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Ettina Since: Apr, 2009
#26: Jun 23rd 2011 at 11:39:46 AM

I don't like to kill off characters, but I try to do so anyway because it's necessary to set up certain characters. If a particular guy is supposed to be a ruthless killer, I have to make him kill someone, preferably someone with enough characterization that the audience will care. But since I pretty much completely avert Death Is Cheap (even one character who they Never Found the Body will stay dead) killing someone means I can't use them in future stories, even if I like them and find them interesting. So I'm often reluctant to kill certain characters.

Right now I'm running into trouble with a conflict between two groups of well-characterized characters that I'm quite attached to, and who will definitely not be willing to let each other live. I'm not sure how long I can keep both groups alive without their Plot Armor becoming too obvious, but I really don't want to let either group kill the other.

If I'm asking for advice on a story idea, don't tell me it can't be done.
JHM Apparition in the Woods from Niemandswasser Since: Aug, 2010 Relationship Status: Hounds of love are hunting
Apparition in the Woods
#27: Jun 23rd 2011 at 1:22:23 PM

I'm not much a fan of killing off a character without good reason... or a level of flash on par with a bomb set off in a tanker full of fireworks. Really, if I'm going to remove a character from any potential future use, I want to make the most of that elimination.

This said, if Never Found the Body comes up, it's not likely to be subverted; considering that the few times I've used it have all applied to really nasty characters, this is not generally a good thing for the rest of the cast.

I'll hide your name inside a word and paint your eyes with false perception.
RalphCrown Short Hair from Next Door to Nowhere Since: Oct, 2010
Short Hair
#28: Jun 23rd 2011 at 2:31:26 PM

If you put your characters in a dangerous situation or a dangerous environment, it's unrealistic for them not to die. Death is also a way to bring home to the reader just how dangerous the situation or the environment is. You don't want to kill everybody, and you don't want to make it gratuitous, but some writerly murder can help your story.

And face it, some characters deserve it.

Under World. It rocks!
deathjavu This foreboding is fa... from The internet, obviously Since: Feb, 2010
This foreboding is fa...
#29: Jun 23rd 2011 at 6:04:01 PM

For me, any character that's going to die has been marked for it almost from the start.

It's practically one of the first questions I ask about them, even unconciously- "Is this character going to die?" It's never a surprise.

edited 23rd Jun '11 6:04:11 PM by deathjavu

Look, you can't make me speak in a logical, coherent, intelligent bananna.
breadloaf Since: Oct, 2010
#30: Jun 23rd 2011 at 6:50:46 PM

Well I've found that when you plan out your stories more (something I am doing more now), killing off characters becomes less of an issue. You're always going for some kind of effect or plot significance or something, so the more planned out your story, the less it becomes "Oh no I should kill someone off" and more, okay I know this character is going to die because I want this to seriously affect my other character's psychological well being. For this, I want it to be a senseless bloody combat death with no last words to make it really poignant how war can kill anybody.

The more you plan, the less it feels like you are "killing off" characters rather it just being good plot.

animemetalhead Runs on Awesomeness from Ashwood Landing, ME Since: Apr, 2010
Runs on Awesomeness
#31: Jun 23rd 2011 at 8:19:18 PM

I don't like killing characters. If I do, it's mostly a You Have Outlived Your Usefulness thing on my part. Take my last story, for instance: I had a pair of twins for some Fanservice tropes, but other than that they never really got characterized well. So I killed one off and used that to fuel some Character Development for the other. It also provided the Moral Event Horizon for one of the villains.

I'm generally more inclined to kill villains, since they don't tend to come back for a sequel :P

No one believes me when I say angels can turn their panties into guns.
Noaqiyeum Trans Siberian Anarchestra (it/they) from the gentle and welcoming dark (Time Abyss) Relationship Status: Arm chopping is not a love language!
Trans Siberian Anarchestra (it/they)
#32: Jun 28th 2011 at 6:26:43 PM

My current story really ought to be an Anyone Can Die...but it gets fubared because it's a prequel and, therefore, a lot of characters necessarily have to survive to be in the sequel.
It'd be interesting to see a prequel whose main character is not in the original story. The author makes you love them, but the tension in the reader comes from not knowing what prevents them from appearing 'later'.

The Revolution Will Not Be Tropeable
Alfric Sailing the Skies! from Crescent Isle Since: Aug, 2010 Relationship Status: Maxing my social links
Sailing the Skies!
#33: Jun 29th 2011 at 2:58:08 PM

@Javu: That is pretty much how I approach character death, actually. I avoid killing people off gratuitously, but if I plan for someone to die, and I can make it so that what causes their death is believable, then they can die.

edited 29th Jun '11 2:58:26 PM by Alfric

http://tvtropes.org/pmwiki/lb_i.php?lb_id=13239183440B34964700 Alfric's Fire Emblem Liveblog Encyclopedia!
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