YMMV / Soul Sacrifice

  • Anvilicious: Delta's ending. The player character just will not shut up about how much better mortals are then Gods, to the point of undercutting Librom and Magusars importance.
  • Crowning Music of Awesome: The game features an orchestral soundtrack recorded at Skywalker Studios, and composed by Yasunori Mitsuda (of Chrono Trigger fame) and Wataru Hokoyama. Predictably the soundtrack is quite memorable as a result, with tracks like A Certain Magician's Life, Tearful Tone, A Sigh of Relief, and the Main Theme being standout pieces. The Director's Cut, Soul Sacrifice:Delta, has some pretty good new music of its own, such as a remix of 'A Certain Magician's Life and Emotions From a Deceased.
  • Fridge Horror: If you save Magusar in the final battle the protagonist begin a cycle of defeating and saving Magusar over an over, while line between the protagonist and Librom becomes blurred and they become one. They fight with Magusar for years until the protagonists body breaks down and can no longer fight. Like the original Librom, they sacrifice their body to become a book that will pass on both their story and Librom's tale to the next prisoner that can take on Magusar. While scary enough on it's own, the cutscene shows SEVERAL books there, making one wonder just how many people have done this...
  • Game Breaker:
    • A milder example, but some of the sufficiently powerful Stonefist spells, particularly the breakable ones from Musicians of Bremen or Red Riding Hood in Delta. While they do have a short windup, you can use them to completely pummel Archfiends who are downed, stunned or simply not paying attention to you and pile up truly mindblowing amounts of damage. For reference, the gold edition of Red Riding Hood's attack, which clocks in at over 400 damage per use, and hits multiple times in the right position. Add some damage sigils and a Dark Arm, and you're good to go.
    • Delta makes blood magic very useful by introducing new melee offerings. They're very spammable, capable of earning Counter bonuses, and do not require a summoning animation like the other melee offerings (arms, spears, and swords). Certain Archfiends can drop better melee blood offerings than the basic version, and at earlier points of the game (once Carnatux's debt pacts are available, a skilled player can get one about seven missions in). As for blood offerings' biggest drawback, the "Damage dealt"/"HP drain" ratio is more efficient than the blood shot offering. In case a player still has difficulty with carrying strong enough healing magic, all allies are guaranteed to carry a healing offering. After saving enough sorcerers, a player should hopefully collect enough allies with area healing spells to support a blood build.
    • A divine arm build has the potential to be what can only be called The Juggernaut. By combining the right arm and/or heart sigils, specifically the ones that boost damage, you can more than make up for the divine arm's lack of base attack with modifiers reaching into the 200%'s. Add that onto the divine arm's natural bulk, and you get a near-unkillable Lightning Bruiser.
  • Player Punch: A divine arm playthrough in itself. Your organization hates you because you're saving monsters instead of eliminating them, as they want, then They send bounty hunters to kill you, and you cannot save them, you need to sacrifice them to keep going. Then you're going to endure joining parties where most players have dark arm, and they'll want to sacrifice the very monsters you intend to save.
    • Averted in Delta, which does away with the assassins and adds a divine faction in Sanctuarum. In fact, a quick check of the rankings in Delta puts Sanctuarum in second place, behind Grim (the canon ending), making Avalon dead last.
    • Calixto's narcissism is utterly grating, and dealing with him is a pain in the neck. Then you find out the truth behind how it all started and you will hate yourself for being so hard on him. Remember all those times the Player Character insulted him and called him a 'vainglorious cad', and Calixto recoiled like he got slapped in the face? Yeah, that was his WIFE recoiling in horror as she hears you insult her husband from within his right arm. How did she get there? Well, she used to be a monster, and even though Calixto saved her she was haunted by the notion she could regress, and ultimately asked him to sacrifice her because she couldn't bear living anymore. He does, and by absorbing her love for him he gained his narcissism.
    • When starting the game, you may decide to save every enemy you beat, regardless of Sortiara's complaints. Then you reach the end of the Ordeal. You'll probably try to save Sortiara, which quickly teaches you that saving enemy sorcerers is a bad idea. She's the first enemy you're forced to sacrifice. And it isn't very fun.
  • Tear Jerker: The Minotaur's backstory. All she ever wanted was a family...
    • Really, a lot of the archfiends' backstories could count, as while some of them deserved what was coming to them, the other archfiends really didn't deserve such a cruel transformation.
    • The death of Similia in Delta.
  • Woolseyism: The Arthurian mythos references have been veiled in the US and EU releases due to some areas of Europe still treating the mythos as Serious Business, hence Nimue's name change to Sortiara and Merlin's to Magusar.