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DeathNoteFan Since: Oct, 2010
#1: Jun 9th 2011 at 6:54:36 AM

Just think of the plot if that game is released.

Pyroninja42 Forum Villain from the War Room Since: Jan, 2011
Forum Villain
#2: Jun 9th 2011 at 6:55:53 AM
Thumped: Wow. That was rude. Too many of this kind of thump will bring a suspension. Please keep it civil.
"Sarchasm: The gulf between the author of sarcastic wit and the person that doesn't get it."
MadassAlex I am vexed! from the Middle Ages. Since: Jan, 2001
I am vexed!
#3: Jun 9th 2011 at 6:59:50 AM

I have no idea, but get rid of that godawful morality system.

You could remove that mechanic, make powers universally available and the game would be just as good.

Swordsman TroperReclaiming The BladeWatch
TheProffesor The Professor from USA Since: Jan, 2011
#4: Jun 9th 2011 at 10:28:15 AM

No. Morality system should stay. Stop trying to make this game into a different game. Without morality system, the game wouldn't be Infamous.

However, it needs to be executed better. Most of the time it's a "selfish or selfless" thing, even if it goes completely against all logic. They need to fix that so the choices make sense.

I actually wouldn't mind two more games to help flesh out the story. Infamous 2's story felt very rushed. We barely learned anything about Conduits and the Plague wasn't treated like a dire thing like it should have been. The game really needs a sequel to clean things up, because Infamous 2 was basically the story of Bertrand with The Beast heaped on top.

Maybe they could do a My Death Is Only The Begginning deal. It would have to be a new protaginast, none of this Back from the Dead stuff.

So much stuff needs more explanation. We need more on The First Sons, we need to know more about the plague, we needed to know what Wolfe's motivations were. So much stuff that needs explanation. At least two more games with a new protaginast would be nice.

Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#5: Jun 9th 2011 at 10:48:44 AM

Assuming this is a legit thread, I'd rather they not, but if they did, I'd rather it take place much later than 2 with a new hero.

MadassAlex I am vexed! from the Middle Ages. Since: Jan, 2001
I am vexed!
#6: Jun 9th 2011 at 10:55:43 AM

^^ The morality system was a cheap grab at extra replay value. It didn't accurately represent real morality, nor did it make a contribution to the gameplay that other branching systems couldn't handle. Not to mention that there wasn't very much decent characterisation, so there wasn't much reason to care.

inFamous would be itself without the morality system. It is not unique and it is not well-implemented. What was done well was the general gameplay, so it would be far better to give the player all the options and all the content for a more satisfying single playthrough rather than arbitrarily splitting it in half and wasting production costs.

Swordsman TroperReclaiming The BladeWatch
TheProffesor The Professor from USA Since: Jan, 2011
#7: Jun 9th 2011 at 11:16:36 AM

Which is exactly why I push for a revamp should we get an Infamous 3. The morality system is a great idea, it just needs better execution. Axeing it altogether would be a bad idea.

MadassAlex I am vexed! from the Middle Ages. Since: Jan, 2001
I am vexed!
#8: Jun 9th 2011 at 11:28:11 AM

Morality systems originally appeared in games that included branching dialogue because social choices are the most immediate and tangible way to represent a character's view and past. In inFamous, there are no such choices, nor are there challenging moral questions where the right thing to do is unclear. Instead, it arbitrarily decided upon a plot for you depending on how vindictive you had been to the general populace and your adversaries.

In a game of this nature, I don't see the point in the first place. If you're going to include a morality system, more tangible control has to be given to the player, and it has to be executed in such a way that right and wrong aren't always clear. After all, having a morality system where the evil choices are vindictive and cruel without reason is almost always bad. Having a system where good and evil aren't clear is much better, and you can even do away with showing the player how it's tracked.

In real life, "good" and "evil" can't be measured with numbers and games so far have failed to reflect that. inFamous may very well represent the lowest point of this attitude towards moral choice in games because its choices are pointless, clear and so obviously tracked that ability progression is based on them.

edited 9th Jun '11 11:34:16 AM by MadassAlex

Swordsman TroperReclaiming The BladeWatch
Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#9: Jun 9th 2011 at 11:32:50 AM

What about Order Versus Chaos ?

Be interesting if they went a SMT route where both of the routes have their downsides and upsides.

edited 9th Jun '11 11:33:37 AM by Thorn14

TheProffesor The Professor from USA Since: Jan, 2011
#10: Jun 9th 2011 at 11:37:00 AM

I agree to some extent. For the Evulz isn't the best way to handle it. The ending choice would have been great if the good choice hadn't been so completely illogical.

The choices need to represent a plan or emotion that matches up with each other so they dont seem so cut and dry. Sometimes, that is. Morality choices need to stay. I'm sorry you don't like them. If you don't, don't play Infamous.

Order Versus Chaos is a great idea! It could be done Chris Nolan style when it's clear that one choice is evil, but it can also be logical and unclear in other cases. Good idea.

edited 9th Jun '11 11:38:56 AM by TheProffesor

MadassAlex I am vexed! from the Middle Ages. Since: Jan, 2001
I am vexed!
#11: Jun 9th 2011 at 11:44:30 AM

The thing about inFamous thus far is that its morality system... wasn't. It was either Stupid Evil or Chaotic Good, and choosing a balanced medium got you nowhere because the best powers required an extreme.

For something like a morality system to be integral, it has to be the thing it advertises to begin with.

Swordsman TroperReclaiming The BladeWatch
TheProffesor The Professor from USA Since: Jan, 2011
#12: Jun 9th 2011 at 11:46:03 AM

Then that's what has to be done in Infamous 3.

Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#13: Jun 9th 2011 at 12:03:59 PM

[up][up]

Very rarely does a game offer an actual choice to be neutral without getting yourself gimped. Infamous is by no means the only offender.

DeathNoteFan Since: Oct, 2010
#14: Jun 9th 2011 at 2:58:00 PM

If there is InFamous 3, the plot would be around John and how he becomes the Beast.

TheProffesor The Professor from USA Since: Jan, 2011
#15: Jun 9th 2011 at 4:13:18 PM

No way. That would hardly take a full game to describe. He already said what it was like anyway.

The Ray Sphere killed him and he had to pull himself back together atom by atom.

If there is an Infamous 3, it will most likely be a prequel on Kessler, and how the ray sphere was made and stuff like that.

I personally would prefer two more games with a brand new protaginest. Cole's kind of getting old.

Nicknacks Ding-ding! Going down... from Land Down Under Since: Oct, 2010
Ding-ding! Going down...
#16: Jun 9th 2011 at 8:46:27 PM

Or alternately we could deal with time travel shenanigans. If cole is dead, then where does Kessler come from? Kessler, before he's wiped from history, changes events of the second game so that he survives, otherwise The Beast could never have been destroyed or something....

This post has been powered by avenging fury and a balanced diet.
TheProffesor The Professor from USA Since: Jan, 2011
#17: Jun 9th 2011 at 10:16:49 PM

...Actually, playing as a Time Travel Conduit would be really fun. Rather than one huge sand box, you could have several based on different time periods, allowing you to discover the genesis of Conduits and things like that.

His powers wouldn't be hard. For example, he could have bullet time which puts everyone into slow motion which he can exploit. Or an Ionic-style power which lets him erase individual enemies from existance. He could freeze individual enemies in time, and have a time beam that kills them.

The story could be about him saving the Conduit's from Cole's choice. Maybe we can go back in time for one sandbox that lets us infiltrate the First Sons, where we discover a device that can protect Conduits from the RFI's energy. However, just like Cole gaining powers and John becoming the Beast, Cole, Kuo, John, and Nix's deaths are fixed in time. They can't be changed.

I think that would allow room to fill in any plot holes and establish clear time traveling rules for the Infamous Verse. Not a bad idea.

edited 9th Jun '11 10:17:30 PM by TheProffesor

Nicknacks Ding-ding! Going down... from Land Down Under Since: Oct, 2010
Ding-ding! Going down...
#18: Jun 9th 2011 at 11:34:14 PM

[up]One city over time would be a pretty cool way of doing it. Yeah. That's a pretty brilliant idea you just had there. :D

This post has been powered by avenging fury and a balanced diet.
TheProffesor The Professor from USA Since: Jan, 2011
#19: Jun 10th 2011 at 3:08:14 AM

Sometimes I'm postitive I should go into game design. Nearly everyone in real life and often on the internet like my ideas. Games are hard to make though.

Still, if I could make just one good one, I'd feel accomplished.

All bragging aside, I think that would be the best way. The other way is to make a prequel staring Kessler.

edited 10th Jun '11 3:58:05 AM by TheProffesor

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