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YMMV: The Breach
  • Anticlimax Boss: All of them. As long as you don't get pummeled too badly by some of their attacks, every boss dies after a few seconds of constant fire. Then you start the next mission on full health. It's often safe to simply stand in the same spot and shoot, taking blows as they come.
  • Ass Pull: The ending. Apparently merely having an airtight suit, heroic willpower, an automatic shotgun and a proven ability to completely resist The Corruption can stop you from falling prey to The Corruption.
    • That was the old ending. They changed it .
    • You could make the argument that the new ending is as much an AssPull as the old, as there's literally no explanation how a guy in a supposedly air-tight suit falls prey to The Corruption. Even if you manage a no damage run, he mysteriously winds up with a parasite inside of him anyway. It literally makes no sense.
      • Maybe it took a long time to develop? The ship logs mention having no clocks, the whole ordeal could have taken months or years before they grew antennae.
      • During one of the visions you can either shoot the ship's former medical officer or do nothing and let the flying creatures touch you. It leads to a Game Over, but there is also an achievement for allowing it to happen.
  • Demonic Spiders: The butterflies, yellow cultists and... whatever the hell the white things are.
  • Fridge Logic: Why are there so many bodies if everyone becomes a cultist, mutant or zombie except a few with Heroic Willpower?
    • Fridge Brilliance: The cultists were mutilating and sacrificing each other, either uncontrollably as part of the transformation cycle or willingly for some sort of religious reason.
    • More Fridge: The mutants could have been killing weaker minded cultists specifically for a nightmarish gore-display.
      • Or because that would actually help open the portal. As one of the last logs by the now insanechief medical officer says, "The gods will use our abject flesh as a portal, and what was worthless will become holy. Pain is nothing compared to the reward"
  • Goddamned Bats: The one-eye and butterfly enemies.
  • Game Breaker: The Spread Shot upgradelets you do triple damage to any enemy that gets too close, ripping it apart in seconds, or shoot enemies from an angle so they can't bear down on you. And it's available very early on.
  • Nightmare Fuel: The game is billed as your standard Zombie Survival game, but that's kinda selling it short. Your standard mooks are Zombies, yes, but quickly diversifies to hideously mutated creatures created by "The Yellow," not to mention the hallucinations your hero receives, it takes it to pretty disturbing levels, pretty quickly. Add the Apocalyptic Log consoles you find littered about, and the fact that rather than dying, you get partially mutated into one of the moth things littered about. The hallucinations get pretty freaky too, particularly the one that shows what will happen to the world if the yellow things ever get out—a man with a flayed skull and a tumor growing out of the back of his head, a hunchback with glassy eyes who constantly vomited blood, and a woman appeared to have tumors for breasts and a head growing out of her groin, all of them with horribly jaundiced skin. The ending's the worst of it all: you've destroyed the monsters and gotten back to Earth, but you're locked in an insane asylum, desperately trying to convince a psychiatrist that no, you haven't gone crazy, and yes, if the experiments continue horrible, horrible things will happen. Then you turn into a monster and apparently eat the psychiatrist.
    • Nightmare Retardant: Mowing down five enemies at once significantly lessens the scare factor, though.
  • Squick: One of the ending cutscenes shows a woman birthing a giant insect.

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