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Realism-paradox?

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MrPastry To Object or Not Object? from Japanifornia Since: Sep, 2010
To Object or Not Object?
#51: Mar 3rd 2011 at 10:24:43 PM

Because if it's not, people will see that as the norm and never take gaming as a serious art-form.

At least that's what I understand from it.

edited 3rd Mar '11 10:25:15 PM by MrPastry

It's more frustrating waiting for the asskicking than the asskicking itself.
Recon5 Avvie-free for life! from Southeast Asia Since: Jan, 2001
Avvie-free for life!
#52: Mar 3rd 2011 at 10:25:24 PM

[up] Well, there's also the option of making it incomprehensible.

Aondeug Oh My from Our Dreams Since: Jun, 2009
Oh My
#53: Mar 3rd 2011 at 10:26:41 PM

Yes that is another thing to take into consideration Electi...why must things be serious? Seriousness is good sometimes, but why is it inherently better than ridiculous comedy?

If someone wants to accuse us of eating coconut shells, then that's their business. We know what we're doing. - Achaan Chah
IndigoDingo Since: Jan, 2010
#54: Mar 3rd 2011 at 10:26:43 PM

But if that's the only way they can do it, that just indicates a lack of creativity.
Cause as we all know, the only reason the cast of Silence of the Lambs weren't replaced by animate bunnies was a lack of creativity. Yep, using humans that look human is always just a sign of a lack of creativity, never anything else. Which is why there are no good movies that involve human actors.

^ Because asking ourselves why we laugh is never as deep and pure a question as asking why we cry, or punch the walls in futile rage.

edited 3rd Mar '11 10:28:36 PM by IndigoDingo

Signed Always Right Since: Dec, 2009
Always Right
#55: Mar 3rd 2011 at 10:27:08 PM

Now people who try to pass this off as objective fact and say that stylization, or in some cases fantasy as well, are a problem that must be dealt with? I have a problem with that particular breed of "Things must be realistic and gritty for it to be serious for me".

Ah...so it's not lack of creativity, but the rejection of imagination you have a problem with.

For me, they go hand in hand. But I like my games to take advantage of the fact that it's fiction.

edited 3rd Mar '11 10:29:09 PM by Signed

"Every opinion that isn't mine is subjected to Your Mileage May Vary."
Scardoll Burn Since: Nov, 2010
Burn
#56: Mar 3rd 2011 at 10:28:56 PM

....When did Wander stop looking human?

Human does not mean realistic.

Wander's facial features (Especially his eyes) are fairly stylized. I was more talking about the environments, but whatever.

Fight. Struggle. Endure. Suffer. LIVE.
Signed Always Right Since: Dec, 2009
Always Right
#57: Mar 3rd 2011 at 10:30:08 PM

I thought you used Shadow Of The Colossus as an example because of the Colossi's...the completely unrealistic giant monsters...that can fly despite their weight...

edited 3rd Mar '11 10:31:46 PM by Signed

"Every opinion that isn't mine is subjected to Your Mileage May Vary."
IndigoDingo Since: Jan, 2010
#58: Mar 3rd 2011 at 10:31:01 PM

^^Not really, for the level of power they had, its pretty clear they were going for making him look realistic.

edited 3rd Mar '11 10:31:13 PM by IndigoDingo

Electivirus Since: Jan, 2001
#59: Mar 3rd 2011 at 10:32:01 PM

I prefer more stylized visuals myself, though I have no problem with hyper/realism if it fits the context or tone of the game. Constant drab brown and gray environments do irk me a bit, though.

Scardoll Burn Since: Nov, 2010
Burn
#60: Mar 3rd 2011 at 10:32:34 PM

Stylization does not always work for seriousness.

It can however, work perfectly fine, and in some cases better than real life (Maus is the most extreme case, what with the entire photograph scene).

Just as real life footage sometimes works better for comedy. My Cousin Vinny would have been much less funny if animated, most likely.

edited 3rd Mar '11 10:33:36 PM by Scardoll

Fight. Struggle. Endure. Suffer. LIVE.
IndigoDingo Since: Jan, 2010
#61: Mar 3rd 2011 at 10:33:27 PM

And considering Shaodw of the Colossus is, if not the Trope Maker, then the Ur-Example of Real Is Brown, how do the surroundings count as stylised?

Scardoll Burn Since: Nov, 2010
Burn
#62: Mar 3rd 2011 at 10:35:33 PM

[up]The surroundings are unrealistically brown. Even in the forests, you'll see only a tint of green, especially compared to a real life forest.

They weren't using those colors because they wanted to be realistic, just like the village in Resident Evil 4 wasn't almost monochrome because that's how a village looks in real life. It's a stylistic choice.

Real Is Brown, in fact, is much a case of Reality Is Unrealistic. Brown is just easier to render.

edited 3rd Mar '11 10:36:40 PM by Scardoll

Fight. Struggle. Endure. Suffer. LIVE.
Aondeug Oh My from Our Dreams Since: Jun, 2009
Oh My
#63: Mar 3rd 2011 at 10:39:22 PM

Why must things be deep and profound for them to be inherently good though? Or for that matter how does this make them superior? For some they are superior but not for all. Nor should it be. Nor will it ever be.

Now as for Signed...Yes I take issue with that, but my greatest issue is with the rejection of other tastes and other sorts of imagination.

Scardoll brings up a good point that I have since neglected to mention specifically...Stylization is not always good for seriousness nor is it always good for non-seriousness. The reverse is true for realism. It depends more on the work in question and how it goes about things.

If someone wants to accuse us of eating coconut shells, then that's their business. We know what we're doing. - Achaan Chah
Signed Always Right Since: Dec, 2009
Always Right
#64: Mar 3rd 2011 at 10:46:04 PM

While what Scardoll said does have a point. What I've been trying to say is that it takes a TRUE artist to be able to break away from those conventions...  *

Be able to make a colorful and happy cutesy series actually be horrifying(...****, I forgot it's name).

And making a dark, gritty, and edgy series come off as cute('Mr. Bubbles!')


That, and the trend towards making games darker edgier overtime is kinda troubling...while games like Brutal Legend gets the finger.

edited 3rd Mar '11 10:48:49 PM by Signed

"Every opinion that isn't mine is subjected to Your Mileage May Vary."
Aondeug Oh My from Our Dreams Since: Jun, 2009
Oh My
#65: Mar 3rd 2011 at 10:48:41 PM

Ohh...I wanted to hug Mr. Bubbles...

If someone wants to accuse us of eating coconut shells, then that's their business. We know what we're doing. - Achaan Chah
Scardoll Burn Since: Nov, 2010
Burn
#66: Mar 3rd 2011 at 10:48:53 PM

Thirding a hug for Mr. Bubbles.

What I've been trying to say is that it takes a TRUE artist to be able to break away from those conventions...

There's lots of conventions.

Many conventions are common because they're good.

edited 3rd Mar '11 10:49:14 PM by Scardoll

Fight. Struggle. Endure. Suffer. LIVE.
Signed Always Right Since: Dec, 2009
Always Right
#67: Mar 3rd 2011 at 10:51:17 PM

They're good, but a good artist should be able to break away from them and still make something that's good...granted those are very far and few inbetween.

Tell me...can you think of a game that succeeds in almost every area (except difficultysad...and a likable third partnerjust bugs me) and manage to make a engaging story and relatable characters  *

with just cheap Flash Animation?  *

Granted this isn't the best example...I'll think of a better one later.

edited 3rd Mar '11 10:53:31 PM by Signed

"Every opinion that isn't mine is subjected to Your Mileage May Vary."
Recon5 Avvie-free for life! from Southeast Asia Since: Jan, 2001
Avvie-free for life!
#68: Mar 3rd 2011 at 10:53:55 PM

[up] TWEWY used cheap flash animation? That's just... I have no idea how to respond to that.

Aondeug Oh My from Our Dreams Since: Jun, 2009
Oh My
#69: Mar 3rd 2011 at 10:54:49 PM

Sadly Mr. Bubbles would likely tear me to shreds...

D:

If someone wants to accuse us of eating coconut shells, then that's their business. We know what we're doing. - Achaan Chah
Scardoll Burn Since: Nov, 2010
Burn
#70: Mar 3rd 2011 at 10:55:35 PM

You know what would be hilarious?

Taking famous games and giving them the art decos of other famous games.

Dead Space 2 with Plants Vs Zombies enemies as the Necromorphs!

Fight. Struggle. Endure. Suffer. LIVE.
Signed Always Right Since: Dec, 2009
Always Right
#71: Mar 3rd 2011 at 10:57:06 PM

They weren't exactly that great...I still like the movements and character designs, and everything else, but the few cinematics it had wasn't exactly top-notch. Higashizawa's transformation.

^ Star Craft / Warcraft crossover plz. An actual game...not bonus unit thrown into the world editor...

edited 3rd Mar '11 10:58:34 PM by Signed

"Every opinion that isn't mine is subjected to Your Mileage May Vary."
Exploder Pretending to be human Since: Jan, 2001
Pretending to be human
#72: Mar 4th 2011 at 12:52:20 AM

Call Of Duty is pretty serious. This is quite apparent compared to Battlefield Bad Company 2 whose story is really a Lighter and Softer version of the former, with funnier characters.

storyyeller More like giant cherries from Appleloosa Since: Jan, 2001 Relationship Status: RelationshipOutOfBoundsException: 1
More like giant cherries
#73: Mar 4th 2011 at 5:55:41 AM

^^ I really want a Bioshock/Kirbys Epic Yarn crossover. I think it would work surprisingly well, especially since they both focus on protagonists who modify their bodies to get new powers.

Blind Final Fantasy 6 Let's Play
metaphysician Since: Oct, 2010
#74: Mar 4th 2011 at 6:40:23 AM

You know, after reading this thread, I hate the word "serious." "Serious" inevitably ends up code word for "I get to deny any work I don't like has artistic merit."

Home of CBR Rumbles-in-Exile: rumbles.fr.yuku.com
Noelemahc Noodle Implements FTW! from Moscow, Russia Since: Nov, 2010 Relationship Status: Gay for Big Boss
#75: Mar 4th 2011 at 7:04:56 AM

Unfortunately, that's what it's used for most of the time when games are concerned.

Videogames do not make you a worse person... Than you already are.

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