In short: your planet hates you and actively collaborates with the enemy.
And no-one claims that people will hand over whatever you want when threatened. The point was that when you can't threaten them into giving it up, despite having an overwhelming strategic advantage and being able to kill them at will, then you're not going to get it by sending in ground forces either. Maybe you should take a look at what an area looks like after a ground war. It's not like you can sweep away the shellcasings and act if nothing happened. If they are willing to fight you to the death, you can just give up on capturing intact whatever it is you want. You'll never take it, even if it isn't destroyed in the fighting, they'll probably blow it up rather than let you have it. After all, they're already willing to die rather than let you have it.
edited 30th Oct '12 2:10:11 PM by McKitten
You know, you just expressed a point I've been trying to make in threads like these for months better than I ever could have. Thank you very much.
That said, I could see some very unusual circumstances that could potentially lead to fighting on the ground, but they'd require a MacGuffin of ridiculously high value that you aren't likely to find anywhere in a hard-sci fi setting.
It would go something like this. Side A needs MacGuffin B, which is currently held by side C. Side A goes to side C's planet and gains orbital superiority. Side C refuses to surrender because they know side A needs the MacGuffin. Assuming this hypothetical item is relatively fragile, I could conceive of side A sending people down to the planet to try and steal it, but that would be more like spy fiction In Space than your typical Space Opera battle.
That said, If we're talking about REALLY hard sci fi, the only wars in space you'd see would be wars of total genocide (or religious wars) where one side wants to kill/convert every member of the other side. The sheer cost of space travel leaves no rational reasons to fight a war. Though that quickly devolves into a KKV shitstorm in the "war of genocide" example.
edited 30th Oct '12 2:33:30 PM by Archereon
This is a signature. There are many like it, but this one is mine.The sheer cost of battleships coupled with the benefits of rapid world trade meant no rational reason to fight a war at the turn of the 20th century. Then came 1914.
The same "no rational reason for war" schtick was repeated in the 1920s during the disarmament era. Then came September 1, 1939.
edited 30th Oct '12 3:26:05 PM by MajorTom
Well, those wars show that fighting for irrational reasons is just fine with humans. That war in space is irrational just means it'll be ideological wars, not economic ones.
KKV are not actually a big threat (at least not at comparable levels of civilization). First of all, they're quite pointless aside from a MAD perspective, but more importantly, if you can launch a KKV you can simply hit an incoming KKV with one of your own, causing a pretty explosion vaporizing both of them (and incredible amounts of money) rendering them harmless. Heck, the interceptor doesn't even need to go that far, as long as you hit the KKV with anything far enough out, it'll vaporize because of it's own kinetic energy.
Unfortunately, without any sort of FTL, that simply isn't possible; at high portions of c, your warning will be weeks if not days (or if they really work at it, seconds) in advance for a class of projectile that takes years if not decades to reach top speed. In addition to that, pinpointing an object moving at relativistic velocities with the certainty necessary to hit it with anything is equally impossible without FTL. That said, because of the threat of mutual destruction, one would hope interstellar civilizations would be intelligent enough not to start that kind of war. Then again, as you said, wars in space will be ideological rather than based on the acquisition of resources or other "rational" reasons...On the other hand, we haven't nuked ourselves, and that's a start. There's also the possibility that an interstellar civilization would disperse themselves into a large number of hard to hit targets that can easily accelerate or decelerate like space stations or asteroids, which would minimize the damage any one projectile could do, and require an actual invasion force to destroy.
@Tom: What I was saying is that war in space is too expensive to justify wars that occur for rational reasons like the acquisition of resources, and as kitten said, ideological wars are still fair game. Additionally, unlike the historical examples, the cost of space warfare is so high because it runs up against insurmountable physical limits like the speed of light when you reach a large enough scope. Interplanetary war could conceivably be cost effectively, but the only way interstellar war would be fought for rational reasons is if you involve MacGuffin materials like that unobtanium from Avatar.
However, all the parameters change if FTL or other sci fi technology gets involved. With sufficiently energy efficient FTL travel/communication or FTL sensors, drone craft become important for scouting reasons, since they'd allow you to more accurately gauge the exact position of enemy craft and thereby gain more accurate firing solutions, which makes countering said recon drones with (drone) interceptors extremely important. Of course, you still won't see piloted space fighters, and in all likelyhood warships themselves would be run by artificial intelligences or lone/small groups of transhumans with sufficient reaction time and calculation abilities to match AIs.
edited 30th Oct '12 5:39:51 PM by Archereon
This is a signature. There are many like it, but this one is mine.No KKV aren't actually helped by their speed. They're easy to spot a long distance off, since every little speck of interstellar dust that hits them will light them up, given the force of the collision. After that, it's pretty easy to predict the path, since an object moving at that speed can't really manoeuvre to dodge anything incoming, and you don't have to hit it hard, any little thing is enough, so countermeasures can take a shotgun approach. Let's say you spot it 10 lightyears out, since it moves at .9c, it's actually at 1 ly distance when you spot it. Still, calculating the path isn't hard, and you still have one year to throw something, anything in it's path. If you use some sort of self-propelled projectile, it can even correct course to improve the intercept chances as it gets closer. The faster the KKV is, the shorter behind its signal it will be, but it will also be spotter further out since it lights up hotter. In fact, one can have KKV go too fast, because it might get burned to nothing during travel. Space is close to a perfect vacuum and interstellar dust and hydrogen are extremely thing, but impacts at .9c are also incredibly violent so even impacts of individual molecules can add up quickly.
I remember reading an excerpt from a book by two physicists on atomic rockets that said pretty much the opposite. IIRC it was been something to do with it being impossible to calculate the speed of such a fast moving object without being hit by it because you can't tell how far behind its image the actual weapon actually is, which consequently makes it impossible to determine where exactly the KKV itself is. Or something. I really don't remember, but the main reason they thought that interstellar war wouldn't be about who fires a KKV first is because doing so would alter any third parties observing that your intentions are likely hostile.
edited 30th Oct '12 6:01:21 PM by Archereon
This is a signature. There are many like it, but this one is mine.Well, i'd love to read the original text, because that makes no sense at all. You can calculate the speed of any object, the only reason you might be wrong is if it changes that speed in the meantime. The latter is quite possible for something like a spaceship (i.e. something not at .9c) but not possible for a KKV. So what if there's noticeable light speed delay, calculating that is something i can do with a pencil and a computer can do in milliseconds. I mean, it really is pretty basic. You get the image, you calculate the speed and distance. The distance tells you how long it took the light to get to you, and the speed allows you to take that time and calculate where the object is now. Two images a couple of minutes ago will also give you the course, then you just throw something in there and watch it go boom.
edited 30th Oct '12 6:32:46 PM by McKitten
Mckitten; For starters that is a rocky meteorite not a weaponized space to surface projectile, also it is about as aerodynamic as a brick. As it is it came in at less then ideal angle burning off the majority if it's energy before hitting the car. Damage like in that picture is trivial and easily defended against. If it had been a purpose designed weapon to be launched from orbit to surface it would hit with quite a bit more force. You have to have enough projectile mass (either in straight materials or ablatives) to survive the trip from orbit to surface in the first place so there is a limit to how small you can make your proctiles and have them be even reasonably effective.
They can still shoot back none of what you said removes that fact. Your not out of the danger zone. There is no gurantee you can zap everything they have, and there is no gurantee you can intercept everything. There is no gurantee that you are not tagged by defenses on the way in or when your setting up your orbit. There is no gurantee your ship doesn't get smacked by something fired from planet side. Being in the gravity well doesn't really matter they can still shoot at you. Even in high orbit you are not in a position of impunity.
Hey there are energy weapons great. There is limited mass for that weapon on the ship. This means you have less stuff to give your ship range and power advantages then say a whole bloody planet. The planet however does not have that problem and can expend the effort to make a weapon powerful enough to fire into orbit and outrange you. You are also going to be generally limited in how many of those KKV's you can haul around. Again the planet has no such issue. Your sitting in orbit. There is nowhere for you to really hide from the planets surface. If the planet has defensive measures around the globe and poles that can cover the whole planet from any approach your going to always be approaching a dangerous area in orbit. Unlike the ship the stuff on the planet can hide things in the ground clutter, camoflauge it, put it in bunkers, dig in to mountains etc.
Even better the planet doesn't have to worry about consumables like fuel, munitions, and if you have a living crew food, air, and water. They can easily wait you out before you have to go your own way.
Here read this Courtesy of Rocket Punk Manifesto.
Again if there is something ground side you want, you spent the time and resources to come and get it. I doubt just destroying it is an option. Your coercion didn't work and they still have what you want. Chances are they will not just up and destroy it if there is anway they can force you into a more dangerous fight in their favour or to expend your supplies to the point where you have to leave.
Destroying the object someone wants badly enough to cross space and threaten you over kind of negates the advantage of making them come get it or forcing them to more carefully consider what they target and what they target it with.
If it is valuable to someone willing to travel long distance in space it is very likely roughly similar value to the people on the planet. If you did not come prepared to go planetside with something to get it you have effectively wasted the time to come and get it.
Your either visiting a habitated planet for trade or as resupply point, to destroy stuff on the planet (almost guaranteed to be contested), or to get something from the planet by means other then trade/resupply.
Trying to take on a thoroughly inhabited planet with industrial base to sustain said population is akin to asking for a hard time. Again the planet has a slew of advantages including stacking the defensive measures heavily in their favour.
However targeting say small colonies or outposts becomes feasible for both coercion and ground invasion.
Who watches the watchmen?However targeting say small colonies or outposts becomes feasible for both coercion and ground invasion.
On the other hand there's no clearer message of "We will come over there and kick your ass" than landing say 60 million troops on a heavily populated planet and winning in a conventional war. If the costs are outweighed by the benefits (say lose 1 million soldiers in the conflict but end the interplanetary/interstellar war as a whole) the mission is a go.
And since wars of extermination are typically a very good way to find yourself a victim of genocide as opposed to you dealing it (or worse the people you're genociding by flinging rocks and nuking planets have friends, or even worse powerful friends) those are typically not feasible compared to ideological, conventional, or economic wars of conquest. You still have the option of the peace table if things go pear shaped in those, not so in a war of extermination.
edited 30th Oct '12 7:02:32 PM by MajorTom
@Mckitten: I think the Atomic Rockets example assumed a phlebotinum infinite acceleration drive thingy. As things stand, there are far better ways of wiping out a planet with no ways of stopping it. Green Goo, which is to say weaponized Grey Goo is one way to utterly ruin a biosphere, hard to get rid of when it's already there, and it would be relatively easy to sneak it into a biosphere under a false pretense.
@ Tom: You don't need to wipe out a planet's population to subjugate it, just defeat any assets capable of fighting your ships. If the planet doesn't surrender once you've won the battle in space assuming it wasn't a Pyrrhic Victory that leaves you unable to wipe out the planet's population, there's nothing you can do but wipe out the planet's population and move on, or just leave them crippled and move on (or start vaporizing cities until they give in or everyone's dead), since refusing to surrender in such a scenario indicates your enemy is going to fight to the last man woman and child.
@ Tuefel: Didn't we already say any realistic interstellar war will be ideological rather than based on resource acquisition or other "rational" reasons for fighting? There's no resource in the cosmos that's so scarce that civilizations would end up in conflict over it. Also, most hypothetical KKV weapons that would be used in an invasion scenario would be retrofitted asteroids, likely constructed by Von Neumann machines you brought along.
edited 30th Oct '12 8:03:38 PM by Archereon
This is a signature. There are many like it, but this one is mine.Did you forget all about Tueful's stuff? A planet without boots on the ground is a planet that can simply wait you out. Unless you are trying to exterminate every last man, woman and child simply intimidating the place doesn't work. (Just look at historical examples of Gunboat Diplomacy and how appallingly often it didn't work or backfired horribly.)
Remember if you came that far to do war, you came that far to put boots on the ground because if you're there, you want something on the ground and they aren't going to give it up through intimidation meaning you're gonna have to get your hands dirty and fight the old fashioned way. All the orbital bombardments in the Universe mean nothing if what you want on the planet is still in your enemy's possession on land. They can simply hide military assets and facilities underground or in regions not easily targeted from orbit (like underwater or under ice), and worse will likely possess means to counterattack your ship(s) in orbit. Meaning you still have to come down there and get your hands dirty lest you get blown out of the stars!
And remember there's still the possibility that intimidation tactics will make the planet call for help. And that help might be very formidable or powerful. Just as would happen if you started slagging every last centimeter of the planet in a genocide.
Yes I did, and I agree, any planet with a reasonable industrial base can wait you out, and will always beat you on the ground if you go for that option due to a war of attrition being weighted so far in their favor that attempting a ground invasion is inconceivable. That said, if you possess the capacity to wipe out all life on an enemy planet and intend to use it if you can't win otherwise, not surrendering would be insane, and more importantly means they're going to fight to the last man woman and child, in which case a ground war has more or less than same net outcome at a significantly higher cost in time and resources: the majority of the planet's population is dead and most of the infrastructure is ruined.
Furthermore, if the planet had those hypothetical powerful friends, you won't be able to stop them from taking the planet back so you might as well deny it to the enemy. If that would make them come and do the same to your worlds, you've already lost, and might as well surrender yourself. In order for a ground invasion to be feasible, YOU have to be that overpowering empire that can afford to fight a war at such a massive logistical disadvantage.
edited 30th Oct '12 8:16:33 PM by Archereon
This is a signature. There are many like it, but this one is mine.Not necessarily true. Only a poor strategist would make a war of attrition. A smart one would achieve his objectives through multiple means including shows of force, direct action and occupation coupled with continuing threats of further hostilities until either the planet is taken or they surrender.
Planetary defense is contingent upon two things: 1) Assuming enemy orbital presence is both finite and relatively small and 2) fomenting a defense plan that would draw the enemy into decisive and costly defeats.
Otherwise you're looking at full scale war here and you'll need not only orbital assets of your own but likely allies to come to your aid. (The same will happen of the orbital invaders. They may need friends to keep the other side's friends at bay.) Meaning either way you're gonna have to fight on the ground lest your ships be destroyed or fight on the ground to take your objective be it cities, resources, artifacts or simply show your national pride by beating the enemy into submission.
And remember, it doesn't matter if your ship can vaporize cities. One ship is no threat to a planet. A thousand warships backed by troop transports (Or they themselves are the troop transports) is a message that you're here to fight and is a very credible threat to an entire planet.
Meaning ultimately, there's no such thing as inconceivable. (You Keep Using That Word.) You get your hands dirty either way in such a war.
That's assuming the power that invades in the first place always commits 100% of its battle ready troops and ships to the planet. No military ever does that and no empire worth its salt will build so few of anything as to have its imperial ambitions stopped by a planet or race having friends. They'll (militaries and empires/powers) both account for that.
Meaning it goes back to that full scale war scenario. To avert that (which could end in either side's favor) you'd need to strike and take the planet before help shows up and then reinforce and prepare a defensive for when it does. Alternatively that's exactly what you want, you want those friends to show up to ravage them so that once you've pacified the first planet you move on and take the next ones that are now weakened in the war.
A conventional war against a planet is inevitably a war of attrition if you're trying to capture the planet, since, contrary to what the standard sci fi setting would tell you, capturing a planet conventionally is not like capturing a city on it. It's an absolutely massive undertaking that takes a really long time. Coming for a single MacGuffin is out of the question in hard sci fi, as is a war over resources since you'd be better off going a few more light years to get whatever it is you wanted somewhere else. Once again, an ideological war or "irrational" war of conquest (which is to say wanting to conquer an area of space not for it's material value but for the sake of ruling it) are the only wars that can be fought in a realistic sci fi setting.
Additionally, all but the smallest of colonies will have a massive numerical advantage against you, on the order of around a million to one (hyperbole mode) if you want to be realistic about the amount of drones you could make and bring (and they will be drones of some sort, either artificially intelligent or remotely controlled, but feel free to think of it as soldiers if you want) vs the amount of drones they could make for a given cost in resources. Even gram you need to bring to another solar system takes energies comparable to its own mass-energy to transport at reasonable speeds, while everything the opponent needs is already there.
Regarding that part about no sensible empire committing 100% of its troops to one battle, that's completely irrelevant. If this civilization can take back the planet if you bombed it into submission, taking it back if you conquered it conventionally will be trivially easy because of how much more the latter approach costs. If you aren't willing or able to wipe out the planet's population, and they haven't surrendered already, you're not going to take the planet, and might as well start negotiating the terms of a peace treaty if that was your main goal or retreat if it's only a secondary goal or one of many planets you want.
Finally, a conventional war would be at least as bloody and far more costly than just bombing cities until they give in or nothing's left alive on the planet, since refusing to surrender under threat of that indicates an intent to fight to the last, man woman, and child. Either that or they're betting that you're bluffing, and will likely surrender if you show them you're not. It's also a lot slower than just bombing the planet until the enemy surrenders.
By the way, while inconceivable doesn't technically mean what my statements imply it means, it's perfectly usable in that context as hyperbole. All but impossible would be more accurate.
edited 30th Oct '12 8:49:47 PM by Archereon
This is a signature. There are many like it, but this one is mine.Sooner or later there will be something on someone's rock speck in space that is of value enough to come after it. No one agreed the war would be about ideals, politics, or other less tangible items. You may have wanted it to be but I don't recall agreeing to that being an objective for the discussion.
The objective in general was a reason to put boots planet side. The answer is simple there is something ground side you don't want to or can't destroy for any reason. Bullying them has not worked. They have time on their side. They are not likely to destroy it because of the value to them in whatever quantifiable way. If you want whatever IT is you need go get it. This is also assuming whoever the intruders are have the assets to make even a contested space to surface infantry assault of some variety to even attempt seizing the asset.
In that case dropping asteroids on the planet has a pretty good chance of removing the value you spent your resources to come get.
Other things to consider is that there are a host of possible military objectives that the effort to capture is worth the expenditure in life.
So you are going to suddenly whip out a new technology to achieve your point. Oh look we have the same tech and all the asteroids you can find that are suitable for your ends are all booby trapped or suddenly turned against the would be attackers. We can carry on arguements like this until the sky falls. :P
If we really want to discuss a reasonable range of possibilities we need to pick a preset and agreed upon scenario with specific limits and conditions. Otherwise we are ultimately going to run ourselves in silly circles.
Taking a planet with sizeable population woudl be the effort of centuries. We really need to set up scenarios.
edited 30th Oct '12 9:08:12 PM by TuefelHundenIV
Who watches the watchmen?I'll explain why I and many others think a war over anything rational in space (which is to say non-ideological wars) is exceedingly unlikely: There is no resource in real life which is rare enough to fight an interstellar war over. Stars are a dime a dozen comparatively speaking, rare Earth metals aren't all that rare in the grand scheme of things, and pretty much all natural elements can be found in large quantities easily.
So really, there's is no reason for boots to be on the ground in hard sci-fi, and no conventional warfare. However, espionage is still a possibility, and a very attractive one given the costs involved in fighting any sort of interstellar war. If the OP insists on having wars in space become ground wars, they'll need to involve some nonexistant technologies, the first of which is a means for (relatively) Casual Interstellar Travel.
On a side note, having the technology to traverse the interstellar void at reasonable speeds implies the technology to create an RKV that can move at the same speeds in a hard sci fi setting. It also makes things like dropping asteroids on a planet rather trivial.
edited 30th Oct '12 9:22:46 PM by Archereon
This is a signature. There are many like it, but this one is mine.Matt II; Please see the Rocket Punk Manifesto Link a couple posts back. Also read the comments. Rick rather neatly covers everything including pointing out that myth of invincible orbital position is very likely just that. A myth.
[[quotblock]]And if that's the case interplanetary KK Vs are a better way to go because they've probably used up most of their planetary resources on those defences.[[/quoteblock]]
One you can intercept or deflect a large variety of KKV's with a range of other weapons. Two. It doesn't take much to make large area threatened by weapons from surface to orbit. Also I don't recall any part of the discussion giving the planet any specific limits on resources. I doubt giving every major approach defenses would even come close to depleting the entire resources of an entire planet. Even more so if the planet has had general access to trade in general.
Almost forgot about the bunker busters. Like today it is far easier to bury something deep enough to negate the effectiveness of bunker buster and to know where to accurately strike then it is to target precisely where you want your round to go. Also see the earlier comment about intercepting projectiles. Some might get through but there is no guarantee they are your bunker busters.
Acheron: Habitable planets especially ones with water those are not a dime a dozen as we are finding is likely the case. Also stars tend to be really far apart and there is no guarantee the star system holds anything of serious use worth the effort to travel there. Which costs more and yields results sooner? Flying past known assets to maybe find something further out or going after known assets?
Ease of access to certain resources vs others lack of certain assets can always be a reason for war if any number of nearly impossible to predict events line up. This can be especially true if you need those resources you are lacking for one reason or another to go further out in the first place.
Your RKV comment is moot it has no bearing on the discussion in general. We are not talking about turning a planet into a pile of slag. Your also ignoring the part of the argument that the planet has something someone deemed of value enough to not turn the planet into bits of floating rock. Please try to stay with the topic and not dodge it.
You can not ignore the fact that if someone somewhere decides there is value to not just blasting something off the planet that sooner rather then later someone is going to have to go ground side. There is no way around it.
Or I can do this.
Hostile People from Space with Blue Ideology: Oh hey our blue ideal says we have to own this planet. Oh drat it is owned by someone else. Well crap. We want it so we can't turn it into rubble. But our ideals say we also can't do too much harm to planet. Well we can try and take out defenses and key structures but that likely leaves someone down there. Gee how to get them without causing devastating effects to the planet surface and climate. Well nuts we have to put boots on ground.
Planet People with Orange Ideology: Holy crap dudes. Totally not cool. This our planet we were meant to live here. Always have man. Since we live here we don't want to turn it into a hell blasted wasteland with nukes and bad weather and stuff. So we are gonna try and use what defenses we can to keep your ships away. If you get rid of our defenses and come down after us to wipe us out we are gonna fight back dude. You hear me bro?
To achieve their conflicting ideological goals both sides are likely going to have to strive to stick to conventional warfare. Welcome to the insanity of human kind.
Bam done. Using ideology, you know things like religion are considered an ideology and people do far more nonsensical things for it, I came up with a reason for some group to put boots on ground. There is room for a lot of varying ideologies in the human race and I highly doubt the bulk of them will be reasonable or sane. Or even the ones that start out that way will stay that way.
While I can agree that having to fight on a planets surface will not be a constant factor in warfare. However it is rather ignorant to assume someone somewhere will not find a reason to do it anyways. Just like someone somewhere will find a reason for their group to beat another group over the head.
Any arguements we have in this thread aside I think quite a few of us would find this game of interest.
Torch ships Real 3 D Space Combat Realistic space combat. I would so buy this.
edited 30th Oct '12 11:19:01 PM by TuefelHundenIV
Who watches the watchmen?[[quoteblock]]If by target rich you mean a crap load of possible defensive measures then yes.
The only reason to drop troops is to capture something you definitely want in one piece (and that the locals don't want to destroy), but is heavily guarded by people who don't much care about what happens to the rest of the planet, and who can overcome anything the normal locals throw at them (most leaders would be willing to lose 10,000 troops to retain a city of 10,000,000).
Who said anything about airports? Cape Caneveral was ideal for the U.S. and at the time it is the best we could do. This what we are stuck with using because of our limits in technology and extensive delays in researching alternatives. You get to the point where you have interstellar travel and your telling me we are stuck using centuries old layouts and tech? I highly doubt it.
Neither is the planet. The ship is still far more limited in it's options due to concerns for mass. The planet can explore more options without concerns for mass. They can afford bigger,stronger, longer in concerns of offensive and defensive weapons then a space ship can.
Knowing they may be coming is pretty easy. Oh hey hostile ship guess where the weapon fire is going to come from. We have similar tech so we can expect kinetic weapon salvos. Who said anything about crewed KKV's? What is this kamikaze time? Once you launch anything other then a beam weapon they can see it coming and have time to deflect or destroy it. Considering any ground side force is going to be watching them closely to see what they are doing they are going to have a chance to pick off the weapons. What is likely to happen is the two forces are going to stalemate unless someone gets lucky. They will hold each off at maximum beam ranges and snipe at each other with KKV's and various missiles.
Your point is what? We haven't yet stripped the earth of all it's resources and planet that has access to resources that are not even on your world via trade means you can get more from somewhere. What if it is world with more resources then earth? I would say if the planet has anything of value to protect building defenses for it are likely worth it.
It is not that expensive and with advances in technology that cost could go down dramatically. Also knowing what any possible enemy is likely to attack allowing you to go ahead and bury it underground well ahead of time. Oh gee I don't want this zapped from orbit. Underground it goes.
And they are going to have to have a helluva time getting closer then High Orbit. Again Rocket Punk Manifesto blockade post covers this.
That block kinda got mangled there so addressing only part made sense. Dunce it, not really. The whole purpose of those weapons is if something goes wrong you are not left scratching your head going shit that didn't work out, well were fucked. You have something to fight back with other then rolling over and letting someone do as they please. This also helps you force the opposition to expend time and effort to have to take down your defenses.
That negates more then just landing. The point I was trying to get across was attacking worlds like that are simply not worth the cost unless your out for total destruction. Far easier to go prey on colonies and outposts which are less likely to be as heavily defended or have as extensive defense networks.
That is assuming they don't kill the attacker in their surprise attack.
Possibly. If that planet is the only member of that said third party you deal with them you gain assets (item/thing/place x you came for) and knock out any possible future allies for your enemies in one fell swoop. Plus politics complexities do not necessarily mean and automatic war but that is a different thing altogether.
Again your holding on to it because it is valuable enough to defend or fight over for whatever reason.
And if they don't give up then your still in the same boat especially if the enemy is sitting on that objective. That means either going home or going down to get it. The only difference being you beat them up more and likely expended more time and resources doing it. The sooner you do what you came to do the better.
That was the assumption to begin with. Your not there to destroy. As for the population unless they are included in your objective or you have reasons to not blast them who cares. Your there for item x unless item x is person(s) you want that badly.
Try the Romans or the Spartans just for starters. Both occupied foreign soil through might of arms, use of force, and propping up of puppet governments. They also lasted for decades or longer. It is not just that you are occupying it is how you do it.
Wouldn't be that hard to include some sort of ground side fire support and there might be situations where smaller amounts of firepower are better fit then an orbital strike. Another situation is if the ship is in a non stationary orbit you have something to back you up just in case the ship is out of position for fire support. To be honest I still like the idea of calling down orbital energy weapon fire.
Depends on if the locals outside of the military body are willing and capable of being involved in stopping an assault on/for item x. Civilian resistance has had a lot of mixed results depending on various situations. I wouldn't count on it. Maybe if they had local armed militias but that would be more akin to fighting military elements then a rebellious population in the middle of a fullout military assault.
5 Kiloton resistant is easy. It's called a mountain. Hide under it. It can probably take a few hits from weapons like that before you breach or get to the bunker. There is reason we have Cheyene Mountain. It is designed to take bigger hits then a 5 kt love tap. Especially considering the Russians typically loft weapons in the low Megaton range instead.
Something on bunker busters a lot of folks miss. The deeper we are able to go with the weapon the deeper the deeper those hiding figure out how to go get away from them. Maintaining key military structures and possibly supporting infrastructure from anything other then a persistent orbital barrage hitting the same area over and over, ie you are still fighting defenses and a few shots get through this makes sure it is not the end of the fight back. We can build bunkers pretty deep now. Imagine having tech that lets us do long haul space travel in general. I am certain the difficulties of going deep would made comparatively easier then compared to today.
[[quoteblock]]Except that Blue wants Orange gone, but doesn't want to destroy the environment in the process, fine, but that says nothing of just smashing all of Orange's cities with EM Ps, followed by KK Vs, followed by Bunker Busters, and then conventional bombs for anyone left alive.
And how you are going to make sure you got everything? Orbital scans have limits and might miss something. You are going to need to go ground side to make sure you got everything. You have to make sure there isn't anyone tucked away in a bunker you missed or perhaps you left something intact for whatever reason.I would say that is something worth sending troops on the ground to at least find it.
If your fighting to exterminate the population and not smash up the planet too badly your still going to be careful on how use weapons like KKV's. EMP would be interesting to see used and would more to suppress the ability to fight back outside of possible ground forces. The attacker may also choose to leave certain infrastructure intact as destroying them would be counter to their goal. For example any large power generation sources might be dangerous to destroy or even damage.
If that is the case going in on foot might be a better option. If the attacker scarpers off for whatever reason even having bits of infrastructure left to ensure rebuilding and survival for remaining population has a pretty good chance of making the locals a lot less likely to sabotage or destroy those particular items. No guarantees on that though.
When it comes to war of extermination being thorough is commonly a trait. Spending a few weeks minimum ground side to make sure you got the job done right, possibly helping direct orbital fire on certain targets, and ensuring it is safe for your own guys to move in is likely to happen. This would be more a mop up action though.
Who watches the watchmen?
I've never heard of green goo used that way, i'm familiar with grey goo referring to mechanical replicators, green goo to engineered plants (algea pretty much) and pink goo to non-plant life (i.e. bacteria). The grey goo idea of infinitely replicating machines doesn't work because of energy problems, but yeah, simply ruining a biosphere is perfectly possible that. Although it also has downsides, a big fast rock could also hit space stations and similar habitats, while a bioweapon is far easier contained there, if it even manages to breach the hull.
edited 31st Oct '12 5:09:28 AM by McKitten
[[quoteblock]]What if it is world with more resources then earth? I would say if the planet has anything of value to protect building defenses for it are likely worth it.
edited 31st Oct '12 10:13:01 AM by MattII
Ground troops are for when you've already secured the enemy surrender and require them to ratify it, not when you're trying to force them to surrender.