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FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#126: May 23rd 2013 at 9:50:08 PM

Alright, I can live with him as he is now. Recon is good to go.

Now, the group is currently in the middle of a mission to an overrun town, so you'll either have to wait until they get back to the safe town or come up with a good enough reason to be at the overrun town.

But this topic can be taken over to he discussion thread. Speaking of which, when you've got the time, (and if you haven't already) you should check out the second post of the discussion thread, AKA the bestiary.

You are reading this.
kino Since: Aug, 2010 Relationship Status: Californicating
kino Since: Aug, 2010 Relationship Status: Californicating
TroyandHawk The Blinder from Back Home. Since: Jul, 2012 Relationship Status: 700 wives and 300 concubines
The Blinder
#130: May 26th 2013 at 11:59:06 AM

Firock.

Good to be back
brainofthefool Since: Jun, 2013
#131: Jul 14th 2013 at 11:35:22 PM

Okay, I've finally manged to get online to post my character.


Name: Juan Black *
Gender/Age: Male 27
Appearance: 6'2 with brown hair and eyes. Wears a T-shirt, jeans, a tool-belt and a satchel under a trenchcoat. the coat has a lot of pockets, most of them are sewn on. also wears a glove on his right hand.
Personality: Not completely insane. has an innate curiosity and enjoys tinkering with random crap until he makes something useful; then usually improves these gizmos until they break into little shiny pieces of random crap. Thus completing the cycle.
Backstory: Moved to America from England a year into the apocalypse. The precise details of why and how are things he doesn't like mentioning.
Equipment: Carries no guns. has small metal brackets attached to the palm of his glove used to hold post-it notes. these notes have ritual circles drawn on them. He has roughly a hundred of these notes tucked away in his numerous pockets. He has three vials on his tool-belt: holy water, silver nitrate and a tranquilizer fluid. the rest of the belt's slots are filled with throwing darts with short messages scratched into the flights. The satchel contains refills for the vials (4 for the tranq, 6 for the others.) and acts as the storage for his gizmos.
Skills/Rituals: A very good dart thrower, though not quite professional. Is skilled at repairing and building traps, toys and other mechanical contraptions. Knows several rituals including a column of fire producing one. He normally doesn't use it due to, well, the fact that the light and noise that it makes often causes more problems than it fixes. All the rituals are only as big as the circle that produced them.

edited 18th Jul '13 2:32:25 AM by brainofthefool

Property of Gbrngfol.
gameknight102xx Eat my dust! from Wherever People Are Since: Aug, 2011 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Eat my dust!
#132: Jul 15th 2013 at 12:59:28 AM

This is the fourth time I've had to do this. The other three times the browser crashed when I was almost done. Apologies for any sloppiness. As before, this is him at his strongest and designed to be worked from the top-down.

I'm going to post an incomplete version (using the format I did for Recon) and then edit that, completing this thing in intervals. This is because if I lose this one more time I'm going to chew my own arms off and use them to bludgeon this I Pad to death.

Name: Paladin

Gender & Age: Male, 43

Appearance: Tall, black/silver hair, and Jewish/German features. Think a slightly older Medic and you'll get the idea. I'll post pictures as soon as possible.

Personality: While not exactly cold and usually being polite, Paladin tends to be very short-spoken and distant. However, when he enters battle, that changes. He revels in melee combat and loves to get covered in the remains of his enemies. He's a sadist, with a love of causing pain to his enemies before dying. His demeanor during battle tends to be unsettling, even more so when he sheathes his sword and continues his regular personality.

Backstory: Born in Berlin, Germany, Paladin had always had a fascination with the dissection of living things. He took up Japanese swordsmanship at the age of five. His parents allowed it on the condition that it didn't effect his studies. As a result, by the age of thirty, he had become a liscensed doctor and a master swordsman.

He moved to America to study Catholic Philosophy and Divination, where he met an fell in love with a woman of Japanese descent by the name of Muriel. Her father had been a swordsmaster, and he had passed down his blade to his daughter. However, she was strictly anti-violence, and never even touched the blade. A shame too, since it was quite the masterpiece. However, at his wife's pleading, he laid down his sword as well, and became an ordained priest a few months after they both got married.

Since Muriel was not going to give the sword to any children they may have, they gave it to Muriel's uncle: a highly-respected swordsmith by the name of Naoki Yoshida. Paladin and Muriel went about their lives for several years. Since Paladin was fluent in German and Muriel in Japanese, him and his wife were frequently sent to Germany and Japan. On one mission's trip they were seperated and sent to both Japan and Germany. This is when the apocalypse struck.

It took another year for him to get to Japan, where he clung onto the hope that maybe she was still alive. In respect to her he never fought, he mostly ran or hid.

When he finally did get to Japan, not only did he find that Muriel was dead, but also that they left behind a gift: the family katana and a matching wakizashi, reforged to combat the new menace. It was even enchanted, a spell put on it to reinforce it and let it retain an edge.

There was only one thing left undone: the uncle and Muriel wanted him to bless the blade, to make it more effective against the demons. But they were never able to contact him due to him constantly moving.

Well, he did bless the blade. And then he went on a rampage.

Returning to Berlin, he became a Knight Templar gone wrong. Or more accurately, gone insane. He killed any monster without hesitation. He fought with sadistic toture and hit-and-run guerilla warfare. He never outright killed an innocent human, but he killed plenty of neutral and even some friendly monsters. He was nicknamed "Michael" and feared by human and monster alike.

Eventually, he was caught during a three-day guerilla battle against a platoon of fifty assorted demons. He was down to the last five when they caught him. But before he could be finished off, he was rescued by a stranger who called himself "Heavy".

Through constant therapy by Heavy, Paladin regained small portions of sanity. He was more than distraught when he found out he could barely remember anything about his past.

Heavy offered his hand in companionship, claiming he too had to atone. Paladin accepted, and together they kept Berlin safe before hearing that their help might be more appreciated in Africa.

Right now they are in Africa with the rest of their team minus Recon, and Heavy's daily therapy and reminding of humanity as well as Paladin's innate discipline and meditation form an effective barrier against his grief, and he is slowly starting to remember his past.

Equipment: Divided into three parts

  • Weapons:
    • Main weapon: The Yoshida Caledfwlch is a masterpiece of a katana, forged with magic by magic. Aside from being a very good katana, it has several special features.
      • It has the same attributes as holy water. So it burns vampires and such. Not only that, but the spine of the sword is made from silver alloy. This means a thrusting attack will have the same effenct as silver against a werewolf.
      • It's enchantment is easily the most recognizable feature: it significantly strengthens the blade and let it retain a much sharper edge. This enchantment has the side-effect of turning the entire blade a uniform flour-white, making it kick up sparks when it hits anything harder than solid wood, and also making it really loud.

    • Secondary weapon: The Yoshida Tanlladwyr is a shorter ''wakizashi" blade. Mostly used for encounters where the katana's length is impractical. It has the same holy properties and silver spine, as well as the same reinforcement enchantment.

    • Special/Situational Weapon: Not really a weapon, but a booster to a weapon. Caledfwlch's scabbard was modified by Energyneer (yes that's his name) to, among other things, have a trigger near its mouth. When pulled, this trigger then activates a complex arrangement of magnets inside the scabbard that can propel the blade out at high speeds. Able to launch a sword two metres unto the air, this significantly increases the speed and power to the sword draw, allowing powerful first attacks.

  • Armor:
    • General: Fireproof and Waterproof.
    • Helmet: An ornate mask/helmet that can actually withstand high-powered hunting slugs, albeit at the cost of knocking him out and creating a big dent. It also has hearing protection so that his blade doesn't deafen him. Looks like this, but with the horns on the side not present to allow for greater field of view.
    • Body: Improved Outer Tactical Vest. Strong and lightweight, it shouldn't restrict him too much, although it does slow him down.
    • Arms/Legs: Gel sleeves with light kevlar covering. Can't stop bullets like his torso armor can, but can stop bites and light melee attacks. His gauntlets are fitted with a locking mechanism that allowed him to maintain an iron grip on his sword.
  • Misc:
    • Two Water Bottles: One filled with water, another filled with holy water
    • Katana Maintenence Kit: Tools to maintain his swords with. Includes polishing stone, whetstone, baby powder, paper towels, and mineral oils,
    • Dried Rations: Just add water. Carries around 3 days worth.
    • Iodine Tablets: Always has a ready supply. 2 containers.
    • Post-it Note Healing Rituals: Small rituals that he's able to do that temporarily numb pain and heal the recipient. Carries anywhere between thirty and one hundred.
Skills:

  • Expert Swordsman: An expert swordsman. His reaction time is slowed by his armor, but his striked are still precise, fast, and strong.
  • Master Surgeon: Both offensively and for healing. Offensively, he knows exactly where to strike on most any given monster and human to cripple, hamstring, or just kill them outright. For healing, he can save lives with a scalpel and can remove most anything in a pinch so long as he has a small enough blade.
  • Field Doctor: Knows how to treat most conventional wounds. And most unconventional ones.

Weaknesses

  • Will Not Use Guns: His wife despised guns more than swords. And he does as well. He will not use a gun even if his life depended on it. He dislikes ranged weapons in general, and is not very good at using them.
  • Loud Sword: This may have been confusing so I'll clear it up here. Due to the enchantment, his sword will make highly magnified sounds when it hits something. If it hits rock or concrete it'll make a loud metallic clang, louder than what a regular katana would make. When it hits flesh it'll make a loud sshlk noise like an SFX from a movie. So he can't do stealth kills. If he wants to kill, he'll have to go dead ahead.
  • Hates Monsters: Has a raging hatred for all monsters. Will not work with half-monsters at best, and will kill them at worst.

edited 11th Aug '13 10:23:27 PM by gameknight102xx

"SAID CLOUD TO THE CARTOON PONIES AND UNICORNS WITH PICTURES OF FLOWERS ON THEIR ASSES. A DURR HURR HURR." ~Game Spazzer
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#133: Jul 15th 2013 at 1:28:49 AM

@Brain: I like the jist of the character, even if you did get some of the stuff out of order.

However, I'm going to have to insist that the ritual sticky notes be limited to the weak end of the spectrum. He can still have that fire column ritual, but that one would require a full-sized circle drawn out on the ground or a wall.

@Gameknight: Situations like that is where I again recommend writing in a text document first, saving it, then copy-pasting it to the browser window... If you can do that with an Ipad. I wouldn't know.

Anyway, I'll wait to review the character until you've got all the editing from Recon's sheet to his sheet done. Post again once you're finished or send me a PM.

You are reading this.
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#134: Jul 15th 2013 at 4:11:52 AM

Okay, now that it's done and you sent me that PM...

... Okay, there's so much no on that character I'm finding it hard where to even start.

I guess I'll go down from the top of the signup to the bottom. First, the back story; it breaks the setting of the RP so hard.

Born in Berlin, Germany to a set of very strict parents... His parents agreed to let him train in the ways of the samurai from the age of five... Twenty-five years later, he became not only a very good doctor and surgeon, but also a master swordsman.

This seems highly improbable, but only improbable, so I suppose I might be okay with it staying. Still irks me though.

... a blind old swordsmith by the name of Naoki Yoshida. Apparently the man had lost his eldest son years ago, and went into a coma from the grief. When he had emerged from the coma, he was blind, but he was also stuck with blinding visions of the future. The first thing he foresaw was that he was going to come to own a cat.

I can see the implication that this guy was supposed to have become a warlock of the Coven somehow a mile away. No. I can't say why without spoiling it, but he just couldn't have that way, period.

And since it would be too much to quote, everything about the making of the sword before the apocalypse happened simply doesn't work.

Also, your implications of demons going into an all out attack before Duriel was summoned don't work either. They were staying covert and trying to not attract attention until then.

The humans feared him for his recklessness with human life, often killing innocents just because they got too close

Somebody almost assuredly would have killed Paladin in that case.

Eventually, throught constant therapy by Heavy, Paladin regained small potions of insanity.- Heavy's daily therapy and reminding of humanity as well as Paladin's innate discipline and meditation form an effective barrier against his weapon's curse.- It's second enchantment is partially what caused Paladin to go insane and also why he needs therapy and meditation.

You didn't understand before; the side effect on the type of enchantment you were suggesting can't be combated with simple therapy. By the time it already drove him that insane, he'd be too far gone for anything except powerful magic to help him.

In line with that, I'll allow you to have a weapon with that enchantment, but keep in mind at some point I'd go "then he lost control of himself and promptly attacked his nearest ally." At that point or not terribly long after the character would be pretty much an enemy completely, and the other player characters wouldn't really have a choice but to kill him.

Main weapon: The Yoshida Caledfwlch

Quoting just this part as a response to the entire weapon. What I'm reading is Mary Sue: The Weapon. Pretty much every special aspect of it in conjunction is not really acceptable; reduce it down to just one special aspect overall, then we'll talk. (And by special aspects, I mean the enchantments and the blessing and silver alloy stuff.)

Paladin is supposed to be the Medic's counterpart, and if he can't heal his allies that goes out the window.

He can know healing rituals, but healing on the go of the type you're wanting isn't really acceptable... Or on second thought, there is one way I might allow this. See further below, almost at the bottom.

Secondary weapon: The Yoshida Tanlladwyr

Since this is pretty much almost the exact same weapon except for one aspect, see the above about reducing it to one special aspect.

Special/Situational Weapon:... When pulled, this trigger then activates a complex arrangememt of magnets inside the scabbard that can propel the blade out at high speeds. This significantly increases the spoed and power to the sword draw, allowing powerful first attacks.

This would be difficult to use without it launching the sword's handle out of Paladin's hand.

Helmet: An ornate mask/helmet that can actually withstand high-powered hunting slugs

Explain where he would have gotten this, and maybe.

I had to find an amor that was not only flexible and lightweight, but also sturdy enough to make sure "man with katana takes on demons and other men with guns" not sound ridiculous.

Okay, this is where a lot of the problems with the sheet as a whole seem to be coming in. "man with katana takes on demons and other men with guns" should sound ridiculous in this setting. Also, "five times stronger than steel and half the weight of a regular vest"? Something makes me doubt this stuff is real, but even if it is I wouldn't allow your character to have it. That extends to the leggings and arms too.

Expert Swordsman: Expert samurai have been known to cut arrows in half mid-flight... Paladin isn't an exception.

If you want to play him in this RP, I'm not going to allow him to do that kind of thing regularly.

Will Not Use Guns:... He will not use a gun even if his life depended on it.

TF2 Medic uses needleguns and a crossbow, so I'm not sure why you want to add this, but okay I guess.

Loud Sword:... If it hits rock or concrete it'll make a metallic screech like an industrial claw being dragged across a massive challboard.

I actually like the idea of the sword somehow being louder as a downside, but not that loud. Nothing it can do should be capable of breaking eardrums. (Unless maybe it collided with another sword that had the same effect.) Otherwise using it and ear protection as you plan to could easily turn into an upside. (Something I half suspect you were planning to do.)

Energy Drain: The blades he carries will drain the user's energy to fuel their enchantmemts

That depends on the enchantment, which none of the ones you mentioned would do... Well, unless you still want the ability to use it to heal other people by tapping them with the handle; that draining the user works. Though it would be an all at once and more intense drain, not a drain over time.

Beserk: When he even sees a monster, or whenever he draws blood, he goes into a frenzied state mentioned above. In this state, it's difficult to get near him whether you're a friend or foe without being cut into ribbons.

Again, it's highly likely that somebody would decide that Paladin isn't worth the trouble and subsequently kill him. And I mean in his back story and in the RP itself.

edited 15th Jul '13 4:13:57 AM by FirockFinion

You are reading this.
brainofthefool Since: Jun, 2013
#135: Jul 15th 2013 at 6:53:51 AM

@Firock, the ritual lasts for less than a second due to the post-it note rapidly igniting. When used like this it's about as powerful as the RPG fireball that you mentioned in the discussion thread. Also something I forgot to put in the the original post but will add now is the darts have short messages scratched into the flights.

Edit: I also added gender to the signup post. How I forgot that too I'll never know.

edited 15th Jul '13 6:57:24 AM by brainofthefool

Property of Gbrngfol.
gameknight102xx Eat my dust! from Wherever People Are Since: Aug, 2011 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Eat my dust!
#136: Jul 15th 2013 at 10:46:00 AM

Altight Firock. Again, sorry for the sloppiness. It was 3 in the morning when I finished this and I had to do that post 4 times. I'll be glad to make major adjustments and explain. I'm writing on and .iPad, so I can't quoteblock. Please forgive me.

I can't really see a way to change that without breaking the character's concept. I'll think about it. It's early in the morning yet.

No coven member. Done.

I'm sorry I didn't mention this before in the post, but the chanting and stuff didn't really do anything. It was a massive waste of time that just served to look cool and nothing else. Even for a coven member, which he now isn't. You said it wouldn't work, so I just had the enchantments themselves do the work. Except for Paladin's blessing, which you stated would work.

Alright, I'll change the exact timing to sometime after Duriel's arrival.

I'll change that too.

I see. In that case, I suppose it isn't possible to keep that enchantment.

I'll remove the healing enchantment. But the reinforcement enchantment is not only a source of a major downside for Paladin, it's also necessary or else he couldn't keep the blade in the shape it's in. Battles in feudal Japan, while frequent compared to today, were rare at best compared to how many battles would be going on in this setting. Without reinforcements, I'd give it a year before the blade simply just snapped in two. That's why I gave it that. Other than reinforcing, it actually doesn't do anything.

The holy forging/silver spine is basically the point of the weapon in the first place. Without those aspects it might as well have just been bought off Ebay and then enchanted. It's what actually allows him to stand a chance against demons. And if he doesn't stand a chance at fighting demons he's simply just not a Paladin.

Again, it's early in the morning yet and I'm always willing to listen for suggestins. And you have veto as well.

Same for the secondary weapon, except replace "healing" with "painkiller".

The scabbard's launch isn't gun-like powerful. I had actually typed out "can launch the sword about 2 metres clear of its scabbard" on the previous three drafts. On the fourth time I just got frustrated and lazy and just made it vague. Sorry.

Is the helmet too ornate or too strong? I was just planning him have it forged by Energy and he decided to copy that design from FO:NV. It's not really stronger than regular combat helmets. It just looks scary.

Alright, no liquid armor, although apparently it's very real. In that case, how about an Improved Outer Tactical Vest? Standard issue in the American Army today. A vest with all the ballistics pockets and extra stuff customed out would weigh about 25 pounds. It can stop up to and including an AK-47 round.

As for the arms and leg covering, I could make that a weakspot by having him only wear some sort of gel sleeve thing to reduce the shock on his arms when he swings his sword. It'd still protect against lighter attacks like zombie chomps and werewolf bites, but not against bullets.

Alright, and wearing armor would probably slow him down as well, although not by that much. How good can he be?

I feel I have to point out that those aren't actual guns in the same way that an IRA slingshot could not be considered a gun. And this Paladin mostly forgoes ranged combat in general. Aside from disliking it, he's just not very good at it. This is actually meant to be his most crippling weakness, why I made his blades and his armor so powerful in the first place. Competitive Balance.

I was actually planning it to be a downside that only applied to Paladin, since most monsters and apparently most humans seem to be immune to loud noises in this setting. This means that Paladin has to make himself hard of hearing to use the blade. I can just tone it down if its really not necessary.

And the next two go poof at the removal of the healing enchantment.

Also, I like brain's idea of having post-it notes, that very clever. Can Pally have a healing ritual useable like that as well?

edited 15th Jul '13 7:26:57 PM by gameknight102xx

"SAID CLOUD TO THE CARTOON PONIES AND UNICORNS WITH PICTURES OF FLOWERS ON THEIR ASSES. A DURR HURR HURR." ~Game Spazzer
FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#137: Jul 15th 2013 at 7:32:44 PM

@Brain: Ah, then you probably shouldn't have described it as "very destructive", or added a clause that it wouldn't be that destructive when used with the sticky notes. If it was something like having the diameter of the sticky note and only shooting out like 10 feet, I'd be fine with that.

Because just in general I've decided after consideration that that should be the major restriction on the sticky note rituals; not the strength of the spell itself, but rather the size and duration. Any spell cast that way would be as big as, well, a sticky note, and wouldn't last long. This goes for Gameknight too.

Who speaking of, let's see here. I suppose I kind of have to guess what each of your paragraphs is in response to, but I think I got it.

I'm sorry I didn't mention this before in the post, but the chanting and stuff didn't really do anything. It was a massive waste of time that just served to look cool and nothing else. Even for a coven member, which he now isn't. You said it wouldn't work, so I just had the enchantments themselves do the work. Except for Paladin's blessing, which you stated would work.

No, I really meant it when I said that the entirety of the sword's origin doesn't really work; it just has too many contrived coincidences for me to allow it in. I'm actually going to count them here, starting from the top: The setup is you've got an African warlord housing an old, blind Samurai who went blind after being in a coma, then sees visions of what he thinks is the future. (Because when I said he couldn't be a warlock, I also meant he couldn't have actually seen visions of the future. He's pretty much just a nutball in this context.) Alright, that's weird, but since it's the setup I wouldn't really count it as too contrived just yet.

But then, for the rest of the stuff to work, it has to turn out that the guy's visions of the future were right, or at least close enough for him to come up with a weapon idea that just happens to be pretty much perfect for the upcoming apocalypse.1 He's also able to enchant these attempted swords somehow, even though he can't possibly know how.2 The African warlord, who for some reason is going along with this,3 asks the Catholic church to send over a priest with high swordsmanship skill; I can see the attempted justification in that after all they're making a sword, but since they only need the priest to bless the sword, not wield the sword, that doesn't really work.4 (And for the record, I never said Paladin's blessings would work. I just didn't single them out as something that wouldn't.) Then, not too long after the sword is finally finished, everyone except said priest is dead, leaving him as conveniently the only person left to take the sword.5

One contrived coincidence would already make me wary of allowing something in. Five? Especially with parts of it being absolutely unacceptable? No.

Without those aspects it might as well have just been bought off Ebay and then enchanted.

If he simply bought it then got it enchanted later, that would work a lot better than the huge contrived fest above. Seriously, buying a silver spined sword, then blessing it himself, then paying someone to enchant it with the enhanced durability? That would all work. It would all have to take place well after the apocalypse started though.

It's what actually allows him to stand a chance against demons. And if he doesn't stand a chance at fighting demons he's simply just not a Paladin.

Being nicknamed Paladin doesn't just make you a paladin. I hadn't addressed the part about him taking on 50 demons before because it relied on the context of the sword creation, which I was not planning on allowing. If it was something like 50 goblin demons all armed with melee weapons, I could potentially allow it. Anything tougher or throw in ones with ranged weapons and it would be a bit much for just one guy with a couple of swords to take on.

Is the helmet too ornate or too strong?

The ornateness is weird and would make it quite impractical, (No matter what else, that design would limit his field of vision pretty badly, and also be kind of stuffy.) but that part I wouldn't really have a problem with. The strength I suppose is alright; I misunderstood part of its initial description and thought you meant high caliber sniper rounds, not shotgun hunting slugs when I first responded. However, if it was forged from energy by a ritual, it would be a temporary item that dissipated in a day at most.

The scabbard's launch isn't gun-like powerful.

I had only at first assumed you might have meant that, but by the time I sent the reply I realized what you probably meant. The comment still stands, since adding more momentum to swinging your arm as fast as you already can does horrors for attempting to keep your grip on anything. Countering it with something else, like one of those armor gauntlets that can lock your sword grip would work.

In that case, how about an Improved Outer Tactical Vest?

Alright, probably scavenged off of a dead soldier. (If not by Paladin, then by the person who gives it to him.)

As for the arms and leg covering, I could make that a weakspot by having him only wear some sort of gel sleeve thing to reduce the shock on his arms when he swings his sword. It'd still protect against lighter attacks like zombie chomps and werewolf bites, but not against bullets.

Alright, but werewolf bites aren't weak.

Alright, and wearing armor would probably slow him down as well, although not by that much. How good can he be?

His hits can still be hard and precise, but between limited vision and slightly restricted movement, his reaction time would suffer; don't count on him being able to swipe arrows out of the air, because it would fail more often than succeed.

I feel I have to point out that those aren't actual guns in the same way that an IRA slingshot could not be considered a gun. And this Paladin mostly forgoes ranged combat in general. Aside from disliking it, he's just not very good at it.

I do consider the needleguns as pretty much guns, and a crossbow is definitely not on the same tier as a slingshot. But this is all personal opinion; you can keep it how you want, I just think it's a little weird.

I will however throw out pretty much the same disclaimer I did to Fantasy when he made a character that likes to fight with just his fists: If you're expecting to go into melee with the higher end monsters and come out just fine, you're going to end up mistaken, a lot. It's quite possibly the number 1 way to get yourself killed in this setting.

I was actually planning it to be a downside that only applied to Paladin, since most monsters and apparently most humans seem to be immune to loud noises in this setting.

I suppose upon reflection that more monsters would be immune to that than I previously thought, but the ones it would affect it would possibly incapacitate if Paladin used it right next to them. As for the Humans, most either have their own ear protection or have simply gotten used to firing guns without them. However, what you're describing would be not only loud but extremely shrill, thus difficult to listen to without it being painful on the ears even at a distance.

So yes, I'm going to ask that you tone it down. Besides, the downside I was referring to was the forced abandonment of stealth, not the forced hearing impairment.

You are reading this.
gameknight102xx Eat my dust! from Wherever People Are Since: Aug, 2011 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Eat my dust!
#138: Jul 15th 2013 at 7:52:09 PM

Well, at least I learned something. I was under the impression that a priest had to be present at the blade forging, or else the blade wouldn't be blessed. That's pretty much why I wrote everything above. But this makes it a lot simpler, thank God.

I didn't mean take out fifty demons in one-man army style fighting, but rather an affair where he hit and ran for a few days to whittle them down. It'd make a lot of noise, but in the end most guerilla wars tend to be noisy when it comes to the actual fighting.

I suppose I could trim down the helmet to be more practical, namely removing the horns. It was just a base design. And it's not forged by magic, Energy is their resident metal-worker as well as engineer.

Locking gauntlets it is, probably a modern version fixed up by Energy.

The fact he doesn't used ranged weapons is why I made him so powerful in the first place. It's a major disadvantage, probably his strongest one.

Anyway, got some work to do now on the backstory.

"SAID CLOUD TO THE CARTOON PONIES AND UNICORNS WITH PICTURES OF FLOWERS ON THEIR ASSES. A DURR HURR HURR." ~Game Spazzer
brainofthefool Since: Jun, 2013
#139: Jul 16th 2013 at 1:49:15 AM

@Firock, I've edited the skills/rituals section with better description of the post0it note rituals. Also, the idea of the fire column ritual was that he could use it at a distance. This doesn't give as much of an advantage as you would think though; most undead don't burn too easy and demons would just shrug it off. Any humans shot by it would definitely put themselves out and shoot back.

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FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#140: Jul 16th 2013 at 2:57:24 AM

@Brain: You have a point, but I still wouldn't want him to go sniping with them. Fifty feet is the highest I'll let them reach out.

@Gameknight: Since it looks like you're done with the edits for now, I'll respond to Paladin's sheet here again.

Most of it looks good now, just a few minor things.

Helmet: An ornate mask/helmet that can actually withstand high-powered hunting slugs, albeit at the cost of knocking him out and creating a big dent. It also has hearing protection so that his blade doesn't deafen him. Looks like this◊, but with the horns on the side not present to allow for greater field of view.

Even without the horns, it's still going to limit his field of vision a little bit. That's just because of the way those kind of eye holes work. (In retrospect, Recon's gas mask would be doing the same to him, though not as badly.)

Post-it Note Healing Rituals: Small rituals that he's able to do that temporarily numb pain and heal the recipient.

I'll throw out another reminder that this kind of healing, while completely safe, is not instant by any means. It's less "here, apply this to the stab wound and you'll be good as new," and more "here, apply this to the stab wound and it should be healed up in a day instead of a week." The pain numbing is alright though.

Loud Sword:... loud enough to damage unprotected easrs similar to a gunshot.

I said I didn't want it this loud.

Loud enough to ruin his stealth, yes. Loud enough to give him a potential tactical edge in combat, no.

And in response to your latest comments and edits I missed while posting before about the competitive balance of Paladin refusing to go ranged combat, and thus you wanting his melee to be ridiculously good? The simple response: I don't run my RP that way.

I care more about what makes sense and fits the setting than what makes every character balanced against each other. So I'm not going to allow a bunch of contrived coincidences, mega special awesome Mary Sue stuff, or anything setting breaking because you want to play a character who refuses to use guns. You're just going to have to get used to the idea that refusing to use guns would put him at a major disadvantage to everyone else, or else change it so he doesn't.

edited 16th Jul '13 3:24:09 AM by FirockFinion

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brainofthefool Since: Jun, 2013
#141: Jul 16th 2013 at 3:24:51 AM

@Forock, okay that's fine with me. I realized that he probably couldn't fire them with too much accuracy unless me had a scope strapped to his arm anyway.

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FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#142: Jul 16th 2013 at 3:31:40 AM

Alright, and I suppose that same disclaimer about the probable disadvantage from not using guns applies to Juan too.

Oh, and I kept forgetting to ask: Those short messages carved into the darts, are they just for show or were they meant to do something?

And after reading the sheet carefully again, I also need to know how many refills for his vials he's carrying in the satchel.

edited 16th Jul '13 3:32:56 AM by FirockFinion

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brainofthefool Since: Jun, 2013
#143: Jul 16th 2013 at 4:12:48 AM

Oh, the darts, most of the messages are just basic warnings like 'watch for ghouls' or 'sniper on the roof'. The others have a mixture of more conversational messages. Also, the darts are color coded so people familiar with them can tell at a glance what the messages are. I'll update the character sheet to include refills.

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FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#144: Jul 16th 2013 at 4:20:49 AM

Hmm... Alright, to either allow that much or tell you how much you should reduce it to, I guess I'll need to know a bit more about how he's going to use them. I'm assuming they're to be used in conjunction with the darts, but how exactly? Just dipping the tips of the darts, or filling the darts to have them inject the target? And for either answer, how many darts would be useable per vial?

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brainofthefool Since: Jun, 2013
#145: Jul 16th 2013 at 5:43:31 AM

The darts are just ordinary throwing darts, each vial can be used 20 times before the liquid gets too low to dip darts into.

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FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#146: Jul 16th 2013 at 5:49:26 PM

@Gameknight: Looks like you made the proper edits. Alright, Paladin is ready to go as a swap out character. Of course, you should limit swapping out to peaceful periods and not in the middle of combat like we are now.

@Brain: Alright, just a heads up to you that since it's just little dips of the substances, they aren't going to be super effective! against monsters with those given weaknesses. As in, one dart with a dip of silver nitrate isn't going to insta-kill a werewolf; it would take more than that.

Even with that said, doing the quick math Juan would currently have... 160 tranquilizer doses and 200 doses each of silver nitrate and holy water? Would you be alright with bringing that down to 100 tranquilizer doses (1 current vial and 4 refills) and 140 doses each of silver nitrate and holy water? (1 current vial and 6 refills each.)

If you'd be okay with that, then Juan is good to go. However, I'd prefer if you waited until the current combat is over and the skip to the next day to bring him in, unless you can come up with some justification for why he'd be out in the wilderness at night.

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brainofthefool Since: Jun, 2013
#147: Jul 18th 2013 at 12:03:18 AM

All that is fine, I'll edit the sheet. By the way, is it okay if he gets here by hitching a ride with a trader? I mean just a random lone trader driving a car, not the next caravan.

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FirockFinion THE SLORG! from The Red Desert Since: Jul, 2009 Relationship Status: Wishfully thinking
THE SLORG!
#148: Jul 18th 2013 at 12:31:18 AM

That sounds fine, though again it would probably have to wait until the next day.

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brainofthefool Since: Jun, 2013
#149: Jul 18th 2013 at 2:34:45 AM

Okay, it seems like I'm going on holiday next week so I'll have no internet access until the next RP day anyway.

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SixthSaint The Gorgon from The Eye of Terror Since: Mar, 2013 Relationship Status: [TOP SECRET]
The Gorgon
#150: Jul 27th 2013 at 4:37:05 PM

Still open?

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