Tropes are useful for starting out on worldbuilding; not so much for characters.
I mean, obviously, you're going to use ideas that we have a trope for. There's so many now that it's functionally impossible to do so. However, you shouldn't think about it like that.
For example, take the oft-(over)used Badass Longcoat
. Why would a character wear such a thing? Are they concealing something? Is it period-appropriate? Could they actually do half the things they do, physically, in it?
Even then, you shouldn't think about it like that. Think about it in terms of environment. "Character X grew up in a home with (describe family, friends, and other influences here) and took away these lessons (describe). That is why he/she is like how he/she is now."
Tropes, I've come to decide, are alright for an initial prompt, but you should move beyond them after that, when it comes to characters. Save them, if you must use them, for the worldbuilding, where things actually kind of need to be compartmentalized and heavily segregated.