Well the Hub Level trope is for hubs that use the same mechanics as normal levels. That's not really the case for games like Zelda II The Adventure Of Link, Donkey Kong Country 3, etc.
Rhymes with "Protracted."I don't think Shima is saying that the hub level in... Donkey Kong 64 is the same as the one in Chrono Trigger. But we might get a good name from considering the relationship between the two.
Well regardless, I don't think it's necessarily accurate to call it a "hub" just cuz it's the interface you use to get from one place to another. Like, to use an extreme example, I wouldn't call "the ocean" a hub in The Windwaker.
Rhymes with "Protracted."And it's not a World Map in the context we are thinking, either, because it's played more or less at actual scale.
An Ear Worm is like a Rickroll: It is never going to give you up.But it is an overworld.
They are maps in the video game sense of the world (i.e. "map" = "level"), not in the real-world sense (i.e. "map" = "schematic zoomed-out rendition of an area").
Rhetorical, eh? ... Eight!Yes, but if we're defining World Map to be the actual map screen, which we're going, calling this something with world map in it is going to confuse things and cause trope decay.
Reality is that, which when you stop believing in it, doesn't go away. -Philip K. DickThis trope is a map but not necessarily a World Map. It shouldn't have World Map in the name.
Rhymes with "Protracted."Going to just scattershot some ideas here - accept or reject at your discretion:
- Map Screen Overworld
- Hub World Map
- Overland Hub
- Walking the Overworld
It's not really though. It's almost always missing the schematic part, and it's rarely a map in the sense that you can see more than one location at a time. It's not at all useful for seeing the relationship between one place and another. It's just the area is shrunken so that travel times don't take forever.
edited 24th May '12 10:02:53 PM by shimaspawn
Reality is that, which when you stop believing in it, doesn't go away. -Philip K. Dickhttps://tvtropes.org/pmwiki/posts.php?discussion=1335282740012552800&page=5#107 If we're going to be using the word "map" to mean level, why not just use the word "level" in the first place, to avoid the ambiguity. As in World Level or something.
But it's not a level, it's a map.
Rhymes with "Protracted."It's a map level, which has a level map.
Rhetorical, eh? ... Eight!Well okay you could call it a map level, maybe. I don't know about a level map—a lot of them have mountains and valleys.
Rhymes with "Protracted.""Level map" is too close to Level-Map Display which is not really related.
An Ear Worm is like a Rickroll: It is never going to give you up.This trope is not a map ("a representation, usually on a flat surface, as of the features of an area of the earth or a portion of the heavens, showing them in their respective forms, sizes, and relationships according to some convention of representation"). It is a level, often functionally identical to other levels in the game, only larger and with Units Not to Scale, usually with Wrap Around edges.
So, just to be sure, this trope is basically just "overworld, but not to scale," right? Why don't we just call it that?
edited 27th May '12 2:26:40 PM by abk0100
Because some people think that would be mistaken for "any above-ground level." Or something. Which I don't really get, "Overworld" is the established term, even wikipedia uses it.
"Overworld" has exactly the same probably as World Map - it's too broad. In Zelda games, for instance, the main area is always called the overworld. The main Zelda theme is actually named "The Overworld Theme." But only Zelda II is an example of the Final Fantasy style overworld that we're naming.
edited 28th May '12 12:32:28 AM by abk0100
Yes, this trope is not The Overworld. That's a different, broader trope that would just lead to more of the same kind of misuse.
Rhymes with "Protracted."We should, however, create a page called The Overworld (or Over World) since this is a Missing Super Trope.
Rhetorical, eh? ... Eight!"The X" is a very discredited trope-naming convention and for many reasons. No way that can be allowed to walk away.
An Ear Worm is like a Rickroll: It is never going to give you up.Err, that's actually not true. It's an encouraged naming convention for character archetypes still.
Reality is that, which when you stop believing in it, doesn't go away. -Philip K. Dick
Crown Description:
New title brainstorming for "depiction of a Video Game setting map that allows free player exploration between discrete levels/areas" (e.g. Final Fantasy-style world maps; current definition of "World Map")
Nor would I. But it does function as a Hub Level. It's just the aesthetics that make it different.
Reality is that, which when you stop believing in it, doesn't go away. -Philip K. Dick