Since a Kinetic Novel
be Linear, I'd say we just link to that index at the top of the Linear index.
I'd say we leave out the One True End
examples. Their description for that tag is:
"Even though this game has multiple endings, one of them is considered to be the true ending to the story.
Sometimes this is evident from that ending being several times longer then others, sometimes it is the ending the sequel continues from and sometimes this is later disclosed by the creators."
This seems to include a wide variety of circumstances from things like Air
having extended paths for a certain heroine, to things like Galaxy Angel
having a sequel that assumes you chose a specific girl.
I'd say that for a Linear Visual Novel
page, the focus should be mostly on the story
. Thus, something like Remember11
(where there are many bad endings that immediately end the story, one sort-of-bad ending which gives the player a bunch of information they otherwise wouldn't see, and one good ending, but there's still only a single straight story), Sharin No Kuni Himawari No Shoujo
(where the changes to the story and the endings are effectively cosmetic), and Sono Hanabira No Kuchizuki Wo
(where the story ends early if the player makes bad choices) would all be considered "Linear", but things like Saya no Uta
, Ever17 CLANNAD
(which have obvious "true" endings but still have the ability to take the story in other directions) wouldn't.
edited 28th Dec '11 9:09:36 AM by muninn