With some assistance from Cygan, jseblan, and Kraken in IRC, I've fleshed out and edited one of my ideas a bit and am wondering what people think. So...
Story: The gods (summons) created summoners to serve as their prophets, essentially, so that they could serve as a link between the realm of Eidolons and the realm of humans. However, as time wore on, the summoners grew power-hungry and enslaved the summons to do their own bidding and control the masses with their powers. One day, centuries later, a summoner is born who becomes friends with his summons and is closer to them than humans. One day, his summons inform him that the high gods plan to destroy the world and begin anew if the summoners do not cease their ruthless tyranny. Thus he sets out to bring down the summoner rule.
Gameplay: A tactics game in the vein of Final Fantasy Tactics or Fire Emblem. There would be as many as 25 or so summons in the game that can be found and used in battle, each with unique properties and abilities. It would be mostly an RPG, but the summons would have no leveling up or equipment, instead simply unlocking abilities through Abiltiy Points earned in battles. My other ideas are that if you attack an enemy while another one of your units is adjacent to the enemy you do a team-up attack, and different elemental combinations will trigger different attacks. Each character would also have a Limit Break, but I haven't decided how they would be unlocked. Also, another concept is that, for example, if you attack with a Water-elemental special, it will give the Water status to the enemy, which would make a Fire attack less potent but make the enemy more likely to get the Freeze status if an Ice special is used on them.
Phew, I think that's all. I'm wondering if it would be worth pursuing or not.
edited 30th May '11 10:40:33 AM by Beorc