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Duplicate Trope: Emergency Energy Tank

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Stratadrake Dragon Writer Since: Oct, 2009
Dragon Writer
#1: Nov 3rd 2013 at 9:47:21 AM

During the IP discussion for this trope it was proposed that Emergency Energy Tank is really just Healing Potion But More Specific.


@Larkman:
In my experience, the difference between Healing Potion and Emergency Energy Tank is that the EET exists in games that don't have many held items in an inventory. Like in Megaman, the Energy Tank is the only thing in MM's inventory other than ammo.

That said, going through the examples, it's just Healing Item that's Too Awesome to Use, which... isn't really anything, since most Too Awesome to Use items are healing items.

@Kyler:

As far as I can tell from the descriptions:

  • Healing Potion — an item that heals you, restoring HP and/or removing debuffs, or even reviving a fallen ally
  • Emergency Energy Tank — an item that heals you, restoring HP and/or mana, or debuffs, or preventing death

Yeah, you know what, I think these are pretty much the same trope, despite Healing Potion saying it's a supertrope of Emergency Energy Tank.

@Willbyr:

I don't have time ATM to read the descriptions, but off the cuff, Emergency Energy Tank sounds like an item that is much more rare than a Healing Potion and would only be used as a last resort in a situation where a Healing Potion isn't available and/or wouldn't be enough to help your health in the current situation.

@Spark:

The only difference is that a Healing Potion can sometimes be carried in your inventory depending on the game, whereas an EET can always be carried in your inventory. That's not a meaningful distinction; in numerous games healing potions fall under this trope.

I also think there is no meaningful distinction between the two here, and the name was just plain bad from the start (the "emergency" part implying something like an Auto-Revive, which isn't the point).

edited 3rd Nov '13 9:54:11 AM by Stratadrake

An Ear Worm is like a Rickroll: It is never going to give you up.
theAdeptrogue iRidescence Since: Nov, 2011 Relationship Status: Having tea with Cthulhu
iRidescence
#2: Nov 3rd 2013 at 7:13:30 PM

Just read the description and, from the looks of it, I think this trope is trying to be the Infinity +1 Sword's version of the normal Healing Potion but I'm not sure it works as well due to the different vastly different mechanics of the two.

Also, this trope talks about the item's rarity (hence it's Too Awesome to Use elements) but I've played several games that actually have Full Recover potions sold in normal shops (though much more expensive than the normal HP/MP potions), making that aspect of the trope meaningless.

edited 3rd Nov '13 8:03:21 PM by theAdeptrogue

troacctid "µ." from California Since: Apr, 2010
#3: Nov 3rd 2013 at 7:54:53 PM

One of the most common things to be Too Awesome to Use is the extra-strength Healing Potion that instantly zaps you back to full health. It's a variant that crops up very often and accounts for a significant portion of the examples (as Larkman points out in the OP quote), enough to be a recognizable pattern on its own. And (as quoted by Willbyr in the OP), Emergency Energy Tank intuitively indicates the most important elements of the trope.

I'm not seeing the The Same But More Specific here. It is a subtrope of two different tropes. That's allowed. Is there any particular part of the description that's unclear that I'm not seeing?

Edit: I guess Healing Potion is like for literal potions or whatever so it technically isn't a subtrope, but, you know, whatever trope it is that's for healing pickups in general, it's a subtrope of that.

edited 3rd Nov '13 8:06:05 PM by troacctid

Rhymes with "Protracted."
Willbyr Hi (Y2K) Relationship Status: With my statistically significant other
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#4: Nov 3rd 2013 at 8:08:47 PM

I see them as Sister Tropes. The Healing Potion restores a chunk of your HP but only restores it all if you're close enough to your HP cap when you use it, and is plentiful enough that you can use them pretty much at will. Restoring other consumables like mana or specific spell energy requires the use of other items tailored to that ability. The EET restores you to full health regardless of how low your HP is AND often restores your side abilities to full power as well, and is dropped infrequently enough that if/when you come across one, you should hang onto it until you absolutely have to use it.

edited 3rd Nov '13 8:10:46 PM by Willbyr

DiamondWeapon Since: Jan, 2001
#5: Nov 4th 2013 at 2:09:40 AM

Well, the laconic on EET says "The best Healing Potion." That's not a meaningful distinction.

The main page says it's Healing Potion + Too Awesome to Use. I probably wouldn't call that a meaningful distinction either. And if full heals are one of the most common Too Awesome to Use items, that isn't reflected in the number of examples EET has.

Many RPG's do commonly have some rare healing items that nobody uses. But that's generally less about their awesomeness and more because the cheap, common sources of healing are almost as good. A rare 100% heal isn't all that special if 90% heals are dime-a-dozen in every town.

Larkmarn Since: Nov, 2010 Relationship Status: Hello, I love you
#6: Nov 4th 2013 at 5:35:26 AM

This is one of those things that I can't come up with a good definition, but I know it when I see it in a game.

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AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#7: Nov 4th 2013 at 8:46:35 PM

I can see a difference if it's something that heals more than just your HP. Just a full HP refill isn't different enough for its own trope.

From a gameplay perspective, the difference between a 100% potion and a 75% potion is negligible, since for that difference to have any effect at all you have to be below 25% health, which is past when you probably would heal up anyway. So the only real difference is when it's about HP to One attacks, or following up on a weak resurrection that revives at very low health. And even then it's not a huge difference anyway.

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Stratadrake Dragon Writer Since: Oct, 2009
Dragon Writer
#8: Nov 4th 2013 at 9:56:33 PM

Okay, I can see how many games feature basically one type of heal-everything potion (HP, MP, status, etc.) that is sufficiently rare and thus valuable, but then EET is still a poor name for it because the "emergency" part is up to the player to define, not the game.

edited 4th Nov '13 9:56:47 PM by Stratadrake

An Ear Worm is like a Rickroll: It is never going to give you up.
theAdeptrogue iRidescence Since: Nov, 2011 Relationship Status: Having tea with Cthulhu
iRidescence
#9: Nov 4th 2013 at 10:25:56 PM

[up]Indeed. Even if we decide to agree that Full Recover potions are distinct enough as a subtrope, the name is terrible because it does not indicate what the item actually does, and refers more to the situation in which it may be used (i.e. during emergencies).

Larkmarn Since: Nov, 2010 Relationship Status: Hello, I love you
#10: Nov 5th 2013 at 6:09:31 AM

Would also need a rename since the Energy Tank from Mega Man isn't an example; it only heals HP, not weapon energy.

Maybe Full Restore?

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Stratadrake Dragon Writer Since: Oct, 2009
Dragon Writer
#11: Nov 5th 2013 at 1:01:43 PM

^ Some Megaman games have a variety of energy tank for restoring a weapon's energy, and a (sufficiently rare) "Mega" Tank for restoring absolutely everything (with a limit of one, as contrast with being able to stock multiple E-Tanks).

Or in Kingdom Hearts, sure there is the Elixir and Megalixir (restores full HP/MP, either for one character or the whole battle party) but there isn't much separating it from other healing items: Just the increased rarity of obtaining them.

An Ear Worm is like a Rickroll: It is never going to give you up.
troacctid "µ." from California Since: Apr, 2010
#12: Nov 5th 2013 at 1:55:08 PM

From a gameplay perspective, the difference between a 100% potion and a 75% potion is negligible, since for that difference to have any effect at all you have to be below 25% health, which is past when you probably would heal up anyway.

But the difference between a healing item you have unlimited access to and a healing item you only ever get one of is not negligible.

I'll stress again that this is a type of Too Awesome to Use, not just Healing Potion Up To Eleven. The trope for tiered variations of healing potions (Potion < Super Potion < Hyper Potion < Max Potion < Full Restore) is one that I believe we do not currently have.

Rhymes with "Protracted."
Stratadrake Dragon Writer Since: Oct, 2009
Dragon Writer
#13: Nov 6th 2013 at 11:15:31 AM

Case in point of that: In The Legend Of Dragoon all healing items operated on percentages. Standard Healing Potions recovered 50% HP. Later in the game you could buy more powerful healing potions that restored all HP to a character (Healing Fog). There were also team-wide versions of each (Healing Breeze/Rain), but the latter could not be obtained in standard shops.

Its healing items were obviously in tiers, but the highest grade of which was also unobtainable in shops (occuring only as item drops or treasures or minigame prizes).

edited 6th Nov '13 11:48:28 AM by Stratadrake

An Ear Worm is like a Rickroll: It is never going to give you up.
AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#14: Nov 6th 2013 at 4:46:42 PM

[up][up]What makes it more than just two tropes combined? Too Awesome to Use with Healing Potions can't be all there is to it.

edited 6th Nov '13 4:48:36 PM by AnotherDuck

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troacctid "µ." from California Since: Apr, 2010
#15: Nov 6th 2013 at 6:47:47 PM

It's a common variation of Too Awesome to Use that collected enough examples of its own to form a subtrope. It's split off from its supertropes because its examples share a common element not seen in the other examples, making it distinct from the larger tropes while still being part of them. In this case, the additional qualifiers drastically change the item's function compared to a regular Healing Potion.

The fact that you can write a laconic as an X Meets Y doesn't disqualify it from being a valid subtrope.

Rhymes with "Protracted."
AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#16: Nov 6th 2013 at 9:03:50 PM

So it's the type of subtrope that's basically just a common variant, split from the main trope. I wouldn't call it a trope of its own, but perhaps a variation common enough to deserve its own page.

But I wasn't saying it's not a trope because you can laconic it to something that doesn't sound like a trope, because you can make basically anything sound weird or silly by condensing it enough. Which is why I asked if there was more to it.

edited 6th Nov '13 9:05:55 PM by AnotherDuck

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Prfnoff Since: Jan, 2001
#17: Nov 12th 2013 at 4:27:29 PM

The description of Healing Potion is specifically about potions, but examples and links seem to use it more broadly; on Heal Thyself it is potholed as "classical healing items."

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