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Meanken Since: May, 2013
#3576: Oct 4th 2015 at 12:09:24 AM

[up]20 foot, as Col said that Megs was about as big as the Cure. And he is a (Rather upgraded and advanced for his kind) robot.

By the way, can I expect a post from ya tonight Neet, or are you not gonna have time?

EDIT-Also, I am sending Dante into Santa Destroy next post, so you can give him the Santa Destroy greeting at least.

edited 4th Oct '15 12:10:16 AM by Meanken

ImmortalNeet Eternal Princess from Eientei Since: Feb, 2014 Relationship Status: Having tea with Cthulhu
Eternal Princess
#3577: Oct 4th 2015 at 12:17:54 AM

Ah sorry, not tonight. Feeling sick.

How do you kill that which has no life?
Meanken Since: May, 2013
Imca (Veteran)
#3579: Oct 4th 2015 at 12:45:41 AM

And this is what happens when you get too used to the big things you fight being slow, you don't really plan an exit strategy, or expect them to run you down. >.>

Ability note, void bow is very inconsistent on how well it works on well it works on bosses, so, it how well it works to immobilize is up to you.

And a question, what exactly are the rules on attacks against mooks, is auto-hitting those guys okay? I try to avoid doing that to player characters since it is bad form, but it can quickly become awkward to write vaugley when dealing with large amounts of mooks.... sorry.

edited 4th Oct '15 12:46:52 AM by Imca

Meanken Since: May, 2013
#3580: Oct 4th 2015 at 1:04:52 AM

I leave how other players wanna handle their mooks up to them, but as a rule, I generally treat any unnamed characters as highly expendable, so long as you don't go too nuts and out of the realm of plausibility.

GameGuruGG Vampire Hunter from Castlevania (Before Recorded History)
Vampire Hunter
#3581: Oct 4th 2015 at 1:26:39 AM

I myself follow a grading scale where the likelihood of defeat depends on the importance of the character. My nameless witches, for example, would have a chance to win a fight with another player's nameless human one-on-one, but would be defeated easily by a mob of nameless humans or a single player character. For example, Yuffie could overpower Sabine easily and a mob of humans from Santa Destroy would easily overpower the single witch in Santa Destroy.

I make the distinction between Mook, Elite Mook, and Player Character when determining battles.

Wizard Needs Food Badly
SR3NORMANDY Problem Child from N/A - In constant flux Since: Jul, 2012
Problem Child
#3582: Oct 4th 2015 at 2:27:23 AM

For me it goes:

Autotrooper < Named Autobot < Team Prime

Basically, the lower they are on the list the more freedom you have in terms of dispatching them. Since they're giant robots it's still no easy task, however.

What if there’s no better word than just not saying anything?
Colonial1.1 Since: Apr, 2010
#3583: Oct 4th 2015 at 5:43:30 AM

It generally works the same here, but with the giant robot caveat on top of the "veteran of millennia" caveat.

(Insert Type Here) Warrior > Named Decepticons > Decepticon Special Forces Teams > Decepticon High Command > MEGATRON

Bear in mind that, as with the Autobots, it takes a lot of punishment to bring a Cybertronian down. Taking them offline permanently is much more difficult, since they can be repaired.

Not normally this fast: HAAAAHAHAHAHHAHA!

edited 4th Oct '15 6:09:29 AM by Colonial1.1

Locoman Since: Nov, 2010
#3584: Oct 4th 2015 at 7:01:49 AM

Unless you live in the Bayverse, where a couple of guys wih light machine guns can mangle Transformers beyond repair.

Colonial1.1 Since: Apr, 2010
#3585: Oct 4th 2015 at 7:10:03 AM

Luckily, we are not in the US Army Shillex universal strain...

UdtheImp from Stamford, CT (Series 2) Relationship Status: The Skitty to my Wailord
#3586: Oct 4th 2015 at 10:06:02 AM

Scale for DK Island from most expendable to least:

Kremlings and their allies in general > various wildlife > plot important Kremlings > other sentient races > important game related NP Cs > the Kongs themselves

DAMMIT MARK, STOP HOTTING HELPY!!
Locoman Since: Nov, 2010
#3587: Oct 4th 2015 at 10:30:30 AM

I'm playing a chunkless faction of all named characters so I am INVINCIBLE!

-maniacal laughter-

(on a more serious note, I'd be willing to kill off characters if it made sense to do so)

TheodoreHastings Since: Jan, 2013
#3588: Oct 4th 2015 at 10:40:27 AM

@Neet: I haven't sent Hei/Lee to Santa Destroy yet, no. It might be best to wait for Dante to enter and fight the guards so Lee can do his thing and be a pathetic fly on the wall.

I tend to name people because it helps me remember who they are, like Hideki the chopper pilot. Those are folks I make up, so when it comes to strength they're basically cardboard cutouts with a voice. The characters featured in DTB vary a lot based on whether they're a Contrator or a human/Doll, and if they've got anything to serve as a trump card. As you all probably know by now, I'm willing to kill any of my characters to flesh out the others and move the story along. (Evil laugh)

edited 4th Oct '15 10:46:14 AM by TheodoreHastings

Imca (Veteran)
#3589: Oct 4th 2015 at 10:46:37 AM

Not normally this fast: HAAAAHAHAHAHHAHA!

Valus is slow.
Al Ak Hul is slow.
Crota, slow.
Warpreist, slow.
Golgarorth, slow.
Oryx, Fuckhuge but slow.
Atheon? Does not even move unless you make him.

I guess Sepkis and Askor are moderately fast on account of the fact they can teleport I guess, but when they move around under there own power, they are slow, and they really dont try to melee you.

Meanken Since: May, 2013
#3590: Oct 4th 2015 at 10:51:44 AM

There's an even chance that Dante might not end up in combat with the guards, he's gonna be rather quick to let em know why he's there and who he's meeting, and presumably someone will remember her and conferm the story.

TheodoreHastings Since: Jan, 2013
#3591: Oct 4th 2015 at 10:53:45 AM

[up] Aww, where's the fun in that? [lol]

MobileLeprechaun In Perpetual Finality from Grayrock, TX Since: Aug, 2009 Relationship Status: Yes, I'm alone, but I'm alone and free
In Perpetual Finality
#3592: Oct 4th 2015 at 1:42:52 PM

BEWARE, I LIVE

Just finished and made the long, big post. If I missed any happenings or if there's anything else wrong with it, please let me know and I'll edit accordingly. Otherwise, hello again!

make it through this year if it kills you yet | 2001-2019
Locoman Since: Nov, 2010
#3593: Oct 4th 2015 at 1:48:16 PM

leprechaun why are you making me feel bad for an evil human being

stop

MobileLeprechaun In Perpetual Finality from Grayrock, TX Since: Aug, 2009 Relationship Status: Yes, I'm alone, but I'm alone and free
In Perpetual Finality
#3594: Oct 4th 2015 at 1:50:50 PM

:D

edited 4th Oct '15 1:50:59 PM by MobileLeprechaun

make it through this year if it kills you yet | 2001-2019
UdtheImp from Stamford, CT (Series 2) Relationship Status: The Skitty to my Wailord
#3595: Oct 4th 2015 at 2:25:39 PM

Reading the very last bit of your post, I imagine Breen completely fucking up negotiations with Bowser somehow by making thinly veiled threats against the latter's people and family and causing the tyrant to promptly cancel his invasion with Outworld and instead train all guns on City 17. Because, from the way I see it, while Bowser enjoys every minute of being an evil conquering tyrant, he gives a damn about his people as whole despite being callous on an individual scale and deeply loves his children.

If another Obviously Evil villain did the same, Bowser would easily brush it off as machismo driven smacktalk. But since Breen is not Obviously Evil and looks more like a frail old man more at home in an office setting than a throne room, Bowser would immediately take it VERY seriously and thus pull out all the stops in retaliation.

edited 4th Oct '15 2:25:53 PM by UdtheImp

DAMMIT MARK, STOP HOTTING HELPY!!
MobileLeprechaun In Perpetual Finality from Grayrock, TX Since: Aug, 2009 Relationship Status: Yes, I'm alone, but I'm alone and free
In Perpetual Finality
#3596: Oct 4th 2015 at 2:28:26 PM

Oh, Breen's gonna do his absolute best not to have it go that way, though Murphy's Law probably applies threefold to every single one of his ventures. :P

make it through this year if it kills you yet | 2001-2019
SR3NORMANDY Problem Child from N/A - In constant flux Since: Jul, 2012
Problem Child
#3597: Oct 4th 2015 at 2:52:40 PM

This reminds me of that ork who got stuck in the warp with his warband and cursed to fight daemons and reincarnate for eternity. Unfortunately for the daemons, this was a dream come true.

What if there’s no better word than just not saying anything?
f1r3lemon Duty First from All aboard the fun train Since: Dec, 2014 Relationship Status: Get out of here, STALKER
Duty First
#3598: Oct 4th 2015 at 2:53:27 PM

I think Khorne blessed/cursed that one Ork

всегда верен
Chabal2 Since: Jan, 2010
#3599: Oct 4th 2015 at 3:02:45 PM

It's not a curse, no. They died on that world, but seeing as the ork's Dying Moment of Awesome was essentially a preemptive anti-teabagging, they get ressurected every day to fight again. And seeing as they headed into the Eye to look for the best fights in the first place...

edited 4th Oct '15 3:03:25 PM by Chabal2

f1r3lemon Duty First from All aboard the fun train Since: Dec, 2014 Relationship Status: Get out of here, STALKER
Duty First
#3600: Oct 4th 2015 at 3:05:35 PM

Considering that Ork's entire purpose is to be a 10 foot green muscled footbal hooligan, I say its a win-win for them

всегда верен

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