No, but you can help upgrade other Engineers' buildings.
> If you build structures as an engineer, then respawn as something else, do your structures remain in play?
Of course no, that would mean being able to place 16 sentries and then go all offense.
I will consume not only your flesh, but your very soul.Wouldn't 16 unwatched sentries die in seconds to one spy?
edited 4th Jul '11 5:11:45 AM by EdwardsGrizzly
<><Yes, which is why, in such a world, those 16 sentries would be guarded by a Pyro and an engineer.
Why would you need a pyro? Just shoot everyone who's in your base.
edited 4th Jul '11 6:43:21 AM by Aminatep
I will consume not only your flesh, but your very soul.Engineers, don't babysit your sentries unless it's under fire. Do your rounds around the base. You can probably catch a spy unawares if you patrol the area occasionally.
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave JohnsonThat's assuming there's no way a spy could ever get to there and sap it while it is being unguarded.
I will consume not only your flesh, but your very soul.The game tells you the condition of your buildings.
For example, your sentry is in the room to the right of the front entrance of 2fort. You can run through the hallway that leads to the courtyard and back to your sentry. Or go up to your spawn, into the little room and down through the hole.
You can keep an eye on a good portion of an area while staying near your sentry. Plus just standing there is supremely boring.
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave JohnsonIt really depends on placement and map type. If you've placed your sentry in a high-traffic area (such as a choke just a few feet ahead of a payload cart), you'll want to babysit it, because people will be attacking it all the time. And if you rely on SEEING it's damaged before you start to repair it, chances are it'll get twoshot before you have time to repair. OTOH, if you're sitting it in a low-traffic area (2Fort intel room), then you might want to patrol around now and then.
And, of course, you'll want to have your other buildings built and fully upgraded before you do any babysitting, unless the match has come down to the wire with sixty seconds left on the clock.
edited 4th Jul '11 7:08:58 AM by Karkadinn
Furthermore, I think Guantanamo must be destroyed.@hnd03: The Ghastlier Ghibus is still marginally related to the Ghastly Ghibus, meaning it is a mark of the common man and not fit to be called a hat.
I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serialIn that case, I'm proud to be a "Common Pyro".
And now, the lesson how you should use Sticky Jumper, Grenade Launcher and Ullapool Caber in Arena.
https://www.youtube.com/watch?v=lBp8LM2me4g&feature=feedf
grahPsh, elitists dissin' on top hats just because they're the zubats of TF 2. They may be common, but that doesn't make them any less awesome. I'd wear a top hat over bunny ears any day of the week.
Furthermore, I think Guantanamo must be destroyed.- What's this whole thing about hats? Why do people care so damn much about them?
- Why shouldn't I wear the Ghastly Gibus? It makes my character look slightly more distinctive when I want it to be.
- If you play engineer and kick the bucket, all your structures go kablooey immediately?
3. No. Only if you decide to play as another class.
Read my stories!1. They're cosmetic rewards that both the players and Valve themselves are obsessed with to the point of Memetic Mutation. I can't really say why though. I guess it's the collecting aspect.
2. It's a very common hat, and that's it. Honestly, this is just KSPAM being hat elitist.
3. No they stick around, but they're easy pickings for Spies now that you have to walk all the way back from your spawn point.
Sorry, I can't hear you from my FLYING METAL BOX!So my structures will stay put (barring spies) as long as I keep on playing engineer, but they go kablooey if I choose another class?
edited 4th Jul '11 8:41:46 AM by GlennMagusHarvey
And if I don't give a lick about hats, then it would actually benefit me to trade hats away for weapons, crafting material, and keys?
In time, you too, shall care about hats. (Or maybe just a couple which you think look nice. I like the Plants vs Zombies hats.)
edited 4th Jul '11 8:49:58 AM by Sabbo
> if you're sitting it in a low-traffic area (2Fort intel room)
NHOHOHOHOHO
ask crimson on that one
one. round. nineteen. kills.
I will consume not only your flesh, but your very soul.Huh. Whenever I play that map, no one ever tries to get the intel. <.<
Turbine, OTOH....
Furthermore, I think Guantanamo must be destroyed.You might not care now, but you will. The more you play Team Fortress 2 , and the better you are, the more you will care and desire hats. I am pretty sure there are graphs and researches and stuff about it. And if there are not, there SHOULD be.
Has a compulsive editing and re-editing disorder.Are you saying if you received one, you would gladly trade away the Pyro's Brain Slug? Blashphemy! The thing is too darn cute to part with!
Besides, there's the satisfaction of actually crafting your own hat. You don't know how good it feels to scrap weapons that eventually becomes the amazing thing that sits on your head.
Unless it's one of those no-hat-hats. Those kinda suck.
edited 4th Jul '11 9:27:45 AM by hnd03
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave Johnson
Another question: If you build structures as an engineer, then respawn as something else, do your structures remain in play?
Could you, for example, make a sentry nest as an Egineer, then come back to babysit it as a Pyro?
<><