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BlackWolfe Viewer Gender Confusion? from Lost in Austin Since: Jun, 2010
#1: Jan 5th 2011 at 6:32:35 AM

Make an Insane Troll Logic conspiracy-theorist blog post about the above work, then provide a work for someone else to turn into something its creator wouldn't recognize with a study guide and photographs.

Here follows the example. It's long because I've been refining this insanity all night.

Poster A: Donkey Kong

Poster B: Donkey Kong is Shigeru Miyamoto's commentary on the way that Big Business (Donkey Kong) tries to crush the everyday working man (Mario). Look at the facts!

  • FACT: Donkey Kong stands at the top of a skyscraper, representing the CEO of a major corporation.
  • FACT: Threats to Mario's life include:
    • Barrels thrown down by Donkey Kong, which represent the many obstacles the working man must face
    • Unsafe working conditions.
    • A metal drum clearly marked "OIL" spawns deadly fireballs behind Mario, driving him forward.

Each of the four basic level designs represents differing aspects of this struggle.

Level One: The level everyone thinks of when they think of Donkey Kong is the realization of the struggle. It introduces the characters, including Pauline, who represents family values. It also introduces the working man's symbol, the hammer, which does indeed represent Communism. It's interesting to note that while the hammer does help deal with the barrels (day-to-day obstacles), it can fail to do so, and it totally stifles any upward progress.

Level Two: The conveyor belt level represents the working man's struggle through hardships in a blue-collar environment.

Level Three: This level represents Industrial society's negative impact on the common man. The bouncing springs are leaf springs, representing the automotive industry (another connection to Big Oil?) and poor safety standards.

Level Four: The most basic level, in which the working man can achieve temporary success by tearing the whole system down. Again, it's interesting to note that, according to Miyamoto, this will only provide temporary respite. Once you topple the system, another system grows to take its place. Shigeru Miyamoto is a defeatist at heart.


Next poster, your task is to analyze Sonic The Hedgehog.

edited 5th Jan '11 6:33:16 AM by BlackWolfe

But soft! What rock through yonder window breaks? It is a brick! And Juliet is out cold.
StongRadd Since: Feb, 2010
#2: Feb 25th 2011 at 8:34:12 AM

Sonic The Hedgehog is a metaphor for what's happening to nature these days.
Robotnik and/or Eggman represents big business (and the like) and Sonic represents those fighting to save nature.

The evidence is obvious.


Now analyze Kingdom Hearts.

edited 25th Feb '11 8:34:20 AM by StongRadd

annebeeche watching down on us from by the long tidal river Since: Nov, 2010
watching down on us
#3: Feb 25th 2011 at 8:54:58 AM

As we're all aware, the increasingly popular Kingdom Hearts videogame series is a crossover of the Disney Animated Canon and the Final Fantasy Canon, with some original characters. It's fairly obvious that this series was created with the intention of being a big cash cow for both Square-Enix and the Disney corporation, but could there be something more sinister at work in this seemingly innocent series?

In the Kingdom Hearts games, the player takes control of a boy named Sora who wields a keyblade to battle creatures called Heartless, and travels to different worlds inspired by different animated Disney movies. He travels with popular Disney characters Donald, a magic wielder in this game, and Goofy, a "non-violent" shield-fighter.

The choice of Disney for a crossover is meant to draw in the young children who ever so adore them. The Disney Animated Canon paints a bright, cheery world populated with vivid, colorful characters in which nothing ever goes wrong. Contrast this happy world with the increasingly dark, violent, depressing games of the Final Fantasy series, in which main characters are known to die, and you have a vehicle for luring children into a whole new world of fiction that they are not yet ready for.

What is next planned for the game-playing youth of today? A crossover from the Cartoon Network and Nickelodeon canons into Call Of Duty and Resident Evil?  *

Only time will tell.


Analyze Legend Of Zelda

edited 25th Feb '11 9:08:41 AM by annebeeche

Banned entirely for telling FE that he was being rude and not contributing to the discussion. I shall watch down from the goon heavens.
YouMustDie THIS SHIP IS NOT YET FINISHED SAILING. from Somewhere on the Ocean Blue Since: Feb, 2010 Relationship Status: You cannot grasp the true form
THIS SHIP IS NOT YET FINISHED SAILING.
#4: Feb 26th 2011 at 7:02:49 AM

The Legend Of Zelda is a treatise on the dangers of ambition. Link only wants to protect the people and world he loves, but is naive and foolish enough to realize that Ganon can never truly be defeated. No mater what form he takes, he will always be there, whereas Link only has a certain number of years to live. Yet another defeatist work.

Now analyze Age Of Empires.

edited 26th Feb '11 7:05:10 AM by YouMustDie

Ironic, huh?
VampireBuddha Calendar enthusiast from Ireland (Wise, aged troper) Relationship Status: Complex: I'm real, they are imaginary
Calendar enthusiast
#5: Feb 26th 2011 at 8:42:29 AM

Age Of Empires is propaganda for the cabal that secretly rules the world. In it, the player takes control of a civilisation, and no restrictions are placed on their power beyond an arbitrary headcount limit. In order to produce new units after hitting this cap, the player can and must kill some of their existing units - in other words, the player performs euthanasia, by destroying the weaker members of the society to make way for the stronger ones.

Hence, Age of Empires shows the player than in order to succeed, the entire civilisation must be governed by a single absolute ruler with no checks on their power. This trains the player to accept totalitarian governments in real life as necessary for survival.

They must have a strong, aggressive army, as almost all levels revolve around killing all enemy units and structures. Hence, the player will come to accept military aggression as necessary to maintain peace and stability.

It furthermore incites dangerously strong nationalism by encouraging the player to use their civilisation to crush all other civilisations, with no option to negotiate or to accept defectors. The only way to make units change sides is to have a priest convert them, which invariably occurs against the will of the opposing unit - indeed, enemy units commonly attack priests while the priest is in the act of converting them. We therefore see that the game supports brainwashing of foreigners into the aggressive culture as the only possible means by which a foreigner might be allowed into a new country. This, too, engenders extreme, unquestioning nationalism.

Next up: Transformers

Ukrainian Red Cross
betterthanstrawberry Dreaming out loud. from back in the atmosphere. Since: Sep, 2010
Dreaming out loud.
#6: Feb 26th 2011 at 2:01:49 PM

Transformers is a plot to brainwash the more "mature" members of the society into hating the Autobots and rooting for the Decepticons by showing them being stupid, trigger-happy, and politically incorrect, thus giving way for an inevitable Decepticon assault.

Now analyze Pingu.

Equipped with his five senses, man explores the universe around him and calls the adventure Science.
Catarrh Catarrh from In a cardboard box Since: Nov, 2010
Catarrh
#7: Jun 6th 2011 at 3:53:53 PM

Pingu was secretly funded by multiple environmental groups. Notice how Pingu's markings are similar to that of a emperor penguin, around the time the show was being aired, many zoos in Switzerland and Western Europe were implementing emperor penguin exhibits. Furthermore, most Swiss zoos are affiliated with environmentalist groups in Europe. Therefore, Pingu was used to market environmentalism to young Swiss children, which is also why the Green Party of Switzerland gained popularity after the show ended.

Now let's see someone analyze Jerk City

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