I'm down. If they have a guild system we should set one up as well.
Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?I probably won't get to play, as it'll most likely be subscription-based, but if I can, and if you can set up settlements, sure.
"It's so hard to be humble, knowing how great I am."With proper storage of munitions, dammit. ;[
I'm totally going to store all my mini-nukes in the same place as my gecko steaks.
"It's so hard to be humble, knowing how great I am."It may be just my general distaste for MMOs talking, but I have a feeling that this will be a very sub-par game.
Probably distaste. MMO's aren't for everyone, just likr FPS'ers, shoot'm'ups, fighting games and rhythm games aren't for everyone, either.
Happiness is zero-gee with a sinus cold.Well, I'd have to find a nukes troop to bitch at you about that. Nuclear and nonnuclear munitions are two different jobs.
I hate MMOs with a flaming passion, but I'll still give SWTOR and this a chance. Primarily, it's because I know I'm going into it with a crew that can at least make it semi-entertaining.
edited 31st Oct '11 2:35:36 PM by Cganale
I usually store my foodstuffs in a fridge, ammunition in a chest, and guns in a locker. Clothes usually go in a separate locker, too.
Now, if we got a community muntions dump, well, that means we need a magazine. Probably an earth-covered one, and we'd ahve to figure out the QED arc and all that other jazz...
Eh, screw it. I'll use a mininuke as a pillow to help keep me warm during those cold Pacific Northwest winters, after a nightcap of some Nuka-Cola or Gamma Gulp Beer.
Happiness is zero-gee with a sinus cold.If we can set up our own towns then I call the sheriff position!
#IceBearForPresidentThe more I think about it the more a settlement system makes sense. There aren't banks to store shit in a post-apoc world and players will need somewhere to dump all their phat lootz.
Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?Oh, another MUNS specialist. I believe we are now friends, sir. It's all dependent on the quantity of NEW involved, determining QED. I'm not sure the classification level of the formulas to determine that, but hey, it's not like we'd have QA coming out and making sure we had sufficient safe separation distance. I say that for the game, so long as we make an earth-covered igloo at all that's a bit of a hike from living quarters and whatnot it'll be fine.
And no, we won't require everyone to keep all their explosive items in the storage area. Anything of 1.3 or higher, or more than 500 rounds of 1.4 (read: any actual gun ammo) would go there, but people can keep ammo for their guns no problem. Nothing wrong with bending the regs a bit in post-apocalyptia.
And as far as community jobs go, I don't want to be the MASO but I will be if I have to.
edited 31st Oct '11 2:46:43 PM by Cganale
Don't forget your lightning protection system, although the masts will draw attention to ourselves - although that's mostly for maintenance shops, not mags. I've been around Ordnance for fifteen years now, but mostly navy stuff, so all I know is OP-5. Good luck finding a copy of that in the wilderness.
In any case, depends on if/how they do PC towns. Would we 'hire' NPC's to help run it, wheres we simply manage it, or would we be limited to just a cluster of ramshackle buildings? Coudl we take over a generic plot of burned-out buildings (not quest-dependent) and simply say 'this is our turf, get lost'?
I could go for living in a bunker or cave. Easy to defend, and we can stockpile lots of crap out of sight.
edited 31st Oct '11 3:04:54 PM by pvtnum11
Happiness is zero-gee with a sinus cold.An old US bunker would be the best bet. Easily defensible, likely has provisions for self-sustainment, and it probably already has support features in place for safe munitions storage. I somehow doubt that any player-created community option they might have would be very in-depth, though.
Well, they could always include that sort of content at a later date than right at game lauch, adding complexity to crafting and settlements as the game ages.
The only issue I'd have with a bunker is this: After decades, possibly centuries after the bombs dropped (depends on the time line they use), what are the odds that we'd come across a bunker that is a) free of nasty chemicals and/or radiation, b) free from ocumants, hostile or abou-to-be-hostile-once-we-serve-them-an-eviction-notice, and c) in good enough condition for us to actually live inside of it?
I rate those chances as highly unlikely.
Contrast that to burned-out ruins, especially in urban or suburban areas. Reinforced concrete structures, even if just the shells, survived long after the war, so all one would need to do is slap some corrugated salvaged tin over it for a roof, nail some planks down and make a floor, and presto, you have a hovel.
It would be one of the first things I would do upon setting out (or however we are generated into the world), finding or making shelter.
...but, until we know more, 'tis all speculation and such.
Crafting: NV had the right idea. Get some raw materials, have the right level of skillor know hte recipie, find a workspot, and bang out some stuff. Give us more options for crafting, more complex things, better crafting equipment, and who knows, we could end up with a player-ran economy in-game.
Yay, Facebook. More info, not sure as to the validity of it, but it does soudn exciting. And... large. About 255 miles sqaured, or about 291 times the area given to planets in SWG.
edited 31st Oct '11 3:26:14 PM by pvtnum11
Happiness is zero-gee with a sinus cold.The US government seemed pretty fond of bunkers right prior to the bombs, so God only knows how many are out there and are in good condition. Structural integrity and lack of irradiation is my only concern; solve the preexisting tenants problem the good ol' American Way.
And that Facebook page does specifically mention that there will be player-run towns.
edited 31st Oct '11 3:26:12 PM by Cganale
EVE online manages to have an entirely player dependent economy and SWG had (has?) a complex system of crafting and town building. Wrapping the two together in the mechanics of WOW and I'd be in love.
Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?Given that we're looking at 65,000 square miles of land, yeah, chances are we can find our little chunk of the world to claim.
^ SWG's crafting system is what sucked my wife into MMO's. So much complexity. Not perfect, but definitely rich and complex. I consider it to be the high-water-mark for crafting. A goal to exceed, as it were.
edited 31st Oct '11 3:28:53 PM by pvtnum11
Happiness is zero-gee with a sinus cold.And it shall be claimed with utmost vigor. With very reasonable rules. We welcome anyone, so long as they do not act like cockbiting fucktards. Upon the presence of cockbiting fucktard activity, an extreme ass-beating shall commence.
It'll be like Seafoam, only less island-y.
edited 31st Oct '11 3:29:47 PM by Cganale
Seafoam? Seafoam islands?
From Pokemon? What... how is this anything like those?
"It's so hard to be humble, knowing how great I am."Not your grandpa's Seafoam Islands.
edited 31st Oct '11 3:33:56 PM by Cganale
Just a suggestion, we scoop up our plot of land ASAP and we call it new Canaan
Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?Would that be New Canaan Squared/New New Canaan, or are you suggesting we got wiped out by a pithy band of pussy-ass tribals with Thompson?
I think it would be prudent, given the option, to lay claim to land sitting on a pocket of resources or strategic asset. Arable land, mountain pass, a mine of some kind, and so on. Of course, if we prove to be valuable, we may start to see interest being paid to us. Whatever regional government that has risen out of the ashes may decied to annex us. Could work out for us, or it could suck - depends on the regional government in question...
Hmmm, I wonder if this will be classless, being more about stats and skills than a defined class.
^ Yeah, I'm not for naming it after a twice-destroyed land. I'm fine for some pithy humorous name.
edited 31st Oct '11 3:41:28 PM by pvtnum11
Happiness is zero-gee with a sinus cold.If they want to annex us, they better have some ideals we can agree on or else the biggest set of brass balls in the Northwest, because we already collectively own the steel set.
www.fallout-on-line.com/
It's open to beta signups, but hasn't launched yet. We know precious little about theyear or setting, only that it may be taking place in the Pacific Northwest. Interplay has a forum up and running for it now.
So, given the option to build Player settlements, who's up to founding a little town and sticking together?
Happiness is zero-gee with a sinus cold.