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  • Breather Level: Any ToonTask which just requires you to fish for an item, which can take anywhere from a few seconds to a few minutes depending on the item's drop rate. You rarely even have to leave the fishing pond to get more jellybeans, since you can sell any fish you catch in the process, essentially giving you a near infinite amount of tries to catch the item. This is especially relieving with Lil' Oldman's final gag training; after you defeat twenty 4+ story cog buildings, the last thing he asks you to do is simply fish, and there's a pond right next to his building.
  • Cheese Strategy: During the CJ's cannon round, the main mechanic is that you have to fire Toons onto the jury, and Cogs will fly in to replace them. However, you have a limited amount of Toons to fire. The cheese comes with knowing that only the end result matters, and the Cogs take a long time (22 seconds) to retake a seat. So many players will sit and wait until the timer hits 22, so that no Cogs can steal the seats back, and then fire like crazy.
  • Complacent Gaming Syndrome:
    • Ask which gag track a Toon didn't bother with, and chances are extremely high they'll either say Drop or Trap. The two tracks are extremely similar to each other (high-damage, but with either the major downside of requiring Lure or having very low accuracy) and you don't lose any important functionality going without one or the other, unlike Lure or Sound.
    • On the opposite side of the spectrum, the one gag track that is almost always used is Sound due to it being a significant Game-Breaker.
  • Demographically Inappropriate Humour: The Pencil Pusher's "Fill with Lead" attack, which is named after a slang term for shooting someone.
  • Ending Fatigue: The third phase of the Donald's Dreamland ToonTasks. The first two phases are rather enjoyable, as you get a lot done in a short amount of time while watching your laff take a major spike, plus you get the excitement of putting together your Cashbot suit. The third phase, however, is almost nothing but a bunch of "defeat 200 cogs" type tasks. And all for some laff boosts. The worst part is that, until these are done, you can't move on to the Lawbot or Bossbot suit tasks. The amount of grinding you have to do here is so notorious that this is where most people outright stop playing the game.
  • Fan Nickname: "Greener" or "greening" for Griefers, because your Laff meter turns green when your Toon goes sad. Naturally frowned upon for obvious reasons, the phrase is used to refer to someone who maliciously tries to drain someone else's Laff.
  • Game-Breaker: The most common way of beating high-level Cogs is by having two or three Toons use a Foghorn Sound gag, and having the remaining Toons use an Elephant Trunk. This has the capacity to destroy full teams of Level 11 or 12 Cogs (depending on how many Foghorns). Toons can take turns using either Gag, allowing them to destroy waves of Cogs with no effort and even less thought.
  • Genius Bonus: The number of promotion points (i.e. Merits, Cogbucks, Jury Notices, and Stock Options) needed for each cog suit level is based on the Fibonacci sequence.note 
  • Good Bad Bugs:
    • In Online, Toons could go inside the "Under Construction" tunnel in Acorn Acres by having a friend stand in front of it and teleporting to them. Although there wasn't anything inside it, the tunnel became a favorite hangout spot for many players as a result.
    • Placing a wardrobe facing into a wall allows the player to go out of bounds inside their estate house. Made more useful by the fact that furniture items can also be placed out of bounds this way.
    • At the end of a boss battle, clicking on the "ignore" button for a player just before the round ends and then cancelling after the reward screen pops up allows the player to move around while everyone else is stuck dancing. Players have exploited this to give their Toons a bit more screen time.
  • Heartwarming Moments:
    • Using the "New Friend" option on your Doodle has the game say "[Doodle Name] is already your BEST friend." Using it on another Toon's Doodle has them jump around, run in circles, and lick your face.
    • Before Online shut down, the game's tagline was "Are YOU Toon Enough?" When the game ended, Flippy sent certificates to all the Toons thanking them for their support against the Cogs and confirming that they are Toon Enough.
  • Hilarious in Hindsight: When the game originally shut down, Disney made a comment that they were focusing their efforts elsewhere (such as mobile games), supposedly offhandedly mentioning Club Penguin as an example. Regardless, this led some people to accuse Disney of feeling it was worth keeping up with CP more instead, which caused quite a bit of frustration for fans of Toontown. Now that Club Penguin has also shut down (granted, it happened three years and six months later, but in the grand scheme of things that's not a whole lot later), those accusations seem to have a lot less merit. On the other hand, Club Penguin received an official mobile game that eventually got ported to PC after that shutdown, while Toontown did not have that honor.
  • Low-Level Run:
    • "Ubers" are toons that deliberately avoid completing ToonTasks to keep their laff level as low as possible, instead spending their time gaining gag experience and/or Sellbot suit experience. In some cases, players have managed to achieve Level 7 Throw and Squirt with only 15 laff, or complete their Sellbot suit with only 20 laff.
    • Whereas Ubers are known for having low laff and high gags, "Reverse Ubers" are, well, the reverse of that. The ultimate Reverse Uber (at least in Online and Rewritten) has the maximum amount of laff, but only Level 5 Throw, Level 3 Squirt,note  and Level 1 of every other chosen gag track.
  • Memetic Mutation: "You are the worst person I met on toontown" "you are deaf to the sins of this world"
  • Periphery Demographic: The game is obviously meant to appeal to children, with its simplistic battle system and overall cartoony theme. In spite of this, it's garnered quite a teenage and adult following even in its earlier days due to the gameplay having a "simple to learn, hard to master" level of depth. This rings even more true for Toontown Rewritten, where the large majority of players in that game are nostalgic fans who grew up playing it when it came out. Toontown: Corporate Clash, on the other hand, is a full retooling of the game made with the demographic in mind, introducing extra mechanical depth and new content for old fans to sink their teeth into.
  • Rescued from the Scrappy Heap: While being The Scrappy for being the NPC that starts That One Level, Lil Old Man can also show up as an SOS Card from the Sellbot VP. He performs extremely accurate Hypno-Goggles (or Presentation in Rewritten), which can come very handy if a Toon or a team of Toons really need a Lure, badly.
  • Scrappy Mechanic:
    • You can't delete a mandatory ToonTask after you've chosen it, so if you pick a particularly grindy task, such as delivering a whole cream pie to Cleff, you're stuck with it and have one less free space to fill with faster tasks.
    • Some Level 7 gags, despite being Too Awesome to Use already, can miss against Cogs under normal conditions; their accuracy is the same as less powerful gags. Since the only way to obtain a Level 7 gag without gardening is to grind 500 more skill points, having it miss is essentially a waste of experience and can be frustrating if the associated gag track is difficult to train, such as Drop.
    • In a similar case to the above, placing multiple Trap gags on a single Cog will result in each of the gags being cancelled out and removed. This includes the railroad, a Level 7 gag which goes across the entire field to target all cogs. If you pull out a railroad, you better hope that another player doesn't mistakenly (or purposefully) use another Trap gag on the same turn.
  • Scrappy Weapon:
    • Level 7 gags not only are very powerful, but also target all cogs, even for gag tracks which only hit a single cog. But the Level 7 lure gag, Presentation, is seen as redundant to Hypno Goggles, as the latter already targets all cogs, is fairly accurate, lasts for several rounds, and has a higher carrying capacity. Thus, Presentation is pretty much only used in cases where the party doesn't have Hypno Goggles and/or needs an especially long-lasting lure. The High Dive has a similar problem, being seen as redundant to Juggling Cubes. Rewritten mitigated this somewhat by increasing the base accuracy of both gags from 70% to 95%, making them useful in situations where the group desperately needs the gag to hit, but they are still relatively uncommon compared to the other Level 7s.
    • On the other side of the gag menu, the Bike Horn. It only deals 4 damage per cog, which is not enough for most people to bother memorizing any gag combos involving it, and in any case becomes redundant to other Sound gags almost immediately. Furthermore, Sound can be used to unlure all cogs in the battle, and thus has been used as a method for Player Killing. In an attempt to prevent more naive players from doing this by accident, Disney specifically added the phrase "Don't use Sound on Lured cogs." to the SpeedChat menu.
  • Self-Imposed Challenge:
    • Maxing gardening/racing/golf/cog suits, which has no other benefit but a laff boost and being able to refight its respective bosses without having to grind for a promotion.
    • Fighting any of the four bosses without at least 6 toons. Going with 5 toons means that the party will be randomly split 3-to-2, giving one side a disadvantage in the cog round(s). Going with 4 or less toons will result in the whole group battling cogs together, but this provides less backup for the boss rounds, which can be especially hairy against the C.F.O. or Chief Justice. Of course, there's also the option to fight a boss by yourself...
    • Going any track that isn't Dropless, Trapless or Toon-Upless. Lureless drops one of the easiest get-out-of-jail-free cards since you no longer are able to stun any cogs in a pinch, and it makes training Trap on your own impossible. On the other hand, Soundless will outright get you booted from most groups, since Sound's ability to simultaneously damage all cogs speeds up battles quite significantly, to the point where even missing just one wrecks the flow.
  • Solo-Character Run: An extremely popular challenge among the community is to complete a boss battle (or high-level facility, such as a Cashbot Mint) with only one Toon. Expect to use an extensive amount of Level 7 gags, SOS cards, unites, and/or fires.
  • That One Attack:
    • Pretty much any Cog attack that deals damage to every Toon in the battle, as opposed to targeting a single one. It's bad enough when a high-level Cog uses it, as they deal roughly 15-20 damage to all Toons, but if multiple Cogs use it in the same round, it's likely that the whole party will be severely low on laff, if they haven't outright gone Sad.
    • A Level 11 Mingler's "Paradigm Shift" attack is the most powerful attack in the game, dealing 24 damage to all Toons.
    • Some mid-level Cogs have attacks that are significantly more powerful than you would expect, rivaling those of Level 12 cogs:
      • Level 7 Tightwads and Double Talkers can each deal 18 damage using "Bounce Check" and "Double Talk" respectively, albeit only to a single Toon.
      • A Level 8 Glad Hander can deal 20 damage to a single Toon using "Schmooze", equaling a Level 12 Mr. Hollywood's "Razzle Dazzle".
      • A Level 9 Mover & Shaker's "Quake" attack deals 21 damage to all Toons, making it more powerful than a Level 12 Mr. Hollywood's "Power Trip", which only deals 20.
  • That One Level:
    • The Brrrgh is merciless compared to previous playgrounds, asking you to defeat numerous high-level cogs and buildings on a regular basis. The game itself acknowledges this, as a few NPCs tell you that The Brrrgh is a harsh playground built to prepare you for the even more difficult tasks in Donald's Dreamland.
      • Among the NPCs you work for here, there is none other than Lil Old Man. The first time you meet him to start your gag training, he's not so bad — the worst he asks of you is defeating some high level cogs, which is a little difficult but still manageable. The second time, when you finish your gag training, he gets absolutely relentless. For the first half of his tasks, you basically have to do nothing but fight top tier cogs (such as Big Cheeses or Robber Barons), which are not only seen exclusively in tall cog buildings but you have to retrieve items from them as well — meaning even if you do find them, you still have a chance you won't recover the items. Wait for an invasion, you say? That'd be dandy...except he asks you to fight small chunks of these cogs, meaning you have to constantly be returning to him AND he'll change which top tier cog it is.
        In total, you end up recovering eighteen of these items, split up across four different sections. To rub salt in the wound, he has an attitude of, "Oh, I asked you to do that?" whenever you do return to him, and unlike most other NPCs, he doesn't seem to have any rhyme or reason to want you to do any of this — he asks you to do all of it. Once you finish all of this, he gives you 20 4+ Story Cog Buildings to take out; taking out just one of those generally takes about 10 to 20 minutes to do, essentially totaling to nearly seven hours worth of time on this one task. You're not allowed to carry another task during this one, either, so it's essentially the biggest example of a grindy task in the whole game. There's a reason his SOS card doesn't save him from being so widely revolted.
      • Among the playground's streets, Polar Place can have some of the scariest cog buildings in the entire game, with the 4+ story Lawbot buildings routinely being infested with Level 9-12 cogs. The game doesn't let you avoid it, either; one NPC's ToonTask requires you to destroy 90 Lawbots, and Polar Place has the highest chance of Lawbots spawning since it's right next to Lawbot HQ. If you're ill-equipped to take on the buildings, you may end up going sad here more than anywhere else in The Brrrgh, let alone anywhere else in Toontown.
    • The "teleport access to Daisy Gardens" task, which requires you to recover a key from either a Mingler or a Legal Eagle. These cogs are in the Level range 7-11, which is quite dangerous at this point in the game (you'll likely have around Level 4-5 gags and only 40+ laff). Outside of invasions, they are only found in Cog buildings or HQ facilities, and even if you do find one, it isn't guaranteed to drop the key. And when you finally do recover the key? Turns out it was a fake key, and you have to fight more of these cogs to find the real one. Depending on luck, it can take days just to finish this single task, and like every other progression task, it can't be deleted and temporarily replaced with a different one.
    • From the trolley:
      • Jungle Vines, which has incredibly stiff and awkward controls, and judging where you will jump is a pain and a half. Good luck trying to avoid the spiders as well since if you get hit by them, they send you back to the previous vine. Also, if you're facing somebody who is better than you, you might as well just shut off the game — they'll take all the bananas away from you without a hitch. And don't forget about that lag: that can make it almost impossible to collect bananas.
      • Photo Fun takes forever to play properly (for some, it even crashes the game instantly), and the reward is not worth it. It also takes forever waiting for Toons to get in their proper pose. Most people outright skip this one by wasting their film as fast as possible.
      • You'll be hard-pressed to find anyone who actually enjoys Toon Memory. It lasts far longer than any of the other games (aside from Photo Fun — if you don't click-spam, that is), and has no way to speed it up. In general, it's just really boring — in order to turn over cards, you have to physically walk to each of them, which quickly becomes tedious. Also, if you turn over an incorrect match, you can't just reuse one of the cards you flipped — you have to go back and flip another card, and then you can use that card again. Effectively, it's just a memory game, but much less fun. And if you have more than one player and one of them is uncooperative... good luck.
    • The Back Nine. Many despise grinding their Bossbot suits because of them. 9 tedious, boring, repetitive floors with confusing mazes nearly every floor. Even with Sound to easily clear out the Cogs, Back Nines are expected to take about an hour to complete, and if someone's soundless, good luck. It's no wonder why Corporate Clash cut it down to just six floors instead.
  • That One Rule: Has its own page.
  • That One Sidequest:
    • The NPCs who hand out ToonTasks that require you to defeat innumerable amounts of high-level cogs and buildings are positively loathed by both newbies and experienced players alike. However, Lil Old Man stands out amongst them all of them as the biggest Scrappy, whose ToonTasks are nothing but bad levels by the time you see him again. Even his SOS card doesn't completely save him from the hatedom.
    • Cleff in Minnie's Melodyland also gets his share of hatred. Why? He requests you to deliver a whole cream pie, a gag which you are very likely still extremely far off from getting by the time you reach him (as in, most aren't even halfway done training for it!). This essentially forces you to level grind for the pie and it wastes a space on your ToonTasks until you finally reach it, probably around the time you're ready to start your last ToonTask for the neighborhood. Worse still, his task is just one part of another NPC's ToonTask, so for players who are trying to avoid him, they may pick that NPC's task thinking they're in the clear, only to run into a nasty surprise.
  • Underused Game Mechanic: In Online, Version 2.0 Cogs were exclusive to the Bossbot Clubhouse and CEO battle, leaving other departments and even lower-tier Bossbots out of luck. Rewritten addressed this by expanding the 2.0s to include other departments, albeit rarely, in scheduled Mega-Invasions.
  • Viewer Gender Confusion:
    • The only way to tell the difference between a male Toon and a female Toon is if they can wear a skirt and if they have eyelashes. Same with Doodles. It's possible to make your Toon's gender completely hidden just by wearing shorts and a type of glasses that hides their eyes.
    • Some Cogs can fall under this too, like the Mingler and Micromanager. Both are girls, as are the Number Cruncher and Name Dropper, while most other Cogs in the game are referred to as male.
  • Viewer Name Confusion: Glad Handers are often mistakenly referred to as "Glad Handlers".
  • Viewer Species Confusion: Horse Toons are occasionally mistaken for donkeys or even cows, particularly due to the ears.

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