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SixthSaint Since: Mar, 2013
#251: Apr 25th 2013 at 3:04:59 PM

Who did you drop?

>nervous

LMage Scion of the Dragon from Miss Robichaux's Academy Since: May, 2011 Relationship Status: Shipping fictional characters
Scion of the Dragon
#252: Apr 25th 2013 at 3:07:25 PM

Not you don't worry, another player that couldn't find the time :)

"You are never taller then when standing up for yourself"
Chrisham2 from the backseat. Since: Jan, 2001 Relationship Status: Hiding
#253: Apr 25th 2013 at 3:07:58 PM

A player had to quit a while ago due to that gross thing called real life.

It was a difficult delivery, now it's growing up mean and strong.
BluBeriPi done w ur shit Since: Feb, 2013
SabresEdge Show an affirming flame from a defense-in-depth Since: Oct, 2010
Show an affirming flame
#255: Apr 25th 2013 at 5:57:09 PM

And a few players inactive in the wings, still dropping into conversation from time to time. It happens.

Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.
BluBeriPi done w ur shit Since: Feb, 2013
done w ur shit
#256: Apr 25th 2013 at 7:42:33 PM

Yeah. I'm still working hard on an application, just in case I can manage to slip in. I'm crossing my fingers!

math792d Since: Jun, 2011 Relationship Status: Drift compatible
#257: May 13th 2013 at 12:40:44 PM

For the ones of you who are waiting for the next act to begin, here is something you can sign up for in the meantime if you want your character introduced. The main RP is on a break, and this is an alternate universe gig, and it should be fun.

Still not embarrassing enough to stan billionaires or tech companies.
NickTheSwing Since: Aug, 2009
#258: May 15th 2013 at 11:43:27 AM

  • Name: Gabren Daindred / Lord Emil
  • High Concept: Black Knight of Precepts
  • Trouble: "Escaping Second Place"
  • Background: Gabren was born into the old and very respected Daindred Family, a group of prominent magic practitioners, though one with a quite unusual genetic "curse", if you will. While the Daindreds are often incredibly skilled Magic Users, they are almost always second place in comparison to the most powerful Mage of the time period. Thus, there is a heavy pressure put on Gabren, virtually from the day he could walk, as he was the first born son. There are some rumors that the family might be running into problems in terms of getting worthy heirs, which presents even more pressure on Gabren. He was taught magic and swordplay early, relentlessly and some might say abusively. Gabren became quite a child prodigy, but became worried that he was still not good enough. At age 14, he sought out a Red Court Vampire simply to kill it for the sake of killing it. He barely succeeded, a fact that still frustrates him. After he became eighteen, he was given a magic sword created by his mother Morgana, Arfeudutyr. And now, two years later, he's in town, deciding to prove himself against whatever foes he finds, as well as doing his duty as a Warden of the White Court.
    • The Fall: Fallen from the grace of the White Council due to someone he considered a brother's death, Gabren has become wholly devoted to finding a way to bring his cousin back. Him and his cousin Kalen were always close, having gone on other, older adventures when Gabren was sixteen. This loss affected him very deeply. Ever since his Fall, he became the terrifying, masked figure Lord Emil, a Black Knight of few peers. Some who oppose Alexander in Las Vegas view him as a dreaded figure, and he has spent a great deal more time with his new boss.
  • Personality: Since Arc 1, Gabren has become more and more devoted to his cause of choice, in this case, trying to build up Alexander's empire, and create a new order. Despite becoming a Warlock and Dark Mage, aside from anxieties related to being second best, he has no lapses in his standards, and seems to still have a sense of honor and duty, though to his cause and even to Alexander's. While he has become stern, intimidating and dark, he still has occasional witty remarks on some things. And he still finds time to act a bit like a playboy, though this has somewhat lessened.
  • Appearance: Ever since his Face–Heel Turn and Fall, Gabren has...actually, not changed very much in terms of appearance. He seems to be actually just a bit bigger, taller, more intimidating. He seems to have a face that would have a really nice smile, but he has not smiled recently. He still has his old scars, plus a new one from a Winter Fae icicle spell you may remember. He has become more angular, more handsome, but also more distant in appearance. His eyes in particular seem hawkish, and cold. Ever since his "episode", his left eye has a black sclera.
  • Job Class/Expertise: Black Magic Knight.
  • Skill Strengths: Since Arc 1, Gabren has become even more skilled at swordsmanship, almost incredibly so. He now wears the enchanted black armor of Lord Emil, which is even more powerful armor than what he used before, and after his little adventure with Lily, upgraded it even further. However, it was not just his sword arm and magic that increased in power. He has become vastly more plan oriented, and is capable of some incredibly devious battle plans and schemes. Due to tutelage from Alexander, he has also become more politically savvy and aware. One could even say his most dangerous feature is no longer just his sword, but his mind. He has also sharpened his knowledge of spells, ever since his deal with the demon, not only including necromancy in his fields, but also Wind, Earth, and Ice spells, and numerous nasty curses. Ever since his episode with Wretched Mode, he's lost his "humanity". In conjunction, he has retained the ability to manipulate his cloak's cape portions, elongating or focusing it into shapes. He also seems to have enhanced senses and physical abilities.
  • Skill Weakness: Gabren is crazy, if slightly moreso. Ever since his Face–Heel Turn, his Berserk Button, which is to say being told he's second best to Harry Dresden or another more capable Mage, has been intensified, and can result in him letting out a lot of the hate and anger built up in his difficult childhood.
  • Powers/Abilities:
    • Arfeudutyr: A magic sword his mother Morgana made for him. It was created using esoteric and (maybe) not so legal methods, and deals more damage against things Gabren himself considers "wrong". It can be used to focus Fire Magic.
    • Dainsleif: Another magic sword, wielded by his father and forged by an ancestor of his. Dainsleif has been reforged after it broke during battle with the forces of the Bloody Mary Killer, made stronger. It is a magic sword that cuts through illusions and mind magic, letting the user see "what is really there", ever since its reforging.
    • Expedite +: A spell used to increase the user's speed. In order to activate it, the user recites "I am as lightning" and then traces from the peak of the forehead to the top of the chest, and then forms a cross at the middle.
    • Incrementum: a strength increasing spell.
    • Fuego: Creates a strong, destructive flame
    • Fuego Schwarz: Creates a black, cursed flame in conjunction with his "loss of humanity". This cursed fire clings to the opponent and the wounds spread upward. Can be combined with a Circle to create an area effect version.
    • Galvas: Creates an electric arc that flies forward and only forward. Medium strength, as it were.
    • Galvarad: Creates a number of Ball Lightnings, and then throws them at the foe from above.
    • Galvalia: Creates Sith Lord Style chain lightning that comes from his hands and causes incredible damage to those in front of him.
    • Galvard Gath: A huge number of lightning bolts cascade off of his hands, and rush toward the enemy, each tremendously powerful.
    • Suigan: A powerful illusion spell, he uses this in conjunction with his incredible speed to make it seem like he has been dealt with, only to suddenly attack from an unexpected angle. It manipulates the senses of the opponent, and is more formidable when used with a Circle.
    • Mundus Grahf: Earthen spikes erupt from the ground beneath the enemy's feet.
    • Mundus Morg: The ground beneath the enemy becomes quicksand tentacles that wrap around and pull enemies down, constricting to break their bodies.
    • Mundus Abrohk: Manipulates the temperature in a stretch of ground, combining Fire and Earth magic to make molten lava.
    • Aeros: Sends a wind sickle at the enemy at high speeds.
    • Necrosha: His most used necromantic spell for now. This spell reanimates the dead with a single task in mind, sharpening their abilities and giving them some attributes of his own. As his own abilities have increased, these are now incredibly dangerous undead.
    • Wraithach: Summons a horde of vengeful ghosts to seek out and rip the very life energy from his foes.
    • Icile: Summons a cloud of incredibly cold air that functions to freeze most things...and definitely not in a harmless fashion.
    • Icilach: Shoots an icicle spear at the opponent.
    • Aerodas: Summons a wicked miniature twister that rips forward and picks up enemies, ripping them to pieces should they be pulled in. Size increases with use of Circles.
    • Shield Armguard: Used as a focus for a powerful forcefield. Has recently been upgraded, and outright deflects attacks.
    • Enchanted Gear: His armor has been enchanted by his mother to protect him from projectiles, though really strong ones, like high level spells and missiles can still hurt him.
  • Items/Tools: A silver pendant used to focus his Lightning Magic, Arfeudutyr, his shield armguard, and basic utilities.

edited 19th Jul '13 6:41:30 PM by NickTheSwing

SixthSaint Since: Mar, 2013
#259: Jun 18th 2013 at 2:38:06 PM

Like math, I created a potential character for future usage and Here. She. Is.

  • Name: Irina Vasilyeva
  • High Concept: The Frozen Wildcard
  • Trouble: Survival of the Fittest
  • Background: Was born to a male Sidhe noble and a Russian woman in the late 1970s and was taken from her mother shortly after birth and grew up as a member of the Winter Court, being a Changeling. After around a decade and a half living as a Changeling she applied for and began to attend Georgetown University to get a double Master's Degree in business and law in the late 1990s on a whim, since she was bored with the day to day Court life but dropped out after a year and decided to head out to Vegas on another whim to see what people she could manipulate for her own ends. While in Vegas, she held a few jobs, but kept getting fired after manipulating the employees to steal particular items for her.
  • Personality: Very manipulative and cruel, having spent nearly all her life in the Winter Court with her father. Will switch sides at the drop of a hat if she thinks she can get an advantage from doing so or if she gets bored.
  • Appearance: Slightly taller than a normal human, with supermodel-like beauty. Has silver-blonde hair that she does up in a ponytail and has storm-grey eyes.
  • Job Class/Expertise: Winter Changeling
  • Skill Strengths: Skilled at manipulating people for her own ends, and has a particular talent with ice and wind magic. Is a pretty decent swordfighter.
  • Skill Weakness: Refusal to work with anyone that she deems inferior to her. Has the traditional Faerie weakness to iron, but it's not as fatal to her as it is to a True Fae.
  • Powers/Abilities:
    • Water: Can freeze water and create weapons out of frozen water, but cannot boil it.
    • Drain Life: Can drain the life utterly from her victim by making contact, preferably by grabbing.
    • "Darkness": Shrouds the entire area in a pitch-black miasma that makes it difficult for those ensnared in it to get out without the use of magic.
    • Wind: Can conjure up frigid wind blasts, as well as use wind for deflecting attacks.
  • Items/Tools:
    • An amulet that was given to her by her father, so she could defend herself against Summer, should they ever choose to attack her.
    • A shortsword that was once used by her paternal grandfather.

edited 24th Jul '13 5:58:53 PM by SixthSaint

Patty Fandom looked like fandom. Since: Sep, 2012
Fandom looked like fandom.
#260: Jul 7th 2013 at 3:03:12 PM

Updated Emilia's to give a vague idea of what she can do. This makes her look more OP than she really is in the RP, tbh.

  • Name: Emilia James
  • High Concept: The Changeling
  • Trouble: Clock’s Ticking
  • Skill Strengths: Natural aptitude at magic, particularly fire and illusions. She’s analytical, adaptable, and has a strong sense of conviction when she casts. She’s generally quite good with firearms.
  • Skill Weakness: Pure iron, whilst not fatal, prevents her using any magic and causes discomfort; whilst slightly faster than normal humans, that means very little compared to other supernaturals. Often gets bogged down in the details. Cannot cast ice magic; more vulnerable to winter fae, and her magic weakens closer to winter.
Powers/Abilities: Due to Sidhe parentage, Emilia doesn’t need to speak spells to cast.
  • Illusion and”Light” magic – high quality veils, additions of extra veiling (eg to cover the UV spectrum, mask other senses) more taxing. Can make a copy of herself that lasts for a short time or until she can no longer focus it. She can also manipulate the visible light spectrum when focused, sometimes using bursts of sunlight to temporarily blind an opponent.
  • Fire – often attacks with a lance of fire hurled at an opponent, but she also employs fireballs, and other forms of attack.
  • Defense - can create shields to block kinetic energy (eg bullets, attacks) and heat, but sustained attack requires more concentration.
  • Wind – often a blast of warm air, also used more subtly at times to augment her fighting at close quarters or to move objects as a form of kinesis.
  • Water – can manipulate and even boil water, but cannot freeze it. More taxing than fire or wind magic.
  • Phytokinesis – can manipulate nearby plant life and temporarily conjure plants from the Nevernever, most often vines.
  • Heal – capable of mending wounds of varying severity and cleansing minor poisons. Healing major injuries leaves her almost completely drained, and healing is largely more taxing than other forms of magic.
Items/Tools:
  • Faerie Athame, taken from Max’s wife. Penetrated flesh causes an onset of drowsiness that slows down her opponents, and it acts as a focus for spells. Other properties unknown.
Affiliation: Paranet

edited 8th Jul '13 6:55:23 AM by Patty

SixthSaint Since: Mar, 2013
Patty Fandom looked like fandom. Since: Sep, 2012
Fandom looked like fandom.
Kino Since: Aug, 2010 Relationship Status: Californicating
Ninety Absolutely no relation to NLK from Land of Quakes and Hills Since: Nov, 2012 Relationship Status: In Spades with myself
Absolutely no relation to NLK
#264: Jul 8th 2013 at 1:29:07 PM

Alright, I've been told to link my concept here. I know it's closed, don't yell at me, I'm just following instructions. Here it is.

Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
3of4 Just a harmless giant from a foreign land. from Five Seconds in the Future. Since: Jan, 2010 Relationship Status: GAR for Archer
Just a harmless giant from a foreign land.
#265: Jul 18th 2013 at 7:55:51 AM

Tim's upgraded Char Sheet:

Name: Timotheus Johann Georg von Hochberg

High Concept: White Council Librarian

Trouble: ...For Good Men To Do Nothing

Character

Background: Timotheus, or rather Tim, hails from Germany, to be more specific Freiburg im Breisgau near the Black Forest. His family has a long history of scholars and academics, which is descendent from Albertus Magnus. As Council files show Magnus, a catholic Priest, scholar and Wizard in his time struck a nerve in the then early Inquisition which purged every of his descendants who showed talent for magic. This means that Tim might actually be the first of his family to show (or survive) magic talent in centuries. When his talents were discovered one of the german wizards offered to teach him and inducted him to magic and the White Council, a offer the youth took up very enthusiastically. While studying magic, he also spend time at the University, attending a diverse number of lectures. After he became a full Wizard in his own right he joined the archivists and bibliothecaries of the Council, those who care for the collected lore of wizardry and magic. As the new Guy he was thus forced to, walk the Earth (or rather America) and track down lost tomes and the like, try to collect Data on the experiments done by various Wizards and not get killed. After a few years of doing this, and getting roped by a certain infamous Warden into supporting the Paranet occasionally, he has found it more rewarding than sitting in the Council Archives all day and continues to do so.

Personality: Tim has a calm personality, though prone to snark. Some could say he is cliche bookish, as he has a great love of reading and aquiring new knowledge. Born out of this, and discovered family history, he has little to no patience with those who try to supress knowledge out of political reasons. He tries, generally, to be as polite as possible as he was raised, but sometime his snark gets the better of him. As a academic's child, he also tends to be more analytical and rational than emotional and very focused when pondering a mental problem. The exception to that are certain groups, like the Red Court and the Nazi's which he dislikes with a passion. If flustered he tends to curse and talk in German. As a member of the "young generation" of the Council, he tends to be more liberal, but with a clear commitment to it.

Appearance: Tall (2 Meter), not remarkably looking and appearing a bit scatterbrained sometimes, with occasionally uncut dark blond hair and grey eyes behind (purely aesthetical) glasses. Has fair skin, which has the tendency to tan very fast. His eyebrow hides a small scar, courtesy of the war with the Red Court. He also sports an sharply trimmed Henriquarte beard. Wears mostly sneakers, a black leather longcoat over a black suit with blue tie, with a simple black felt fedora hat and a leather postbag containing reagents, Noteblocks and the like. He is also known to smoke the occasional cigar.

Skills:

Job Class/Expertise: White Council Wizard
Skill Strengths: Tim is a well above average gifted Wizard, with a broad basis of magic and academic knowledge. Thus he is very skilled at magical research, analysis and working out spells. While he is at best in ritual magic, he is well skilled in evocation, provided he has not to do it spontaneously and without a moment of preparation. As consequence of that, he exhibits a great deal of fine control in his spellcasting, which allows him to do limited multitasking while evoking.
He also has a tendency to plan ahead and think strategically.
His magic system revolves around a combination of the "classical" elements (Fire, Air, Water, Earth and the "scientific" Elements, the basic Interaction of the Universe (Gravity, Electromagnetism, Strong and Weak force) and is an experimental evolution of classic wizard teachings.
Though by training a generalist, his prefered way to use magic in combat is either Light (or rather, the Electromagnetic Spectrum), Gravity or sometimes raw Force/Spirit. Though he has some other tricks up his sleeve...When he is not simply trying to get a ward up and get the hell out of there...
Recently, he has started an Advanced Education in Oslo with so far unseen results
Skill Weakness: Tim's greatest weakness is his lack of improvisations capability. He has a tendency to think rather than act, which goes with that in tandem. His exhibited fine control in magic also leaves him highly unwilling to use brute force approaches. All of this means he is not at home on a battlefield. Though this official estimation may be quite outdated.

Powers/Abilities:

Spells:
His preferred language for magic is faux quenya and faux sindarin.
Catch-all Terms, meaning general spells for specific schools, with sole specifications for some spells;
Eglain - Electromagnetic Spectrum, or "Light", Spells
Eglain Gail - Xaser level beam spell.
Eglain Galad - Graser level beam spell.
Calad - Light/Holographic Spells
Calad Rinde - Creates a Light Circle
Caun - Gravity Spells
Caun Hathol - Gravity Blade spell.
Caun Maetha - Gravitomancy spell.
Alagos - Electric Spells
Glaur - Fire Spells (New Variant)
Godref - Strong Force Spells
Niras - Force Spells
Ruivé - Fire Spells
Kemen - Earth Spells
Gwaeren - Air Spells
Heleg - Water Spells
Hûr - Spirit Spells
Crebain - A Conjuration
Sandastan - Shield and Ward spells
Halyas - Veils
Andoniémar - "Great Gate to the Nevernever"
"Hex Hex" - Hexs

Special Abilities
Bibliomancy: Bibliomancy is an ability which allows him to attain a good general overview of the content of a Book, Text and the like (it also works on DVD's and USB Drives, but obviously they are fried afterwards.) How detailed the overview is depends on "complexity" or "gravity" (for want a better term) of the content. For example if he touched a DVD or Novelization of A New Hope he would get the plot and most details of the story, but give him a Book on Physics and he would still have to read the appropriate passages to be able to explain what E=mc2 exactly means. Affinity with the content also helps (he gets a bit more form a Magic Book than a Physics Book). (Effectiveness on non-hard text data up to the GM)

Foci/Equipment:

Lasing Rod Mark IV:
A slender, about 35 cm long, pentagonal shaped staff of a very hard and fully black wood, with runes regarding to light and gravity etched alongside it (Two sides gravity, three light). At the top is a clear elongated crystal in the shape of a pentagonal pyramid which connects to the crystal-rod core in the center of the whole construction. Features:
- It absorbs almost every light that falls upon it, and stores it inside the crystal core. This is done automatically and can be speed-charged using a tanning bank or something like that.
- The light inside the rod can be manipulated by magic, changing wavelength as needed much easier as former versions, requiring less magic to do so.
- The gravity runes are a second-stage use which allows the rod to create a small gravitic lense in front he of the lense crystal to further focus and energize the light coming out of it. As this is a design feature of the rod it takes only marginal more energy than a “normal” use.
- Its also a quite nice club, if need be.

Staffspear:
A very long hybrid of a Staff and a Spear with twin blades The basic construction of the hilt is that of his Lasing Staff, with a crystal core which absorbs light. On the outside are however a range of different runes etched in, which makes it clearly a generalistic tool instead of a specialized. A Wizard's Staff on the outside, a Lasing Staff on the inside.
So while it can shoot laser like the Lasing Rod and Lasing Staff it can also be used for other magics with ease.
The gravity lens of its lasing function is supported by runes on the inside of the blade, making it far stronger than the one on his lasing rod.
The blades themselves are made out of an unknown metal and the edges are marked with etched runes for Gravitic Force. Even without magic, the edges are “very” keen.

A integrated glamour-spell makes the Spear look like a “normal” polished wooden staff if need be.

Book:
A thick book in an heavy Iron casing and reinforced titanium steel edges, which contains his notes on magic, potions, prepared spells of all kinds and a number of parallel fused and enchanted silver lines in the back, which constantly absorb a little gravity, to be used as 'battery' of sorts.
On the front and backside are Enneacle circles for quicker and easier thaumaturgic magic made from an unknown metal. The circles can also be used for an Thaumaturgic Evocation, essentially a magic capacitator for evocations.

Shield Rings:
4 Multilined rings on his left hand. Each ring has a middle layer which links the together between all to create the main shield:

I. A Gravity Wall which bends, attenuates and blunts anything entering it, deflecting it away or weakening it.
II. The layers above the central layer on the two center rings create a secondary, and weaker, force wall as backstop which catches anything still managing to penetrate the gravity wall. It can either be brought up in a weaker form (one ring) or stronger (both rings)
The remaining layers are specialized layers, for either heat, light or parts of the magic spectrum and can be added as needed at the cost of higher energy consumation.

Shield Bracer:
A leather bracer on the left forearm with metal plates. Runes and inscriptions on the plates are for a specific defensive shield:

Gravitic
A energy intensive shield, it creates a "wall" out of gravity, ripping with thousands of g against anything coming into it, shredding and disintegrating it. Visible is only a clear wall of blue light. This focus needs to be "charged" to be used, and once released will use up the whole charge in one go.

Ward Stones:
A set of polishes stones, with etched runes. They are functioning as a quickly deployed foundation structure for Wards. While usable for all kind of Wards, they have in-built support for a number of pre-designed wards, for example like:

Strong Force
It creates a planar zone in front of the user where the Strong Force Interaction of all matter is negated. Atoms itself disintegrate. No real effect on energy attacks, though. Magically imbued items of sufficient power also can show resistance. (The Sword of the Cross or Mjolnir are immune, for example). The explosions of freed energy are used to strengthen the Ward itself, meaning that constant attacks are making it harder to breach. A secondary Shield-component protects the people on the inside of the Ward from overbleed and can be reinforced to protect against energy attacks with standard Shields and Wards.

Holographic Focus:
A highly experimental Focus, its main job is a "proof of concept". It is essentially a telescopic rod made out of wood. Once extended, runes carved into it allow the creation of a "holographic sheath" over its surface, with each sheath being a "conceptual focus" in its own right. The goal is to create one focus which can be used as many foci So far only one sheath exists: - Force/Spirit

Offensive Bracer:
A leather bracer on the right forarm with metal plates. The metal plates on it are divided into two sets and the Runes and inscriptions on them are geared for an offensive use of the magics involved, as opposed to his shield bracer. Focus for Gravity and Strong Force spells.

Protective Gear and Weaponry:

  • Tim has exchanged his old cloth coat for a black leather longcoat. With the stronger base material come stronger wards and spells on it. He also has a new and better reinforced Hat.
  • A Heckler & Koch USP P8 (Bundeswehr surplus)
  • His glasses are enchanted to protect his eyes from damage bright light or the like (ie: Lasers)


Older Foci (not with him, of course)

Lasing Staff:
The prototype version to his current Laser Stuff

Walking Staff:
His first real Focus, appropiated out of his grandfathers attic and then used to create his first "Staff"...still lying around...somewhere.

edited 30th Jan '14 11:37:31 AM by 3of4

"You can reply to this Message!"
Kino Since: Aug, 2010 Relationship Status: Californicating
#266: Jul 18th 2013 at 7:59:30 AM

You're switching out characters ?

3of4 Just a harmless giant from a foreign land. from Five Seconds in the Future. Since: Jan, 2010 Relationship Status: GAR for Archer
Just a harmless giant from a foreign land.
#267: Jul 18th 2013 at 8:05:04 AM

Kat is for the next Act not available says the great Mage.

"You can reply to this Message!"
Wysp The Man in Black Since: Jan, 2001
The Man in Black
#268: Jul 18th 2013 at 8:32:28 AM

Everloving son of a botched aug, that guy is insane. XD

EDIT: I do have one or two concerns: where do you get the power to actually start severing the Strong Nuclear Force? It's called the Strong Force for a reason. And wouldn't he be constantly obliterating the air molecules in the plane? We're talking at least several hundred nuclear explosions every second, if I'm reading this right.

edited 18th Jul '13 8:40:05 AM by Wysp

"Your mission is not to nuke the squid god." —Faramir
3of4 Just a harmless giant from a foreign land. from Five Seconds in the Future. Since: Jan, 2010 Relationship Status: GAR for Archer
Just a harmless giant from a foreign land.
#269: Jul 19th 2013 at 4:40:22 AM

I. You know how when Dresden uses Gravity Magic there is always this "breath-taking", where gravity goes away while its concentrated? Or when Elaine uses her big wreck-the-whole-front wall lightning spell and first all electricity was drawn in?

Tim basically does this in an offensive way, in simple laymans terms, for his normal use of the magic. As this is Target Oriented, the Atmospheric Gas is not an Issue. Basically Point and Bang.

Its also just for a moment, meaning you get one big bang and the strong force is back.

II. The Ward is more complex by design and possesses a component which makes sure it has only effect over a certain mass on a scare centimeter. Say, anything heavier than a fly.

"You can reply to this Message!"
MousaThe14 Writer, Artist, Ignored from Northern Virginia Since: Jan, 2011 Relationship Status: Showing feelings of an almost human nature
Writer, Artist, Ignored
#270: Mar 5th 2014 at 11:37:51 AM

For when the position opens up, I am ready.

Name: Moses "M" Saheed

High Concept: "The Mercenary Enchanter"

Trouble: "Conscience or Neutrality"

Background: Growing up as a military brat, M spent his life travelling to various countries throughout the world, most of them in Africa. Never really staying in one place for very long, he developed an impersonal attitude towards friendships, enjoying them but knowing that they will never be permanent. He grew up developing his own personal hobbies, enjoying things he could do by himself such as listening to and collecting music, watching cartoons, reading books, and making ornaments and trinkets. His father got him into into wood carving, making jewelry, and sewing. The Magical talent, however, came from his mother's side. At the age of 15 when they family was living in Senegal, M's talent was noticed by his grandfather and White Council member, Sekou Keita, who implored his mother, Zainab, to help him teach M some of the principles of Vodun and how to relate to the spirit world. She agreed with minor reluctance and after two years of training, Moses was able to handle many of the basics in summoning, however, Sekou helped him discover his natural abilities in enchanting objects, especially ones he crafted himself.

Which was all well and good, discovering he had amazing abilities that he could use to help make things for people, he ran into a little problem. He began to realize that his magic was keeping him from enjoying media like he used to. His mp3 player burned out and his computer would begin to glitch and crash. And with everything being done online these days, his ability to apply to college or even do school work for a college, or hell, even apply to most jobs once he returned to the United States was... Less than ideal and difficult to explain to normal people.

Eventually through a lot of convincing and help from his family he was able to set himself up as a certified and moderately successful merchant of accessories and charms out of a small store/apartment in the magical community of LA where he mostly sells "Good Luck" charms to those not in the know and foci to those in the know. He has enough natural talent to be a member of the White Council but has chosen not to seek them out and to remain under their radar. He grew up with cartoons and superheroes and thus delusions of heroics but grew up practically enough to know that it's better to keep to yourself than to be a hero, even if the instinct to always help others is still there.

His current long term enchanting project is to create objects that can contain wizard might well enough to block the techbane with little success

Personality: Typically quiet, polite, and cordial to his customers and guests, tries very hard not to rock the boat. Otherwise he is only barely a people person, keeping mostly to himself and thoughts, but is willing to engage when engaged in conversation. In a high stress situation he comes across as cowardly, and will push to try to make sure all parties come out cleanly and without bloodshed. Despite not wanting to take sides he will rather try to solve conflicts rather than flee them becuase he is a little braver than he gives himself credit for. He's basically a major league geek and can get passionate and conversational about a lot of nerdy things. Also tends to sing and mutter songs when bored or working or... In general really. Sometimes even coroperates music into his incantations. He loves music but misses technology dearly, making his pet project all the more important to him. He considers himself a bit of a perfectionist and will be seething and insulted if you ever imply that the quality of his work is not up to snuff; He has worked too long and hard for it to not be in his humble opinion.

Appearance: Short, about 5 foot 2 but with big hands and feet. Bespectacled with short black dreadlocks. Broad nose, light brown skin that's ashy becuase he rarely moisturizes. Hands are calloused with small nicks and scars. Generally wears a lot of rings on his fingers and self made bracelets and necklaces.

Job Class/Expertise: White Council Class Wizard and Enchanting specialist.

Skill Strengths: M's willingness to craft his own trinkets and foci as he enchants them makes the enchantments some of the strongest and longest lasting. Also able to call on the aid and advice of the family's Vodun Loas (messenger and guide spirit) named Ntikuma.

Skill Weakness: Not good at on the fly thinking and will panic when he doesn't know how to handle a situation. Will always prefer to take the "Surrender and let everybody live" option than anything that involves fighting. Doesn't like to see people get hurt or harmed in anyway. He is a pretty weak evocator without his foci which tend to have half the spell ready made in them anyway. Don't ask him to make a potion, his alchemy is some of the worst there is.

Powers/Abilities: He typically always carries a set of defensive rings on his left hand and offensive rings on his right, three on each finger except for his thumbs.

  • Index Left: Rings with little metal convex discs on them, projects a convex barrier to deflect attacks elsewhere, looks like a Hylian shield if you look hard enough "Aegis Hylia"
  • Middle Left: Rings with a tiny concave mirror attached to them, projects a concave barrier designed to reflect attacks in the general direction of the opponent, accuracy is not always guaranteed "Custodios Umbrus"
  • Ring Left: Rings with the Zodiac symbol of Tauros engraved in them, releases a kinetic barrier that charges forward to knock things away "Custodios Rammus"
  • Pinky Left: Rings with a blue diamond-shaped bead in them, creates a large sphere that can cover multiple subjects "Nayru Amore"

  • Left Wrist: Bracelet with little ten white rocks and a metal ring that has a plus sign engraved in it. Absorbs pain over time and the rocks dissolve one by one when the amount of pain it has absorbed is maximized.

  • Index Right: Rings with a round red bead in them, fires a small orb of fire in a straight line that releases a small flash and burst when it stops based on built up kinetic energy "Din Flamma"
  • Middle Right: Rings with a fist engraved in them, shoots a large force push based on built up kinetic energy "Fragos Magnum"
  • Ring Right: Rings with a green round bead in them projects a brief but strong whirlwind based on built up kinetic energy "Farore Spiritus"
  • Pinky Right: Rings Releases a psychic projection that causes the subject to believe for a few seconds that they are rapidly falling towards Earth from a hundred thousand feet in the sky "Nocturne Umbrum"

  • Right Wrist: Bracelet with little metal discs with suns engraved on them, absorbs solar energy over time and can create a large flash of genuine sunlight "Melodia Solaria"

Items/Tools: A golden triforce in a ring on a necklace around his neck, something he chiseled out with his father that he always carries with him as well as a walking stick he carved to look like an old fashioned rifle that is supposed to serve as his blasting rod, but he rarely has it on him enough to use it. Also two decks of marked playing cares he uses for thaumaturgy purposes.

Edited by MousaThe14 on Oct 11th 2019 at 4:39:32 AM

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3of4 Just a harmless giant from a foreign land. from Five Seconds in the Future. Since: Jan, 2010 Relationship Status: GAR for Archer
Just a harmless giant from a foreign land.
#271: Mar 5th 2014 at 12:19:19 PM

"Rings with a tiny concave mirror attatched to them, projects a concave barrier designed to reflect attacks back toward the opponent "Custodios Umbrus" "

I'm not entirely sure that works. Reflection along the original vector is difficult. I'd change it to "roughly back" which basically means it flies somewhere in the general direction of the point of origin.

Minor note: the "Fist" of Magic Energy...not sure you can really shape it a "fist" (at least not quick and dirty)...I'd simply make it a big pulse.

Also, I assume his strong elements are Spirit/Fire? I'd also have him create a more generic focus, like a staff, simply to have it.

edited 5th Mar '14 12:26:52 PM by 3of4

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LMage Scion of the Dragon from Miss Robichaux's Academy Since: May, 2011 Relationship Status: Shipping fictional characters
Scion of the Dragon
#272: Mar 5th 2014 at 12:21:25 PM

Um- just for the sake of ease, can you put your submission in an easier to read format for me (Mostly by splitting up block of text)? That would be nice.

edited 5th Mar '14 12:21:48 PM by LMage

"You are never taller then when standing up for yourself"
MousaThe14 Writer, Artist, Ignored from Northern Virginia Since: Jan, 2011 Relationship Status: Showing feelings of an almost human nature
Writer, Artist, Ignored
#273: Mar 5th 2014 at 2:18:28 PM

Right, sorry, was keeping the formatting Identical to the sign up form. Fixed and fixed.

@3 of 4, that was my intent, I was not trying to say it was 100% accurate, just that it was supposed to do something like that. I'll edit it properly define that it's not perfect rather than assume imperfection was a given.

edited 5th Mar '14 2:21:34 PM by MousaThe14

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TroyandHawk The Blinder from Back Home. Since: Jul, 2012 Relationship Status: 700 wives and 300 concubines
The Blinder
#274: Apr 27th 2014 at 11:01:50 PM

I know that it's not open now, but out of curiosity, if I rejoin this later, will I have to use Lucius or, can I create a new character?

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LMage Scion of the Dragon from Miss Robichaux's Academy Since: May, 2011 Relationship Status: Shipping fictional characters
Scion of the Dragon
#275: May 15th 2014 at 3:56:19 PM

[up]

I am not inclined to say yes, given how last run ended.

@Ninety

I like the concept/idea, but it might need some tweaking in order to fit into the next arc. I'll PM you with more details.

I have some minor concerns about the anti-Hex pouch, but there is a case to be made. Less so on not having trouble with technology at all though.

@Mousa

We have currently, 2 other White Council Wizards, in the form of Tim and Leon.and a third Wizard-level talent in the form of Jarl. Though Leon's current status as a chibi-Wizard makes him both more dangerous and harder to take seriously at meetings. That said, we don't have an enchanter lined up specifically and I like the idea/concept.

"You are never taller then when standing up for yourself"

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