Interest. Would someone with an interest for Necromancy count as a Mage or a Cleric?
I'm interested. Wanna see other people come up with before making a decision.
Of course, don't you know anything about ALCHEMY?!- Twin clones of Ivan the GreatMaybe? It depends on how much time the other RPGs I'm currently in take up. Right now I'd be good for it.
Trump delenda estI'd be up for this.
Count me interested
Excellent. I honestly didn't know if there was going to be any interest, but I'm glad that some people at least looked. To answer a question:
@Savato: Hm.... I'd say cleric, simply because necromancy is a foil of sorts. But I don't care, if it's unique, go for it. Make a dragon necromancer that eats nothing but oranges and talks with a lisp, if you want.
So, I think I may open this roleplay, soon. We'll get to that later. If you want, you can post character sheets.
Song of the Week: Find You by ZEDD@Ignis I feel like the character sheet is lacking in a few places and could probably use a section for equipment or other things that characters might have on them.
True, true. I'll add that. Thanks for pointing it out.
Song of the Week: Find You by ZEDDSo what power level are we talking here?
Trump delenda estWell, we could either start simple, or go full-on Monty Haul. I think it would be funnier to start at the low levels, plus it leaves things open for development.
Song of the Week: Find You by ZEDDI am incredibly interested.
I already have a character in mind, but I'll get to posting a character sheet when I have more time.
1.5 imperial gallons of tea were consumed during the writing of this postAnother RP I'm considering (but likely won't) join, basically a small Talking Animal who tries to be a Mentor Mascot but is a Know-Nothing Know-It-All. Probably would be a Cleric or Mage as they'd be too weak to be a more physical class.
Some people say I'm lazy. It's hard to disagree.Alright, I think I'm going to add one more thing to the character sheet: a section for powers and spells. Though, I'd like to make note that I'm not going really deep into stats and stuff. It's just not my thing, and I think to many rules will be stressful. We'll just get new items and abilities as time goes on, and what they are will be largely up in the air. We can update character sheets as everyone gains new items and abilities, if everyone's okay with that. But since this RP hasn't even gotten off the ground yet, I'll worry about the smaller details later.
Song of the Week: Find You by ZEDDJust a question:
What's the stance on things like Half-elves?
I know my original concept for him is Half-elvish, but I can easily alter it.
1.5 imperial gallons of tea were consumed during the writing of this postHalf-Elves are welcome. They are a more common race in fantasy settings, and I'd like some variety in characters.
Song of the Week: Find You by ZEDDAl right- Cool.
I know Bard's a common archetype as well, so that'll be fine, won't it?
I've opened up a separate tab to work on the character sheet for it.
1.5 imperial gallons of tea were consumed during the writing of this postYes, that's fine as well. I was hoping there would be a bard in the mix somewhere. I'm looking forward to seeing this one.
Song of the Week: Find You by ZEDDName: Vevavir Delavir
Sex: Male
Race: Half-elf.
Class: Bard
Personality: A jokester, prone to sarcasm and deadpan humor with a carefree attitude. Problems with commitment to things other than gold, often known as a "Tip-Toes Mercenary", while also trying his hand in the casanova game. This is often the reason a tavern won't let him in, as while he is excellent at poetry, he is also excellent at attracting fights from disgruntled significant others. He is also prone to gambling and large bets, where there is risk and glory he will often jump at the opportunity, so that he may gain more material for his epic ballads.
Appearance: Vevavir stands at a proud 6'5 feet, with white hair and piercing green eyes. He stands with a thin figure, and a face half-way between the rugged human and the smooth elf.
Equipment: He wears pieces of leather armor over the top of refined and slightly embroidered peasant clothing that he fashioned himself as part of his "Noble Outlaw" routine, and to compliment this image he carries a saber that he claims has seen "more blood than a heart does per day" due to his dashing heroism and escapades. In truth: He has mostly used his hand-crossbow and relies on his good aim before his sword-play.
Abilities/Spells: Vevavir has the magic behind his oratory prowess. Though he has not learnt any specific powers, as he has not realized how to utilize the magic behind his bardic profession. There is the potential, though and he has realized that some of his songs have accidentally incited the wrath of a husband or protective father, though this may have been in response to his attempted foray into romantic endeavors with said Wife or Daughter.
Bio: From the day he was able to walk Vevavir has... Lets skip to his teenage years since that's more interesting. Before he was always noted for being able to out-wit many of his age, which depending on who they were, they either loved him or beat the hell out of him. But when he got to his teenage years, the bardic profession called to him: Through a minstrel he met in a bar, he was told to go into tutor-age at the local college. He entered in with flying colors and was doing rather well for himself until the college was attacked by rabid fans of the Head Bard. And when he recants it, he really does say that they were rabid- although they may not have been fans per say, as they burnt down the college.
With his bardic education cut short, Vevavir fell to the streets. Well- literally and metaphorically as he did have to leave the burning building from the first floor up. But Vevavir took to a profession he saw as a dashing life filled with freedom and heroic daring do. That- of a Highwayman. He quickly used the rest of his now free money from the Bardic college that was originally a loan, to buy himself some gear for this new chapter and adventure in his life.
And quickly he started making a name for himself, though mostly because he didn't actually steal much from the travelers, and was mostly known for not quite being as brutal as other highwaymen. He really was the definition of the "Dashing Outlaw" for some time, and eventually the local guard of his hometown found chasing him more like a good bit of fun rather than actual work. And they still welcome him with open arms, and manacles when he goes back. Though this is all according to his account.
Vevavir traveled a lot, and got to know the criminal underworld of quite a few places. Mostly because they tried to get rid of a poser, and found that he was actually competent in a fight through years of practice. Even in a bar without weapons, they found he was remarkably good at improvising weaponry, most especially the "Art of Stool-fighting". And so, many bandits and outlaws view him as somewhat aggravating, though they don't have a problem with him as long as he doesn't bother him. Some even enjoy his company as he's a nice bit of comic relief for them.
Still- Vevavir felt a calling within him for a grander adventure. So naturally, he went into a tavern and sat down waiting for an adventuring party to form, at which point he would proudly go over and offer his services. So far- this has led to being turned down three times, one of those times he actually beat the entire adventuring party in a tavern-fight as a result of a misunderstanding, though perhaps it was difficult for the party of Ex-judges to accept a self-professed "Outlaw" into their ranks, much less allow him to roam free.
1.5 imperial gallons of tea were consumed during the writing of this postVevavir is approved. He definitely fits the tone in which I'm going for, that's for sure. I look forward to seeing what he does.
Okay then. This is really coming together, and I think this will be fun.
Song of the Week: Find You by ZEDD- Name: Mortimer "Morty" Thanatos
- Sex: Male
- Race: Human
- Class: Cleric (Necromancer)
- Personality: Shy and reclusive, Mortimer is not really a man who prefers entertaining business with the living. Being rejected by many, it is his goal to help remove the prejudices against Necromancers always being evil, mass-murdering psychopaths. He likes to spend his time reading or experimenting peacefully and also enjoys the occassional cup of tea. In general he is a helpful, generous man, doing what he can to help others, may they be living, dead or inbetween.
- Appearance: Link here.◊
- Equipment: The robes and the staff he is holding in the picture. While he claims for them to hold tremendous magical power, they actually are only there for intimidation.
- Abilities/Spells: Raising the dead to undeath. Controlling the aforementioned undead. Also a tiny bit of disease magic.
- Bio: After the young Mortimer's family discovered his affinity towards the dark art of Necromancy, they immediately cast him out on the streets, forcing him to fend for himself. Luckily a group of outcasts, ostracized for similar reasons took him in, so his teenage years were spent traveling the land with the group, studying the art of Necromancy with them. However one day their camp was overrun by an order of Lawful Stupid Paladins, wiping out everyone they could find. The sole survivor was Mortimer, who then vowed to change the way humanity and elvenity and dwarfity and...you get the point thought of the undead, preventing such a tragedy from ever happening again. But as noone would be able to do anything they vowed to do without an adventuring party, he has since wandered around, sitting in dark corners of taverns to try and find one. Thus far it has resulted in seven beatings, many death threats and lots of disappointment.
edited 30th Apr '14 11:45:22 AM by Savato
I think I have an idea now.
- Name: Darkslayer
- Sex: M
- Race: Human
- Class: Warrior
- Personality: A lifetime of battling evil has left Darkslayer hard to impress. He's usually quick to realize what kind of plot he's found himself in this time. He's become jaded about the whole adventuring thing, especially after encountering one too many: treacherous noble clients, wizards with backup plans, succubi, annoying princesses, and guys who name their swords and then go on about how cool they are.
- Appearance: Darkslayer's your bog-standard Fantasy Hero Guy: Tall, long hair, chiseled features, white, and male. He usually dresses in a leather vest, whatever armor he finds that's usable, oh and pants and boots, but that should go without saying.
- Equipment: At this time, Darkslayer's shed himself of his unnecessary equipment, and just has his clothes, his greatsword, coinpurse, bow and quiver, and his knife for emergencies.
- Abilities: Darkslayer's a career Fighter, so he's an expert in hand-to-hand, melee, and shooting combat. He has this sense of how a situation may unfold due to how many things he's seen. No spells, those are for nerds.
- Bio: Darkslayer is the son of the great hero Doomstopper. It was he who trained Darkslayer everything he knew about being a hero. When Darkslayer became old enough, he left for Venture to make a name for himself, away from his father's shadow. After uncovering the dark secret of the Tournament of Legends, foiling the march of the Death Knights, and slain the wizard Drokus and his vampire bride, Darkslayer heads to the local tavern for some R and R before his next great quest.
Mortimer approved.
Darkslayer approved.
I'll begin a list of accepted characters. I'm thinking about 8-10 people, at most.
edited 1st May '14 6:49:10 AM by IgnisFuturus
Song of the Week: Find You by ZEDDI think I'm comfortable with it now.
Of course, don't you know anything about ALCHEMY?!- Twin clones of Ivan the GreatTotally not inspired by Bronn. I swear.
- Name: Ulrich
- Sex: Male
- Race: Human
- Age: 43
- Class: Sellsword (A fighter build with an emphasis on fighting dirty.)
- Personality: Ulrich was once a young man who decided to become a mercenary for a chance at fame and glory as well as the money that came with the Mercenary's life. 27 years of fighting on a near constant basis will alter a man's view of the mercenary's life quite a bit. Where there once was a young man eager to earn his fair share of coin and glory, now stands a mildly disgruntled veteran mostly in it for the money. Ulrich's personality is rather deadpan and has difficulty holding his tongue in serious circumstances. This snarky behaviour of his has gotten him into more than a few arguments with employers and mercenary band leaders.
- Appearance: Where is that Gods damned tavern?◊
- Equipment:
- Ulrich once carried an enchanted sword, but that made things a bit too easy for his tastes. Now he just sticks to a regular hand and a half sword.
- Heavy armours are too slow and light armours don't provide enough protection. To try and bridge this gap, Ulrich has cobbled together a suit of armour with a few heavier plates attached to a lighter shirt.
- Abilities/Spells:
- Dirty blow: Ulrich has been known to take advantage of any openings more "honourable" foes wouldn't expect him to take advantage of. Whether a knee to the groin or a punch to face, it isn't beneath Ulrich.
edited 2nd May '14 5:36:57 AM by Eachiunn
I have had an idea for my first Roleplay as GM, so for the sake of posterity, I'm going to post it. If your're interested, tell me! Here's a crappy intro:
In the land of Venture, life is just like all those fairy tales and fantasy RP Gs. Princesses are kidnapped and saved by brave heroes, Orcs and goblins plunder and pillage, and that old man needs you to find that one family hierloom that's just so valuable. Every day it's the same thing, and nobody complains... until a certain group of uber-Genre Savvy adventurers meet in a tavern. And, since you're the protagonists of this story, you get to be this group as you turn this world on it's head. Have fun!
Maybe not the best intro, but I figure you get the point. Basically, you're going to fuck around in an ultra-generic fantasy setting. Here's what characters would need:
This will be a humor-centered roleplay, not at all serious, and I'll be GM. If you want to be a co-GM, just ask.
Accepted Characters:
edited 7th May '14 8:38:57 AM by IgnisFuturus
Song of the Week: Find You by ZEDD