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** The [=NPCs=] who hand out [=ToonTasks=] that require you to defeat innumerable amounts of high-level cogs and buildings are positively loathed by both newbies and experienced players alike. However, Lil Old Man stands out amongst them all of them as the biggest Scrappy, whose [=ToonTasks=] are nothing ''but'' {{Scrappy Level}}s by the time you see him again. Even his SOS card doesn't completely save him from the hatedom.

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** The [=NPCs=] who hand out [=ToonTasks=] that require you to defeat innumerable amounts of high-level cogs and buildings are positively loathed by both newbies and experienced players alike. However, Lil Old Man stands out amongst them all of them as the biggest Scrappy, whose [=ToonTasks=] are nothing ''but'' {{Scrappy Level}}s bad levels by the time you see him again. Even his SOS card doesn't completely save him from the hatedom.
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** '''The Back Nine.''' Many despise grinding their Bossbot suits because of them. [[MarathonLevel 9 tedious, boring, repetitive floors]] with confusing mazes nearly every floor. Even with Sound to easily clear out the Cogs, Back Nines are expected to take about an hour to complete, and if someone's soundless, good luck. It's no wonder why Rewritten and Corporate Clash have plans to remove them.

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** '''The Back Nine.''' Many despise grinding their Bossbot suits because of them. [[MarathonLevel 9 tedious, boring, repetitive floors]] with confusing mazes nearly every floor. Even with Sound to easily clear out the Cogs, Back Nines are expected to take about an hour to complete, and if someone's soundless, good luck. It's no wonder why Rewritten and Corporate Clash have plans ''Corporate Clash'' cut it down to remove them.just six floors instead.
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In total, you end up recovering ''eighteen'' of these items, split up across four different sections. To rub salt in the wound, he has an attitude of "Oh, I asked you to do that?" whenever you do return to him, and unlike most other [=NPCs=], he doesn't seem to have any rhyme or reason to want you to do any of this -- he sort of just asks you to do it all. Oh, scratch that, ''THAT'S'' not rubbing salt in the wound -- once you finish all of this, he gives you '''20''' 4+ story cog buildings to take out; taking out just ''one'' of those generally takes about 20 minutes to do, essentially totaling to nearly 7 hours worth of time on this one task. You're not allowed to carry another task during this one either, so it's essentially the biggest example of a grindy task in the whole game. There's a reason his SOS card doesn't save him from being so widely revolted.

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In total, you end up recovering ''eighteen'' of these items, split up across four different sections. To rub salt in the wound, he has an attitude of of, "Oh, I asked you to do that?" whenever you do return to him, and unlike most other [=NPCs=], he doesn't seem to have any rhyme or reason to want you to do any of this -- he sort of just asks you to do it all. Oh, scratch that, ''THAT'S'' not rubbing salt in the wound -- once '''all''' of it. Once you finish all of this, he gives you '''20''' 4+ story cog buildings Story Cog Buildings to take out; taking out just ''one'' of those generally takes about 10 to 20 minutes to do, essentially totaling to nearly 7 '''seven''' hours worth of time on this one task. You're not allowed to carry another task during this one one, either, so it's essentially the biggest example of a grindy task in the whole game. There's a reason his SOS card doesn't save him from being so widely revolted.
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* CheeseStrategy: During the CJ's canon round, the main mechanic is that you have to fire Toons onto the jury, and Cogs will fly in to replace them. However, you have a limited amount of Toons to fire. The cheese comes with knowing that only the ''end'' result matters, and the Cogs take a long time (22 seconds) to retake a seat. So many players will sit and wait until the timer hits 22, so that no Cogs can steal the seats back, and then fire like crazy.

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* CheeseStrategy: During the CJ's canon cannon round, the main mechanic is that you have to fire Toons onto the jury, and Cogs will fly in to replace them. However, you have a limited amount of Toons to fire. The cheese comes with knowing that only the ''end'' result matters, and the Cogs take a long time (22 seconds) to retake a seat. So many players will sit and wait until the timer hits 22, so that no Cogs can steal the seats back, and then fire like crazy.

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* BreatherLevel: Any [=ToonTask=] which just requires you to fish for an item, which can take anywhere from a few seconds to a few minutes depending on the item's drop rate. You rarely even have to leave the fishing pond to get more jellybeans, since you can sell any fish you catch in the process, essentially giving you an near infinite amount of tries to catch the item. This is especially relieving with Lil' Oldman's final gag training; after you defeat ''twenty'' 4+ story cog buildings, the last thing he asks you to do is simply fish, and there's a pond right next to his building.

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* BreatherLevel: Any [=ToonTask=] which just requires you to fish for an item, which can take anywhere from a few seconds to a few minutes depending on the item's drop rate. You rarely even have to leave the fishing pond to get more jellybeans, since you can sell any fish you catch in the process, essentially giving you an a near infinite amount of tries to catch the item. This is especially relieving with Lil' Oldman's final gag training; after you defeat ''twenty'' 4+ story cog buildings, the last thing he asks you to do is simply fish, and there's a pond right next to his building.building.
* CheeseStrategy: During the CJ's canon round, the main mechanic is that you have to fire Toons onto the jury, and Cogs will fly in to replace them. However, you have a limited amount of Toons to fire. The cheese comes with knowing that only the ''end'' result matters, and the Cogs take a long time (22 seconds) to retake a seat. So many players will sit and wait until the timer hits 22, so that no Cogs can steal the seats back, and then fire like crazy.
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* MemeticMutation: [[https://64.media.tumblr.com/7d9a2882caf1016dc39adb5df68c6876/tumblr_nkrq8sUeEb1qgmtb0o1_1280.jpg "You are the worst person I met on toontown" "you are deaf to the sins of this world]]"
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* GameBreaker: The most common way of beating high-level Cogs is by having two or three Toons use a Foghorn Sound gag, and having the remaining Toons use an Elephant Trunk. This has the capacity to destroy full teams of level 11 or 12 Cogs (depending on how many Foghorns). Toons can take turns using either Gag, allowing them to destroy waves of Cogs with no effort and even less thought.
* GeniusBonus: The number of promotion points (i.e. Merits, Cogbucks, Jury Notices, and Stock Options) needed for each cog suit level is based on the UsefulNotes/{{Fibonacci}} sequence.[[note]]This is easiest to notice with the number of points needed to advance to the next suit rank, which goes 200 for Cold Callers, 300 for Telemarketers, 500 for Name Droppers, 800, 1300, 2100, etc. It also applies to the standard increments between each level, which go 10 for Cold Callers, 10 for Telemarketers, 20 for Name Droppers, 30, 50, 80, etc. To ensure that the "rank" promotions and the "level" promotions remain roughly proportional to each other, the first level of a suit rank has the same number of points as the third level of the previous rank (e.g. a Level 6 Two-Face is equivalent to a Level 7 Mover & Shaker). Lastly, each cog department after Sellbot has point values shifted one rank above the previous department, so a Flunky for example is equivalent to a Bloodsucker, Tightwad, or Glad Hander in terms of points needed. There is one exception to the Fibonacci rule, however: The Big Cheese at levels 11, 23, 33, and 43, requires 5500 Stock Options instead of 5550 (an increment of 890 above the previous level, which requires 4660), perhaps due to a typo.[[/note]]

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* GameBreaker: The most common way of beating high-level Cogs is by having two or three Toons use a Foghorn Sound gag, and having the remaining Toons use an Elephant Trunk. This has the capacity to destroy full teams of level Level 11 or 12 Cogs (depending on how many Foghorns). Toons can take turns using either Gag, allowing them to destroy waves of Cogs with no effort and even less thought.
* GeniusBonus: The number of promotion points (i.e. Merits, Cogbucks, Jury Notices, and Stock Options) needed for each cog suit level is based on the UsefulNotes/{{Fibonacci}} sequence.[[note]]This is easiest to notice with the number of points needed to advance to the next suit rank, which goes 200 for Cold Callers, 300 for Telemarketers, 500 for Name Droppers, 800, 1300, 2100, etc. It also applies to the standard increments between each level, which go 10 for Cold Callers, 10 for Telemarketers, 20 for Name Droppers, 30, 50, 80, etc. To ensure that the "rank" promotions and the "level" promotions remain roughly proportional to each other, the first level of a suit rank has the same number of points as the third level of the previous rank (e.g. a Level 6 Two-Face is equivalent to a Level 7 Mover & Shaker). Lastly, each cog department after Sellbot has point values shifted one rank above the previous department, so a Flunky for example is equivalent to a Bloodsucker, Tightwad, or Glad Hander in terms of points needed. There is one exception to the Fibonacci rule, however: The Big Cheese at levels Levels 11, 23, 33, and 43, requires 5500 Stock Options instead of 5550 (an increment of 890 above the previous level, which requires 4660), perhaps due to a typo.[[/note]]



** "[[GratuitousGerman Ubers]]" are toons that deliberately avoid completing [=ToonTasks=] to keep their laff level as low as possible, instead spending their time gaining gag experience and/or Sellbot suit experience. In some cases, players have managed to achieve level 7 Throw and Squirt with only 15 laff, or complete their Sellbot suit with only 20 laff.
** Whereas Ubers are known for having low laff and high gags, "Reverse Ubers" are, well, [[ExactlyWhatItSaysOnTheTin the reverse of that]]. The ultimate Reverse Uber (at least in ''Online'' and ''Rewritten'') has the maximum amount of laff, but only level 5 Throw, level 3 Squirt,[[note]]This is because certain non-optional [=ToonTasks=] require the player to deliver a Cream Pie and a Squirt Gun respectively to certain [=NPCs=].[[/note]] and level 1 of every other chosen gag track.

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** "[[GratuitousGerman Ubers]]" are toons that deliberately avoid completing [=ToonTasks=] to keep their laff level as low as possible, instead spending their time gaining gag experience and/or Sellbot suit experience. In some cases, players have managed to achieve level Level 7 Throw and Squirt with only 15 laff, or complete their Sellbot suit with only 20 laff.
** Whereas Ubers are known for having low laff and high gags, "Reverse Ubers" are, well, [[ExactlyWhatItSaysOnTheTin the reverse of that]]. The ultimate Reverse Uber (at least in ''Online'' and ''Rewritten'') has the maximum amount of laff, but only level Level 5 Throw, level Level 3 Squirt,[[note]]This is because certain non-optional [=ToonTasks=] require the player to deliver a Cream Pie and a Squirt Gun respectively to certain [=NPCs=].[[/note]] and level Level 1 of every other chosen gag track.



** Some level 7 gags, despite being TooAwesomeToUse already, can miss against Cogs under normal conditions; their accuracy is the same as less powerful gags. Since the only way to obtain a level 7 gag without gardening is to grind 500 more skill points, having it miss is essentially a waste of experience and can be frustrating if the associated gag track is difficult to train, such as Drop.
** In a similar case to the above, placing multiple Trap gags on a single Cog will result in each of the gags being cancelled out and removed. This includes the railroad, a level 7 gag which goes across the entire field to target all cogs. If you pull out a railroad, you better hope that another player doesn't mistakenly (or [[{{Griefer}} purposefully]]) use another Trap gag on the same turn.

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** Some level Level 7 gags, despite being TooAwesomeToUse already, can miss against Cogs under normal conditions; their accuracy is the same as less powerful gags. Since the only way to obtain a level Level 7 gag without gardening is to grind 500 more skill points, having it miss is essentially a waste of experience and can be frustrating if the associated gag track is difficult to train, such as Drop.
** In a similar case to the above, placing multiple Trap gags on a single Cog will result in each of the gags being cancelled out and removed. This includes the railroad, a level Level 7 gag which goes across the entire field to target all cogs. If you pull out a railroad, you better hope that another player doesn't mistakenly (or [[{{Griefer}} purposefully]]) use another Trap gag on the same turn.



** Level 7 gags not only are very powerful, but also target all cogs, even for gag tracks which only hit a single cog. But the level 7 lure gag, Presentation, is seen as redundant to Hypno Goggles, as the latter already targets all cogs, is fairly accurate, lasts for several rounds, and has a higher carrying capacity. Thus, Presentation is pretty much only used in cases where the party doesn't have Hypno Goggles and/or needs an especially long-lasting lure. The High Dive has a similar problem, being seen as redundant to Juggling Cubes. ''Rewritten'' mitigated this somewhat by increasing the base accuracy of both gags from 70% to 95%, making them useful in situations where the group desperately needs the gag to hit, but they are still relatively uncommon compared to the other Level 7s.

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** Level 7 gags not only are very powerful, but also target all cogs, even for gag tracks which only hit a single cog. But the level Level 7 lure gag, Presentation, is seen as redundant to Hypno Goggles, as the latter already targets all cogs, is fairly accurate, lasts for several rounds, and has a higher carrying capacity. Thus, Presentation is pretty much only used in cases where the party doesn't have Hypno Goggles and/or needs an especially long-lasting lure. The High Dive has a similar problem, being seen as redundant to Juggling Cubes. ''Rewritten'' mitigated this somewhat by increasing the base accuracy of both gags from 70% to 95%, making them useful in situations where the group desperately needs the gag to hit, but they are still relatively uncommon compared to the other Level 7s.



* SoloCharacterRun: An extremely popular challenge among the community is to complete a boss battle (or high-level facility, such as a Cashbot Mint) with only one Toon. Expect to use an extensive amount of level 7 gags, SOS cards, unites, and/or fires.

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* SoloCharacterRun: An extremely popular challenge among the community is to complete a boss battle (or high-level facility, such as a Cashbot Mint) with only one Toon. Expect to use an extensive amount of level Level 7 gags, SOS cards, unites, and/or fires.



*** Among the playground's streets, Polar Place can have some of the scariest cog buildings in the entire game, with the 4+ story Lawbot buildings routinely being infested with level 9-12 cogs. The game doesn't let you avoid it, either; one NPC's [=ToonTask=] requires you to destroy ''90'' Lawbots, and Polar Place has the highest chance of Lawbots spawning since it's right next to Lawbot HQ. If you're ill-equipped to take on the buildings, you may end up going sad here more than anywhere else in The Brrrgh, let alone anywhere else in Toontown.
** The "teleport access to Daisy Gardens" task, which requires you to recover a key from either a Mingler or a Legal Eagle. These cogs are in the level range 7-11, which is quite dangerous at this point in the game (you'll likely have around level 4-5 gags and only 40+ laff). Outside of invasions, they are only found in Cog buildings or HQ facilities, and even if you do find one, it isn't guaranteed to drop the key. And when you finally do recover the key? [[spoiler:Turns out it was a ''fake'' key, and you have to fight ''more'' of these cogs to find the real one.]] Depending on luck, it can take days just to finish this single task, and like every other progression task, it can't be deleted and temporarily replaced with a different one.

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*** Among the playground's streets, Polar Place can have some of the scariest cog buildings in the entire game, with the 4+ story Lawbot buildings routinely being infested with level Level 9-12 cogs. The game doesn't let you avoid it, either; one NPC's [=ToonTask=] requires you to destroy ''90'' Lawbots, and Polar Place has the highest chance of Lawbots spawning since it's right next to Lawbot HQ. If you're ill-equipped to take on the buildings, you may end up going sad here more than anywhere else in The Brrrgh, let alone anywhere else in Toontown.
** The "teleport access to Daisy Gardens" task, which requires you to recover a key from either a Mingler or a Legal Eagle. These cogs are in the level Level range 7-11, which is quite dangerous at this point in the game (you'll likely have around level Level 4-5 gags and only 40+ laff). Outside of invasions, they are only found in Cog buildings or HQ facilities, and even if you do find one, it isn't guaranteed to drop the key. And when you finally do recover the key? [[spoiler:Turns out it was a ''fake'' key, and you have to fight ''more'' of these cogs to find the real one.]] Depending on luck, it can take days just to finish this single task, and like every other progression task, it can't be deleted and temporarily replaced with a different one.
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** '''The Back Nine.''' Many despise grinding their Bossbot suits because of them. [[MarathonLevel 9 tedious, boring, repetitive floors]] with confusing mazes nearly every floor. Even with Sound to easily clear out the Cogs, Back Nines are expected to take about an hour to complete, and if someone's soundless, good luck. It's no wonder why Rewritten and Corporate Clash have plans to remove them.

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* SugarWiki/FunnyMoments:
** The CEO battle in ''Rewritten'' has a different randomly-selected drink used in place of the Cogs' fine oil, ranging from Go-Bananas Blast to Toon Party Punch to ''an entire can of sugar''.
** ''Rewritten'' has a late-game quest where Doctor Dimm turns the Silly Meter upside-down to become the Boring Meter, used to measure Cogs' boringness.
** ''Rewritten'''s Remote Controls have Cogs telling jokes to heal the player, which can lead to situations like a Two-Face roasting himself or his coworkers.



** ''Rewritten'''s "Joining Forces: Part 3" [[https://www.toontownrewritten.com/comic/joiningforces/part3 comic]] includes a heartwarming conversation between Ripley and Flippy, who works to encourage the former and assure her that she has what it takes to lead the Sellbot Task Force.
--->'''Flippy:''' It's not every day that a Toon comes up and questions: "Would you like some help?" You had only been living here for mere moments, and you were going out of your way to help some stranger. You inspired me that day with the simplest of steps, just like you've inspired all of these Resistance Rangers joining the Sellbot Task Force. Like any terrific Toon should, you bring out the best in everyone around you. You're always looking for ways to work with your team, rather than boss them around. There's nothing that differentiates a Toon from a Cog more than that.
** After your Toon helps [[spoiler:save Kaboomberg]] in ''Rewritten'', everyone from Ripley to the Task Force Operators congratulates and sincerely thanks you, with the latter wishing they could give you the Smasher Outfit for free instead of doing a [=ToonTask=].



* PeripheryDemographic: The game is obviously meant to appeal to children, with its simplistic battle system and overall cartoony theme. In spite of this, it's garnered quite a teenage and adult following even in its earlier days due to the gameplay having a "simple to learn, hard to master" level of depth. This rings even more true for ''Rewritten'', where the large majority of players in that game are nostalgic fans who grew up playing it when it came out. ''Corporate Clash'', on the other hand, is a full retooling of the game made with the demographic in mind, introducing extra mechanical depth and new content for old fans to sink their teeth into.

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* PeripheryDemographic: The game is obviously meant to appeal to children, with its simplistic battle system and overall cartoony theme. In spite of this, it's garnered quite a teenage and adult following even in its earlier days due to the gameplay having a "simple to learn, hard to master" level of depth. This rings even more true for ''Rewritten'', ''VideoGame/ToontownRewritten'', where the large majority of players in that game are nostalgic fans who grew up playing it when it came out. ''Corporate Clash'', ''VideoGame/ToontownCorporateClash'', on the other hand, is a full retooling of the game made with the demographic in mind, introducing extra mechanical depth and new content for old fans to sink their teeth into.



* TearJerker:
** ''Rewritten'''s ARG storylines included some dark, sad stuff like the Cogs [[TheBadGuyWins winning]] in alternate timelines and [[spoiler:Gyro Gearloose rewriting himself as Dr. Surlee]] to try and stop them, with all the angst that entailed from knowing what was going to happen to the Toons and Slappy ahead of time.
** ''Rewritten's'' final Silly Meter update, where Dr. Fissionton, who'd been split into two, sacrificed themselves to save Toontown's future by making something new, even if it meant they could no longer exist in a world where their story was no longer retold. As the Silly Meter peaked, Toons all over Toontown celebrated, and Dr. Surlee ran to Sellbot HQ just in time to see them disappear in a shower of Silly Particles. Perhaps the saddest part is that if players weren't following the storyline, [[TheGreatestStoryNeverTold they never knew it happened]], lending a meta quality to the events.
** ''Rewritten'''s Sellbot Task Force quests eventually include a sobering reminder of what the Toons are fighting for with the reveal of [[spoiler:the Kaboomberg District and Daisy Gardens, Inc., a place where the Cogs successfully took over Daisy Gardens and converted it into an industrial wasteland]]. On seeing it, the Task Force isn't only revved up to fight, they're ''horrified'' at what happened, with Ripley not believing her eyes.
--->'''Ripley:''' Welcome to [[spoiler:Daisy Gardens]], [Player]. Or at least what's left of it. My eyes can't believe what they're seeing. This is everything the Task Force was formed to prevent...



** ''Rewritten'' adds Sweet Slumber, owner of Sawing Wood Slumber Lumber, to the "hated [=ToonTasks=]" list when she gives you a Sellbot Task Force mission to bring her ''4000 jellybeans'' to pay for wood, even lampshading that instead of fetching items, she just needs money. Even with beanfests, it can take days, and since you deliver the beans, you don't get to keep them.

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