My best guess is that Locked Door
and Plot Lock
are different tropes. I voted against the merge.
makes this distinction: "May require the attention of a Master of Unlocking
, but if even he
can't get past it without the key then you've got a Plot Lock
." That seems correct to me. If you don't know lockpicking (or another such skill), then it's not a Plot Lock
. If you know lockpicking, then it's a Plot Lock
. The key
to a Plot Lock is, "the character should
be able to overcome it, and yet they can't in this one arbitrary situation".
When Plot Lock
says, "you're supposed
to eventually get the key to the door", the key and door are metaphorical. The "door" might be a boulder blocking the path, and the "key" might be a bomb
that destroys the boulder. It's a Plot Lock
because I can fly, so why didn't I fly over the boulder
Some examples of Locked Door
don't fit on Plot Lock
Some examples of Plot Lock
don't fit on Locked Door
- Pokémon uses NPCs and wild Pokemon to block your path in certain games until a plot point has been resolved. You can teach certain Pokemon the move Fly, which instantly flies you from one town to another (but only towns you've already been to). The Fridge Logic sets in when you can't fly ten feet over that guy's head.
edited 15th Dec '12 6:02:38 PM by Kernigh