so down for this, I've been kinda craving a Dragon Age RP ever since I finished Trespasser. I'll work on filling out the sheet as soon as I get time, but I've been throwing around the idea of an ex-rebel mage warden character.
edited 20th Sep '15 6:20:37 AM by Gaunt88
Good to hear. Most of the high-level choices are conducive for being able to make a mage character with a good deal of flexibility. Let me know if your background requires certain outcomes and I'll add them. (Such as Alexius's fate or what-have-you)
I don't think anything like that is needed, my idea for her backstory doesn't have her in Redcliff for Alexius's shenanigans.
Also, I'm still working on that sheet, I've just had less time than I thought to sit down and type it up.
Otherwise known as the MURDER KNIFE
Also, I haven't been on this site in ages. I'm not 100% sure what my avatar is.
Anyway here's BlackwallKiri, long time no see.
Also for the avatar, Google image search says it's a penguin... drum?
Name: Lisbeth Becke
Race: Human
Sex: Female
Age: 24
Class: Mage
Starting Weapon(s): Ice staff
Appearance: A tall, willowy young woman with long, curly red hair, blue eyes, and a narrow freckle-spotted face.◊
Armor Appearance: Standard issue Warden mage armour.◊
Personality: Polite and friendly, albeit a little distant at times. Lisbeth is shrewd and sometimes quite calculating, with a developing tactician’s eye for advantage and weakness. She also has a pragmatic, almost fatalistic streak: experience has taught her that all stability is fleeting. Everything goes to hell eventually, she knows, and she lives by the philosophy that complacency is synonymous with death.
Skill Tree(s): Spirit and Winter
Abilities:
- Barrier
- Guardian Spirit
- Winter’s Grasp
- Fade Step
Potion: 5 lyrium potions
Personal Skills:
- Great: Wilderness survival and fieldcraft
- Good: Magical theory
- Okay: Singing
Backstory:
- Lisbeth was born in 9:25 to a Fereldan peasant family. Her father was a soldier and her mother was a baker in a village just north of Lothering. However, both of her parents died during the Fifth Blight, and she was taken in by the Chantry as an orphan for a time. Her magic manifested when she was 8, and she was sent to a newly-recovered Ferelden Circle, where she was considered by most to be a promising apprentice, although she had a bubbling undercurrent of resentment to her demeanour that made some of her templar watchers suspicious.
- She was 12 when the Kirkwall rebellion started, and when the Circles eventually disbanded she fell in with a group of apostates in the Redcliff hinterlands, scrambling to survive during the chaos of the mage-templar war. The Breach opened when she 16 years old, and by this time she and her group were fighting templars, local villagers, and eventually Inquisition forces moving into the area. When the Inquisition crushed the apostates in the hinterlands, she escaped and spent some time surviving off the land on her own, unwilling to join the main force of rebel mages once they joined the Inquisition for fear of reprisal.
- After the Breach was closed her life settled down - somewhat. She joined the College of Enchanters for a while, but found she wasn’t comfortable putting down roots in one place for so long. Several restless years later she crossed paths with the resurgent Grey Wardens, and their philosophies and lifestyle struck a chord with her. Eventually she volunteered for service, and successfully survived her Joining three years ago.
edited 27th Sep '15 12:51:21 AM by Gaunt88
- Name: Laisa Dalinev
- Race: Elf, of the city variety
- Sex: Female
- Age: 25 - born in 9:24 Dragon
- Class: Rogue
- Starting Weapons: A pair of daggers, which she habitually keeps hidden somewhere on her person. Where? Who knows!
- Appearance: Short and slight, as elves tend to be, with a round face and long brown curls. She tries to keep her hair under control by braiding it and then pinning it to her head, which usually results in a fuzzy halo any time the humidity picks up. Good thing she's off to the desert.
- Armour appearance: Standard Warden rogue armour, with a dark blue cloak. The cloak is probably standard issue given that Wardens need to stay warm, too, but she'd wear it more often than you'd think would be really necessary.
- Personality: A restless person at heart, which might express itself either through over-the-top exuberance or sullen impatience, depending on the circumstances. Bold and outspoken, Laisa makes both friends and enemies easily. She has something of a maternal, protective streak, which she is prone to inflict on anyone who manages to earn her trust.
- Skill trees: Subterfuge and Sabotage
- Abilities:
- Stealth
- Evasion
- Easy to Miss
- Poisoned Weapons
- Abilities:
- Potion: Jar of Bees x 3, because why would you use any other grenade in this game
- Personal Skills:
- Great: Probably best described as "parkour" - running, jumping, generally moving like a cross between a spider and a caffeinated monkey. But with much less noise.
- Good: Haggling - both determining the value of an item, and trying to get the best price for it. She does not. Give. Up.
- Okay: She's interested in history, and although her situation in life hasn't allowed her much opportunity to pursue that interest, she does own (or at least, possess) a couple of books on Chantry history, as well as a copy of the Chant itself.
- Backstory: Born and raised in the Denerim alienage, one of Laisa's earliest memories is of the Archdemon's attack on Denerim at the end of the Fifth Blight. Laisa was six years old at the time, and the attack was a formative experience, leading her to idolise the brave Wardens and soldiers who saved her home and her family. Over time, this gave way to an interst in the outside world more generally, and the walls of the alienage made her feel trapped.
As she grew older, Laisa began to secretly wander outside the alienage, taking to hiding in the shadows so she wouldn't be found and "returned" by an overzealous guard. Eventually, a man by the name of Slim Couldry noticed her penchant for appearing and disappearing in strange places, and recruited the young Laisa as a burglar. Eager for adventure, and not particularly put off by the prospect of redistributing shem wealth, Laisa agreed, and became a burglar.
Over time, Laisa grew more and more involved in Denerim's criminal underground, and became a sought-out burglar. Even after her marriage was arranged, she continued taking on ever more difficult and dangerous jobs, justifying to herself that her husband and future children would need the extra income. She began stealing documents as well as material items, and unbeknownst to her, the net of the law slowly closed around her.
By the time Laisa was caught, she had been married for six years, and had two children with her husband. All of that was taken away from her as she was stuffed into the prison at Fort Drakon, trapped between four walls for the remainder of her presumably short life.
Her escape came in the form of a Grey Warden, who recruited Laisa and a couple of other able-bodied prisoners. Grateful for her freedom, but resenting the loss of her old life and the prospect of fighting darkspawn, Laisa undertook the Joining.
Anyway here's BlackwallLooks good you two, welcome aboard.
How many people do you want to get before this thing starts?
Anyway here's BlackwallProbably five.
Alright guys, I'm sorry but it doesn't look like the fish are biting. Unless a few people show up all of a sudden, the three of us just aren't enough.
I'll join, if this is not dead.
Name: Sagrell Slash
Race: Human
Sex: Male
Age: 20
Class:Rogue
Starting Weapon: 2 tranning daggers and a bow
Appearance: brown hair, blue eyes, and light skinned Armor Appearance: basic brown leather armour.
Personality: Perky, sometimes a little bit of a Deadpan Snarker
Skill Tree:Archery and Sabotage Abilities: Poisoned Weapons Death from Above Explosive Toxin First Blood
Potion: 1 Healing Potion, 1 Tears of the Dead, and 1 Pitch Grenade.
Personal Skills: Great:lock picking Good: sneaking Okay: persuasion
Backstory: Sagrell Slash is a orphan who turned to thievery for survival as a child. After he grew up he decided to join the Grey Wardens to make up for his past life of crime.
Is this okay?
edited 29th Oct '15 1:40:16 PM by watdakstomp
The man of a million outdated referencesHello all. Mad fan of the game, the series. Looking at joining up if this is still on the cards and working on a character sheet. How is this looking so far?
- Name: Amanda Logan
- Race: Human
- Sex: Female
- Age: 37
- Class: Mage, she primarily works as a healer.
- Starting Weapon(s): Lightning staff.
- Appearance:
- Armor Appearance:
- Personality: Somewhat quiet and reserved, Amanda harbors a keen intellect and insight that she shares to those willing to listen. Politically motivated her loyalty to The Divine and Feraldan is absolute and is happy to serve wherever she is needed.
- Cold-Blooded Torture: Before The Wardens her home town in The Highlands had her meet out punishment on those judged where she would beat the guilty half to death. She remembers it with a mixture of shame and I Did What I Had to Do.
- Genius Bruiser: As well as the intelligence for being a make Amanda studies history, the Hero of Feraldan and Kirkwall as well as The Inquisition, The Seekers, The Nightingale and The Game.
- Hidden Depths: Her appearance of a large and brutish mage is offset by a keen interest in politics and history, intrigue and the cloak and dagger methods the ruling classes use on each other. Knowledge of them leads her to think she wants no part of it.
- Spiders Are Scary: Much like The Inquisitor and Hawke Amanda really doesn't like them, having fought Giant Spiders before.
- It goes From Bad to Worse for the poisonous kind.
- Even just hearing stories about them is enough.
- What the Hell, Hero?: Amanda is genuinely scared of the kingdom's methods to remain in power. As she puts it:
- Skill Tree(s):
- Abilities:
- Potion:
- Personal Skills:
- Backstory: Amanda Logan serves as one of the Divine's Praetorian Honor Guard, Tier Two (Tier One are considered the best of the best, Tier Two more rank and file soldiers,) a lofty title that basically means she is presented as a face for the Wardens, skill or standing irrelevant. In actuality Amanda is essentially a grunt, a gun for hire who had shown promise as a mage but at the temple was set up to fail, make others look good. The harsh lessons learned there motivated her to apply the same style of thinking to the Wardens, that such a imposing looking and supposedly skilled mage is mere parade fodder implying that the actual fighters are truly powerful.
This thread's been dead for over a month, sorry.
edited 13th Nov '15 6:33:46 PM by nman
Oh, Grey Warden,
What have you done?
The oath you have taken
Is all but broken.
All is undone.
Demons have come
To destroy this peace
We have had for so long.
Ally or Foe?
Maker only knows.
Ally or Foe?
The Maker only knows.
The stronghold lives on,
And the army's reborn,
Compelled to forge on.
What will we become?
Can you be forgiven
When the cold grave has come?
Or will you have won,
Or will battle rage on?
Oh, Grey Warden,
What have you done?
The oath you have taken
Is all but broken.
All is undone.
Ash in the sun,
Cast into darkness
The light we had won.
It has been eight years since the sealing of the breach, and southern Thedas is still recovering. The Orlesian and Ferelden Wardens have splintered off from Weisshaupt and rebuilt, while all news out of the north ends. This new Order of Grey Wardens is more involved with their neighbors. As a gift to the Wardens, Divine Victoria funded the renovation of Adamant Keep, while Empress Celene, motivated by the successful management of Vigil's Keep, declares the Warden-Commander of Orlais the Duke of the Western Approach and Abyssal Rift. If anyone has a chance of breathing life into the barren, often-blighted lands to the west, it's the Wardens.
While the strongholds of Montsimmard and Jader are now empty, echoes of their former glory, the Wardens at Adamant are rapidly growing their numbers and dealing with the duties of operating a dukedom. Nobles and commoners alike seek their input on judgments, negotiations, and discussions; rumors abound of numerous expeditions into the Deep Roads and the Abyss; researchers and magicians seek out the assistance of their archivists; merchants vie for contracts; and worst of all, invitations flood in for every party hosted by nearly every Duke and Marquis in the west.
For a group of fresh Wardens at Adamant, they will soon learn that sometimes the Darkspawn are the least of their worries.
Alright everyone, I decided to make a Dragon Age Inquisition RP with a focus on Orlais and the Wardens. I also would like to channel the spirit of the games, with conversations and decisions playing a big role. To that effect, combat won't be the primary focus of this game. Instead of spending weeks roleplaying out every single round of a battle, you'll have more of a general tactical overview, meaning that most fights can be resolved quickly. That way traveling around the countryside or Deep Roads won't take months of real-world time, either. You'll also get to have your own War Table operations as you recruit new Wardens and things progress.
Instead, the focus will be on your characters, their role in the Wardens, and how things change as time goes on. You'll get the chance to get loot; recruit new Wardens, merchants, and laborers; create (and destroy) political alliances; fund upgrades to Adamant; build new outposts; explore the deep roads and uncover secrets; explore the surface and venture into blighted and uncharted territories; or, of course, go to the tavern and play a round of Wicked Grace.
Sign up sheet:
edited 14th Sep '15 6:32:13 PM by nman