Follow TV Tropes

Following

Misused: Golden Snitch

Go To

Deadlock Clock: Mar 2nd 2015 at 11:59:00 PM
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#1: Jul 26th 2014 at 11:22:22 PM

Golden Snitch suffers from bad trope decay. Like "So bad entire folders on its very page have trouble containing one valid example"

Long story short, Golden Snitch is about any contest where the last round is weighted more heavily as to make previous rounds less or completely irrelevant in choosing the winner. IE: The last round is all that matters. IE: A game show where every question is worth 1 point, except in the final round where questions are worth 10 points.

Examples on the very page are ALL over the place - and complainy too. Some list any form of Alternate Victory Condition no matter how they fit the trope.

Partially, I blame the Trope Namer, in that it is sort of debatable, It's not completely bad, in that catching the snitch is likely to out-do the scoring done so far, but it's not a separate round, just an alternate method of gaining points. And this is were a lot of the misuse comes from: we have a description that focuses mostly on game show type events and round weighting, and a trope title that brings to mind any sort of alternate, instant win conditions. And the examples are full of both (And straight up misuse).

Anyway, some terrible examples all plucked from the page itself.

*Racing games in general when Rubber Band A.I. is involved. Struggling to get to or stay in 1st place? You generally still have a shot of winning. Are you in 1st place for the entire race? One bad event (attacked, crashed, etc.) will cost you the entire race as the AI will be right behind you to pass you by the minute you screw up.
That's literally just the definition of a Rubber-Band A.I.. How is this relevant. Actually a lot of examples here deal with races, and I am not sure they count. By definition a race, either car or whatever, are determined by who crosses the finish first. So complaining that "A lot of races are like this, because it's determined in the final stretch"... Well no shit?

*A variety of RTS games that feature a special character/king/commander (ie: Total Annihilation, Age of Empires, Dawn of War) have game modes where an alternate instant win mechanism is to assassinate the enemy leader. Regardless of resources, scores or armies, if the leader is taken out by an unlucky series of events then it's an immediate game end.
That's Instant-Win Condition and Keystone Army.
*The Orzammar chapter in Dragon Age: Origins involves the player selecting one of two candidates vying for the throne. You'll do a couple of tasks meant to improve their bid for kingship, but ultimately, the last quest, which involves securing the decision of a Paragon in the Deep Roads is the only one that will definitively secure the position without question. So important is it, that you can easily switch candidates at the last minute.
  • In the sequel, in the Mage-Templar conflict, you can side with either side for much of Act III, but you have one last chance to make a decision after Anders blows up the Chantry. None of your previous decisions in that act affect the outcome after you make that decision.
The second one isn't even a contest or whatever. It's a plot decision. The first might be considered a contest (If you concider crowning a king such) and might count.
*Vampire: Prince Of The City (a board game based on Vampire: The Requiem) has a rule stating that it is impossible to win the game while one's character is in torpor. This basically means that if you play well and rack up a nice, big points lead, the rest of the players will gang up on you and send you into torpor in the last round, effectively handing victory to whoever is in second place at the time.
  • Munchkin gamers will usually gang up on whoever is highest, especially when that player is trying to score their tenth level (thus winning the game). For this reason, it's preferred to face off against a really weak enemy, so you can win even after everyone else has thrown everything they have to stop you. However, if that player is stopped, the next player trying to score the tenth level will usually win due to everyone else having run out of curses and monster-boosting cards.
Straight up not examples. These are just about players ganging up on the winner, not particularities of the scoring of each rounds...
*Japanese Mahjong has special hands called yakuman which are quite difficult to obtain, but they are worth 32,000 points (48,000 if you are the dealer). In a game where everyone typically starts with only 25,000 points, scoring one of these off another player will likely bankrupt them. Usually, if someone goes bankrupt the game is over and the rankings are determined then and there, and guess who probably just stormed into the lead with a cool 32-48,000 points?
I'll be the first to admit that I am not a Mahjong player, but this doesn't strike me as an example, any more than getting a royal flush in poker would.
*Magic: The Gathering has a few. Some cards, such as Coalition Victory or Battle of Wits, cause you to win the game instantly, no matter how far behind you were. Notably, this game also has Critical Existence Failure, meaning that you can be knocked down to a single life or otherwise be arbitrarily close to a losing condition, but as long as you don't actually reach that position, you can stage a comeback. Many aggro vs combo games have the aggressive player knocking the combo player down to a precariously low life total, then the combo player assembling their winning combination of cards and reducing their completely untouched foe from full life to 0 in a single turn.
  • Due to poor wording, a playtest version of the card Time Walk was interpreted this way. What they intended was for the player to get an Extra Turn; what the card said was "Opponent loses next turn". This was fixed for release ("Target player takes an extra turn after this one").
Again, these seem just like alternate victory conditions. Not what the trope specifically calls for.

So yeah, looks like we have two tropes vying for control of the page (With some straight up misuse). I can do a wick check if that's needed, but honestly, if a page without subpages can't get its own examples straight, I doubt the wicks will turn out much better.

edited 26th Jul '14 11:28:47 PM by Ghilz

Willbyr Hi (Y2K) Relationship Status: With my statistically significant other
Hi
#2: Jul 28th 2014 at 6:53:54 AM

Definitely seeing a problem here...good summation of the issues with those examples. [tup]

SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#3: Jul 28th 2014 at 6:55:49 AM

Uh, yeah, this name is completely unclear.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
jamespolk Since: Aug, 2012
#4: Jul 28th 2014 at 7:05:55 AM

I always wondered if J.K. Rowling just didn't do the math.

crazysamaritan NaNo 4328 / 50,000 from Lupin III Since: Apr, 2010
NaNo 4328 / 50,000
#5: Jul 28th 2014 at 7:28:32 AM

The trouble with this Trope Namer is that even In-Universe someone makes the mistake of not understanding why the team loses after catching the snitch. Despite the 150 points, the team still loses, which means the weighting was like three rounds with 3 - 3 - 5.

I think changing the name is a good move.

Link to TRS threads in project mode here.
Leaper Since: May, 2009
#6: Jul 28th 2014 at 1:26:34 PM

Looks like the issue is that some are taking the definition a little too generally, as "something happens that renders game play up to that point irrelevant." On the other hand, if you spent all that time setting up the alternate win condition, is that time really irrelevant?

Telcontar In uffish thought from England Since: Feb, 2012
In uffish thought
#7: Aug 28th 2014 at 1:43:08 AM

Clocking due to inactivity.

I am also in favour of renaming (along with very heavy scrubbing); it seems that the name sets it up for misuse. I don't have any suggestions, though.

That was the amazing part. Things just keep going.
VeryMelon Since: Jul, 2011 Relationship Status: Anime is my true love
crazysamaritan NaNo 4328 / 50,000 from Lupin III Since: Apr, 2010
NaNo 4328 / 50,000
#9: Aug 28th 2014 at 6:10:03 AM

Final Round Weighting

Weighting For The Climax

Weighting For The Last Round

Only The Last Round (or Only The Last Round Counts)

Usually we still need a crowner, especially since there hasn't been a strong unofficial vote.

Link to TRS threads in project mode here.
Madrugada Zzzzzzzzzz Since: Jan, 2001 Relationship Status: In season
Zzzzzzzzzz
#10: Aug 28th 2014 at 7:04:43 AM

Hmmm. I like that last one, except that all the other rounds count, they just don't count for enough to beat the last round. How about Only The Last Round Really Matters ?

edited 28th Aug '14 7:04:54 AM by Madrugada

...if you don’t love you’re dead, and if you do, they’ll kill you for it.
VeryMelon Since: Jul, 2011 Relationship Status: Anime is my true love
Discar Since: Jun, 2009
#12: Aug 28th 2014 at 10:37:09 AM

Are we sure we have the definition right? Because I've repeatedly seen it used as "One part of the game overshadows all others to make the main character look good." Its The Last Round That Matters is probably also a trope, but it's different from the trope this is being used as.

edited 28th Aug '14 10:37:37 AM by Discar

troacctid "µ." from California Since: Apr, 2010
#13: Aug 28th 2014 at 3:39:25 PM

Yeah, my impression of the trope was a lot closer to "One part of the game overshadows all others to the point that the rest seems insignificant" (although not necessarily to make the main character look good), not just the round-based thing the description here is talking about. The description doesn't really make sense given that Quidditch isn't played in rounds, and the examples apparently don't support it either.

Rhymes with "Protracted."
Discar Since: Jun, 2009
#14: Aug 28th 2014 at 3:59:14 PM

"One part of the game overshadows all others to the point that the rest seems insignificant" is better, you're right. I was just saying the main character part because the Trope Namer Harry Potter uses the Snitch as a pretty blatant mechanic to make Harry the most important player on the field. But there's no reason to limit the trope to main characters only.

Madrugada Zzzzzzzzzz Since: Jan, 2001 Relationship Status: In season
Zzzzzzzzzz
#15: Aug 28th 2014 at 4:51:29 PM

When a trope is proposed fro renaming due to widespread misuse, looking at the examples to figure out what to name it is bass-ackwards. The trope is defined as:

  • "A competition involving a series of events or activities" —- So, a game or something like it. A race isn't a series of events or activities. Each lap is not a separate event or activity.

  • "in which the final round —- There it is, Final round — not "any round", the final one.

  • "counts for a disproportionately large percent of the team's total score —- Matters much more than the others

  • "— and in fiction, will tend to be worth more than all previous events combined. —- It does not have to be but usually is

  • "Thus, whoever wins the final round earns enough points to win the entire match, regardless of just about everything else that happened before it. "

edited 28th Aug '14 4:52:56 PM by Madrugada

...if you don’t love you’re dead, and if you do, they’ll kill you for it.
troacctid "µ." from California Since: Apr, 2010
#16: Aug 28th 2014 at 5:10:15 PM

The description can be wrong too. It happens. The trope described is clearly different from the actual tropable trope that is actually occupying the page.

Rhymes with "Protracted."
Madrugada Zzzzzzzzzz Since: Jan, 2001 Relationship Status: In season
Zzzzzzzzzz
#17: Aug 28th 2014 at 6:49:07 PM

The description is the trope. The examples may be wrong, but that doesn't make the trope something else. It makes them examples of some other trope.

...if you don’t love you’re dead, and if you do, they’ll kill you for it.
troacctid "µ." from California Since: Apr, 2010
#18: Aug 28th 2014 at 7:03:18 PM

I suppose that's one way of looking at it.

In either case, we have a trope about games that are decided by one disproportionately important aspect that makes the rest of the game moot, and we have a subtrope about games where the final round is disproportionately important compared to all previous rounds. The description talks about the subtrope, but the name and examples have been taken over by the supertrope.

It looks like a textbook case of Missing Supertrope Syndrome, and the standard Trope Transplant solution seems appropriate to me.

Rhymes with "Protracted."
NativeJovian Jupiterian Local from Orlando, FL Since: Mar, 2014 Relationship Status: Maxing my social links
Jupiterian Local
#19: Aug 28th 2014 at 8:16:51 PM

Given that Tropes Are Flexible, I would say it should be defined as "games where one aspect of the scoring overshadows all the others, making it the single most important part by far". Looking at the examples, there seem to be three main variations of this — either the less important aspects are actually completely pointless (the important one will let you win even if you lose all the others), the less important aspects are mostly pointless (winning the important one isn't an automatic win, but it usually determines the victor), or the competition is a multi-round affair where the final round determines the ultimate winner, but winning earlier rounds gives you advantages in the final round.

Some quick examples:

  1. A game with three rounds. Winning the first round is worth 100 points, winning the second round is worth 200 points, and winning the third round is worth 500 points. (The final round makes the first two pointless — it's mathematically impossible to win if you lose the final round.)
  2. A game with five rounds. Winning the first four rounds are worth 100 points each, while the last is worth 300 points by itself. (The final round makes the first four mostly pointless — the only way to win if you lose the final round is if you already one all four rounds leading up to that.)
  3. A game with four rounds. The winner of the first round sets the victory condition for the final round, the winner of the second round chooses the starting position for the final round, the winner of the third round starts the final round with bonus points, and the winner of the final round wins the whole game. (The final round ultimately determines the winner, but winning earlier rounds give you advantages in the final round.)

Really from Jupiter, but not an alien.
crazysamaritan NaNo 4328 / 50,000 from Lupin III Since: Apr, 2010
NaNo 4328 / 50,000
#20: Aug 29th 2014 at 5:05:09 AM

A game with five rounds. Winning the first four rounds are worth 100 points each, while the last is worth 300 points by itself. (The final round makes the first four mostly pointless — the only way to win if you lose the final round is if you already one all four rounds leading up to that.)
If a team/player has already won the first four rounds, then there's no point in playing the final round. The winner is already determined. This trope is to prevent that.

Link to TRS threads in project mode here.
Madrugada Zzzzzzzzzz Since: Jan, 2001 Relationship Status: In season
Zzzzzzzzzz
#21: Aug 29th 2014 at 5:15:21 AM

Jovian, I'd argue that the third variation isn't anywhere near like the other two. The fact that the earlier rounds really do matter (by providing advantages going into the final) takes it out of that category.

^ You're assuming a two-player game.

...if you don’t love you’re dead, and if you do, they’ll kill you for it.
crazysamaritan NaNo 4328 / 50,000 from Lupin III Since: Apr, 2010
NaNo 4328 / 50,000
#22: Aug 29th 2014 at 5:28:54 AM

No, Jovian stated "if you already [won] all four rounds leading up to that."

It could be five teams/players. If one team/player has already won the first four rounds, then there's no point in playing the final found.

Edit: Jeopardy is an example of the third category. Only the winner(s) of the last round get to continue, and the rest of the game grants an advantage in the Final Wager.

edited 29th Aug '14 5:30:38 AM by crazysamaritan

Link to TRS threads in project mode here.
DiamondWeapon Since: Jan, 2001
#23: Aug 29th 2014 at 2:58:58 PM

But in a multi-player game, the final round could still determine who comes second, third and so on.

NativeJovian Jupiterian Local from Orlando, FL Since: Mar, 2014 Relationship Status: Maxing my social links
Jupiterian Local
#24: Aug 30th 2014 at 12:58:40 PM

No, you're both right. In the #1 variant, it's pointless to play the last round if one team/player has already won the first four, and the #3 variant is rather different than the other two. I was just listing various subtypes of the trope I saw while scrolling through the examples — I'm not saying that they should be subtropes or that they make sense.

Really from Jupiter, but not an alien.
storyyeller More like giant cherries from Appleloosa Since: Jan, 2001 Relationship Status: RelationshipOutOfBoundsException: 1
More like giant cherries
#25: Aug 31st 2014 at 11:33:34 PM

It occurred to me that the Triwizard Tournament is an example of #3. All the first two rounds determine is starting order in the final round.

Anyway, I think the Final Round Counts The Most Syndrome is a distinct subtrope. It is often used to maintain drama and isn't necessarily the result of bad scoring math or a desire to make the protagonist important like the golden snitch itself is.

Blind Final Fantasy 6 Let's Play

Total posts: 71
Top